I used to think comfort tires were too slippery compared to real life.
But with David coulthard at the wheels of Mercedes sls Amg turning in similar time to top gt5 players in comfort soft on tgtt (despite cutting corners) plus evidence from lap times record plus an editor driving r8 in laguna seca in gt5 and real life, it is clear comfort soft are top of the line street performance tires or street legal semi slicks. I would equate for eg. a conti csc3 to be comfort medium. I do take my csc3 or fk452 to limit and speedo seems to suggest low speed before some slip occurs.
As such, driving non race cars in comfort medium or soft is spot on.
A lower grade tire also helps to give Ai a chance to match our cornering better. A lower pp car on similar tires allows more excitement by being overtaken on straights and
overtaking AI on corners. I am redoing most of the a spec now in either lower pp car or poorer tires just to have some re experience what is intended.
Almost a year ago, I had trouble winning in race soft tires in cars way superior to Ai. So I 'cheated' my way thru a spec (all aids on, race soft, 100-200 hp higher).
So far, it's been great.
Also,
Good points with the R8 and SLS AMG. IIIT's interesting.
Not trying to fully contradict what you said, but tire grip has been reduced since Spec 2, which is after those dates took place. But did Coulthard actually use GT5 for that lap time? I thought he did it on the track. Edit- It was a real lap.
To level the playing field we’ve all had to select road tyres for our virtual versions of the Mercedes SLS, just as Coulthard has on his real one. Traction control is turned down and the racing line indicator switched off.
And then we’re off, Brundle dropping the flag at Dunsfold and us pressing the start button, our efforts over the next 15 minutes live on the internet for all to see. Like a complete amateur I’m off the track left, right and centre, taking more than half of the session to put in a clean lap. It turns out to be my best too at 1min21.123, half a second quicker than the Stig managed (albeit with a rolling start). Today, though, it’s a long way from being good enough.
It couldn't have been rolling start, right? Edit - Just checked and it was a rolling start for everybody. ehh Doesn't make sense.
Stig's Time was 1'21", by the way. I don't know what Coulthard's was. Edit - 1'16.320 was his first and best lap. The best GT player lap was 1'16.8ish
Over at the Top Gear test track his tactic has paid off. One gentle warm-up lap and then exploit the fresh tyres for one all-out, qualifying-style attempt. It was high risk: make a mistake and the tyres would be too hot to put in another really quick lap, handing victory to the gamers. Only F1 drivers don’t get paid millions because they make mistakes. Sure enough, on his first hot lap DC nails a 1min16.320. It’s more than a second quicker than he’s gone all morning. Astonishing doesn’t even come close. The real world, for now at least, still beats the virtual one.
Just because a car is hard for you to drive, doesn't mean the in-game tires are misrepresenting the grip and traction available on the real car.
That's not what I meant.
I went back to try driving the F40 on CS tires and it wasn't as difficult as I remembered about a month ago. Still, for a street legal race car, it needs SH tires at the very least. The turbo lag is the real problem when trying to keep full control 100% of the time. It's too "twitchy" and uncontrollable around some corners when you're trying to keep a constant, steady speed.
It could be the acceleration "input" in GT5. It's too difficult to stay at a precise speed. So glad it's been improved, but still not the best. It could, also, be the fault of the LSD. I've heard that the part itself isn't correct in GT5. It doesn't function the way it should.
When I restarted my game I went with the following formula:
-All cars are fully stock and unmodified except for tires and brake balance.
-PP at 90% or less of what the top opponent will be carrying.
-Tires at Comfort Soft for 500PP or less, Sport Medium 500PP-650PP, and Race Hard over 650PP. Tires in endurance races are open to any of the tires in their perspective category (So a 475 PP car could use any comfort tire.)
-The GTP OLR must be followed at all times with self-imposed penalties for contact or short cuts.
This has made for some very good races for the most part, though some have still been runaways. It depends in part on what the field is comprised of that day and what kind of car you happen to choose. It's amazing to find how much quicker one car of a certain PP can be than another of the same.
In Arcade Mode, choosing a grippier tire before you enter a race will give tougher opponents (I only remember checking this months ago). You choose a Sports tire, then choose a Comfort tire when you're on the track for a greater challenge (obviously). If you choose a Comfort tire before entering a race, you'll get weak opponents.