I would like for events to have different level of performances to participate if they can (like drivetrains there, they aren't only about starting cars... they can be just more), but I'd rather if the events are displayed in 1 menu like GT2 (with ofc more than 3 events, GT Sport also had the events exceeding 3)."FF Extreme Series. Take on the world's best front-wheel drive race cars in a close-quarters arm wrestle. Prepare for some intense action!"
"FR Extreme Series. Front-engined, rear-drive cars of the highest caliber come together for the ultimate test. This championship is not for the faint-hearted!"
"MR Extreme Series. Get ready to put your best foot forward in this exotic clash of the titans. Use the superb natural balance to your advantage!"
"4WD Extreme Series. Where the best 4WD cars come to play. Take your vehicle to the limit and fight for supremacy!"
Well, to be fair, they are arguably 5/6 in terms of execution of their formula so far, and that's only if you want to be harsh on GT5's repetition of events for A and B Spec and its poor prize car selections.So...seems they went with copy paste nostalgia route. Disappointing, but not at all surprising.
I don't think so. I wouldn't mind extra content overtime but it isn't essential.The Career Mode needs to be updated every month to keep it playable.
Finishing GT mode has always been optional. The only forced requirement I can think of is GT4 restricting Extreme Events to having to beat the GT World Championship and GT6 restricting online to needing an A licence.Seasons and or tiers. Also, an end is optional. Maybe some players only want to race karts or rally cars as a career and never touch LMP. Players should have the option to continue in each discipline or move to faster cars or drop back to slower cars.
I’d love to just race my avatar in a Super Taikyu series… forever. Gr.4 may be my only option for a similar type series. Therefore, an in-depth or structured Career, for my chosen Gr.4 path, should be calculated for me.
What you're saying sounds like an ultra-realistic progression of a racing driver, ending with specialization into their desired category of racing. We might as well go all the way, coupled with things like going back to school because your middle class family can't fund your career anymore, concussion protocol after a crash, and streaming on twitch between race weekends.Seasons and or tiers. Also, an end is optional. Maybe some players only want to race karts or rally cars as a career and never touch LMP. Players should have the option to continue in each discipline or move to faster cars or drop back to slower cars.
I’d love to just race my avatar in a Super Taikyu series… forever. Gr.4 may be my only option for a similar type series. Therefore, an in-depth or structured Career, for my chosen Gr.4 path, should be calculated for me.
I didn’t say anything about being forced. I’m responding in addition to the post above mine about a beginning to end of a season. I’ll go back to Forza. Once a tier was completed, the player could start again, but the races randomised again. Though the player had to start from Econo boxes and move up. An option to start from karts and stay in karts, while the races continue to randomise. So I can do the structured tier from beginnig to end with an option to keep going and never end.Finishing GT mode has always been optional. The only forced requirement I can think of is GT4 restricting Extreme Events to having to beat the GT World Championship and GT6 restricting online to needing an A licence.
Aside from that you never were forced to buy an LMP and win the GT World Championship, that's only for the credits. If you wanted to stick to lesser events and have your dose on that, you can. If there's enough variety in events for Gr. 4 cars (instead of just dumping them in 1 series or multiple series that are the same just different Tracks) then that should be enough
That is very hard to do.Career just needs to be very "meaty" that you'll spend hours upon hours on. While also trying to avoid being repetitive.
Yes but not impossible.That is very hard to do.
Yeah, but these are professional developers. This is literally their job, to come up with a game that is fun. That this is difficult is assumed, because if it was easy then everyone would have done it already. Expecting a game that is fantastically engaging long term for all players is probably unreasonable, but they can almost certainly do better with the engagement of the single player aspect than they have in the past.That is very hard to do.
If I remember, Project CARS 2 did something like this for it's career and it was pretty good. Of course, that game had all sorts of other issues but the career structure was quite nifty in both allowing for zero-to-hero journeys as well as complete freedom to race whatever you like as much as you like.Seasons and or tiers. Also, an end is optional. Maybe some players only want to race karts or rally cars as a career and never touch LMP. Players should have the option to continue in each discipline or move to faster cars or drop back to slower cars.
I’d love to just race my avatar in a Super Taikyu series… forever. Gr.4 may be my only option for a similar type series. Therefore, an in-depth or structured Career, for my chosen Gr.4 path, should be calculated for me.
Yes. Looking at the Career screen now, players can choose a formula ford(formula rookie) type car, kart or Ginetta Junior. Also, an option to start in tiers 5, 4 and 3. So, if players want to skip entry level series, they can.Yeah, but these are professional developers. This is literally their job, to come up with a game that is fun. That this is difficult is assumed, because if it was easy then everyone would have done it already. Expecting a game that is fantastically engaging long term for all players is probably unreasonable, but they can almost certainly do better with the engagement of the single player aspect than they have in the past.
Their previous solution was "more content", which was well received in 2004 with GT4 but not so much in 2013 with GT6. I think they're going to need to step it up for GT7, regardless of how hard a problem it might be. A giant list of races is going to go down like a ton of bricks.
If I remember, Project CARS 2 did something like this for it's career and it was pretty good. Of course, that game had all sorts of other issues but the career structure was quite nifty in both allowing for zero-to-hero journeys as well as complete freedom to race whatever you like as much as you like.
And you'd encourage them to stay still due to it being hard instead of making an effort to do that?That is very hard to do.
What "more content" in GT6 (career-wise)? GT6 had half of GT4's total number of events, as well as others feeling that the career is too short. Though I know that long doesn't mean good career (quality over quantity, and long can be achieved by padding or such), I do hope that developers won't cut game length due to the gamers now having little time to complete it. Though yeah like before, you don't need to be a "professional" to come up with good and creative ideas, just that the workers are the one that has the device to try work on it.Yeah, but these are professional developers. This is literally their job, to come up with a game that is fun. That this is difficult is assumed, because if it was easy then everyone would have done it already. Expecting a game that is fantastically engaging long term for all players is probably unreasonable, but they can almost certainly do better with the engagement of the single player aspect than they have in the past.
Their previous solution was "more content", which was well received in 2004 with GT4 but not so much in 2013 with GT6. I think they're going to need to step it up for GT7, regardless of how hard a problem it might be. A giant list of races is going to go down like a ton of bricks.
Like above I'd like for GT to not (only) structure events using the difficulty level again, but players can sort events by other ways (multiple categories), such as car type (ex: Super GT, GT3, etc.), event type (ex: Drivetrain contest, etc.), etc.PD can still utilise the Beginner, Professional, Endurance levels, but they can create good Careers by adding some of those Seasonal type events to virtual calendars. The same way we have races set up for FIA, the Career should be exactly that. It could allow players to return to those seasons as suggested above or never end with updates or algorithms, etc.
Well, I thought I'm too nostalgic if I'd want for the evolved calendar to not change GT's structure and mainly done to only giving advantages to players. Though many events have pre-set car class like Boxer Spirit...I have no problems as what you’ve suggested.
The seasons are meant to be implemented into any events, so it's not about creating a different section for event, but evolving the existing ones; why keep the GT League intact, it's quite barebones (not having championship race is also one of the reason). But yeah 4-5 is what games like GT4 had and I'd not want for games to be minimized due to players not having time.... there are no limits on how long you complete a game. GT4 also had max. race of championship being 15 in Formula GT, also most big championship consist of 10 races.Whilst the ‘seasons’ concept would be good and add a different sense of realism to the game I’d prefer it to be separate to the standard GT league as I like to dip in and out of different series as I feel.
In GT7 I’d love to see the classics return like clubman cup, but also see more circuit variations added to events so there are 4-5 per series rather than 2-3 mostly as in GT6. More championships would be good too (using 25-1 points).
24minutes endurance events were a poor implementation in GT6 so for Le Mans for example if like to see 1, 4, 12, and 24h options.
That said, if there are custom races then the breadth of GT mode isn’t so crucial.
I don't know why people only bring up Sunday Cup constantly tbh, the Time Trial or Track Day option can be selected on Course Selection menu, for GT4 it's the one with From the East as one of the themes, and it's likely the GT World for GT7.Sunday Cup could have the option: “Race or Time Trial or Track Day”
Those boxer spirit and Z car and M Power family races are fine. They can be kept. This is all about refining what they’ve done in the past to freshen it up.Well, I thought I'm too nostalgic if I'd want for the evolved calendar to not change GT's structure and mainly done to only giving advantages to players. Though many events have pre-set car class like Boxer Spirit...
The seasons are meant to be implemented into any events, so it's not about creating a different section for event, but evolving the existing ones; why keep the GT League intact, it's quite barebones (not having championship race is also one of the reason). But yeah 4-5 is what games like GT4 had and I'd not want for games to be minimized due to players not having time.... there are no limits on how long you complete a game. GT4 also had max. race of championship being 15 in Formula GT, also most big championship consist of 10 races.
So the Endurance events have minimum (still long) to maximum time limit with different prizes?
I don't know why people only bring up Sunday Cup constantly tbh, the Time Trial or Track Day option can be selected on Course Selection menu, for GT4 it's the one with From the East as one of the themes, and it's likely the GT World for GT7.
Just as long as they don't bring in the accelerated wear and fuel usage. I hated that in GTS, not that I raced online mind you. If the races aren't long enough for realistic tyre and fuel wear to matter, PD shouldn't use them, instead of having them wear down 9x faster than reality or something stupid.One thing I do want to see in career is Mandatory Pit Stops for higher tier races.
They tried doing that in GT3 and GT4 with longer races and tyre wear but it can easily be exploited by just using Harder Tyres and never pitting.
I've seen GT Sport have races where you are required to use certain sets of tyres per race, forcing you into a pit stop. I'd love to see that for difficult Championshops in career, adding a layer of strategy
I don't mind that. Some races reach the middle ground where they are too long to be engaging and not long enough to require Pit Stops.Just as long as they don't bring in the accelerated wear and fuel usage. I hated that in GTS, not that I raced online mind you. If the races aren't long enough for realistic tyre and fuel wear to matter, PD shouldn't use them, instead of having them wear down 9x faster than reality or something stupid.
Sure, 2x wear and fuel can be OK, maybe 3x at a push, but they took it to extreme levels in GTS with some of the events I saw. This IS still meant to be a simulator.I don't mind that. Some races reach the middle ground where they are too long to be engaging and not long enough to require Pit Stops.
Imposing Mandatory Pits via the amount of what tyres required and having tyre wear increased for that to matter would add a lot of strategy to it.
Granted, they don't need to increase tyre wear for imposing Mandatory Pits but I wouldn't mind if they did that also, just so the strategy isn't exploited to be, use the hardest compound for 1 lap then Dash with the softer one
finger crossed for mechanical damage enabled in career mode (with also fuel and tyres of course)Just as long as they don't bring in the accelerated wear and fuel usage. I hated that in GTS, not that I raced online mind you. If the races aren't long enough for realistic tyre and fuel wear to matter, PD shouldn't use them, instead of having them wear down 9x faster than reality or something stupid.