How can you explain this https://www.gtplanet.net/gt-academy-too-fast-for-british-gt/ if it truly is just another video game?
This is what an actual simulator is.
That particular aspect of Gran Turismo does not prove anything really, in terms of what skills you get from playing. Take a random sample of 100 000 people who are interested in cars and racing, and you're bound to find someone who is fast in a real car. Do the same with players of any decent racing game and you'll probably get a pretty similar result.
GT Academy is not so much about teaching gamers how to race cars, but rather a method of finding talent that's already out there.
As for simulator vs game? There's not really any conflict there, it's like saying "is the car fast, or is it red", of course it can be one or the other or both at the same time. A game is essentially about winning or playing, while a simulator aims to imitate some real world phenomenon. Of course you can do both at the same time.
And then you have the realism factor, that's sort of separate from both the simulation aspect and the game aspect. A simulator can of course be realistic but it can also be highly abstract (could chess be an abstract simulation of war, for instance?)
I would say that Gran Turismo is a game that aims to simulate driving in a realistic way.
And to find out how good of a job it does we have to ask three separate questions:
1. What game qualities does Gran Turismo have? What is missing?
2. What simulator qualities does Gran Turismo have? What is missing?
3. What realism qualities does Gran Turismo have? What is missing?
In the definition of "machine built to simulate something" that's correct. You can simulate things without having advanced machines, though. A paper and a pen could be enough, depending on what you want to simulate and what aspects you're aiming for.
In the definition of "software made to simulate something", I think GT is definitely included there.
That particular aspect of Gran Turismo does not prove anything really, in terms of what skills you get from playing. Take a random sample of 100 000 people who are interested in cars and racing, and you're bound to find someone who is fast in a real car. Do the same with players of any decent racing game and you'll probably get a pretty similar result.
GT Academy is not so much about teaching gamers how to race cars, but rather a method of finding talent that's already out there.
You could say the same thing about any entry level motorsport, all it does is separate the talent and doesn't teach you how to race cars. Karts are a good example. No suspension, no tire changes in a race, no pit stops, tiny etc. etc. etc. Racing a kart isn't like racing a car it's a completely different experience in many ways and yet it translates well into success at all levels of racing including F1.
GT teaches and reinforces many motorsport basics, but primarily finding the limit and understanding the interactions between throttle, brake and steering. The physics may not translate exactly and obviously it's much different being in the real car, but the principles are there for sure. 100,000 random people would not have that experience and especially would not have been pre-sorted down to the fastest 16/32 or whatever.
How can you explain this https://www.gtplanet.net/gt-academy-too-fast-for-british-gt/ if it truly is just another video game?
I disagree and GTAcademy is the proof. Your Mario Kart analogy is speculation because it's not done so you don't know. GT is the filtering process to generate the GTAcademy talent pool and it works. The proof is in the results. Not to say that Forza can't do the same thing, maybe they can. Or PCars or iRacing or any other sim/game. I'd bet they could. This isn't so much about the accuracy of GT specifically, but the accuracy of racing sims in general.That doesn't mean that GT is unique compared to other racing games. Sure, GT has a unique collaboration with Nissan to make it possible to go from a video game to a race car, but it doesn't say anything about the quality of the game, or the simulation. Apply GT Academy to any other racing game (Mario Kart and that type of games excluded) and you'd probably get the same result per capita as you get with Gran Turismo.
I disagree and GTAcademy is the proof. Your Mario Kart analogy is speculation because it's not done so you don't know. GT is the filtering process to generate the GTAcademy talent pool and it works. The proof is in the results. Not to say that Forza can't do the same thing, maybe they can. Or PCars or iRacing or any other sim/game. I'd bet they could. This isn't so much about the accuracy of GT specifically, but the accuracy of racing sims in general.
Sorry about the Mario Kart thing..I was running out the door...Mario Kart was specifically excluded, just so that's clear for the record 👍
What GT Academy shows, is that within the Gran Turismo player base there are potentially fast racers, that the GT Academy programme is able to find and get into real race cars with successful results. That's as far as it goes in terms of evidence. It doesn't say that Gran Turismo is a better training tool than other games.
What we can do is to conduct an experiment:
1. We select a target group that we want to do research on. Say, 20 year old males in Britain for example.
2. We make a list of all the 20 year old males in Britain and from that list we pick a random sample, let's say 500 individuals.
3. We let everyone go ten laps around Silverstone in a car (in real life) and calculate an average lap time for each person.
4. We select the games we want to test. We pick five different games. It could be Gran Turismo 6, Forza 5, iRacing, Mario Kart and Sim City (for control purposes). We randomly assign these 500 individuals to one game each and let them play ten hours per week for a year.
5. We then go back to Silverstone and let everyone do another ten laps.
6. We compare the average of their first attempt with the average of their second attempt and see if there's any difference.
If anyone is up to that, let's file an application for research funding and give it a go![]()
You can even play rFactor with a keyboard (With TC obviouslyIt is a game, physics are still not there yet and the whole experience is tailored as any other racing game (1.2.3.Go!!). The fact that it doesn't require a wheel to be playable is another reason why this is just a game. People like to think of it as a simulator because of the "realistic" graphics and because it's a niche game.
Funny story, Last night i needed some bread so i popped in my X1 redbull and off to the shop i go and silly me broke to late when i got there and hit the shop wall at 350kph, When i got out i said "oops" and we all had a laugh about it, Dont get me wrong it wasnt all roses as i got a slight mark on the shop wall which i had to paint overDoes it handle like the brilliant Outrun 2 or Project Gotham Racing 4? No.
Does it attempt to simulate reality like Forza 4, Project Cars or GTR? Yes.
because of that, it is a Simulation. I do get tired of people who try to add brackets to the Sim label. I don't care that a certain game is attempting to emulate tyre flex, brake disc deterioration or fuel loads, if it's trying to be as realistic as possible, it's a Sim.
Funny story, Last night i needed some bread so i popped in my X1 redbull and off to the shop i go and silly me broke to late when i got there and hit the shop wall at 350kph, When i got out i said "oops" and we all had a laugh about it, Dont get me wrong it wasnt all roses as i got a slight mark on the shop wall which i had to paint over
Why does it need damage to be a Sim? Do ya really think all the expensive NASA training Sims have sweet explosions and bits crumpling? Realistic crash damage, although cool, doesn't change the fact that a driving Sim is doing it's job of simulating driving.I would class it as a sim driving wise, but damage needs to improve to be a full simulator.
How can something be a simulator if it does not simulate? gt may simulate some things like a car going 50mph down the road or running out of pertrol etc but gt is a game not a simulator, Those simulators you speak of probaly dont show crash damage or what ever because it isnt needed so no need to waste manhours making it but you still fail if you crash and thats the important part not how pretty it all looks.Do you think a simulator has to be just like reality? Most proper driving (or flight) simulators doesn't even have any crash physics or graphics, because if you crash it's a fail and the simulation resets. If you're lucky, you get a pop-up window notifying you about the fact that you're "dead". Crash physics and graphics is more of a game feature than a simulation feature.
How can something be a simulator if it does not simulate? gt may simulate some things like a car going 50mph down the road or running out of pertrol etc but gt is a game not a simulator, Those simulators you speak of probaly dont show crash damage or what ever because it isnt needed so no need to waste manhours making it but you still fail if you crash and thats the important part not how pretty it all looks.
If you are a pilot and you take a test in a simulator you cant fly around and crash into other planes or in a car ram people off the road like in video games, Simulators simulate the enviroment you will/may come up in and are used to prepare you or test you, In a pilot test in a simulator you have to do as if you were in a real plane, You have to do all the correct procedures, GT does not simulate driving conditions or racing conditions, It is no more a simulation than Need for Speed or GTAV although i could say GTAV is more of a simaltion as there are consequences to your actions (not saying GTAV is a sim)
Agree on it pos being a worse game if it did not apear in gt, There is no need for it to apear in a simulation because it serves no purpose, If the person crashes then the test or whatever is a fail, A simulator is meant to put you in the enviroment and your attention that you would face in the real world, You would avoid crashing in a sim but not be so bothered about it in a video game i.e GTThere is no conflict between being a game and being a simulator. It can be both perfectly fine, just like a car can be red and fast at the same time. Not having crash physics and crash graphics would arguably make GT a worse game, but in terms of simulation it's definitely no requirement that it would have to imitate everything from reality. A lot of simulators are niched into only imitating a few certain aspects, and it doesn't even have to do it in a very realistic way.