If GT6 is a PS4 game, what is the single biggest improvement you want?

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What do you want PS4 horsepower to improve the most?

  • Rock Solid 60fps @ 1080p

    Votes: 24 7.1%
  • Car count online and offline (more then 16)

    Votes: 27 7.9%
  • Weather/Day night effects

    Votes: 11 3.2%
  • Physics

    Votes: 54 15.9%
  • AI

    Votes: 55 16.2%
  • Damage

    Votes: 20 5.9%
  • Car Detail / more polygons

    Votes: 13 3.8%
  • Track Detail / More polygons / no popups

    Votes: 22 6.5%
  • Engine Sound

    Votes: 59 17.4%
  • Car modifications

    Votes: 55 16.2%

  • Total voters
    340
not interrested in ps5 at all. i dont want any console that isnt at least 10 to 20 x more powerful than current gen, otherwise its not even close to worth it.

and more race modificsations please for gt6, on ps3 ofcourse.

Hardware 2x more powerful then PS3 and we get 32 cars on track.

With hardware 5x more powerful then PS3 we get 50 cars on track, full 1080p @ 60fps, 3D, full weather, the works.

Why is 10x-20x more powerful needed to make a worthwhile jump in gameplay experience?

I think your underesimating what 2x more powerful really means. You could look a it this way. 2x 300 HP = 600 HP. If the PS3 is 300 HP then 6x more powerful means 1,800 HP.

The general rule of thumb is that technology doubles every 18 months. PS3 has been out for 6 years. If Moore's law is true then we really shouldnt expect the PS4 to be more then 7-8x more powerful then the PS3.
 
Pretty obvious that AI, Physics, and Engine Sounds are well in the lead :)

I voted for AI, but Engine Sounds would be my next choice. Even if you're into online, which many of us are not, the game is still comprised of the license tests, the A-Spec, the Special events, the Seasonal events... all while racing against the AI. So I'd say AI is pretty important to the gameplay. And it's pretty awful, considering that even when you start the race in last place, you still have to nerf your car to extremes to make sure you don't overtake the leader within two minutes... which means if you want competitive racing, you're always driving a slower car.

I want AI that I can crank up to the point that there is at least one difficulty level that "cheats" (say, 120% grip/power/braking). Because it's almost certain that the scripts for the AI cars are going to be on the slow side at their "normal" or even "professional" levels. To me, having AI that can always be increased well beyond my skill level, that's what makes it replayable.
 
Hardware 2x more powerful then PS3 and we get 32 cars on track.

With hardware 5x more powerful then PS3 we get 50 cars on track, full 1080p @ 60fps, 3D, full weather, the works.

Why is 10x-20x more powerful needed to make a worthwhile jump in gameplay experience?

I think your underesimating what 2x more powerful really means. You could look a it this way. 2x 300 HP = 600 HP. If the PS3 is 300 HP then 6x more powerful means 1,800 HP.

The general rule of thumb is that technology doubles every 18 months. PS3 has been out for 6 years. If Moore's law is true then we really shouldnt expect the PS4 to be more then 7-8x more powerful then the PS3.


It depends on the eye test from PS1 to PS2 look like a 10x-20x jump from PS2 to PS3 same way 10x to 20x.

When looking at FF7 on PS1 and then FFX on PS2 and most hated FFXIII on PS3 they all had big changes.

I see what he means in that regard I mean I remember Gun on PS2 and Red Dead Redemption was 20x better then what we had at that point.
 
Voted physics, but engine sound is a really close second, possibly a tie between the two, followed by AI. If there are no major improvments on the sounds, I doubt I'll ever bother with GT6.
 
I voted for better sound! And the sound needs to be the same know matter where you drive from!



P.S I want a huge difference in sound. Not like what they did to the Honda NSX HSV-10! Which still doesn't sound good or like the real one!
 
Engine sounds would be good, after coming from Forza I was quite disappointed.. Though there are a handfull of cars that just sound amazing.
 
The loading time and frequency of loading screens desperately needs to be reduced.
 
I didn't ever comment on this thread properly, but I voted A.I first why because since the original GT it's never been that great sometimes it was okay, but it wasn't long before it got bad.

Everything after that will fall in place I understand people have differences, but to not fix something like A.I which to unlock cars you're going to need to play the game I think that should be the single biggest improvement made in GT6. Afterwards I would hope Damage and Weather would come next. Stuff like Engine Sounds(although I agree some we're horrific) is something maybe not last, but close to it.
 
There's no way I can make the decision.

OP, you can take the 'if' out of the title. GT6 is out Spring 2014 for Playstation Orbis.
 
There's no way I can make the decision.

OP, you can take the 'if' out of the title. GT6 is out Spring 2014 for Playstation Orbis.

Got a link to the Sony Press Release?
 
If Gran Turismo was on a more powerful console I'd mainly want to see the game being capable of running more cars on the track at once; but if it was on any console I think it'd need to take cues from Forza and Gran Turismo 4 for improving customisation, improve the AI to make it drive in a more believably "human" way, and I'd really like to see some tracks from the series' earlier iterations reappear.

Of course, I have absolutely no control over the game's development whatsoever and can only hope Polyphony Digital share these ideals...
 
If Gran Turismo improve the AI to make it drive in a more believably "human" way.

I resumed your post in that sentence. I can´t talk too much but I am being part of a Closed Beta from a new upcoming racing game for PC (still in WIP phase, Work In Progress) and it is from SimBin and those who play SimBin games knows about how good is the AI and the sounds. (which in this game is going to blow your minds by the way)

But talking about the AI, they are implementing an interesting mode called "Adaptative AI" which is pretty cool I must say. It works in a simple way...you first practice or qualify and depending in your times the game itself makes calculations and puts an AI relative to those times. So by the time you drive and get better the AI gets better too.
And you can be amazed in how it works because it is like driving against yourself, and it feels like racing against real people at the same time as it happened in Race07 or GTR2 for example.

If you are the 1st and the AI driver gets a blue flag it let you pass inmediately, or you can get a blue flag if the AI comes from behind faster than you even in practice and it even makes you light signs, lol

It works pretty well and it is actually damn hard because as I said it is like driving against yourself and the AI at the same time uses different paths (not like a train in GT games) based in your own with its variants.
It is good for those who want a challenge and also for those that can´t set a proper AI difficult. (which is something that GT needs to put in the game not only PP system to decide which cars race against you...the level of the AI must be decided by you or the game like in B-Spec works for example)

So it will be great to see something like that...but in GT we don´t have qualify sessions before races which in a simulation game is needed for both SP and MP.

And what about having races online against both real people and IA´s to fill the places of the missing players in a race?
 
Just listened to some Forza 4 clips on youtube. I understand the issue with GT5 sounds now.

The exhaust sounds in Forza 4 just grab you by the balls, frankly. Great stuff.
 
>IF< PS4 predicted specs turn out to be true, and GT6 runs on the same engine as GT5, it should be able to house all of them upgrades. :)
 
Car Modifications need to be included. I'm a fan of both GT and NFS and I seen that the cars that do not have RM available look very boring.
 
- 1080p, 60FPS
- Improved track detail
- Improved lighting
- Day/night races for all tracks
- Engine Sound
- More tracks
- More cars
- Damage
- Physics

So basically... everything.
 
Voted for more than 16 cars.
Would be just epic to do a multi-class endurance race with 40 or so cars on track.
 
"Scuderia Paul
There are many areas of GT5 that need refining and, in some cases, redesigning but the main improvement I want is a completely rebuilt AI model which is entirely capable of racing and not driving round to make up the numbers.

It is a racing game and not a moving motor-show after all.

Reply to this Message"

You do appreciate the difficulties in programming up to 15 AI drivers to do what you do when you drive? The quick decisions and reactions, x 15 in six degrees of freedom? They probably will improve AI the next iteration but realistically this is the hardest part to simulate.
 
"Scuderia Paul
There are many areas of GT5 that need refining and, in some cases, redesigning but the main improvement I want is a completely rebuilt AI model which is entirely capable of racing and not driving round to make up the numbers.

It is a racing game and not a moving motor-show after all.

Reply to this Message"

You do appreciate the difficulties in programming up to 15 AI drivers to do what you do when you drive? The quick decisions and reactions, x 15 in six degrees of freedom? They probably will improve AI the next iteration but realistically this is the hardest part to simulate.

They've had 15 years to get it right and it's still one of the worst around. Plenty of other devs have managed it, PC sims even 10 years old are better.
 
isn't it sad that people think the biggest improvement a new game of a franchise can have is simply improving lightning, resolution and adding visuals effects here and there?
 
"Scuderia Paul
There are many areas of GT5 that need refining and, in some cases, redesigning but the main improvement I want is a completely rebuilt AI model which is entirely capable of racing and not driving round to make up the numbers.

It is a racing game and not a moving motor-show after all.

Reply to this Message"

You do appreciate the difficulties in programming up to 15 AI drivers to do what you do when you drive? The quick decisions and reactions, x 15 in six degrees of freedom? They probably will improve AI the next iteration but realistically this is the hardest part to simulate.
Yes, I am aware of the difficulties of having 15 independent AI competitors but GT is a racing game. If you cannot simulate proper AI for 15 then reduce the quantity to whatever you can manage. Racing is about fighting and jostling for positions and pack racing is what makes it so enjoyable.

A racing game without proper thinking AI is just a procession. Games have had independent AI since PS2. Should GT6 be on PlayStation Orbis there is simply no excuse for, bar laziness, for not integrating it.
 
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