- 2,276
- AngelCreator
- AngelCreator
No thats ok, I was just wondering how things were going because I see alot a saves with hybrids in them.
the SL65 twin turbos are pathetic... if you're gonna use that engine put Nissan 300ZX stage 4 turbos... they are WAY better.
I was also wondering what are the codes for the colors, I wanna repaint my (S15) SR20DET S13 Silvia something other than puke green
20A1F7E0 000002C5 Silvia Q's '88 Body
00A1F7E0 00000001 Color 2
Bulitt
P.S. I also have completed 2 more hybrids, and Im waiting until I have another 10 to re-release my gamesave Ive made an LS7 Pontiac Solstice and put an SR20DET into an Alfa Romeo Giulia GTA... it FLIES even with only 487hp, I guess thats what happens when its 677kg
00A16FD8 Status data start string: 687E90
00A16FE0 Player name in ASCII, 0x20-0x7F, no limit in length if the game doesn't find the byte which ends the name (0x00). 64 bytes can be used safely, 0xFF works like a "terminator" byte and prevents the game displaying "'s home" after player's name
00A17020 Prize money, 8 bytes
00A17028 Total number of prize cars, 4 bytes?
00A1702C Yet unknown races you've participated, 4 bytes
00A17030 Trophies you've got from races you've won, 4 bytes
00A17034 Trophies you've got from races you haven't won (wtf), 4 bytes
00A17038 Just gives you trophies, 4 bytes
00A1703C Yet unknown races etc., 4 bytes
00A17040 the same
00A17044 look above
00A17048 A-spec total mileage, 8 bytes
00A17050 B-spec total mileage, 8 bytes
Note that the game shows total mileages erroneously.
The screen shows values converted only from the three most significant bytes so
this leads to major rounding errors if you're playing with really big numbers.
00A17070 04 00 04 00 04 00 04 00 04 00 04
00A17080 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17090 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170A0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170B0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170C0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170D0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170E0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170F0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17100 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17110 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17120 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17130 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17140 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17150 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17160 00 04 00 04 D9 DA 00 01 00 01 00 04 00 04 00 04
00A17170 00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 01
00A17180 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A17190 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171A0 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171B0 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171C0 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171D0 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171E0 00 01 00 01 97 FF 00 01 00 01 00 01 00 01 00 01
00A171F0 00 01 00 01 00 00 00 00
Awesome finding 👍 👍 . So how do this B-spec AI drive? is it noticably better?All right, I think I've somehow solved the mystery of B-spec points. It looks like they work a little like A-spec points (each race/track has it's own points?) with some weird quirks.
00A17070 00 04 00 04 00 04 00 04 00 04 00 00
00A17080 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17090 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A170A0 00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A170B0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A170C0 00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
00A170D0 00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
00A170E0 00 04 00 04 00 00 00 00 00 00 00 04 00 04 00 04
00A170F0 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 00
00A17100 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17110 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17120 00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
00A17130 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
00A17140 00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
00A17150 00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
00A17160 00 04 00 04 D9 DA 00 00 00 00 00 04 00 04 00 04
00A17170 00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 00
00A17180 00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A17190 00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A171A0 00 01 00 00 00 01 00 01 00 01 00 01 00 01 00 01
00A171B0 00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
00A171C0 00 01 00 01 00 00 00 01 00 01 00 01 00 01 00 01
00A171D0 00 01 00 01 00 00 00 00 00 01 00 01 00 01 00 01
00A171E0 00 01 00 01 97 FF 00 00 00 00 00 01 00 01 00 01
00A171F0 00 01 00 01 00 00 00 00
[EMUHASTE]
PROCESS_NAME=pcsx2tsvn302.exe
BASEADDR_KEY=7C003933
BASEADDR_FIX=-10
BASEADDR_TRY=2
VIRTUAL_ADDR=0
MEMORY_SIZE=2000000
COMMENT=pcsx2tsvn302.exe
*Sony Playstation 2
PCSX2 0.95 TLB;pcsx2tsvn302.exe
;RAM 32MB;00000000;09C50030;2000000
PCSX2 0.95 VM;pcsx2svn302.exe
;RAM 32MB;00000000;15000000;2000000
http://www.pcsx2.net/Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!
http://www.pcsx2.net/downloads.php?p=publicbetaGT4 crashes might be reduced now when using ZeroGS (GSDX will still crash)