How will you identify GT6 game or sim?

How will you explain GT6: Game or Sim?


  • Total voters
    146
2,006
United States
Port Washington
GTP_skeeter23
I don't know about you but there are times I almost get a little offended by people calling the GT series "just a video game".

I know it has it's problems and it's not as much of a sim as say iRacing but this is as real as it gets on a console in my opinion. GT6 will take this even further.

How can you explain this https://www.gtplanet.net/gt-academy-too-fast-for-british-gt/ if it truly is just another video game?

Personally I'm tired of having to explain to people why the GT series is NOT just a video game and how realistic it actually is. Going into explanations of GT Academy, Schulze Motorsport using the engine to pre-test settings, manufacturer partnerships and on and on.

This again is simply my opinion. I'm sure alot of you have a different view.

So without further adieu... vote, discuss, no flaming :)
 
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It is a game, physics are still not there yet and the whole experience is tailored as any other racing game (1.2.3.Go!!). The fact that it doesn't require a wheel to be playable is another reason why this is just a game. People like to think of it as a simulator because of the "realistic" graphics and because it's a niche game.
 
It is a game, physics are still not there yet and the whole experience is tailored as any other racing game (1.2.3.Go!!). The fact that it doesn't require a wheel to be playable is another reason why this is just a game. People like to think of it as a simulator because of the "realistic" graphics and because it's a niche game.

Yes I guess I do think that's a fair assesment. Fair argument.
 
I chose sim because the gaming aspects of the game are far behind the other racing games and the sim aspects are rather close to other sims…. Technically I think it's both though.
 
It is a game, physics are still not there yet and the whole experience is tailored as any other racing game (1.2.3.Go!!). The fact that it doesn't require a wheel to be playable is another reason why this is just a game. People like to think of it as a simulator because of the "realistic" graphics and because it's a niche game.

Setup dependable since GT3 iLink races. I find your assesment deeply wrong.
 
It's not a game. But a "simcade" game (both). You can play it as both.

PC sims can be played without a wheel so that isn't a point either way.

It has a really bad tire model (Heck even iRacing had a really bad tire model until recently). Unless they overhauled it after the GTA Demo.

It has a career mode so for me this makes it a game.

You "can" with the right car and tire combo get a PC sim quality simulation.

You can also get a "need for speed" quality arcade game with SRF and Racing Soft tires.
 
It is a semi-simulator because it is between the spectrum of simulators (iracing and Richard Burns Rally) and arcade racers (Need for Speed, Midnight Club). Even though the physics are rather very impressive, there are unrealistic elements such as the pit stops are not there yet and damage is not up to par with current racing games in this generation, let alone realistic. So Polyphony still has a long way to go until we can compare it to simulators on the PC.
 
I had to choose game; it's not quite a full-on simulator (yet, I have to hand it to PD in that they're doing okay!) and so I can't say it's a "sim" or both. :)
 
It's not a game. But a "simcade" game (both). You can play it as both.

PC sims can be played without a wheel so that isn't a point either way.

It has a really bad tire model (Heck even iRacing had a really bad tire model until recently). Unless they overhauled it after the GTA Demo.

It has a career mode so for me this makes it a game.

You "can" with the right car and tire combo get a PC sim quality simulation.

You can also get a "need for speed" quality arcade game with SRF and Racing Soft tires.


I think simcade is a good description (I forgot about that one)

And you are absolutely right that the unrealistic RS tires blow it.


Also, I do realize that at the moment I may be a bit premature with this (due to not really knowing the final physics/tire models) and that this sort of topic may be getting a bit old anyway (sorry about that).
 
I love GT ! I love PD .

We might consider this the best sim on console, but to most people, it will unfortunately still remain a simple "game".

So in compromise, i will say this is a game that is closest to being a great simulator.

I can't wait for PD to make this what it is supposed to be... wait and see for the GT on PS4 ;)
 
Does it handle like the brilliant Outrun 2 or Project Gotham Racing 4? No.

Does it attempt to simulate reality like Forza 4, Project Cars or GTR? Yes.

Because of that, it is a Simulation. I do get tired of people who try to add brackets to the Sim label. I don't care that a certain game is attempting to emulate tyre flex, brake disc deterioration or fuel loads, if it's trying to be as realistic as possible, it's a Sim.
 
Like all GT titles it's a game.
And I loved every one of them.

In my opinion i should stay that.
It does not mean I don't want the phisics to be as accurate as they can be.
But I think anyone should be able to play it.
Be it with ds3 or €500,- wheel.

Edit:
Maybe I should add that I find anything done just for the fun of it, a game.
 
GT is a console game that could turn in a serious simulator if only PD start using common sense with race options, FOV, opponents grid, AI, qualifing, realistic fuel and tyre consumption, damages, mechanical failures, flag rules, etc.
They also should stop wasting time with bizarre stuff.
 
I play with DS3's analog sticks, so I'd have to call it a game.

When I invest in a more realistic driving set-up, I'll probably change my mind.
 
Who decides what's a sim, I mean is there a governing body that decides which one is a sim or not? Otherwise it's just opinions.

I for one think that as long as there is a "realistic" visual imagery coupled with proper controls (steering wheel) it would be a simulator.

If this was called a sim, why would GT not be one.

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Also, simulator for me should simulate the controls/visuals not the rules and politics of racing.
 
I will let you know on December 7th my friend.
 
It depends on what you are going to do with the game. If you casually play with a DS3, its a game. If you play a lot with a wheel, then its a sim. You don't have to take GT seriously, its not like iRacing where you have to invest time and money.

So is GT6 a game or a sim? Well it depends on what you do with it, for me its a sim, since I use a G27, and take the game seriously.
 
As much as it tries to mimic reality, it's still a video game. This could be said for all simulators really.
 
GT is definitely not a true simulator but it is a lot more than just and arcade game. It's probably the best type of racing game we'll ever see on a console platform.
 
I play and love simulators on PC and I think all simulators are also games...it is just plain simple logic to me.

GT is trying to be a great simulator and at the same time delivering a lot of features related to game-play and the fun aspect of a game, which are not present in most of simulators that do exactly the same...simulate how cars behave and racing overall.

But also the fun is in how the simulation is made...sometimes GT has "extra" stuff to do because people prefer to play with those features.

Logic always wins. But don´t tell this to Murphy. :lol: (laws)
 
It is & always be a video game at heart because that's what it is being designed as; for entertainment purposes. Just like iRacing, just like PGR, just like Forza. They're video games first & they fall under the racing category. Beyond that, you can get into whatever type of racing game you want to classify it as.

This is what an actual simulator is.
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Isn't anything that is trying to simulate reality (unless of course the simulation is severely inaccurate) is therefore a simulator…? Or am I mistaken?

It's up to the developers to make it into a game from there. A simulator made into a game is still a simulator.
 
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