How many cars do you think GT7 will have at launch? How many in total?

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I expect 480-540 at launch and 750-800 with 3-5 years of updates (helped by the importing of GT6 models to PS5 and the outsourcing which might speed them up in terms of new cars)


What are your predictions? Are you more optimist in terms of numbers or you think the number will be much smaller? Will it have more cars than GT4 ever (maybe by 2025)? Could it have many duplicates or they should focus more on proper different models instead of 20 impreza's and 30 miata's?
 
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There is absolutely no way they are going to add GT6 models in GT7
They can (and most probably will) with the Premiums, and some Standards that have been restored to "hyper-premium" quality, besides brand new cars.

As with brand new cars, Polyphony have been outsourcing a number of firms and companies to model cars for the game (a few such examples are ModelingCafe and an Indian computer graphics firm). Only who knows how many firms/companies they're outsourcing, maybe it might be even more.
 
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I just want them to prioritize road cars, preferably classics and obscure ones.

I like race cars, but driving them in GT Sport feels so numb and dull in the game thanks to the awful Racing Tire physics. Till they fix that, it kinda sucks seeing them fill the game with those.


There is absolutely no way they are going to add GT6 models in GT7
Have you seen the GT40 MK IV interior? It definitely does look like a GT6 model.
 
I think 500+ is a reasonable expectation based on how fast they were churning out cars for GT Sport at it's peak. Regarding reusing content from GT6 or GT Sport what some people don't realise is that when this content is created it's done so at various LOD's. Therefore what you might see in GT7 isn't neccessarily going to be the same quality of content in a race as you saw in GT6 or GT Sport.

There's a reason the cars look better when they're close to the camera than far away, it's because it's a differnet model when they are further away. And then they also look at lot better in the dealership and menu screens as well as in photo modes. Again because it's a different model you are looking at at those moments.

If these modesl can be reused or not will depend on GT7's game engine, but there's no reason to think they can't reuse them becuase they are older models. The GT6 photomode models were pretty detailed and Polyphony may have higher LOD's than that in thier archives too. The biggest hurdle will likely be formatting.

If they can and do reuse any of the previous games models they'll likely be used at a higher LOD that we saw while racing in GT6 and GT Sport.
 
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There's a reason the cars look better when they're close to the camera than far away, it's because it's a differnet model when they are further away. And then they also look at lot better in the dealership and menu screens as well as in photo modes. Again because it's a different model you are looking at at those moments.

Are you speaking about the real time adaptive tessellation used for new cars introduced in Gran Turismo 6?

I think they might go straight to GT7 with some kind of work. But only for GT6 models, not sure for those from GT5. In GT6 you could clearly see the difference between the old and new premium cars, with a Bentley Speed 8 that would eventually become almost transparent when it is far away from you. And if I remember correctly, GT6 models were downscaled ingame but designed to match the standards of the next generation.
 
Are you speaking about the real time adaptive tessellation used for new cars introduced in Gran Turismo 6?

I think they might go straight to GT7 with some kind of work. But only for GT6 models, not sure for those from GT5. In GT6 you could clearly see the difference between the old and new premium cars, with a Bentley Speed 8 that would eventually become almost transparent when it is far away from you. And if I remember correctly, GT6 models were downscaled ingame but designed to match the standards of the next generation.
Actually I wasn't, as that technique being used in GT6 had slipped my mind. I forget that some car modesl didn't use tradtional LOD's during races in GT6. Howerver the models used in photomode and the menu screens I do believe where higher LOD models than what we saw in the races. IIRC the adaptive tessalation wasn't consistent across all cars like you said, some still used more traditional LOD's. But the logic of my point at least stands :lol:.

I recall reading the same thing as you about the models being created at a much higher level of detail (which happens quite often in the game industry) and then they were scaled back to the LOD's used in the game. Although scaling the models back is still quite a lot of work if done correctly, which is was.
 
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Although scaling the models back is still quite a lot of work if done correctly

Indeed, the question being: Is working on GT6 old premium models represents less human time than to do the same thing back from the scratch?

If the answer is yes, then we may see a fair amount of GT6 cars make their come back and increase the number of vehicles at release date. Few of them are already in GTS but I don't know which technique they employed to do so.
If the answer is no, then a reasonable number between 500 and 550 cars seems credible at launch.

Of course I wish there were a lot more, but 550 seems more realistic to me. Right now I'm more concerned by the number of offline races and events (GT Career mode) than by the number of cars itself. GT3 showed us that a large amount of races was possible with a "low" poll of cars. Let's see where it goes...
 
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It’s easy to imagine they’ve been holding back cars that could’ve been GTS DLC, but who knows how many over the last few years. The DLC batches for GTS got smaller owner time, so there may be a fairly large buildup of readied content. Maybe not as large as some expect though.

The time it takes to create new cars is likely affected by whether or not these have previously been featured in older games from before the PS4 era. New high resolution models are to be expected for standard and premium cars returning from PS3, but for these PD may be able to rely somewhat on preserved data and research, which wouldn’t be possible for entirely new additions.

PD might have created new fantasy Gr. versions similar to those GTS launched with in abundance, potentially increasing the number beyond what they could achieve in a scenario where all new cars were created from scratch with scanning.

We don’t know how many licenses there might have been lost since GTS. Probably not many, but some cars always gets lost between games. Worst case scenario would be the loss one or more whole manufacturers.

Whether GT7 will have the aggressive DLC strategy GTS has had is not even currently known. After all, it was arguably necessary for GTS because it launched in a rather barebones state. Assuming for a second GT7 will receive a similar amount of DLC, then it might possible they are already holding back finished cars in order to ensure a buffer in case future scanning and model development for some reason got slowed down. On the other hand, assuming for a second GT7 won’t have a significant reliance on DLC, then it’s not unreasonable to expect they would throw nearly everything they got into the game from day one.

I think there are too many unknown factors to make a qualified guess, especially with the pandemic making it difficult for businesses to operate as usual. PD may be affected to an extent or they may not, but it’s probably safe to assume that they and their third-party suppliers are restricted to some degree because of it.
 
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Car amounts don't mean much to me out of context - I prefer quality over quantity, and I commend GT Sport's direction with its car list. And besides, with both the expansion of PD's offices and the reveal that they do outsourcing, I think we could see a very healthy amount of cars in GT7. I would, at the very minimum, expect every car from GTS to return, perhaps even with some enhancements, like the additions of cockpit views to the cars that didn't have them in GTS. I would also expect some premium cars from the PS3 era to return as updated "super-premium" models, as well as some cars that were only standards in that era, much like when the A80 Supra was added to GT Sport. Then there's going to be the cars that are new to GT, like the Porsche Carrera GT and BAC Mono - I'm honestly quite excited for whatever surprises may be in store.

And I hope all cars related to GT return, like Andretti's Hudson, the three Senna cars, every VGT (including the LH Edition Mercedes VGT, though I'd hope it'll be easier to obtain than in GTS), the Nike One, and even every car picked from SEMA (going back to that Buick Special) and Pebble Beach, plus the cars that PD picked from the Tokyo Auto Salon, even if that last one was for a limited number of years. I also hope to see some cars related to various "Special Guests" like the 2010 Jeff Gordon NASCAR, the Red Bull X2010 Sebastian Vettel Edition (as well as the X2011, X2014, and the other Red Bull cars - even the kart), the Mercedes-AMG W08, and Sebastian Loeb's Citroen C4 WRC.
 
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I think it will launch in the 500-600 car range. As for how many it will end up with, well that’s anyone’s guess! This may very well be the only GT on PS5 so who knows...
 
I think it will launch in the 500-600 car range. As for how many it will end up with, well that’s anyone’s guess! This may very well be the only GT on PS5 so who knows...


Yeah 500-600 is reasonable at launch, in 2025 when we will be approaching late ps5 era and a GT8 we will see... Hope at least 800 cars to maximum 1,000 in the end of support before GT8 and PS6 release in 2026-2027


To stay more realist I would say 550-600 at lunch and 850-900 with updates, but with duplicates they can pass 1,000 mark.... if a miracle arrive they could rech 1,000 cars without any duplicating but that's too optimistic. Above 1000 is impossible for GT7, maybe in GT8
 
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I don't think GT7 will have that massive post-release support on updates like GT Sport did. I'm expecting around 600 cars at launch with no significant increases on that number through its lifetime. I would guess a maximum of 650 cars on the end of GT7's life. I'm saying this because it seems like GT7 will launch way more complete than GTS did.
 
Car amounts don't mean much to me out of context - I prefer quality over quantity, and I commend GT Sport's direction with its car list. And besides, with both the expansion of PD's offices and the reveal that they do outsourcing, I think we could see a very healthy amount of cars in GT7. I would, at the very minimum, expect every car from GTS to return, perhaps even with some enhancements, like the additions of cockpit views to the cars that didn't have them in GTS. I would also expect some premium cars from the PS3 era to return as updated "super-premium" models, as well as some cars that were only standards in that era, much like when the A80 Supra was added to GT Sport. Then there's going to be the cars that are new to GT, like the Porsche Carrera GT and BAC Mono - I'm honestly quite excited for whatever surprises may be in store.

And I hope all cars related to GT return, like Andretti's Hudson, the three Senna cars, every VGT (including the LH Edition Mercedes VGT, though I'd hope it'll be easier to obtain than in GTS), the Nike One, and even every car picked from SEMA (going back to that Buick Special) and Pebble Beach, plus the cars that PD picked from the Tokyo Auto Salon, even if that last one was for a limited number of years. I also hope to see some cars related to various "Special Guests" like the 2010 Jeff Gordon NASCAR, the Red Bull X2010 Sebastian Vettel Edition (as well as the X2011, X2014, and the other Red Bull cars - even the kart), the Mercedes-AMG W08, and Sebastian Loeb's Citroen C4 WRC.
GT5 and GT6 are actually quality (Premiums) with extra quantity (Standards). The Premiums are full on quality, the Standards are just bonus. Actually their approach to quality over quantity is likely the reason that the Premiums are lower, they focus on making cars future proof (actually they aren't) instead of finding middle ground between quality and quantity. GTS obviously only takes the Premium route of that and the car amount goes back to GT1/GT3/GT5 Premiums, but the "quality over quantity" approach doesn't mean that they should stop adding more cars (why can't have both quality and quantity if it's possible?), having more cars in the game doesn't reduce the quality of the existing cars in the game.
 
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I think 400 but maybe better to lower that number and rather polish it more and increase difference between cars ?
 
I don't know exactly how many it will have but I would prefer the GT3 model of fewer cars overall at an increased quality rather than more cars of an inferior quality.

Whether that's 400 good cars, 500 good cars or whatever, it remains to be seen.
 
It does if they put less time into the physics calculations/variables for the cars and just make more of them generic/similar.
That's just developing blunder of rushing (rushing in anything is discouraged, not just car making). I'm talking about adding up the car count to the existing one in the game no matter how many.
I don't know exactly how many it will have but I would prefer the GT3 model of fewer cars overall at an increased quality rather than more cars of an inferior quality.

Whether that's 400 good cars, 500 good cars or whatever, it remains to be seen.
But dude GTS is already GT3 model. It has 168 cars at launch, to GT3's 181. GT7 is supposed to be the GT2/GT4 of GT3 to the car count, the car quality is already enough in GTS
 
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