If GT5 does incorporate a livery editor...

  • Thread starter EJRocky
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Someone recently posted about the possibilities a livery editor could create (police cars, pace cars, tuning replicas etc) and thinking about it he does have a point.

Of course there are some issues with the livery editor if people misuse it, but with the creativity that can be found across our community a livery editor could open up a wide range of possibilities.

RUF RGT Police units vs R8 V10s. Anybody fancy a game of cops'n'robbers at the Nurburgring? :P
 
I wasn't pointing at you, I was just stating it generally. Sorry if it sounded that way.

I understand. No worries.

Back to the livery editor debate:
For those who don't see the possibilities go look at what people are able to do with such a tool in the beta form of pcars. Look at that then think of what one could do with a FGT on GT.
 
I support the idea of a livery editor being added to GT5 as DLC or appearing in GT6. However, I feel that too many people will put hurtful or racial remarks like "White Supremacy!" or "X player is G@Y". This would definitely hurt PD's reputation. In the end though, I definitely support the idea of a livery editor, for us creative people.
 
I support the idea of a livery editor being added to GT5 as DLC or appearing in GT6. However, I feel that too many people will put hurtful or racial remarks like "White Supremacy!" or "X player is G@Y". This would definitely hurt PD's reputation. In the end though, I definitely support the idea of a livery editor, for us creative people.

Sad part is that's how the world works, you cant pick and choose who gets to use what. Also it hasn't hurt other games, I dont see issues with it on iracing, forza and arcade racers.
 
I still don't get how a game which has such a focus on vehicle ownership doesn't include the feature, not even for the premium cars :(.
 
I still don't get how a game which has such a focus on vehicle ownership doesn't include the feature, not even for the premium cars :(.

Because they ran out of time and for the reasons that people stated above.
 
Oh yeah, ZDUPH's point, which actually did occur in Midnight Club LA. There were cars with Super Mario, Spongebob & Patrick and some cool Fast & Furious remakes. And then at the other end, well let's not even head there.

The issue of use and misuse should really have responsibility lie with those who use it, but I can see how this system could bring a new raft of reports for PD :(.
 
Oh yeah, ZDUPH's point, which actually did occur in Midnight Club LA. There were cars with Super Mario, Spongebob & Patrick and some cool Fast & Furious remakes. And then at the other end, well let's not even head there.

The issue of use and misuse should really have responsibility lie with those who use it, but I can see how this system could bring a new raft of reports for PD :(.

That's the problem with having too much flexibility these days. People will find anyway possible to misuse it.
 
Don't know if its been mentioned before but I think we haven't got a livery editor for 1 reason. It would make the paint chips useless as if I wanted a car of 1 colour I could do it in the editor instead of using 1 of my chips. But it might be hard to get the right colour so the chips may still have some worth but not much.
 
Don't know if its been mentioned before but I think we haven't got a livery editor for 1 reason. It would make the paint chips useless as if I wanted a car of 1 colour I could do it in the editor instead of using 1 of my chips. But it might be hard to get the right colour so the chips may still have some worth but not much.

Don't see how, since a livery editor usually doesn't work that way. It would and should be a entirely different system than a mono-color paint system we have at the moment. A single overall paint isn't considered a livery.
 
Don't see how, since a livery editor usually doesn't work that way. It would and should be a entirely different system than a mono-color paint system we have at the moment. A single overall paint isn't considered a livery.

Or you could have a livery editor but the colours you are limited to are what you have in your paintchip collection.
 
LMSCorvetteGT2
Don't see how, since a livery editor usually doesn't work that way
You're not accounting for the fact that a Polyphony designed livery editor will not be like other editors, and will likely be very unique - i.e. worse - compared to editors found in other games...
 
Or you could have a livery editor but the colours you are limited to are what you have in your paintchip collection.

Yeah I thought the same thing, that would be a good idea, however I still don't understand why we should play pokemon with paints. That's why I own a Nintendo DSi.

You're not accounting for the fact that a Polyphony designed livery editor will not be like other editors, and will likely be very unique - i.e. worse - compared to editors found in other games...

No, all I'm saying is usually that isn't how it works. I'm not saying yay or nay that is how PD should do it. Also considering their background and the way they went with this game, I think (now you can jump on me) it would be safe to say that PD will take ques from one or multiple games.
 
I think (now you can jump on me) it would be safe to say that PD will take ques from one or multiple games.
It's cool, I wasn't jumping on you. I just don't happen to believe that PD will take cues from other games and build a logical editor, and as such, it doesn't matter what other editors "usually" do, as one designed by PD will likely not follow they do.

I actually think there is an opportunity for PD to build a much more easier and powerful editor than the ones found in other games, but sadly I don't see it happening. That is not Polyphony's style.
 
You're not accounting for the fact that a Polyphony designed livery editor will not be like other editors, and will likely be very unique - i.e. worse - compared to editors found in other games...

He raises an important point. I did mention earlier in this thread that I would worry about a PD livery editor because it would probably be another horrible system like the paint chips, credit cap, trading limits etc :(.
 
He raises an important point. I did mention earlier in this thread that I would worry about a PD livery editor because it would probably be another horrible system like the paint chips, credit cap, trading limits etc :(.
Absolutely agree, as I said above.
 
So here's what I got with my pencil







I don't normally add special schemes, because after all they are concepts not production models...
 
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It's cool, I wasn't jumping on you. I just don't happen to believe that PD will take cues from other games and build a logical editor, and as such, it doesn't matter what other editors "usually" do, as one designed by PD will likely not follow they do.

I actually think there is an opportunity for PD to build a much more easier and powerful editor than the ones found in other games, but sadly I don't see it happening. That is not Polyphony's style.

Oh not not you, I mean anyone can jump on me now if they don't agree. Exactly it's not the PD style at least at one point in their life you could say it was, but this "modern" PD seems to be rooted in living in the legend and not feeling the need to be up to date or very innovative game wise. Also if you've seen the pcars livery editor you'll know what I mean by a great system that should be followed, I don't see PD making anything better than that.
 
Oh not not you, I mean anyone can jump on me now if they don't agree. Exactly it's not the PD style at least at one point in their life you could say it was, but this "modern" PD seems to be rooted in living in the legend and not feeling the need to be up to date or very innovative game wise. Also if you've seen the pcars livery editor you'll know what I mean by a great system that should be followed, I don't see PD making anything better than that.

I don't think anybody would want to jump on you to be honest. Or am I really that dirty-minded :scared: ?
 
I don't think anybody would want to jump on you to be honest. Or am I really that dirty-minded :scared: ?

...yeah, I'd have to say you are. Good one, but still dirty. Also have you seen me, I'm sexy so who wouldn't :sly:.

Seriously though, livery editor, a proper one is needed
 
...yeah, I'd have to say you are. Good one, but still dirty. Also have you seen me, I'm sexy so who wouldn't :sly:.

Seriously though, livery editor, a proper one is needed

Word, PD are being left behind quite horribly in the development and progression scene, even EA are producing better features :(.
 
Word, PD are being left behind quite horribly in the development and progression scene, even EA are producing better features :(.

Sad part is PD/SONY are doing it all themselves. They have no one else to blame. These are features they could have been trying to work on GT5P time frame, or end of GT4. GT4 could have had features that were just given to us for this game.
 
Sad part is PD/SONY are doing it all themselves. They have no one else to blame. These are features they could have been trying to work on GT5P time frame, or end of GT4. GT4 could have had features that were just given to us for this game.
Aye. It's so annoying that they've spent time developing features like B-Spec, Remote Racing, 3D, GTTV et al, when they could have spent the time improving more important aspects like the woeful customisation and parts/tuning situation in GT. Now they're going to have to waste more time just catching up to everyone else.
 
Aye. It's so annoying that they've spent time developing features like B-Spec, Remote Racing, 3D, GTTV et al, when they could have spent the time improving more important aspects like the woeful customisation and parts/tuning situation in GT. Now they're going to have to waste more time just catching up to everyone else.

Exactly x 1000. Also let's not forget that new features in this game will also be playing catch up like the damage model, cockpits all around, and weather as well as time shift.
 
An interesting thought, about the potential for PD to modify the usual livery editing system... Looking at Sony's two big "Play. Create. Share." games, Little Big Planet and ModNation Racers, and PD's current obsession with item hunts (paints, suits, helmets, museum cards, horns, and even used cars), I wouldn't put it past them to link things like logos and shapes for the livery editor to game progress. Essentially, the editor would be more useful only once you've completed most of the game. I would hope that wouldn't be the case: I find it acceptable for this games considering their relative shortness, but GT? Give people full access to creating custom liveries right away, and they're more likely to play the game more often, since the "ownership experience" is that much greater. All just thinking out loud, of course.

I actually wouldn't even hate keeping the paint chip system in place, with one important change: infinite use per chip, essentially changing it to unlocking access to specific colours and finishes instead of making it a one-time item.

And hey, if we're getting a livery editor, might as well let us paint those silly helmets and suits too :P
 
On the 69' GT40:
AR-905279993.jpg


The PROPER paint that should be on the car, the Shelby GT40 MKII that won the first Lemans for Ford in 1966. driven by Chris Amon and Bruce Mclaren I don't know what everyone's fascination is about the Gulf colors other than it being the last "true" competitive effort with the car but the Shelby MKII with the 427 blows the old Wyer MKI 289 out of the water. Ironically, it was Wyer who intially headed the GT40 program until Ford gave him the boot in favor of Carroll Shelby after the dismal 1964 season. First race out with the car at Daytona and Shelby wins it. But yeah, this should have been the car in the game instead of the 69'. That has nothing on this beast but hey, at least you can still sport the livery :D
 
You could argue the modifications to the MkII spoilt its looks, and the back to back wins are more impressive with the older car (the very same car each time). Well, I would anyway. Plus, I prefer the Gurney-Weslake 289s to the Shelby 427s, completely arbitrarily. I'm sure Shelby was fond of his own 289s, too, like the ones in the Cobras. There's just something about a wailing small block from that time.

It's probably not escaped you that the Gulf-liveried cars were MkIs, and that black and silver are the New Zealand racing colours, given both drivers of that MkII were Kiwis. If the MkII were in the game, maybe PD would have chosen those colours.


Anyway, like SlipZtrEm, I, too, hope they don't itemise the livery system with unlocks; it's so utterly tedious and demotivating. Sony / PD's recent record is worrying, though, as is the general tendency of the industry as a whole.
 
Be it the black & white MK II GT40, a green and yellow DBR9 or a Red Bull racing-anything, a livery editor could help us recreate these famous schemes, adding a lot more interest into the game. The livery editor itself has the potential to make players maybe even focus more on vehicle ownership than actually driving. (this may actually be a problem though :()
 

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