Initial D mountain passes

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I watched the video for that Gunma Sports Center, and I don't know if it's the way the camera was set up in the cars, but it seems extremely narrow and unsuitable for anything except time trials.
^ Not really. If you watch InD, Saitama (AE86mech v. AE86s/c) & Tsuchisaka (AE86mech v. EvoV) had the similar width.



;)
 
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^ Not really. If you watch InD, Saitama (AE86mech v. AE86s/c) & Tsuchisaka (AE86mech v. EvoV) had the similar width.



;)


I didn't watch the videos you mentioned and I'm overall confused at the point you're trying to make.

That video you posted does not convince me that the track is wide enough for anything above time-trail play still. There's no runoff areas and the tarmac is barely two-cars wide. If this was in GT, there'd not only be lots of crashing (especially with the way 80% of the people drive online) but when the multiple crashes DO happen, they'd get bottle-necked in the tight confines of the track, with no room to avoid the carnage.

The Nurburgring was (and still kind of is) a huge pain for me to race on in online competitions given it's very narrow width, but that at least has run off areas.
 
I didn't watch the videos you mentioned and I'm overall confused at the point you're trying to make.

That video you posted does not convince me that the track is wide enough for anything above time-trail play still. There's no runoff areas and the tarmac is barely two-cars wide.
If this was in GT, there'd not only be lots of crashing (especially with the way 80% of the people drive online) but when the multiple crashes DO happen, they'd get bottle-necked in the tight confines of the track, with no room to avoid the carnage.

The Nurburgring was (and still kind of is) a huge pain for me to race on in online competitions given it's very narrow width, but that at least has run off areas.

What hasn't been mentioned are the rules for racing in this type of environment. It's true that there are no runoff areas and little room for overtaking, so things are done a little differently.

Two racers start out nose to tail, with a gap between them. The leader must increase the spread by the time the reach the finishing point to win. The follower must decrease the spread to win, or, if they're feeling extra bold, they can attempt to overtake and automatically win.

The video posted with the red Seeker EG6 vs the silver Fujita Engineering RX-8 is a great example to watch, because it's such a clear-cut victory for the Civic. I remember seeing it for the first time back in 2006 and couldn't stop laughing.

That venue, the Gunma Cycle Sports center, may not be the absolute best example of a road to be put into GT6. I say this because it is a 'cycle sports' center, originally intended for motorcycles, but cars can fit there to a degree, as we've seen.

A slightly wider course would make things easier and also allow for more types of events to be held. For example, FM4 has a 'King of the Mountain' event where you must chase down and overtake an AI rival on a two-lane mountain road course through slower 'traffic,' driven by the AI. Even in the power ranges below 200hp, it can still be intense because of the steep road, tight corners and traffic that gets in your way.
 
What hasn't been mentioned are the rules for racing in this type of environment. It's true that there are no runoff areas and little room for overtaking, so things are done a little differently.

Two racers start out nose to tail, with a gap between them. The leader must increase the spread by the time the reach the finishing point to win. The follower must decrease the spread to win, or, if they're feeling extra bold, they can attempt to overtake and automatically win.

The video posted with the red Seeker EG6 vs the silver Fujita Engineering RX-8 is a great example to watch, because it's such a clear-cut victory for the Civic. I remember seeing it for the first time back in 2006 and couldn't stop laughing.

That venue, the Gunma Cycle Sports center, may not be the absolute best example of a road to be put into GT6. I say this because it is a 'cycle sports' center, originally intended for motorcycles, but cars can fit there to a degree, as we've seen.

A slightly wider course would make things easier and also allow for more types of events to be held. For example, FM4 has a 'King of the Mountain' event where you must chase down and overtake an AI rival on a two-lane mountain road course through slower 'traffic,' driven by the AI. Even in the power ranges below 200hp, it can still be intense because of the steep road, tight corners and traffic that gets in your way.

I get the point of the racing in the video, I'm just looking at it going "So that's the only thing we'd be able to do?" I'd much rather PD make something up from scratch that can be used in more ways than one or two. Especially when the one or two ways are things that we don't currently know GT is pursuing in putting in the game.
 
I get the point of the racing in the video, I'm just looking at it going "So that's the only thing we'd be able to do?" I'd much rather PD make something up from scratch that can be used in more ways than one or two. Especially when the one or two ways are things that we don't currently know GT is pursuing in putting in the game.

Yeah, a wider course would allow it to be used for more event types. A course that combined the look of the 'dark' and shaded side of Deep Forest with the elevation changes & hairpins of Eiger Nordwand with the length of the Nordschleife would be brilliant.

Costa Di Amalfi's layout(slightly wider for better overtaking) would be very good as well. It's already on a mountain with nice hairpins. Just change the scenery to a forest environment, and it'd be a start.

Trial Mountain with a few more elevation changes(toward the beginning) could work as well.
 
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That venue, the Gunma Cycle Sports center, may not be the absolute best example of a road to be put into GT6. I say this because it is a 'cycle sports' center, originally intended for motorcycles, but cars can fit there to a degree, as we've seen.
^ Nope, its even worse. It for bicycles meaning like those Tour de France types!

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:sly:

Yeah, a wider course would allow it to be used for more event types. A course that combined the look of the 'dark' and shaded side of Deep Forest with the elevation changes & hairpins of Eiger Nordwand with the length of the Nordschleife would be brilliant.
^ If only PD calibrated Tahiti Maze (GT2 to GT4) to all tarmac mode would be a great idea for the setting you like to imply. :)

Costa Di Amalfi's layout (slightly wider for better overtaking) would be very good as well. It's already on a mountain with nice hairpins. Just change the scenery to a forest environment, and it'd be a start.
^ Back in GT4, I treated Amalfi as my little Gunma loop. But it was a shame when it disappeared on GT5. :indiff:

-> Unfortunately, the Amalfi is based in a small island in Italy. So the changes you like to imply would not work. ;)

Trial Mountain with a few more elevation changes(toward the beginning) could work as well.
^ Similar to Citta di Aria then! :)
 
I, personally, would be against their inclusion.

The reason for this is that I don't consider drifting or touge battles to be motorsport. I come from the school of thought that sees motorsport as a discipline, so I tend to view drifting and touge as gaudy by-products of the The Fast and Furious generation, appealing to the lowest common denominator by emphasising style over substance. Consequently, I can never really take anyone who enjoys them seriously, as my mind automatically writes them off as being part of the bodykit generation, who seem to think that the Toyota AE86 is the pinnacle of automotive engineering and slapping a few pieces of carbon fibre and neon lights onto your car makes you a racer.

That said, if Polyphony were to recreate certain actual mountain roads, then I would be very enthusiastic. But it would have to be the Col de Turini, Ocana-Radicale and all those other glorious rallying roads, the ones where precision and commitment earn you a quick time, and drifting and showboating will likely see you plummet over the edge of a cliff.
 
The touge I would prefer in GT5 is Gunsai Touge(Gunma Cycle Sports Center)because it is actually a closed Touge Circuit in Japan. Most young drivers go there for special events and etc. It is also a bicycle circuit too. Also since it also appears in Hot Version.
 
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I think it would be fun and interesting to have the tight twist touge style racing. More more more we can't have enough. :-) oh and a little variety never hurts.
 
I, personally, would be against their inclusion.

The reason for this is that I don't consider drifting or touge battles to be motorsport. I come from the school of thought that sees motorsport as a discipline, so I tend to view drifting and touge as gaudy by-products of the The Fast and Furious generation, appealing to the lowest common denominator by emphasising style over substance. Consequently, I can never really take anyone who enjoys them seriously, as my mind automatically writes them off as being part of the bodykit generation, who seem to think that the Toyota AE86 is the pinnacle of automotive engineering and slapping a few pieces of carbon fibre and neon lights onto your car makes you a racer.

That said, if Polyphony were to recreate certain actual mountain roads, then I would be very enthusiastic. But it would have to be the Col de Turini, Ocana-Radicale and all those other glorious rallying roads, the ones where precision and commitment earn you a quick time, and drifting and showboating will likely see you plummet over the edge of a cliff.

Drifting and has been around a lot longer than the "fast and the furious" movies (which i hate) and initial d, also about the "body kit generation" your talking about someone who has nothing to do with motor sport just people with horrible taste. :lol: You may want to do some research on the sport of drifting and its routes, it's very interesting in my opinion, you cant just generalize an entire form of people in motorsport. 👍 It actually takes some skill to pull it off i cant comment on touge racing though as it is just street racing.

To the OP it would be nice if they included this but i am not sure PD would allow stuff like that in GT.
 
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NeonAstral
One thing that makes me jealous of Forza and dissapointed in GT5 is the lack of extreme "street experience". Im not talking about boring drag bridges or w/e.

GT5 does not offer a whole lot if any street tracks that really test racers skill and suspecion quality (i dont wanna sound cliche) on downhil or uphill narrow roads, and it doesnt HAVE to be Japan. Unfortunately Forza Team really did their homework, im just getting tited of Nur..

Atleast 4 mountain Passes, a MUST.

Forza's "touge" sucks anyway. Looks like an highway, the track is boring. The only legit touge on a console sim was Dragon Range from Enthusia.

Gunsai touge is a bicycle track not a motorcycle track.

Prisonermonkey, please refrain talking about drifting. You clearly have no clue what you're talking about and it became apparent as soon as you dropped the name of FnF.
Now go do some research about drifting and come back when you'll be less ignorant about the discipline.
 
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Tokyo Xtreme Racer Drift? 💡

TXRD2 in the US/Canada(Kaido Battle 3 in JP and Kaido Racer 2 in EU) was the best out of all the TXR games. Felt smoother & real in terms of physics but I can't seem if I could match it with GT5 Physics. Good thing the game was helped by NOB Taniguchi and Max Orido.
 
I have done some research on it.
And your research led you to believe that it was a knee-jerk fad born out of the Fast and the Furious movies?



I've never picked up an issue of Initial D in my life and even I know that it predates the first movie by several years; and know that even it didn't start drifting as a popular thing.


And I have come to the conclusion that it is not a motorsport.
They use automobiles.
They compete with each other professionally.
They have manufacturer and sponsor support in the various series.
They did all of these things before the first Fast and the Furious movie even came out.




I'm not seeing where the confusion lies.
 
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Well GT5 had the Wangan Midnight reference with Route 7 and Route X. Though I would have liked a version of that Datsun. In any event I'd love for the downhill, supposing it's a start to finish event only, the idea of trudging up hill again doesn't sound too fun.
 
Professional drifting is a motorsport, I find it a little weird when I watch it, as I do with most Japanese culture (:sly: :lol: just my opinion), but I can still appreciate the massive amount of skill needed to do it.

Drifting itself, by definition, has been around probably since the dawn of automobiles. Hardly unique to Japanese culture, although they did realize the artistic expression (and exaggeration :D) of it. A slight 4-wheel drift was commonly used in racing during the first half of the 20th century; when tires had almost no grip at all, and the car had to be forced beyond its limit of grip if one was to be faster than another. Obviously not the same as modern show drifting, but a form of drifting nonetheless:

"At the first bend, I had the clear sensation that Tazio had taken it badly and that we would end up in the ditch; I felt myself stiffen as I waited for the crunch. Instead, we found ourselves on the next straight with the car in a perfect position. I looked at him, his rugged face was calm, just as it always was, and certainly not the face of someone who had just escaped a hair-raising spin. I had the same sensation at the second bend. By the fourth or fifth bend I began to understand; in the meantime, I had noticed that through the entire bend Tazio did not lift his foot from the accelerator, and that, in fact, it was flat on the floor. As bend followed bend, I discovered his secret. Nuvolari entered the bend somewhat earlier than my driver's instinct would have told me to. But he went into the bend in an unusual way: with one movement he aimed the nose of the car at the inside edge, just where the curve itself started. His foot was flat down, and he had obviously changed down to the right gear before going through this fearsome rigmarole. In this way he put the car into a four-wheel drift, making the most of the thrust of the centrifugal force and keeping it on the road with the traction of the driving wheels. Throughout the bend the car shaved the inside edge, and when the bend turned into the straight the car was in the normal position for accelerating down it, with no need for any corrections." - Enzo Ferrari


Having said all of that, :lol: I would love to have some mountain roads to drive on in GT6, whether for gripping, 4-wheel drifting or insanely sideways drifting. :D
 
Reminds me of Enthusia, where beating an Odyssey with an Alphard in the downhill direction was awesome.

Also loved doing part drift, part grip style with the FD RX7. Thus honing oversteer control while creating an epic replay clip.

Basically, what we need are narrow, winding canyon/mountain style roads. Both drifters and point-to-point racers will be pleased.
 
prisonermonkeys
The way I see it, drifting is all about pleasing the crowd. It's all about style, not substance.

What you don't realize is that the way you see it doesn't matter!
Drifting IS a Motorsport no matter what you think for reasons mentioned earlier.
 
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