How in the Frank Bruno did Forza III do it?

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Hopefully this will help people truly appreciate how great Forza 3 is. I love GT and I love Forza but you cant deny how great F3 turned out with only 2 years development. The amount of detail and content in F3 is overwhelming. Imagine if they had 5-6 years development. đź‘Ť
I am looking forward to GT5, I just hope they provide constant updates and patches while they finish the cars.
 
after being spoilt with cockpit view (GT5P and LFS) i find it difficult to accept I will have to settle for Roof cam or Follow view (absolutely hate bumper cam) in 800 cars... big let down PD!
 
Like has been said, it's because they're nowhere near as detailed or accurate as the Premiums. And externally, they're not much better than Standards (if at all).
 
GT1 - new cars

GT2 - GT1 cars, and new cars

GT3 - new cars

GT4 - GT3 cars, and new cars

GT5 - GT4 cars, and new cars.. eh?
 
GT1 - new cars

GT2 - GT1 cars, and new cars

GT3 - new cars

GT4 - GT3 cars, and new cars

GT5 - GT4 cars, and new cars.. eh?

Ohhh i see what you did there, but wait... lets look a little closer.

GT1 - 200 cars
GT2 - 700 cars?
GT3 - 200 cars
GT4 - 700 cars?
GT5 - 200 new cars + 800 old cars

Numbers aren't exact but you get the idea.

Oh you see what i did there? oh it was good.
 
T10 modeled the front portion of the drivers area in a way that under inspection, isn't all that great. And that pretty much renders them valueless and crap.

PD didn't model the inside of most of their cars at all but that's ok becuase who cares about what the insides of cars look like...

To be fair, they did render them.

If you look at the car at any angle in game or get close in photo mode the car is modelled completely. From seat belts, to head rests to rear seats.

It's not to Polyphony's standard but people on here are cutting Turn 10 short.
 
How much do you need to pay to get all cars in Fm3
100 bucks??

and still not near the quality than GT

Stop bull****ing here. Go on forza planet an there you can **** on GT as you want

You wasting your time and ours and steal bandwith from the site

PLEASE WHINERS GO AWAY
 
They are certainly better then GT5's standard cars, I wanted GT5 to blow FM3 away not this. :(
They still do.

Sure, GT5 only has half the amount of cars, but they are 5 times more accurate and detailed. End of discussion.
 
Ohhh i see what you did there, but wait... lets look a little closer.

GT1 - 200 cars
GT2 - 700 cars?
GT3 - 200 cars
GT4 - 700 cars?
GT5 - 200 new cars + 800 old cars

Numbers aren't exact but you get the idea.

Oh you see what i did there? oh it was good.

GT1 - 200 cars
GT2 - 600+ cars with more tracks and features.
GT3 - 200+ cars. Graphically better than GT2. New features and tracks.
GT4 - 700+ cars. Graphically stunning than GT3. Heaps of features and tracks.

GRAN TURISMO 5 -THE REAL DRIVING SIMULATOR

-- Two types of cars: Premium and Standard --
-Over 800 standard cars (mostly gathered from the franchiseÂ’s previous four editions.)

-Over 200 premium cars.
-Total cars available: 1000-plus (final amount has yet to be determined)

-- Premium cars get --
- Full interior recreation
- Physics damage (affects car performance)
- Scratches, dents, dirt accumulation
- Deformation and separation of body panels
-Vehicular roll over
-Headlights: High/low beams


-- Standard cars get --
- Physics damage (affects car performance)
- Scratches, dents, dirt accumulation
-Vehicular roll over
-Headlights: Standard lights only


-- Online --
- Community connectivity allowed
- Each user gets a “My Lounge” to connect with fellow racers
- Once in lounge, users can chat, watch racing, race each other
- Lounge can be password protected for certain friends
- Every user gets a viewable profile that shows game progress, status, and ability

-- Photo Mode --
- 2 Modes: Race Photo and Photo Travel
- Race -
- Take photos of cars racing
- Photo Travel -
- Situate vehicles at prescribed locations
- E3 demo includes: Kyoto, Japan; Italian countryside; Red Bull Hangar 7
- Full replication of real world wind, weather, and sounds
- Allows for Full Manual and AUTO mode usage, just as with professional DSLR cameras
- White Balance, focal length, shutter speed, F stop, etc.

-- Visual Effects --
- Night, day, shadows, sunset, sunrise all simulated
- low/high beams
- lights will illuminate dust, fog, smoke
- Collision sparks
- Kicking up debris
- Horn

-- 3D/ Face Tracking --
- Two technologies combined for first time in video game
- Gives full perspective of vehicle interior for an immersed experience

-- NASCAR --
- 9 cars revealed at E3 demo
- More are currently under development ahead of release
- Ability to race NASCAR racers on numerous world circuits (i.e., Nurburgring, Le Mans, etc.)

Yamauchi-san also mentioned:
-- Users will be able to race a full 24 Hours of Le Mans or Nurburgring.
-- Full NASCAR races available
-- There will be an available virtual driving school for GT beginners
-- In addition to Ferrari, more Formula 1 teams are expected
-- GT5 will be produced in 12 languages

HEHE :). Guess I win?
 
@up That post is great :D Console gen has changed GT have not :D They just continue what they started "few" years ago :D
 
The games are not just cars. That´s why. And the Premium cars are LIGHTYEARS ahead compared to Forzas

You can´t even compare the size of GT5 to all the Forza games together.

You shouldn´t even be allowed to say GT5 and Forza in the same sentence.

Open your eyes and try to understand just how BIG GT5 is as gameplay etc.

The premiun cars of GT are lightyears of anything, but the standart cars...i look this and... mmmm.

https://www.gtplanet.net/forum/showthread.php?t=128491

You cant compare the size of two games because, you say it, the games are not just cars, and really really you must try to understand how big(and fun) is the competence.

And i blind GT fan.
 
Sometimes even in FM3 you will find that some cars have too big of headlight, or bit different body shapes, even GT4 had more accurate body of the cars. So yeah Forza team cut lots of corners. But either way, GT5 will always have better physics.
 
The premiun cars of GT are lightyears of anything, but the standart cars...i look this and... mmmm.

https://www.gtplanet.net/forum/showthread.php?t=128491

You cant compare the size of two games because, you say it, the games are not just cars, and really really you must try to understand how big(and fun) is the competence.

And i blind GT fan.

Isn't that GT4 assets running in HD before they released GTHD? That looks like the Audi R10 '05. I was sure that GT5 doesn't have upscaled models, that would make no sense at all. The standard cars in GT 5 are built using the data they already had from the previous games, they didn't just take the models and slap them into GT5, that's redundant. I'm more apt to believe that they built the models just like the models in GTHD(many of us forgot that existed huh?!). The level of detail in GTHD is more or less what the standard cars in GT5 will look like. GTHD cars were incredibly detailed and even had independent looking parts, could see right through windows at the driver, watch him shift.

FM3 is a good game for what it is, but it's not GT and never will be. I look at GT5 as a test bed, the game was supposed to be shipped with 1000 standard cars anyway, the 200 that they made premium was just a bonus. These cars are closer to Kaz's idea of LOD, they sport unprecedented amounts of visual detail, blurring reality, they also have a brand new deformation damage algorithm built into each of the 200 cars. You want to piss and moan that FM3 has 400+ cars with interiors, but are any of those cars even close to what the premiums in GT5 are? Real time deformation? visual representation of damage to interiors? full 360 degree interiors? Nope, not a single one of them has that. Leave FM3 where it is, and stop asking silly questions that you more than likely knew the answer to.
 
Isn't that GT4 assets running in HD before they released GTHD? That looks like the Audi R10 '05. I was sure that GT5 doesn't have upscaled models, that would make no sense at all. The standard cars in GT 5 are built using the data they already had from the previous games, they didn't just take the models and slap them into GT5, that's redundant. I'm more apt to believe that they built the models just like the models in GTHD(many of us forgot that existed huh?!). The level of detail in GTHD is more or less what the standard cars in GT5 will look like. GTHD cars were incredibly detailed and even had independent looking parts, could see right through windows at the driver, watch him shift.

I'm fairly sure the models taken from GT4 will be tessellated and have high-res textures. Add to that the damage model, as well as the superb lighting engine, and they'll look pretty damn good.
 
Sometimes even in FM3 you will find that some cars have too big of headlight, or bit different body shapes, even GT4 had more accurate body of the cars. So yeah Forza team cut lots of corners. But either way, GT5 will always have better physics.

Example: Forza Motorsport 3 đź‘Ž
4240976688_7b0a1896c8.jpg


Gran Turismo 4: đź‘Ť

GT4_Toyota_GT_ONE_Race_Car_2_by_murumokirby360.jpg


VS REAL LIFE:

Toyota_GT_One_204.jpg

800px-1999_Toyota_TS020_01.jpg



GT4 is very accurate :)
 
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Isn't that GT4 assets running in HD before they released GTHD? That looks like the Audi R10 '05. I was sure that GT5 doesn't have upscaled models, that would make no sense at all. The standard cars in GT 5 are built using the data they already had from the previous games, they didn't just take the models and slap them into GT5, that's redundant. I'm more apt to believe that they built the models just like the models in GTHD(many of us forgot that existed huh?!). The level of detail in GTHD is more or less what the standard cars in GT5 will look like. GTHD cars were incredibly detailed and even had independent looking parts, could see right through windows at the driver, watch him shift.

FM3 is a good game for what it is, but it's not GT and never will be. I look at GT5 as a test bed, the game was supposed to be shipped with 1000 standard cars anyway, the 200 that they made premium was just a bonus. These cars are closer to Kaz's idea of LOD, they sport unprecedented amounts of visual detail, blurring reality, they also have a brand new deformation damage algorithm built into each of the 200 cars. You want to piss and moan that FM3 has 400+ cars with interiors, but are any of those cars even close to what the premiums in GT5 are? Real time deformation? visual representation of damage to interiors? full 360 degree interiors? Nope, not a single one of them has that. Leave FM3 where it is, and stop asking silly questions that you more than likely knew the answer to.

I'm afraid that picture is a screencap taken directly from a Gran Turismo 5 trailer made to showcase the standard cars. And they really don't look good. They are indeed upscaled and have quite a lot of graphical flaws. I will post if necessary a careful analysis of that picture explaining what's wrong in detail.
In the meantime here is the Youtube link for the trailer above mentioned, in case someone hasn't viewed it yet: http://www.youtube.com/watch?v=Z8v7hjaSr6c
 

What in the hell? Those are the standard cars? Lmao, I will probably not drive those much, man those things look horrific if anything. GTHD had models that looked 10 times better than those. PD should have left those things out, those things look like they are in such low resolution. This possibly has two modes now, I can't see standard cars racing along side premium cars, would make no sense and look completely horrible. Funny thing is those models have a dark tinge to them in that video, and they look straight out of GT2, minus the jaggies. Dark black windows too, wow. 200 premium cars will get pretty much all of my play time, but we'll see when I get the game and play.
 
Isn't that GT4 assets running in HD before they released GTHD? That looks like the Audi R10 '05. I was sure that GT5 doesn't have upscaled models, that would make no sense at all. The standard cars in GT 5 are built using the data they already had from the previous games, they didn't just take the models and slap them into GT5, that's redundant. I'm more apt to believe that they built the models just like the models in GTHD(many of us forgot that existed huh?!). The level of detail in GTHD is more or less what the standard cars in GT5 will look like. GTHD cars were incredibly detailed and even had independent looking parts, could see right through windows at the driver, watch him shift.

What in the hell? Those are the standard cars? Lmao, I will probably not drive those much, man those things look horrific if anything. GTHD had models that looked 10 times better than those. PD should have left those things out, those things look like they are in such low resolution. This possibly has two modes now, I can't see standard cars racing along side premium cars, would make no sense and look completely horrible. Funny thing is those models have a dark tinge to them in that video, and they look straight out of GT2, minus the jaggies. Dark black windows too, wow. 200 premium cars will get pretty much all of my play time, but we'll see when I get the game and play.

Stop asking silly questions that you more than likely knew the answer to.
 
800+cars with no cockpit view, what a complete joke and total disappointment. isn’t this supposed to be “the real driving simulator”, the cockpit view is the only view you would get in real life. at least we have fm3, all of there cars have cockpit views.👎
 
Trolling Forza and damage control for GT lol, i didnt expect anything less.
Kaz did another big mistake with this bi polar thing. He should have hired a 3d modelling company and have polyphony polishing the last details of the 3d models instead of this crap.
 
800+cars with no cockpit view, what a complete joke and total disappointment. isn’t this supposed to be “the real driving simulator”, the cockpit view is the only view you would get in real life. at least we have fm3, all of there cars have cockpit views.👎

Cockpit in Forza3 is really sad. You like that ? :confused:

NFS: shift, Dirt1,2, RD grid are also having much better cockpit views
 
Look. GT5 here, looks immensely real in my opinion, you have to really look to see its a game. Just mouth-watering isn't it guys.

image03a.jpg

That's what i care about most of all really ^^
And also, has it been confirmed that 800 card will have no interiors? Because i heard something about that they will be presented in the same style as GTPSP, but in my opinion will look better than GTPSP, they have to.
 
Because


IN GAME
2114.jpg


PHOTO MODE
2136.jpg


IN GAME
2142.jpg


PHOTO MODE
2155.jpg

Umm, dunno about you but I'm pretty sure PD is doing the same exact thing with GT5. I'm positive that the cars look better in REPLAY mode than they do while racing. Most of the videos and trailers ar emade up of clips captured in replay mode or journey whatever photo mode.
 
Outsourcing, outsourcing outsourcing... and the quality is way inferior.
 
You want to piss and moan that FM3 has 400+ cars with interiors, but are any of those cars even close to what the premiums in GT5 are?
The car models of Forza 3 are fairly detailed but those aren't used ingame.
Only in the menu and in photo mode. Judge yourself, the interior shots can't be made this way in Forza 3 because you can't look around freely in the car:
http://forzamotorsport.net/uploaded...rrari_Day_1/1995 Ferrari F355 Challenge_8.jpg
http://forzamotorsport.net/uploaded...rza_3_Ferrari_Day_3/2005 Ferrari FXX_12_1.jpg
http://forzamotorsport.net/uploaded...3_Ferrari_Day_1/1999 Ferrari 360 Modena_5.jpg
http://forzamotorsport.net/uploaded...3_Ferrari_Day_1/2009 Ferrari California_6.jpg
http://forzamotorsport.net/uploaded...ari_Day_2/2002 Ferrari 575M Maranello_4_1.jpg
http://forzamotorsport.net/uploaded..._2/1998 Ferrari 30 MOMO Doran Racing_4_1.jpg
http://forzamotorsport.net/uploaded...Day_2/2003 Ferrari Challenge Stradale_6_1.jpg
http://forzamotorsport.net/uploaded...otaku_Multiplayer/FM3_Ferrari_F430.jpg?n=9220
http://forzamotorsport.net/uploaded...rari_Day_1/1995 Ferrari F355 Challenge_10.jpg
http://forzamotorsport.net/uploaded...rrari_Day_1/1964 Ferrari 250 GTO_3.jpg?n=2744


Real time deformation? visual representation of damage to interiors? full 360 degree interiors? Nope, not a single one of them has that. Leave FM3 where it is, and stop asking silly questions that you more than likely knew the answer to.
I highly doubt the interior can be damaged in GT5. This emerged from confusion about translating information posted on the Japanese GT website.
 
Outsourcing, outsourcing outsourcing... and the quality is way inferior.

Not inferior to the GT5 standard ones, in fact quite superior, Kaz should have outsource the 3d modelling and have Polyphony Digital making the finishing touches to the 3d models, that way you have great 3d instead of this bypolar thing.

By the way, the difference in the quality of the models between ingame and photomode doesnt cut the fact that theres more than 400 (485 now) gread 3d mdoels in Forza, just watch them in the photomode and menus, they cant use them in the ingame portion because hardware limitations but the 3d models itself a great.
So outsourcing IS the way to go.
 
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By the way, the difference in the quality of the models between ingame and photomode doesnt cut the fact that theres more than 400 (485 now) gread 3d mdoels in Forza, just watch them in the photomode and menus, they can use them in the ingame portion because hardware limitations but the 3d models itself a great.
So outsourcing IS the way to go.

Without entering the debate of comparison between GT5/FM3 graphical quality (that isn't the point here!), I'd add to this that in FM3 you get all cars of like quality and with the same features, including cockpit view. In GT5, you apparently don't.
 
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