Maybe they actually prefer an UFO simulator...There is a lot of opposition towards my post...
Maybe they actually prefer an UFO simulator...There is a lot of opposition towards my post...
You are 3 years older than me. I don't believe is because of age differences. I just think that Horizon or NFS are meant to be arcadish to be fun. I also believe that is not that simple to implement both physics in an open-world environment. Now, if the devs would decide and managed to implement sim physics in the next installment I would definitely not said "what a waste of time".There is a lot of opposition towards my post and I believe it has to do with our age differences(the 67 is for 1967) and that changes your perspective on what is fun. But also the fact that if you want a Ferrari 458 or a Nissan 370 in the game why would you not want it to perform exactly like it should..Simulation. otherwise just not go through the time and expense of licensing real world cars..
There is a lot of opposition towards my post
Especially when this game is already working with at least 2 * different sets of physics...Requesting hardcore simulation physics option in a game shouldn't threaten anybody.
Check the Asphalt series:Mario cart racing can use real world cars but don't think it's anything but a skin.
If you are already experimenting with my suggestion:I hope you are old enough to see my point and I do have a point...
...Then why Need for Speed: The Run, which has physics of exactly the same type as Forza, had such a terrible market reception at its time?...the reason why Forza Horizon specifically has managed to succeed in the racing game space, contrary to every other title, is that it is realistic enough for most people's tastes, but also accessible enough to make it worthwhile?
...Actually simply copy & paste the physics from the hardcore inclined Forza Motorsport series takes far less effort than reinventing something new.To abandon that and completely re-write code base for a handling model that 90% of people won't use, and that 10% will invariably complain about because it isn't 'hardcore' (Read: frustrating) enough for them is asinine, especially when you consider the amount of time needed to get this off the ground.
Why must it have to choose... when it can actually be both?Not every game needs or should be a hardcore sim, there is a market for arcade racing games.
Especially when this game is already working with at least 2 * different sets of physics...
* An "Auto Drive" option presents that I'm unsure which set it's based on... (or even on its own set?) Anyway in my quick testing this mode is unlikely to be used mostly due to its dumb behavior. (terrible driving... would be a different story if it can match or be better than the top tier drivers)
...Then why Need for Speed: The Run, which has physics of exactly the same type as Forza, had such a terrible market reception at its time?
In fact, quite a number of the complaints were right on the physics... mainly for the car doesn't behave like an UFO as it "should".
Which sort of contributed to the dissolution of the studio working for the title (EA Black Box), and the physics of the future NFS going south completely...
...Actually simply copy & paste the physics from the hardcore inclined Forza Motorsport series takes far less effort than reinventing something new.
Why must it have to choose... when it can actually be both?
No it isn’t. It’s working with one physics model with aids thrown in. That’s it, plain and simple.Especially when this game is already working with at least 2 * different sets of physics...
...You don't seem to really realize how things work really.There's a massive, innate difference in having a 'physics set'... and building a completely new code base to deal with hardcore handling...
I wonder what you were referring to then...Why the hell are you making this comparison between a game released in 2018, and a game that is going to a decade old in a year's time? This is legitimately pointless, considering that The Run and FH4 are completely different games in completely different time frames and don't deserve to be compared...
...the reason why Forza Horizon specifically has managed to succeed in the racing game space, contrary to every other title, is that it is realistic enough for most people's tastes, but also accessible enough to make it worthwhile?
What?.. Why would you even think that "copy & paste" was going to take as much effort as invention?...you do realize that would take as much effort, yes? This isn't the one to one thing you think it is....Actually simply copy & paste the physics from the hardcore inclined Forza Motorsport series takes far less effort than reinventing something new.
But none of the points are valid enough...You've had it explained why it wouldn't work within Horizon 4. Seriously, stop.Why must it have to choose... when it can actually be both?Not every game needs or should be a hardcore sim, there is a market for arcade racing games.
Then how can you be sure that the physics even exists... if everything is frozen?Yes, exactly, but it still has nothing to do with the physics. It's just how it reads your inputs.A system without input... would be frozen.
I believe it's clear enough...Yes, so you've proved my point, That it's a damper that physically affects the steering. Not the physics the game is simulating."Assisted steering will use Forza's artificial intelligence to guide your steering when necessary.
Normal steering gives you full control but dampens certain physical effects to make driving easier."
...You don't seem to really realize how things work really.
I wonder what you were referring to then...
What?.. Why would you even think that "copy & paste" was going to take as much effort as invention?
If you had problems interpreting the words, refer to a dictionary service. (e.g. Google Translate)
If it does count... that would be the third.("Auto Drive") ...wasn't the supposed second physics system you think it was...
Actually Forza is one of the examples... ("Simulation" vs. "Normal" in the settings)I don't even know how a game would work with two different physics models, especially when it comes to racing each other.
Especially when this game is already working with at least 2 * different sets of physics...
* An "Auto Drive" option presents that I'm unsure which set it's based on... (or even on its own set?)
It appears that you did not know indeed......the one and only physics system FH4 offers, was ignored, and yet you're accusing me of not knowing how things work.
Why can't non-open world driving games be compared with the open world ones? Don't they share the same core mechanism (driving)?.....isn't even comparable to FH4 if we're going by the generation gap, considering one is a sandbox, open world racing game, and the other is a linear racing experience.
Copy & Paste, leave things as they are.- How does Motorsport's physics model handle snow and ice, something that it never has to deal with?
- How does Motorsport's physics model handle rough terrain and the jumps that are present within Horizon?
- How does Motorsport's physics model handle off road terrain, something that is a danger to racers in Motorsport, but is a key part of the environment in Horizon?
...5% or less of the player base will actually care...
Could you please provide sufficient statistics to prove the numbers?.....90% of people won't use, and that 10% will invariably complain...
How do you know?But we're the ones who don't know how things work, right?
What's clear enough is that you're conflating things here. That's about it.I believe it's clear enough...
The words are quite clear, you just don't make any sense with what you're saying. Also google translate is not a dictionary service. What are you expecting that to do, translate English to English?If you had problems interpreting the words, refer to a dictionary service
That makes absolutely no sense and there is no correlation. It's really quite simple to tell if the physics exist or not, put your controller down and watch the AI drive. otherwise the AI would not be able to drive at all if the physics "didn't exist" because the input method is removed.Then how can you be sure that the physics even exists... if everything is frozen?
For someone who pretends that they know what they're talking about you sure seem to grasp really hard at things that don't really have anything to do with what you're talking about.
Setting up shop, should be off the presses soon!Is this available as a t-shirt?
...Not I'm conflating things but things are conflated by nature.What's clear enough is that you're conflating things here. That's about it.
Isn't it exactly what dictionaries do?..What are you expecting that to do, translate English to English? (or other languages)
...At this point whether the physics exists or not is no longer the point, the point is: whether it exists or not there'll be zero difference to the outcome.That makes absolutely no sense and there is no correlation. It's really quite simple to tell if the physics exist or not, put your controller down and watch the AI drive. otherwise the AI would not be able to drive at all if the physics "didn't exist" because the input method is removed.Then how can you be sure that the physics even exists... if everything is frozen?Yes, exactly, but it still has nothing to do with the physics. It's just how it reads your inputs.A system without input... would be frozen.The input model is important to drive a car. It has nothing to do with the physics model...Isn't the input an important part of the physics?..No, that's not one at all. That's just two different input models, and has absolutely nothing to do with physics changing.Actually Forza is one of the examples... ("Simulation" vs. "Normal" in the settings)
They do... you don't see....don't really have anything to do with what you're talking about.
The words are quite clear, you just don't make any sense with what you're saying.
part of what makes Horizon an easy-going and fun experience
...Not I'm conflating things but things are conflated by nature.
No. Dictionaries tell you the definition of words. Translators translate words from your language to another. Again, conflating things. If you don't understand the difference between the two than I don't understand how we can expect to believe what you say about something way more complex.Isn't it exactly what dictionaries do?..
That's because you're just either intentionally misleading, or you're absolutely confused about what you're talking about....At this point whether the physics exists or not is no longer the point, the point is: whether it exists or not there'll be zero difference to the outcome.