When someone is so adamantly against an industry practice and yet still supports them by buying their product, that's where they lose me. ....that's my point.
Like I said, it depends on the implementation to some extent. Visual only MTXs that don't have a real effect on gameplay? I can ignore those if the game itself is good. But when the game itself is built around getting people to buy additional microtransactions
after already spending $60+ for the game itself, it's there where issues start to come up, and where people rightfully should voice their displeasure. For me, I won't be buying GT7 (and probably a PS5) until this issue is addressed (either that, or if I can pick up a used physical copy on the cheap, so at least then I'm not directly giving Sony and PD my money).
....and voting with your wallet indeed does help. There are a lot of games that failed to deliver what consumers wanted and flopped because of it. You're also right about how public opinion can sway companies to make changes to their MTX models as we have all seen the result of that in more high profile cases like with loot boxes.
Don't underestimate the power of the consumer and their decision not to buy a game, or stop playing because they don't agree with something a gaming company does.
Which is why I said that voting with one's wallet doesn't always work
by itself. And with Gran Turismo being a first-party Sony title, that practice has a lesser effect. As
@Silver Arrows has mentioned, GT7 could sell 10 copies or 10 million copies, and it wouldn't matter too much because PD will be bankrolled by Sony for the next project no matter what, because it'd be silly for Sony not to.
It's why it's important to not just vote with one's wallet, but to actually hold PD and Sony accountable for their decisions by voicing displeasure at their practices. CoD is a shining example of this method getting results, despite the game maintaining consistently high sales numbers each entry.
Personally, I don't have a problem with MTXs as I can see the value in them as long as they continue to fund new, meaningful content, updates, improvements, etc. for players into the future. ....something I realistically would not expect a company to continue to support without additional revenue months and months beyond the game's release.
I'd be inclined to agree if this wasn't PD, a first-party Sony company, we were talking about. They don't really
need additional funding through MTXs to fund future projects, given their resources, connections in both the gaming and automotive industry, and their connection with Sony themselves. Obviously their funds aren't limitless, but I highly doubt that they would have a hard time realistically funding anything if it involves Gran Turismo.
I wouldn't call PD's implementation of a "cash for in-game currency" model "passé".
It's passé for a full-priced product, and has been for quite some time. Hell, the last time Forza had this system (in the form of tokens) was in Forza Horizon 3, which was released in 2016. Why are PD using a system that pretty much no other noteworthy racer is currently using, or has used for a while?
One of the most (and continuously) successful MTX models in the industry is exactly that (GTAO). To be quite honest, it is the one I prefer over most as I can still grind for the items I want by simply playing the game.
I wouldn't exactly call GTA Online a great example of, well, anything, especially since it's also a full-priced game with an economy that is
significantly more aggressively geared towards promoting MTX sales that GT7s currently.
Where I have a problem in GT7 is the wide variance in payouts vs. cost of items in the game. The scarcity of used and prestigious cars is also annoying to me. Personally, I think they should tweak the payouts (especially online and custom races) as well as perhaps increase the number of vehicles available in the dealers or the speed of their rotation.
Totally agreed there.
As for these "greedy", "scummy" game companies. I don't have a problem with people being that vocal about how they feel in regard to MTX practices or the companies that implement them. I even agree to on some points but where we part ways is just how strongly I feel about it. It's just one of those aspects I don't particularly like in GT7 because of the imbalance but I still enjoy the game otherwise and will wait to see if they end up changing it.
Which is totally fine. As I and many others have mentioned, it's not a problem if people are enjoying GT7, because the game absolutely has a lot of good things going for it. What
is a problem, though, is that this system exists in a full-priced product, and that there are individuals that try to discredit these valid and consistent criticisms because they honestly can't handle Gran Turismo, PD or Kaz having criticism levied at them. It's a bit cult-y at times, honestly.
And the reason why people are calling this setup scummy is because this is the kind of setup that one would expect from a free-to-play mobile or PC game, where such a system is likely the developer/publishers main source of revenue,
not from a first-party AAA title that people have spent
up to $100 on just to play (more if you bought a console specifically to play GT7). It's scummy because it's a system based on greed, and shows a total lack of respect from Sony and PD to their customers.
Again, I have nothing against people expressing their opinion of the game, criticism of MTX ,etc. My only point was that some talk about people like PD taking advantage of the "vulnerable", creating addicted "victims", being "scummy", "harmful", "predatory", etc. They seem so vehemently against MTXs (or certain implementations of it) to the point that it's a moral issue.
I mean, it kinda is. The dangers of MTX addiction are very well documented, and have been for a number of years. I remember
@Scaff using an example a few days ago of someone being a recovering alcoholic, going to a restaurant, and the workers were constantly trying to encourage the patron to buy booze at every opportunity even though they didn't want any, and were trying to actively avoid it. It's a similar setup to how GT7 seems to have constant reminders that you can buy in-game credits with real money any time you buy something. For you and me, we can ignore it because we know better, but there are a lot of people who genuinely struggle with this, and Sony and PD are, to some degree, banking on people like this to buy their microtransactions.
GT7 might be the same but I doubt it. Time will tell. I don't ever see myself grinding away for every car possible in it's current form but a lot will depend on if PD changes the economy.
Perhaps with more and more content creators and the community that have criticized the game's disparity in cost/earnings, they will change their minds. ....and yes, I agree that consumers can do a lot in that regard to help effect change.
I'm not holding my breath, but it'd be nice if PD could at least
acknowledge peoples concerns with the economy and MTX systems, and say something on it. That would at least show that they're aware of the current issues. However, they'll probably sit back in silence and just continue to do things their way, even though that is no longer and never has been an effective form of community interaction.