One other idea I had for you to consider is something a few of the guys here on the forums once were discussing previously.
It involved increasing the feedback from the vibration the "Clubsport Pedals" BRAKE uses. Some including myself considered Tactile to be used and I even previously tested using a microphone to detect the noise of the motor spinning on the CSP as brakes were depressed which then activated a Buttkicker. It was a bit crude although it did work.
It seems in my own thread that idea hasnt had much further things happening from others who also had other ideas. However I didnt give up on the idea and if youd like to bring that kind of feature to the G25 I will tell you how its possible.
All youd need to do is create a switch than enables an input to be on/off when you press your brake pedal. An improved solution would be to utilise a sliding volume control that works in conjunction with the amount of pedal pressed therefore increasing the strength of the tactile effect the more the pedal is depressed.
- Pressing in brake will allow the audio signal from the game to goto a tactile device vibrating the pedals
- Releasing the brake disconnects/silences the audio signal to the tactile device stopping the vibration to the pedals.
If you are messing around with different options regards the "Tactile" as we discussed on PM then consider this idea of testing "BRAKE" only tactile as a bonus feature. Youd also be the first I know of to use it and with your cockpit a lot further ahead than mine your welcome to the idea (or are others)
You could also possibly use an EQ or different settings for this "BRAKE" only tactile unit so that it doesnt interfere or is possible to make it feel different as the "always on" tactile unit you currently are using from the games "CENTRE" audio.
It would be good to have a testing buddy and Id like to see how you get on with it.