- 1,101
- GTP_EA11R
Wow, gettin' political up in here...
Good news! They've remedied all of these things in Gran Turismo PSP!
I love how they didn't make a big deal about the skidmarks, I didn't hear a thing about it. But, sure enough, curved black stripes are all over Autumn Ring after a few laps of drifting.
I didn't think about it until reading this thread, but the chase camera does let you see the car pivot, a massive improvement over the system currently in place on the PS3 games. It really does make a difference.
Finally, the improved tyre squeal: Fine, it's merely a step-up from "crap" to "decent," but it's definitely progress. There are a few distinct tyre sounds in the game, and they all tell you something -obvious- about what the car's doing. And that annoying-as-hell handbrake sound is finally dead.
While I'm at it, I also dig the physics and AI, but I digress.
The console games up to this point haven't got it right, but PD has done the work on all of those things, and ye need not despair, they will reach PS3 when GT5 comes out.

Hello
I just started playing GT5P and the GT5Demo and my experience was horrible!!
WTF!! This camera view behind the car sucks, it's always exactly behind the car, perpendicular to the axis of the car!
Whereas in all other racing games (forza, shift...), in turns the camera turns so that we can see the side of the car (door, wheels) and this gives a sort of feeling in the turn and make the player enjoy when skidding as you see it skidding.
And in GT5P and the demo as well we don't really see the car skidding as the cam is exactly behind!!
Because of that my feeling in GT is very bad...
Some of you will say i should play with cockpit view but i've always prefered the pursuit behind view...
With the horrible skid sound and the lack of skid marks GT should never be considered as the best racing game.... Are the guys at Polyphony that bad to not being able to put that in the game!!!
As it's the same problem in the demo GT5 will be the same and i'm totally disapointed...
What are your opinions about that?
I hope you understood what i meant and sorry for my english.
Good news! They've remedied all of these things in Gran Turismo PSP!
I love how they didn't make a big deal about the skidmarks, I didn't hear a thing about it. But, sure enough, curved black stripes are all over Autumn Ring after a few laps of drifting.
I didn't think about it until reading this thread, but the chase camera does let you see the car pivot, a massive improvement over the system currently in place on the PS3 games. It really does make a difference.
Finally, the improved tyre squeal: Fine, it's merely a step-up from "crap" to "decent," but it's definitely progress. There are a few distinct tyre sounds in the game, and they all tell you something -obvious- about what the car's doing. And that annoying-as-hell handbrake sound is finally dead.
While I'm at it, I also dig the physics and AI, but I digress.
The console games up to this point haven't got it right, but PD has done the work on all of those things, and ye need not despair, they will reach PS3 when GT5 comes out.