How in the Frank Bruno did Forza III do it?

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And look exactly where they got them. 200 cars in 5 years of development with a port-over of the rest. That was a smart move....

Still wont stop me from enjoy those 200+ cars, and laughing at the standard cars. It's still going to be a polished product even if 800 of those cars shouldn't have been added as part of GT5. I will still play it like I did Forza online and against talented racers(for a short while at least). Hey to be fair, FM3 didn't build from scratch the majority of their cars either, only the newest ones all the rest are hold overs. But i still play the living heck out of it though, and I will play GT5. GT is GT and then there is everything else inspired by GT. I will own them all believe that.

6 years modeling? I don't understand where people come up with this stuff, you act like projects do not suffer delays, unforeseen issues and things beyond any humans' control. Their equipment could have problems, flying around the world to gather track data and analyze and scan the newest cars...all of which takes time. Worse yet, when they have to get one of a kind vehicles it makes things even worse as it's not always easy to get a hold of certain vehicles. This is why I don't mind having only 200 premium cars, I'm not sure what they went through to get the one's they have working in the game right now. You can piss and moan and huff n puff till you are blue in the face, it won't change how they do things. If you don't like it, there is the door, no, no, to your left...yes that's the one. One thing I am certain of is that I will have this game in my PS3 come Nov 2, and I will see you guys online the following days after to see how good the online component really is.
 
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Still wont stop me from enjoy those 200+ cars, and laughing at the standard cars. It's still going to be a polished product even if 800 of those cars shouldn't have been added as part of GT5. I will still play it like I did Forza online and against talented racers(for a short while at least). Hey to be fair, FM3 didn't build from scratch the majority of their cars either, only the newest ones all the rest are hold overs. But i still play the living heck out of it though, and I will play GT5. GT is GT and then there is everything else inspired by GT. I will own them all believe that.
Yeah, but even they took some time to model the interiors.

I have no problem driving any of the cars in GT5, either. However, I'm more annoyed at how easy it will be to tell the difference of the standard & premium models.
 
Actually thats good 3d modelled cockpit but has bad textures and in about 20 cars they are not working well with the dial, but thats Microsoft faults, not Turn10, they only give them 2 years per Forza so what they did with more than 400 cars (at the end of the year is going to be about 540) is awesome, especially if you compare it with the painfully slow GT5 production and this whole 800 GT4 cars fiasco.

What about this one :)

4374728742_b77b55db55_o.jpg


I don't think this car would pass FIA inspection. If the seatbelt fails, you're bound to lose an eye or two :)
 
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First let game release and then moan about it :lol:

It is amazing how you all are forgetting about the 200+ premium cars and so quick to jump that GT5 will have direct ports from GT4 :crazy: All here are guessing because they have only released a tiny video of standard models nothing else.
 
I don't like Turn 10's methodology. Forza 2 and 3 were both half-assed products. If all you wanted to do was race and drift - and it seems like half the community are drifters, then it was a great series.

But suppose you wanted to create or recreate race cars. In FM2, the livery editor was bad. Layers would shift around. This means when you made a racing name to put on the car, some of the letters would move around the minute you took it out to race or snap pics. And each time you took it out, they would shift a little more. Lovely carbon fiber panels would look broken. You had to fix it every time, or wait for a break to go back and reload the original, if you had the presence of mind to save it in the library, and sometimes even that wasn't sufficient, you had to fix it further. If you didn't save it, look forward to an hour or two of fixing by hand. And if the livery was locked because you bought it from someone, you had to hope you could get them to fix it, or you were screwed. This irritated a lot of car artists, like me, and some quit to wait for FM3.

There was an Auction House with a nice list of features, but it had issues... see below.

Car models were also hit and miss. Some were just not quite right. A number of them didn't work well with the livery editor and were a pain to get right.

Physics were a mixed bag. While GT4 had overbearing understeer, most cars in FM2 had dominant oversteer, which to me is worse and makes taking turns even more treacherous in the game, mostly because I could never get comfy with the driver views. Drifting was too easy, which made most drifters think they'd found heaven, but it was almost one button drifts. Modding didn't always follow the laws of physics, and you could abuse the physics model, resulting in T10 wiping leaderboards periodically as people took advantage of exploits. While engine noise was pretty good, I hated the farty tire sounds, recorded from a Buick with low tires so they could get long samples to work with. A Miata that sounds like a 4x4?? Ew, which baffles me, as FM1 had perfectly fine tire samples.

The online system was pretty good. Graphics were very good. Not as good as Prologue, but still nice to look at. Mysteriously, replays weren't as well produced as in FM1, though the 30fps display was polished nicely with post processing. I missed the drivatar from FM1. But what really shocked everyone was the cutting of promised 12 car racing, and all the tracks and race modes from FM1 and more were cut to even less content. DLC tracks didn't even incorporate into the game offline save as time trial events. And if you lost your online link to the Auction House or made the mistake of turning off your 360, it could result in an inadvertent perma-ban on your account, which was a pain to undo.

There were a lot of things I would have done different.

Oh well, then came Forza 3. An all around better game? Well, sort of. There were a lot of tracks to choose from, but they milked a number of tracks badly to have around 100 courses. Like, I think one track had twenty some odd variations. The livery editor wasn't just fixed but improved greatly, and car artists rejoiced. The Auction House was improved, and a Store front was added, allowing you to sell up to 18 items in various categories, even tunes.

And then, we learned that online was gimped. Considering they used much of the code from FM2, and even had the same 8 car races as before, this was baffling. Cars were ported directly from FM2, which would have been fine, except almost all the same bugs came with them. And some new car models were noticeably better. Graphics were... odd. Some backgrounds did look cartoony, and none would make you think you were looking at a real course. Some car interiors were decent, others were just awful and looked unfinished. Replays were almost as lackluster as those from FM2. Cars other than yours in-race were built with very simple car models, which you could see in Photo Mode.

Physics were still a mixed bag. While tweaked a bit, and fairly realistic understeer finally appeared, the mods still didn't completely reflect real life physics, and you could still exploit the engine with certain cars. File handling was also frooked up. While you could save hundreds of decals, liveries, pics and videos, if you had 130 or more, suddenly it bogged badly. And the process to save a pic and getting it sent to your photo sharing site is a hellish ordeal I'd only wish on the truly evil among us. I still don't like the driver views and those same wretched tire sounds were ported over.

And there's more on both games, but I don't want to spend all afternoon on this. Needless to say, Microsoft's usual rushed, buggy practice is in full force with every Forza.

So now... we have GT5 with 800 some odd Standard cars of lesser detail. This is rather unusual, to say the least. This is a bit unfair of Kaz to lead us on like this, but I'm not sure what else he could do. Making those tracks and the Premium cars did take a hellish amount of work, like two years to finish Rome and Madrid? Who knows how long the Nurburg Complex took to complete?

The blame rests squarely on Polyphony and Kazunori's shoulders for this, with a caveat.

He did insist on doing all the work in-house. This insured quality and secrecy, as well as cost control, and I'm not sure that farming out work on the Forzas did Turn 10 any favors. More people were hired, and it ended up costing over $60 million to produce, even porting over 80% of GT4 cars, and that was last year's figures.

Plus, SONY did force the Master to produce GT PSP first, which he clearly didn't want to do. He mentioned a few times what a pain it was to take something like GT4, make it even larger, and then squeeze this game from possibly 6 - 9 gigabytes down to one. They weren't up to speed on the PSP, so development required a lot of learning and aspirin. From time to time, the entire team had to drop work on GT5 to focus on GT PSP. If anyone thinks this took less than a year to produce, I'd like to see the production plan.

I understand why the cockpit folk are upset, but what are you going to do? I'd suggest you ask for those blacked out interiors. I also understand those who wish for just a couple hundred Premium cars or so, and scrap the rest. But really, why say that?

Look, I'm all about the content. I want a lot to buy, race and do. Those of you who don't want the Standard content... well, ignore it. You'll still have some 200-plus Premium cars to play with. The rest of us will have a thousand on hand to race and enjoy. And who knows, maybe we'll be able to race 20 or more Standard cars in an event, even online.

I'm still racing GT4, still loving it despite the weaker physics, and still buying the Collector's Edition. We still have a few months to go yet. Just wait to see what Kazunori has in store for us. And by the way...

TURN 10 in just TWO YEARS (four years) made 400+, 1 MILION POLY (twice as much as PREMIUM GT5 car) CARS (200K poly) WITH COCKPIT and NOW AFTER 3 YEARS it is closing with DLC to 500.
Fixed.
 
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First let game release and then moan about it :lol:

It is amazing how you all are forgetting about the 200+ premium cars and so quick to jump that GT5 will have direct ports from GT4 :crazy: All here are guessing because they have only released a tiny video of standard models nothing else.
I haven't forgot the Premiums at all. In fact, having only 200 just disgusts me more. 5.5 years because they wanted us to go as far as to see the screws in the car.

Sorry, but as far as video games have come, we still aren't in the age for game developers to be perfectionists in the modeling department. They don't need to cut corners like Turn10, but there's a lot of stuff PD could have left out on their models.
 
If they're 1 million polygons each, they've used 850,000 of them on the undersides.


Read my post damn it :P I said even if it for photomode only.

Here is some some sample of photomode version of Forza cars, lightning engine is a lot worse than GT even gameplay one but models are godly, and curves are perfectly round.



I DELATED PICTURES BECAUSE THEY DESTROY MY POST... .

here are links :

http://img695.imageshack.us/img695/6248/stitchsl1.png

http://img109.imageshack.us/img109/1156/stitchsl2.png

http://img193.imageshack.us/img193/7453/stitchcobra1.png



OFC we can argue that forza don't use them in game but it isn't talk about what is in game or what is photomode but this is talk about why Polyphony digital wasted resources on to upp res for GT4 cars when thay could have from scrath 800 cars with 500k each in just 3-4 years with every little detail like stitches etc.

And why i am saying this ? Because Forza did 400 1 Mln poly cars for photo mode in just 2 years. They proved that Kaz with polyphony team haven't been workin on GT5 for 6 years. As you consider amount of work put in those 1MLN poly cars build in 2 years PD probably would do it in 15 years. Because they do only 200 cars half of poly those in F3 photomode in 6 years.

That is why i said PD NEED TO HIRE MORE POEPLE or CHANGE PRODUCTION STRUCTURE to be more effective.

This is no 2000 or 2002 todays best developers hire about 300-400 people.

Forza guys themselfs said that in production of F3 there were about 400 people involved. That is why thay created those models in such short time.

Maybe PD by 2002 standards are big but by 2010 standards they are small team of hard working people.

Actually if you consider amout of features in GT5 and those 200 Premium cars we can be amazed that they done in in 6 years.

And as i said earlier 180 people just can't win with 400. This is no sparta if PD don't evolve and change production values and effectivness of their work they will lose their leader fotel on next iteration of Forza game. Because Forza people now probably will add features like night/day, upgrade damage model, add even more cars (with their pace it will be probably 700-800 by 2012) improve their ligtning engine to GT5 standards with in game cars with interiors (not black tints). By that time KAZ will have only like 400-500 cars with same faetures like forza.

It's a race with time people. If i would be in place of Kaz i would do Photomode cars about 1,5-2 Mln polys and i would have safe future even for next 10 iterations of GT games. Why ? Because Graphic race for racing games will be over in 5 to 10 years. You just can't do something more real than real.

Ofc even i can't predict future but this is no 80's, 500 kB Ram from Bill Gates was absurd state back then but in 2010 we can safely say with 99% chance that you won't see a diffrence between real car and 2 mln poly car with good lightning now.

And i'm saying above because Turn 10 for next iteration are futureproof in therms of scaling last gen cars like PD for GT5 and they can focus on delivering quality and features.

By the way , i am still not convinced about lack of cockpit view in standard cars. Why? Because IMO worst site aound inet kotaku mentioned when they saw behind closed show standard vs premium diffrences that enzo interior will look like omg enzo and mustang in standard like everyday mustang" which sounded more like lower poly than wrong confirmation.

Also number of premium cars just doesn't feel right to me. If Premium car will have cockpit view with interior then we actually saw about all premium cars for now (GTHD, GT5PROLOGUE, various demos of gt5 newest e3 cars etc,) it's now about 150 premium cars. And it will be weird to show almost all cars, half a year before premiere.

Also as someone mentioned cappucino is premium car then ???

Other thing is that 7 pages of details on GT site mention real diffrence on head lights and not even one word about standard cars interior where they just writed lots of amazing things about interior of premium cars. NOT EVEN ONE WORD.

There is a chance that we will see interior view in standard cars created like in forza 3 with only about 160 degrees of head movement because only part of interior is rendered and that is why they used black windows to hide inconsistency in displayed image like Forza 3 ingame models.

Hope for the best prepare for the worst !

Cheers.. 💡
 
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Yep those bullshots of Forza look great I have seen lots of them before release too but the game is no where like that. I know many were expecting it will be that good but they all were disappointed.

Sometimes I think it is good that so many are complaining now but when standard car look great and much better than most are thinking right now. They will be pleasantly surprised
 
It appears PD spend the whole wad on the premium cars and left the standard cars to the leftovers, which wasn't much.

Call me crazy if you like, but putting some cockpits in the standard cars would be much preferred over the detailed underside of 200 premium cars.

Who cares about the underside of the car?
 
Yep those bullshots of Forza look great I have seen lots of them before release too but the game is no where like that. I know many were expecting it will be that good but they all were disappointed.

Sometimes I think it is good that so many are complaining now but when standard car look great and much better than most are thinking right now. They will be pleasantly surprised


god damn it. Am i fighting with air ?

YES those are bullshoots if you consider it's ingame (racing mode).

But those are real screens from photomode. My whole point isn't about gameplay models, it's about models only in therms of work, polycount created for photomode !

Turn 10 created those in 2 years ! 400 of them with 1 Mln polycount each one ALL with interiors.

XBOX can't have power to display 1Mln poly cars but this isn't about xbox or gameplkay of forza or gamplay of GT.

This is saying that TURN 10 done more work than PD in 2 YEARS not 6 in therms of modeling cars.

This is worring people. Cathing my drift ?
 
\if you consider in game yes, but photomode models are godly (minus worse lightning engine)

Well, considering I spend my time in a racing game actually racing, yes, that's what I mean.

If you bought Forza for the photo mode, I can see why you would be content over the models.

When I race cars in Forza 3, they do not look anywhere near that. Bottom line.
 
Yep those bullshots of Forza look great I have seen lots of them before release too but the game is no where like that

While it's true they don't look that good in game, it's clear they WERE modeled to that level of detail in that time frame...

Come to think about it, more work was actually done... they were modeled once in high res for the showroom and once again lower quality for in game...
 
It appears PD spend the whole wad on the premium cars and left the standard cars to the leftovers, which wasn't much.

Call me crazy if you like, but putting some cockpits in the standard cars would be much preferred over the detailed underside of 200 premium cars.

Who cares about the underside of the car?


100% with you

I would like to drive brick with cockpit view more than superpolished car from hood view.

it's all about immersion and most immersive is cockpit view :) No one can disagree with that.
 
100% with you

I would like to drive brick with cockpit view more than superpolished car from hood view.

it's all about immersion and most immersive is cockpit view :) No one can disagree with that.

Well, actually people can. It's called an individuals opinion.
 
Well, considering I spend my time in a racing game actually racing, yes, that's what I mean.

If you bought Forza for the photo mode, I can see why you would be content over the models.

When I race cars in Forza 3, they do not look anywhere near that. Bottom line.

but they have for god sake interior view on all cars.

CAn you imagine RFactor or LFS or any other sim racing game played in chasse cam ? I can't

That is why i bought G25 , raacing fotel to feel immersion. No cockpit view no imersion no fun for me.

Can you imagine how cool is like to driive mazda 727b in cockpit view on la sarthe straight ?

It's a dream for a sim racing gamer. I will wet my pants if they allow me to do it :)
 
god damn it. Am i fighting with air ?

YES those are bullshoots if you consider it's ingame (racing mode).

But those are real screens from photomode. My whole point isn't about gameplay models, it's about models only in therms of work, polycount created for photomode !

Turn 10 created those in 2 years ! 400 of them with 1 Mln polycount each one ALL with interiors.

XBOX can't have power to display 1Mln poly cars but this isn't about xbox or gameplkay of forza or gamplay of GT.

This is saying that TURN 10 done more work than PD in 2 YEARS not 6 in therms of modeling cars.

This is worring people. Cathing my drift ?

they didn't create changeable scenarios,or 16 player online race or the platform to make dynamic environments, is a racing game,not a car gallery game(although it should be is pointless to make three variation of the evo with the same boring dashboard)the only real driving felling when I play forza is when I take the fxx on the the fujimi kaido downhill,just in that one the rest they just make it to make everyone happy,when you play the nurburgring on GT and forza you will really feel the difference,trust me on GT the nurburgring is more challenging and is better modelled and yeah is more fun,but in forza is like sort of baby steps nurburgring(not to mention the playback forza crap)
 
Perkel, I'm sorry, but you either don't understand or are flat out lying to foce your point.

Turn 10 did NOT model 400 plus cars in two years.

They brought over virtually the entire car lot from FM2 to 3. Bug, flaws and all, minus some corrections here and there. But other than that, just ported straight over. Some 300 plus cars.

You need to quit spouting things that just aren't true.
 
but they have for god sake interior view on all cars.

CAn you imagine RFactor or LFS or any other sim racing game played in chasse cam ? I can't

That is why i bought G25 , raacing fotel to feel immersion. No cockpit view no imersion no fun for me.

Can you imagine how cool is like to driive mazda 727b in cockpit view on la sarthe straight ?

It's a dream for a sim racing gamer. I will wet my pants if they allow me to do it :)


I do not use the interior view much. This is a non-factor. Plus, what does God have to do with this?

The camera view is all about what the individual player wants. Immersion is down to the individual player. Always consider that. Your beliefs are NOT facts.

If GT5 has issues that concern you that much, I suggest you move on back to Forza 3.:)
 
god damn it. Am i fighting with air ?

YES those are bullshoots if you consider it's ingame (racing mode).

But those are real screens from photomode. My whole point isn't about gameplay models, it's about models only in therms of work, polycount created for photomode !

Turn 10 created those in 2 years ! 400 of them with 1 Mln polycount each one ALL with interiors.

XBOX can't have power to display 1Mln poly cars but this isn't about xbox or gameplkay of forza or gamplay of GT.

This is saying that TURN 10 done more work than PD in 2 YEARS not 6 in therms of modeling cars.

This is worring people. Cathing my drift ?

That is your way of looking at things :)

GT5 is not Forza. Probably they could have done that and not take so much time. They build a brand new engine for GT5. GT6 will not take so much time.

GT5 also features 3D, head tracking needless to say it runs at much higher res too with superior gfx. That's what they wanted to do and many more things like night racing, day night cyles, accurate model tracks too(Nurburgring is expected to be best looking version in any game so far). Nascar, WRC, super GT and many more things.

GT did not want to do what Forza did it is as simple as that :)
 
100% with you

I would like to drive brick with cockpit view more than superpolished car from hood view.

it's all about immersion and most immersive is cockpit view :) No one can disagree with that.

Disagree.

I use bumper cam because it's a more realistic viewing angle. The cockpit view recreates a plane at the virtual driver's eyes. Unless you touch your nose to the screen, that's not where your (you the driver) eyes actually are.
 
Perkel, I'm sorry, but you either don't understand or are flat out lying to foce your point.

Turn 10 did NOT model 400 plus cars in two years.

They brought over virtually the entire car lot from FM2 to 3. Bug, flaws and all, minus some corrections here and there. But other than that, just ported straight over. Some 300 plus cars.

You need to quit spouting things that just aren't true.

The one is saying something untrue is you dude.

They carried over cars for ingame play from forza 2 right

BUT

they also created 400+ cars for photomode if you have forza you should know this. I'm no fanboy of forza and i few times in my post emphased that those are only photomode cars not in racing mode.

I do not use the interior view much. This is a non-factor. Plus, what does God have to do with this?

The camera view is all about what the individual player wants. Immersion is down to the individual player. Always consider that. Your beliefs are NOT facts.

If GT5 has issues that concern you that much, I suggest you move on back to Forza 3.:)

I don't have problem with GT5 and will be playing it probably more than anyone on GTplanet (:P:P:P) but accepting product without criticizing MAYOR fail what is lack of interior view after 6 year of development is something that they earned from me hyping too much "perfection" in their game.

What i'm saying in all my post is that forza dudes can in two years add 400 superb interiors for their godly photomode models, where polyphony after 6 years will deliver only 200 and still in lower polycount.

I am way more than happy about amazing features in GT5 but for me those 800 cars will be like addon for 200. If i can choose 50 cars with interior view between 100 000 cars and no interior view in any i still would choose 50 cars game.
 
That is your way of looking at things :)

GT5 is not Forza. Probably they could have done that and not take so much time. They build a brand new engine for GT5. GT6 will not take so much time.

GT5 also features 3D, head tracking needless to say it runs at much higher res too with superior gfx. That's what they wanted to do and many more things like night racing, day night cyles, accurate model tracks too(Nurburgring is expected to be best looking version in any game so far). Nascar, WRC, super GT and many more things.

GT did not want to do what Forza did it is as simple as that :)

yeah kaz is god IMO for this. All i'm saying is they need to hire more people ASAP to recreate even more cars , add new features etc :)

They seriously lacking now in therms of human resources for that scale of project. Or they need to more outsource thing like car models as someone mentioned or even car sounds.

If someone isn't to friendly about outsourcing he should quick change opinion. Someone played GOW 3 ? Yes ? Then you should know that almost all 3D monsters were outsourced and only designed in Santa monica.

Like iPhone designed in california made in china and it still screams QUALITY.

Outsourcing isn't lame as it was in 2000. Outsourcing companies can be better in some project than parent company with heritage.
Outsorcing company can do more and better in shorter amount of time even than PD modeling cars. 1 Company can specialize in 3D models and do only this. in 3-4 year of outsorcing they can have more experience in creating 3d models than PD in 10 years of time. And this is still cheaper than own work.
 
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Read my post damn it :P

I did. Read my response.

I said even if it for photomode only.

And I made no distinctions at all.

Here is some some sample of photomode version of Forza cars, lightning engine is a lot worse than GT even gameplay one but models are godly, and curves are perfectly round.

Now let's look at them.

1. Mercedes front/side - door is apparently from a different coloured car. Or at a different angle. Or specifically reflecting something aimed precisely at it but no other part of the car. Headlights are as empty as shark's eyes. Mercedes logo hewn from a single lump of marzipan. You can barely even see the prominent ridges on the bonnet so distinctive of this model. If that's 1m polygons - or even more than GT5's alleged 400k - they're using most of them where no-one can see them.
2. Mercedes side/front - Looks okay, actually. I mean, someone's stuck some gum on the sill in a perfectly circular blob and it rather looks like something heavy hit the roof at some point in its life. And we won't say anything about the empty headlights again (which are very, very flat from this angle and not domed like the real car), nor the Mercedes badge again. Might point to the mesh which looks like a cheesegrater, but OEM parts are hard to find for these cars now.
3. Cobra - That's not half bad, that. I'd struggle to tell the difference between that and a GT5 model. Well, apart from the tyres, front indicators and incongruously unreflective chrome at the front there. And of course the GT5 model has less than half the detail, according to your original point...

Which is of course the point. You're saying that each and every car in FM3 is modelled at more than twice the detail of each and every car in GT5. Look at that Cobra in FM3's photomode. That's an example of what you say is the pinnacle of FM3's modelling. Is it really more than twice as detailed as the pinnacle of GT5's modelling?

Really?


OFC we can argue that forza don't use them in game but it isn't talk about what is in game or what is photomode but this is talk about why Polyphony digital wasted resources on to upp res for GT4 cars when thay could have from scrath 800 cars with 500k each in just 3-4 years with every little detail like stitches etc.

They didn't "upp res" GT4 cars. You can't increase details that aren't there - the real world is not CSI: Miami. Take a picture with a 10MPi camera. Reduce the image to 1MPi. That's GT4. Now try and blow the 1MPi image back up to the size of a 5MPi image - that's a giant mess, and not what we'll see in GT5... We'll see the original 10MPi image reduced to 5MPi.

Both GT4's and GT5's car models are derived from the same set of even more detailed models. They were downgraded for GT4 and those that will be repeated in GT5 will be downgraded slightly less.
 
They have just outsourced most of the car modeling to a chinese company. PD should have done the same thing with the "standard" cars to update them and to model the interior. Lots of game studio use the outsourcing now it's cheaper, quicker but not always better. For example Santa Monica (with God of War III) and Quantic Dream (with Heavy Rain) used the outsourcing, but they have both rework the outsourced elements.
 
You take the words I couldn't say right out of my mouth Famine, thanks 👍
 
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