- 622
- Malaysia
- bazet_mpower
even Senna divebomb
check his video on last turn at Suzuka.
With the penalty system putting the blame on both drivers, they've got to enforce (and ghost) the slow down penalty straight away, rather than taking them (or not...) at the players discretion. Make it a lot harder for the penalty collectors to catch the players in front and causing even more mayhem.
When it was put in is a guess. The fact that it was put in in response to fan feedback is not. Hence, "whining and complaining" works.You think they developed the GT League mode in the 4 weeks since release?![]()
i forget who posted this video first but it really changed how i approached my driving and i've been able to avoid so many crazy incidences since then. i can literally float through disasters now thanks to this video and it entirely informs my opinion on how to race. in a real race, if there's a crash EVERYONE slows down to assess and drive safely. in GT Sport, everyone thinks they're one of the good guys and when there's a crash everyone is still full throttle and wondering why two cars spun out and hit them
be accountable
i think we could not expect that the game solves all this touches, pushings, dive bombing cases, just because racers are humans, and this fact involves things like "intention", and is pretty hard to make a software to analyse the racers intentions, thats why even on real races, human judges decides who is guilty on a race incident, and even for a group of judges with all his expertise is hard to take a desicion that makes everyone happy. (See max verstappen overtake on raikonnen on USA GP, to me it was a 🤬 great maneuver, but they got max pulled out of podium).
i choose to just be aware of people with bad intentions and try to get advantage of them, just like some other said, just use your radar, and it will even allow you to dodge the divebomber and say him "bye" while he struggles on the grass to come back to the track.
First off, great racing, thanks for sharing.
Myself, having only been in 3 online races at this point... I've got to ask...
Is a controller (not wheel) more competitive/forgiving than a wheel?
In my extremely limited online experience (3 races), I see cars jerk/snap and carry on just fine... in a manner that no wheel would ever allow.
At 1.53 of your video...no way that Beetle was savable - in that manner... simply no way... any wheel user would have slid up the track scrubbing speed, and, likely (were it me driving) going off track, but, that car stayed in the power and miraculously regained control... never a lift, major snap/jerk to the vehicle... should have unsettled it... should have sent it skidding...
Not a complaint... just an observation/question.
I have no desire to use a controller, but to see jerky/hamfisted moves be gotten away with... well... whatever... I'll stick to the wheel, just seems controllers allow physics defying control. ... maybe the deserve the edge... I'm sure I could dive with one.
Amazing video, a GT version of this video should replace the two existing GT game play videos. This video should be a sticky for all online driving games.
I for example set up my own lobby and had some awesome racing and didn't put a limit on who could join. Some people had a safety rating of E and still managed to race properly. I can't fathom how that works, maybe because on lobbies they know there is a human element to management as they can get kicked? Not sure. Either way is I hope the update irons a lot of things out.
Lobby consistently provides a better racing experience. I think this is because you don't "win" anything (points) and as such is usually full of people that just enjoy racing.
I just find Sport mode stressful so use Lobby to have more lighthearted "fun" racing, I'm usually faster too as a result.I haven't raced a single lobby race. I'll have to change that today. Lobby races just feel more personal and I've been afraid if I accidentally wreck someone out it would get ugly.
I just find Sport mode stressful so use Lobby to have more lighthearted "fun" racing, I'm usually faster too as a result.
From what I've noticed, once you get your Sportsmanship rating into the S category, a lot of those shoddy drivers get weeded out. Plus, if you're quick and near the front it definitely gives you an advantage. Just got to keep putting in the miles, and improving your times.
I very much like the idea of automatic slow downs for penalties like they have in PCars but they need to fix the penalty system in GTS before implementing this as the blame is not equally shared and is very inconsistent at the moment. There's been numerous times I've been intentionally rammed off the track and I've been the one to cop the 10 sec penalty where the other driver didn't, all they probably got was a lower SR notification. I know this for a fact as a lot of these times it has happened to me on one of the last corners on a final lap and some douche has purposely knocked me off the track in a desperate attempt to move up that extra place. Then when the race finishes seconds later (definitely not enough time to wean a penalty off) there is no penalty in the scoreboard for them and there is for me.With the penalty system putting the blame on both drivers, they've got to enforce (and ghost) the slow down penalty straight away, rather than taking them (or not...) at the players discretion. Make it a lot harder for the penalty collectors to catch the players in front and causing even more mayhem.
I know it isn't perfect as a lot of penalties have an obvious cause and unfair to one player but if racing incidents are blanket judged as both parties at fault, it may stop (some) people taking as many risks.
That helps sometimes but when you have someone hell bent on trying to move up that extra position at all costs its unavoidable 90% of the time in the higher DR/SR categories and faster racers as that's where the better gamers are (you may be able to avoid it with the noobs and "gaming challenged" in the lower classes and slower opponents), you can't race effectively while switching between normal and rear view at every corner and having to watch the radar constantly (this is where having a rear view mirror in bonnet cam would be very helpful but for some reason that's left out), it'll slow you down or you'll make a mistake, they'll try their dirty tactics regardless and unless they make a mistake they'll get you and be rewarded because they're in the more advantageous position the way the penalty system is currently configured, that's not what this game should be about in the higher SR classes which is where I have been 90% of the time.I guess you just have to be extremely careful when you see other cars near you and treat them like they will try and do something stupid.