Thomas__633
(Banned)
- 1,203
- Australia
High RPM Turbo PP on an R18 is lower than medium RPM.
Ownership changing with cfw on GT6 is not new thing, so direct save editing is not working, but using somebody other save on cfw and modding there and after that resigning it back to original owner who then uses it on his ofw ps3. So it can be done.Usually hacked saves for GT5. But so far in GT6 afaik it's only possible under cfw.
Hacked cars are stupid though.
Largely due to the engine generating its peak torque at a lower rpm than race cars of similar performance with gas engines--torque is power and power factors into PP.High RPM Turbo PP on an R18 is lower than medium RPM.
How those are made? Legal tuning or hacked save or under cfw modded?
The power limiter creates a flatter power curve, the torque curve actually becomes more peaky (although it will then level out along an exponential curve). A flatter power curve means that you can have a bigger gap between the gears without getting worse acceleration.
Sorry, yes I mean the power curve. The effect is still the same though, since torque is not modelled very well in GT games anyway.
I reckon it's just a bug. Some people saying it's because the car is easier to drive, but I don't think the pp system is that complex. It doesn't up the pp when you add downforce, which makes the car faster and easier to drive, and it doesn't up the pp when you put on stickier tyres either. It's just a bug in a rubbish performance index system. Not like it's the only bug in the tuning lol.
I reckon it's just a bug. Some people saying it's because the car is easier to drive, but I don't think the pp system is that complex. It doesn't up the pp when you add downforce, which makes the car faster and easier to drive, and it doesn't up the pp when you put on stickier tyres either. It's just a bug in a rubbish performance index system. Not like it's the only bug in the tuning lol.
What's wrong with the torque?
Downforce makes you faster in corners, but it slows you down the straights, so I think that's why PD removed it from the calculation in GT6 (although for most tracks max downforce ends up being faster anyway). And as eran0004 said, intrinsic body downforce (not the numbers you can change in settings) still plays a part in PP.
Tires have never been included, even in GT5P or GT5. I think it's because people will enter the event with the stickiest tyre possible anyway, so it's better to restrict it separately. Also, how do you quantify rain tyres? In the dry it's slower than slicks, but in the wet it's faster. Too difficult to put into the calculations (which can change in the middle of a race ).
I don't think the PP is bugged. Keep in mind we are only talking 2-3PP rise here, before the PP falls again as you drop the power further. For some cars having 10-20hp down is genuinely better for drivability and track time (and yes I have tested this with the Buick Special and Toyota 7).
There's nothing obviously wrong with it, it just doesn't translate well into the driving sensation. Easiest to point out is to compare BMW 120i and 120d. The diesel should accelerate faster than the petrol version because of the extra torque, but you don't feel that torque "kick" in the game.
The point wasn't that it was in gt5 or not. People are saying it's not a bug because the pp system is complex enough to calculate if there is too much power for the car to be easily drivable or not. If it was so complex, surely it would take into account downforce or tyre grade, which it doesn't. Other things that make the cars faster and or easier to drive are customisable gearbox, triple plate clutch, carbon tailshaft, fully adjustable suspension, and racing brakes. None of which alters the pp of a car when you fit them.
You're giving the pp system way to much credit. It's very basic. I don't know why it's so hard for people to believe it's bugged, since there aren't many parts of the tuning in GT6 that isn't bugged.
There's nothing obviously wrong with it, it just doesn't translate well into the driving sensation. Easiest to point out is to compare BMW 120i and 120d. The diesel should accelerate faster than the petrol version because of the extra torque, but you don't feel that torque "kick" in the game.
It should accelerate faster because it has more power than the petrol car. Torque doesn't mean anything until you specify the speed at which it occurs, and when we do that we get the power. The diesel car is heavier though, by about 5%, but it still has better acceleration. Here are my times for 0-100 km/h:
120i : 10.6 seconds
120d: 9.0 seconds