Hybrid in GT4 ^_^, save game & code in the 1st post

  • Thread starter sucahyo
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I would love that kind of notes :). I rarely go here because my gt4 disc broken and I can't do hybrid much. I would get the replacement soon though. And since I got some donation from some Viper Racing guy for the track that I do, I can do better GT4 screen capture now :D. My next project would be the image of all GT4 car seen from garage :).
 
the SL65 twin turbos are pathetic... if you're gonna use that engine put Nissan 300ZX stage 4 turbos... they are WAY better.

I was also wondering what are the codes for the colors, I wanna repaint my (S15) SR20DET S13 Silvia something other than puke green :yuck:

20A1F7E0 000002C5 Silvia Q's '88 Body
00A1F7E0 00000001 Color 2

Bulitt

P.S. I also have completed 2 more hybrids, and Im waiting until I have another 10 to re-release my gamesave Ive made an LS7 Pontiac Solstice and put an SR20DET into an Alfa Romeo Giulia GTA... it FLIES even with only 487hp, I guess thats what happens when its 677kg :scared:

So are you saying that you have the "car name" and "body" codes for all the cars.........if so, could you please direct me to it
 
I am looking for hybrid codes for codebreaker for ntsc u/c. If anybody has these codes I am sure that would be appreciated by not just I, but others on this forum.
 
Can you post some working code for codebreaker? it would be very helpfull if it is max money code.

Do you know what application that can be succesfully used to convert code to your version of codebreaker?
 
You may be out of luck if maxconvert v0.71 isn't of any help..
But once again, download teknogeek's Hybrid Swapper app from his thread.
Then use the maxconvert proggy to convert the raw codes to the format your codebreaker uses. It's almost as easy as using mk's GT3 garage editor :)
 
All right, I think I've somehow solved the mystery of B-spec points. It looks like they work a little like A-spec points (each race/track has it's own points?) with some weird quirks.

these are PAL addresses, the table is actually right before the diary data.. should have found these earlier

Code:
00A16FD8	Status data start string: 687E90

00A16FE0	Player name in ASCII, 0x20-0x7F, no limit in length if the game doesn't find the byte which ends the name (0x00). 64 bytes can be used safely, 0xFF works like a "terminator" byte and prevents the game displaying "'s home" after player's name

00A17020	Prize money, 8 bytes
00A17028	Total number of prize cars, 4 bytes?
00A1702C	Yet unknown races you've participated, 4 bytes
00A17030	Trophies you've got from races you've won, 4 bytes
00A17034	Trophies you've got from races you haven't won (wtf), 4 bytes
00A17038	Just gives you trophies, 4 bytes
00A1703C	Yet unknown races etc., 4 bytes
00A17040	the same
00A17044	look above

00A17048	A-spec total mileage, 8 bytes
00A17050	B-spec total mileage, 8 bytes

Note that the game shows total mileages erroneously.
The screen shows values converted only from the three most significant bytes so
this leads to major rounding errors if you're playing with really big numbers.

A table of supposed-to-be minimum values that still give you max B-spec points, it's possible that some 04's aren't needed
Code:
00A17070	               04 00 04 00 04 00 04 00 04 00 04
00A17080	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17090	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170A0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170B0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170C0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170D0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170E0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170F0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17100	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17110	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17120	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17130	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17140	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17150	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17160	00 04 00 04 D9 DA 00 01 00 01 00 04 00 04 00 04
00A17170	00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 01
00A17180	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A17190	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171A0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171B0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171C0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171D0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171E0	00 01 00 01 97 FF 00 01 00 01 00 01 00 01 00 01
00A171F0	00 01 00 01 00 00 00 00
 
All right, I think I've somehow solved the mystery of B-spec points. It looks like they work a little like A-spec points (each race/track has it's own points?) with some weird quirks.
Awesome finding 👍 👍 :). So how do this B-spec AI drive? is it noticably better?
 
I didn't even try it yet :D
I've hear some people saying that highly skilled B-spec Bob will drive too hard if the speed is set at 5- Push, meaning it will drive off the track almost in every corner.

For my tests it's important the B-spec drives 100% identically every lap, so I'm hoping that max points will finally make it true :)
 
It would be nice if it is true :).

Can you explain more about B-Spec point table?
why should it be 4? what happen if we enter more than that? maybe 7ff (ff 07 instead of 00 04)
why it has to be on many places? do taht indicate the b-spec point on spesific track?
 
I believe so. each 0004 or 0001 probably represents a single event, whatever that may be, especially with machine and skill points.
I tried lowering the value but even FFF3 isn't enough and will give you just 9999 points :)
I've been experimenting with changing two 0004's to a 0002 and 0006 but it didn't give me same results, so each value really has a meaning and must be at least 0004.
 
Here's the corrected table. Generally topmost values give less points than the ones below them, for some reason. The first segment (with 0004's) modifies machine and course skill (?) and the second segment some course skill and supposedly battle skill. I think.

Code:
00A17070		    00 04 00 04 00 04 00 04 00 04 00 00
00A17080	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17090	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A170A0	00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A170B0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170C0	00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
00A170D0	00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
00A170E0	00 04 00 04 00 00 00 00 00 00 00 04 00 04 00 04
00A170F0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 00
00A17100	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17110	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17120	00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17130	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17140	00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
00A17150	00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
00A17160	00 04 00 04 D9 DA 00 00 00 00 00 04 00 04 00 04
00A17170	00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 00
00A17180	00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A17190	00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A171A0	00 01 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A171B0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171C0	00 01 00 01 00 00 00 01 00 01 00 01 00 01 00 01
00A171D0	00 01 00 01 00 00 00 00 00 01 00 01 00 01 00 01
00A171E0	00 01 00 01 97 FF 00 00 00 00 00 01 00 01 00 01
00A171F0	00 01 00 01 00 00 00 00
 
Thanks :)
at first I didn't even believe I could figure it out because none of this made any sense to me and i'm no expert in any way. Maybe it's just all down to having some patience :lol:
 
Hey guys, is it possible for someone to make a vid of the actual hybrid process from start to finish.

Convert AR max gamesave to PCSX
Loading it in PCXS
Using Phast to "snap" and etc....
Also he configuration of PCXS as im trying and i cant get it to work :ouch: running window vista 32bit version (im no tech person) just an avg joe Mks program was wonderful :) :) :) :)
 
Yep, there's no "average joe" method of GT4 hybriding yet..
The easiest way is to get an emulator, teknogeek's Hybrid Swapper and Phaste/emuhaste.
Phaste only supports PCSX2 version 0.9.2, so you need emuhaste if you're planning to do it with newer emulator versions.
0.9.4 support is already in emuhaste but for 0.9.5 you need to add a file called PS2_pcsx2_095.ini into the config directory.
The contents of that .ini file should be something like this:

[EMUHASTE]
PROCESS_NAME=pcsx2tsvn302.exe
BASEADDR_KEY=7C003933
BASEADDR_FIX=-10
BASEADDR_TRY=2
VIRTUAL_ADDR=0
MEMORY_SIZE=2000000
COMMENT=pcsx2tsvn302.exe

For people who want to use artmoney with 0.9.5, enter these lines to the Playstation2 section in artmoney.emul file
*Sony Playstation 2

PCSX2 0.95 TLB;pcsx2tsvn302.exe
;RAM 32MB;00000000;09C50030;2000000
PCSX2 0.95 VM;pcsx2svn302.exe
;RAM 32MB;00000000;15000000;2000000

I'm pretty sure 0.9.4 uses these same addresses, so just change the file name accordingly. If you'd like to use 0.9.4 that is.
 
This info is just what I need :).

I read somewhere that on pcsx 0.9.5, the memory card is fixed, so this should allow us to swap car without corrupting gamesave. Is it true?
 
.. unfortunately that is not true :(
At least yet. The public beta is effectively just a beta version of 0.9.5 and I'm hoping they get it fixed for the final 0.9.5 :)
 
That is bad news speed drifter, I am a bit happy when reading this info in pcsx2.net:
http://www.pcsx2.net/
Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

or:
http://www.pcsx2.net/downloads.php?p=publicbeta
GT4 crashes might be reduced now when using ZeroGS (GSDX will still crash)


About patching using pcsx2 feature, I don't explain the way to use it because I think it's a bit unpractical if we want to change many thing, sorry everyone. thanks for the link tickaz
 
i happened to get it working but after the credit screen loads up it freezes the scrren goes blank, this is the output message i got
error1.jpg


can someone help me to figure this part out, also these are my config im using

edit: March 14th, 07:00PM

Never mind guys did a lil back reading through the thread and found a suggestion will check it out later tonight......
 
Im so close to getting this all together..... :D
I have all that is needed, however my AR Max Evo CD after exporting the game save to the USB drive it doesnt reconise it to transfer it back to the memory card, it seems to have separated the save file into 4 different files. Can someone give me some info on this.....

FYI - When i loaded one of the game saves from this thread it recognised it....the 100kg civic thats crazy bouncy but i got it working with a lil balist help
 
I HAVE DONE IT Finally MY GOD it like i just got GT4 all over again......GT5 can wait lol im gonna be quite busy......
 
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