I'm sad about GT Sport. For all it intended to do, people still find the exploits.

With the penalty system putting the blame on both drivers, they've got to enforce (and ghost) the slow down penalty straight away, rather than taking them (or not...) at the players discretion. Make it a lot harder for the penalty collectors to catch the players in front and causing even more mayhem.

I know it isn't perfect as a lot of penalties have an obvious cause and unfair to one player but if racing incidents are blanket judged as both parties at fault, it may stop (some) people taking as many risks.
 
With the penalty system putting the blame on both drivers, they've got to enforce (and ghost) the slow down penalty straight away, rather than taking them (or not...) at the players discretion. Make it a lot harder for the penalty collectors to catch the players in front and causing even more mayhem.

This seems to me to be the most sensible approach. It is too easy to coast into corners to eat up the penalty without any impact to your race. If it is enforced immediately it would help.

It won't help the innocent party but hopefully will discourage the deliberate dive bombers.

The only other approach would be to have a black points system whereby accumulating too many penalties would lead to bans for a period of time.
 
Yes for me any contact penalties (including wall contact) should be served immediately via an auto ghost slow down as you suggest. Cutting penalties should be added to race time and should be clearly indicated next to the players name so you know who has what penalty.

If this is how they improve the penalty system it will be great, we'll just have to wait and see and pray they get it right. ;)
 
I was dive bombed lots of times in the public lobbies in GT6 but i kept racing. At times i was bummed because i went from top spot down to 6th because of someone dive bombing but for me to remember that to have fun. The clean racers will always gain respect on the track. With two or more major updates coming this year i believe that PD is listening to the drivers who want a clean race with the sportsmanship rating to match clean drivers with clean drivers. For me even if the other driver is dirty i just keep going. Just like in driving in real life on the road/highways, we face bad drivers. What is most important is how we drive both in virtual and real life driving. We can only control ourselves and not others so mine as well have fun in online racing. Even if the other driver is dirty to know the satisfaction we did our part to be clean. Yes their is the occasional bumping in clean racing but nothing intentional.
 
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Too add to this, sometimes one mans divebomb could well be another mans clean pass attempt, sticking your car up the inside but not actually completing the pass into a corner shouldn't really be followed by the guy on the outside turning into you, then complaining you dive bombed him when your front was 90% past but still not visible, basically side-by-side. Stick the radar on, and if someone gets their car somewhere near past your rear wheels, they've made a move, give them space and fight it out cleanly, obviously in a lot of situations the passer should back out, but it's not guaranteed so I'd still move unless you trust them.

Here was a good one from the other night :)

Obviously full on dive-bombs will happen, but I think sometimes just use the radar and let things play out cleanly.
 
i forget who posted this video first but it really changed how i approached my driving and i've been able to avoid so many crazy incidences since then. i can literally float through disasters now thanks to this video and it entirely informs my opinion on how to race. in a real race, if there's a crash EVERYONE slows down to assess and drive safely. in GT Sport, everyone thinks they're one of the good guys and when there's a crash everyone is still full throttle and wondering why two cars spun out and hit them

be accountable



Amazing video, a GT version of this video should replace the two existing GT game play videos. This video should be a sticky for all online driving games.
 
i think we could not expect that the game solves all this touches, pushings, dive bombing cases, just because racers are humans, and this fact involves things like "intention", and is pretty hard to make a software to analyse the racers intentions, thats why even on real races, human judges decides who is guilty on a race incident, and even for a group of judges with all his expertise is hard to take a desicion that makes everyone happy. (See max verstappen overtake on raikonnen on USA GP, to me it was a 🤬 great maneuver, but they got max pulled out of podium).

i choose to just be aware of people with bad intentions and try to get advantage of them, just like some other said, just use your radar, and it will even allow you to dodge the divebomber and say him "bye" while he struggles on the grass to come back to the track.
 
i think we could not expect that the game solves all this touches, pushings, dive bombing cases, just because racers are humans, and this fact involves things like "intention", and is pretty hard to make a software to analyse the racers intentions, thats why even on real races, human judges decides who is guilty on a race incident, and even for a group of judges with all his expertise is hard to take a desicion that makes everyone happy. (See max verstappen overtake on raikonnen on USA GP, to me it was a 🤬 great maneuver, but they got max pulled out of podium).

i choose to just be aware of people with bad intentions and try to get advantage of them, just like some other said, just use your radar, and it will even allow you to dodge the divebomber and say him "bye" while he struggles on the grass to come back to the track.

Max's move was illegal, my problem wasn't with giving him a penalty, my problem was with how inconsistent the penalty was with everything else.

You can argue until you're blue that Max was forced off the track when he had equal right to that corner, you can argue that Max purposely put himself into a position where Kimi either had to concede the inside line or Max would conveniently have to cut the corner. You can argue that Kimi missed his turning spot and that's the only reason there was even a chance to pass.

However, at the end of the day - so many drivers were abusing the track limits more than how Max did and weren't getting penalized, I would have no issue if Max's punishment was consistent with the rest of the track cutting/extending that was going on.

Back to your point - yes obviously a human panel is the best at enforcing racing incidents, however the algorithm could be much better than it is now.

One of my biggest gripes with the algorithm is how it allows other cars to divebomb corners and as long as you don't push the other car off track violently you won't be penalized.
However this has allowed many people to dive up inside me, use my car as a tool to slow down, then give me no space as he exits the corner pushing me off track - it would be simple to code an algorithm that can recognize one car "gently" pushing another off track and penalizing accordingly.
 

First off, great racing, thanks for sharing.
Myself, having only been in 3 online races at this point... I've got to ask...
Is a controller (not wheel) more competitive/forgiving than a wheel?
In my extremely limited online experience (3 races), I see cars jerk/snap and carry on just fine... in a manner that no wheel would ever allow.
At 1.53 of your video...no way that Beetle was savable - in that manner... simply no way... any wheel user would have slid up the track scrubbing speed, and, likely (were it me driving) going off track, but, that car stayed in the power and miraculously regained control... never a lift, major snap/jerk to the vehicle... should have unsettled it... should have sent it skidding...
Not a complaint... just an observation/question.
I have no desire to use a controller, but to see jerky/hamfisted moves be gotten away with... well... whatever... I'll stick to the wheel, just seems controllers allow physics defying control. ... maybe the deserve the edge... I'm sure I could dive with one.
 
First off, great racing, thanks for sharing.
Myself, having only been in 3 online races at this point... I've got to ask...
Is a controller (not wheel) more competitive/forgiving than a wheel?
In my extremely limited online experience (3 races), I see cars jerk/snap and carry on just fine... in a manner that no wheel would ever allow.
At 1.53 of your video...no way that Beetle was savable - in that manner... simply no way... any wheel user would have slid up the track scrubbing speed, and, likely (were it me driving) going off track, but, that car stayed in the power and miraculously regained control... never a lift, major snap/jerk to the vehicle... should have unsettled it... should have sent it skidding...
Not a complaint... just an observation/question.
I have no desire to use a controller, but to see jerky/hamfisted moves be gotten away with... well... whatever... I'll stick to the wheel, just seems controllers allow physics defying control. ... maybe the deserve the edge... I'm sure I could dive with one.

Actually, when you're watching replays, you won't see the input of other drivers as smooth as you.
They're not actually driving like that in real life, it's that the replay doesn't save enough data to make the other drivers very "smooth".
Same reason why you can go cockpit view for you on your replays, but not anyone else.
 
It can also be like that due to lag, I think it's like that live in the race to be honest but you don't notice while in the heat of the moment.

I agree though about it being smooth though from the Beetles perspective. I was probably a little shakey on his screen too.

Also wheel is ultimately faster 100%. I'm using a normal controller though used to use a wheel.
 
I'm not sure, again, limited online here, but, I definitely saw it in game... some cars were smooth as silk (wheel?) while others were jerky/erratic...
 
LOL, I did an FIA race earlier because there was nothing special in Sport mode, entered and qualified with B/S rated drivers. Everyone was ramming each other it was a pathetic joke and I backed out. Funny thing I was getting SR drops for it. Thankfully sport mode racers seem to be more clean but you still run into lots of pathetic people that try pushing you off the road course or smashing their way into you. Had one guy dive-bomb really hard on a corner where you need to go 45mph he tried using me as a braking point going around 70 mph and I managed to avoid him, had he hit me I would've got penalty.

This penalty system is definitely needed and works well some of the time, the drivers are just childish though.
 
Amazing video, a GT version of this video should replace the two existing GT game play videos. This video should be a sticky for all online driving games.

i'm glad it connected with you. it did with me as well and it really allowed me to reap the benefits of the SR system and to see what they were going for. it's not perfect but it's an amazing innovation to the genre.
 
So just as an update on this one I took a couple of days out then went back - sometimes you burn a game out to the point everything starts annoying you, even the little things. I took a breather and went back.

I have no doubts though that I could improve how I defend against these moves, closing the door on them for example, not sure what you can do about being pushed off the track though without the old "can't beat em' join em'" attitude. I don't mind contact, it naturally happens in the motorsport world even if you try to avoid it. Overly aggressive moves of course shouldn't happen unless you've genuinely made a mistake, one thing we'll never know.

I am going to put it out there though that I'm rarely having clean competitive racing on GT Sport mode now. I tried lobbies however and, well, had some of the best competitive clean racing so far. This is awesome of course as it was bags of fun when everyone respected each other, just odd that the mode doesn't really require the safety rating/driver rating unless it was set. I for example set up my own lobby and had some awesome racing and didn't put a limit on who could join. Some people had a safety rating of E and still managed to race properly. I can't fathom how that works, maybe because on lobbies they know there is a human element to management as they can get kicked? Not sure. Either way is I hope the update irons a lot of things out.
 
I for example set up my own lobby and had some awesome racing and didn't put a limit on who could join. Some people had a safety rating of E and still managed to race properly. I can't fathom how that works, maybe because on lobbies they know there is a human element to management as they can get kicked? Not sure. Either way is I hope the update irons a lot of things out.

Lobby consistently provides a better racing experience. I think this is because you don't "win" anything (points) and as such is usually full of people that just enjoy racing.
 
Lobby consistently provides a better racing experience. I think this is because you don't "win" anything (points) and as such is usually full of people that just enjoy racing.


I haven't raced a single lobby race. I'll have to change that today. Lobby races just feel more personal and I've been afraid if I accidentally wreck someone out it would get ugly.
 
I haven't raced a single lobby race. I'll have to change that today. Lobby races just feel more personal and I've been afraid if I accidentally wreck someone out it would get ugly.
I just find Sport mode stressful so use Lobby to have more lighthearted "fun" racing, I'm usually faster too as a result.
 
I just find Sport mode stressful so use Lobby to have more lighthearted "fun" racing, I'm usually faster too as a result.

Haha, I am COMPLETELY opposite. As much as I like online competition it gives me anxiety. Even moreso in a small environment compared to the anonymity of a group of people just randomly thrown together.
 
From what I've noticed, once you get your Sportsmanship rating into the S category, a lot of those shoddy drivers get weeded out. Plus, if you're quick and near the front it definitely gives you an advantage. Just got to keep putting in the miles, and improving your times.
 
From what I've noticed, once you get your Sportsmanship rating into the S category, a lot of those shoddy drivers get weeded out. Plus, if you're quick and near the front it definitely gives you an advantage. Just got to keep putting in the miles, and improving your times.

This is oddly worst as my safety rating has got better, it's been on S for a while. The problem on S is the ghosting is rarely used and people take advantage of that.
 
With the penalty system putting the blame on both drivers, they've got to enforce (and ghost) the slow down penalty straight away, rather than taking them (or not...) at the players discretion. Make it a lot harder for the penalty collectors to catch the players in front and causing even more mayhem.

I know it isn't perfect as a lot of penalties have an obvious cause and unfair to one player but if racing incidents are blanket judged as both parties at fault, it may stop (some) people taking as many risks.
I very much like the idea of automatic slow downs for penalties like they have in PCars but they need to fix the penalty system in GTS before implementing this as the blame is not equally shared and is very inconsistent at the moment. There's been numerous times I've been intentionally rammed off the track and I've been the one to cop the 10 sec penalty where the other driver didn't, all they probably got was a lower SR notification. I know this for a fact as a lot of these times it has happened to me on one of the last corners on a final lap and some douche has purposely knocked me off the track in a desperate attempt to move up that extra place. Then when the race finishes seconds later (definitely not enough time to wean a penalty off) there is no penalty in the scoreboard for them and there is for me.
 
Seems like it’s a common thing in GTS. People ram others off track at the end of the race. Hasn’t happened to me personally but I saw it in replays quite a bit.

So far, the best online racing I’ve had all year has been with pCARS 2 on PC. GTS is not as bad as some other games and much better than what public lobbies used to be on consoles before, but somehow it’s still not perfect.

I guess you just have to be extremely careful when you see other cars near you and treat them like they will try and do something stupid.
 
I guess you just have to be extremely careful when you see other cars near you and treat them like they will try and do something stupid.
That helps sometimes but when you have someone hell bent on trying to move up that extra position at all costs its unavoidable 90% of the time in the higher DR/SR categories and faster racers as that's where the better gamers are (you may be able to avoid it with the noobs and "gaming challenged" in the lower classes and slower opponents), you can't race effectively while switching between normal and rear view at every corner and having to watch the radar constantly (this is where having a rear view mirror in bonnet cam would be very helpful but for some reason that's left out), it'll slow you down or you'll make a mistake, they'll try their dirty tactics regardless and unless they make a mistake they'll get you and be rewarded because they're in the more advantageous position the way the penalty system is currently configured, that's not what this game should be about in the higher SR classes which is where I have been 90% of the time.

Yes you should have great awareness but not have to worry more about dirty drivers and rammers than actually racing in the higher SR classes. If we must have to race in such a paranoid state then the penalties should at the very least be equally shared and be consistent which they most definitely are not.
 
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