steve30xThe only improvements GT5 needs in my opinion is 4x AA and better car sounds.
Anti aliasing. It reduces jaggies a lot.Batteries?
Not necesarily. It depends on the resolution of the textures used and how many polys the cars are made up of. If the texture resolution is high and the polys of the cars is high then it will fill up the memory quickly limiting the ammounts of cars that can be rendered on the screen.Bigger fields of cars should easily be possible.
Not necesarily. It depends on the resolution of the textures used and how many polys the cars are made up of. If the texture resolution is high and the polys of the cars is high then it will fill up the memory quickly limiting the ammounts of cars that can be rendered on the screen.
I'm not going to try and discuss this because I already have a warning.Uhm, there will be at least 8 times as much memory as in the PS3 and they don't need to increase detail for the cars from GT5. I think it should easily be possible to make 30+ fields possible. (which only matters on some tracks like Nürburgring)
Not necesarily. It depends on the resolution of the textures used and how many polys the cars are made up of. If the texture resolution is high and the polys of the cars is high then it will fill up the memory quickly limiting the ammounts of cars that can be rendered on the screen.
Ive been building computers with nine years and Ive been PC gaming with ten years. The specs Ive seen for the PS4 arent that impressive at all. If they upgrade the testures and use all premium cars then you will be lucky to see more than 16 cars especially on a track like Nordschliefe.Im not really into computing, but the recently leaked PS4/Orbis specs sound very impressive.
I would be very suprised and dissappointed if the PS4 GT game still has a 16 car field.
Are you serious? Look at GT2 towards Gran Turismo 5 and then come back and ask the same question seriously. GTR2 looks rubbish. The PS3 coyld run that game with 30+ cars without breaking a sweat.How do you explain old PC games, running on much lower hardware and RAM than the PS4, having much more than 16 cars? It's not like the visuals were low for that time period, games like GTR2 still look half decent today and that can run 30 odd cars with 1GB system RAM and 256Mb Video RAM.
I know what you're saying about the increases in graphics quality always lowering the car count but with PS4 having so much more of the important RAM I can see at least 24 being a common amount, rather than 12 we have now.
Ive been building computers with nine years and Ive been PC gaming with ten years. The specs Ive seen for the PS4 arent that impressive at all. If they upgrade the testures and use all premium cars then you will be lucky to see more than 16 cars especially on a track like Nordschliefe.
Also Ive seen a a leaked source for the non Dev kit Orbis and the consumer console will only have 4GB of ram with a bigger HDD. I wont post a link to the site because its a PS3 hacking site that posts news updates too.
DDR5 ram is apparently significantly faster than DDR3 ram , but the speed of the ram isn't necesarily what will make more detailed enviournments possible. More ram is also needed to store the data. Also the PS4 will supposedly have 3.5GB of ram for games and 512mb of ram for the os with 2.2GB of video ram. With those specs it will be possible to have 16premium cars on the Nordschliefe track without having any problems of slow downs but with the size of the Nordschliefe track and higher resolution textures it will easily fill up the ram. PD might optomise the game to be able to run more than 16 cars on Nordschliefe or long tracks but you will have to deal with lower resolution testures (This is how optomisation works). I am not trying to insult or argue here but You guys need to understand that even though some of the textures on the tracks are bad they needed to be that way for the game to be optomised. If all the textures were high quality the PS3 wouldn't be able to handle it. We should hopefully see those textures upgraded with GT6 if its on the PS4.The leaked specs of the final devkit say 4GB GDDR5 ram. Im not much into computing, so I dont know how much this is. But aome guys on neogaf did some math, with those leaked specs the Orbis has a 192 gb/s bandwitdh (Ps3 had 25), which gives little more the 3gb/frame at 60 fps.
Are this good specs? Can we expect GT6 to have more detailed enviroment on PS4?
To be honest the main area I want to see improvements is nothing to do with horsepower. I mean yeah a lot of your options are what I would expect but if I imagine GT5 with all of that it would still be heavily flawed. It's the basic core and game design I want to see big changes, it's why I wanted another PS3 game.
AI will never beat real people