Is COTA going to be impossible?

COTA-track-informationa.jpg
 
Why not try and make it. It be interesting for sure what results people get trying to make a COTA replica.
 
I am worried about whether turn 11 can be reproduced. I downloaded the app but have not started playing with it yet while I read up on some of the challenges of making it work for actual reproduction of existing race tracks.
 
You can't do 11, and 12 to 16 are too close to each other, so you can't even get the layout.
 
that's pretty sweet nice work Kipper. The lack of elevation change on turn 1 is really disappointing lol but I'll get over it.
 
You can't do 11, and 12 to 16 are too close to each other, so you can't even get the layout.
Same issue with a lot of touge tracks. The switchbacks just aren't possible. I guess this makes people more creative in making tracks?
 
Same issue with a lot of touge tracks. The switchbacks just aren't possible. I guess this makes people more creative in making tracks?

I can make hairpins as tight as the first turn at Eiger on my version of Akina (https://www.gtplanet.net/forum/threads/mt-akina-eifel-flat.335321).

Tips:
- Use narrowest track width.
- Use "Decrease Turn Radius" option (see http://www.gran-turismo.com/au/gt6/manual/#!/coursemaker/application03 about halfway down). Decrease the radius of the straights before and after the hairpin as well, not just at the apex section.
- Position the anchors so they are right next opposite each other going in opposite directions.
Like this (the ")" brackets are supposed to be the hairpin)
----->)
-----<)
- Zoom in as much as possible so you can get the anchors as close as possible next to each other.
- Steady hands are needed.
 
I can make hairpins as tight as the first turn at Eiger on my version of Akina (https://www.gtplanet.net/forum/threads/mt-akina-eifel-flat.335321).

Tips:
- Use narrowest track width.
- Use "Decrease Turn Radius" option (see http://www.gran-turismo.com/au/gt6/manual/#!/coursemaker/application03 about halfway down). Decrease the radius of the straights before and after the hairpin as well, not just at the apex section.
- Position the anchors so they are right next opposite each other going in opposite directions.
Like this (the ")" brackets are supposed to be the hairpin)
----->)
-----<)
- Zoom in as much as possible so you can get the anchors as close as possible next to each other.
- Steady hands are needed.

Thanks for the tips!
 
Defiantly a track to test your patients, a bit of fiddling can get it close, the tools unfortunately can only get you so close. Good track to practice on. I just think future updates should add tools for hairpins, 90 degree turns etc.,

COTA_zpswjj6crtj.png
 
The real track is 3.35 miles.


The track i reproduced is 3.36 miles.



That's because the App wouldn't let me do the tight corners:

What do you guys think about this:
i-nDK9WD3-X3.png



I am uploading it up right now ;)

More info coming up.
I hope you will enjoy it and please rate it accordingly.


Real track width vary from 11.9 meters to 15.9 meter.
I picked 14 meters for mine, i hope you dont mind.
With 12, i may/could have made the tight corners, but i favored opportunity for passing ;)
 
The real track is 3.35 miles.


The track i reproduced is 3.36 miles.



That's because the App wouldn't let me do the tight corners:

What do you guys think about this:
i-nDK9WD3-X3.png



I am uploading it up right now ;)

More info coming up.
I hope you will enjoy it and please rate it accordingly.


Real track width vary from 11.9 meters to 15.9 meter.
I picked 14 meters for mine, i hope you dont mind.
With 12, i may/could have made the tight corners, but i favored opportunity for passing ;)
:bowdown:
 
I am worried about whether turn 11 can be reproduced. I downloaded the app but have not started playing with it yet while I read up on some of the challenges of making it work for actual reproduction of existing race tracks.

I confirm Turn 11 cannot be reproduced with a track width of 14 meters, but you can keep the racing line pretty much intact ;)

Well, if you situate it on regular Eifel just right............ Or maybe, death Valley might be better. Everyone is putting stuff on Eifel flat which just robs some of the tracks of the character that makes them great to drive on.

Please check out my work below.

You can't do 11, and 12 to 16 are too close to each other, so you can't even get the layout.

Happy to prove you wrong. Pretty much to scale with a track width of 14 meters.
Please check out my work below.

I've done one. I have a video. Version 1 of the track. I'm going to redo it later because it's too narrow. It's as close as it's gonna get though.



Have you done your second one yet?
Please check out my work below ;)

that's pretty sweet nice work Kipper. The lack of elevation change on turn 1 is really disappointing lol but I'll get over it.

Please check out my work below ;)

This guy makes some pretty awesome recreations of real life tracks, including COTA:

https://www.gran-turismo.com/us/gt6/user/#!/friend/xAinyaNx/course/

The hairpins aren't a problem if you use the "decrease turn radius" option. The elevation change is however.


Yup....

but I believe my version of Yas Marina and COTA are much closer to the real track layout, scale, and total length...

I hope you all enjoy it. ;)

https://www.gtplanet.net/forum/threads/cota-quality-replica-by-moocow.336456/
 
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I think I'll have a go at this. But... a little different.

Here you go:

https://www.gran-turismo.com/gb/gt6/user/#!/friend/GTP_Venari/course/1402068/

CotC.jpg~original


Mapped onto Eifel and then smoothed out. It's not a pixel perfect replica from a plan view, but who cares?

This thing is scary. It's technically possible in a Formula car, but GT3/GT500 are more fun. There are a number of corners very easy to get wrong, you have to take time to learn how the contours affect the drive.

T1: I opened out turn one for two reasons, one, you need a bit of straight to give you some braking markers, and secondly, the contour was nasty with an R29 - it was like driving up a staircase. On a flat out run, the braking point is spot on the beginning of the kerbing, but you'll need to pull the car carefully across to the left. Careful with the throttle now because this is one place where there isn't much grip on-or-off line. You'll want to hold the inside for quite a while, then drift to the outside and clip the kerbing, then get to the left-middle of the track before pulling it back across to the right for...

T2: ... where you might be able to do this uphill right flat... maybe. Easier if you balance the throttle as you get toward the crest.

T3/T4/T5: Altogether a different character, you need a little lift to get through T4, holding the kerb as tightly as possible. T5 is flat but there's a shock in store.

T6: You can see the tree, well, that marks the crest of T6 - it's like falling off a cliff and if you're going too fast you'll spear off into the armco on the left. You'll need to scrub off speed to about 75-80mph/120-130kph to survive.

T7: Go flat out, find the line and the car will compress and you'll drift to the outside...

T8: ... get back over to the left and then hard on the brakes before you pull to the right and hold the apex of T8 and go over the second cliff. And back on the throttle for...

T9: ... similarly to T7, you can hammer the car through here past the stand and if set up correctly, the car will compress and drift to the outside.

T10: Now we're going to build speed. You will be well over 100mph on entry to T10 in a GT3 and climbing hard past the treeline. When the trees disappear, watch the kerb, it's time to anchor up and stay hard right until...

T11: Down to second - too much throttle will unstick the rear - powerslide if you like, there are no surprises in the asphalt. Vmax it.

T12: There are three gaps in the kerbing on the right just after the bridge. The last gap is around 100m from the turn arc and straight braking just before it on the right hand side will get the speed off and during the braking, the apex will appear. Hold off a moment more and then haul it in on a balanced throttle. The road will drop away and you'll skip out to the outside of the track. Immediately aim the car to the left for the rumble strips because...

T13: ... is a dab on the brakes and then hard out letting the car move across the track. Keep turning because you'll be led into...

T14: ... flat across the apex and if you've nailed it the car will move across to the left, and you've got to haul it across to the right and immediately get on the brakes for...

T15: ... which tightens down on you and drops away similar to T12.

Now it's time for bravery.

You should be able to get across to the left of the track while accelerating and turn in a little late on the first apex of T16, and go flat out, changing up and continuing to accelerate all the way through the bowl of T16/17/18, moving to each apex in turn, slingshotting past the stands at 120-130 and getting across to the right for the kerbing which will indicate you need to dab the brakes and select fourth for...

T19: This is tricky. You must take all the kerb if you're going to power over the blind apex at 100+. There is a ridge just after the apex that unsettles the car more violently the further off apex you are. If you lift it's trivial. If you're on throttle, you have to commit to that kerb. Miss it and you'll have to correct, losing time.

T20: If you've kept all your speed off T19, the braking point is the last gap in the kerbing. If you've mucked it up, you'll be carrying 20 fewer miles per hour, so you can go deeper. Watch out for following traffic getting it right and diving up your inside.


Tie a lap together and it's pretty satisfying. I can lap it at 2m05ish in a GT3 R8LMS on race hards... and just under 2m on race softs. It's also fun in 500PP roadcars on Sports Softs - Sports Hards if you like a bit of dorifto action.
 
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@Venari there is so called "speed traps" on many tracks, those are made and keep there intentionally, those make difference on drivers who know track and who don't. Other thing is that nearly all tracks have informative kerb positions, just check those well and you don't need trackside landmarks.
I have made few tracks and on only two tracks there wasn't enough informative kerbs on track, both were street circuit. Montreal and Macau, Montreal had "supporting" kerbs, but not "informative" kerbs, so added landmarks outside track, Macau didn't have at all kerbs so can freely build up kerb ecosystem with informative-safety(braking, turn side) and supporting(apex, wide line) kerbs.
When recreating track look carefully those kerb positions, try to keep them on identical places/lenght and read them while driving.
Most of my created tracks are just stunning me because of this info what those kerbs are telling, Circuit Park Zandvoort kerbs are just amazing on real, and I captured those pretty much 1:1 on replica, it just hooks, driving that "loan car" 86 racing with SS there is zero gear 2 corner, only 3 and above, only because of kerbs.
 
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@Venari I'm not fan of personalised tracks, or modifying turn radius on corner, I'm trying to keep radius/shape always 1:1. prefer to "move" corner bit with longer straight somewhere if corner needs some repositioning, some cases like Sepang I did corner moving and one turn scaling, scaling with 15m wide track is not so big thing, narrower track is, more vulnerable corners are if any scaling is made there.
Screenshot_2015-10-13-20-07-46.png
Will try your track later.
 
@OdeFinn

I have noticed that you create very authentic tracks.

I agree with pretty much all your suggestions.

Your standard is quite high, and around here i appreciate your work alot.

It is funny that you present this Canadian track because i made it myself too just a couple of nights ago, and although we have about the same philosophy and standard in creation, for the same track and same map used, we took different approach for the same problem: see below my version of Mont Tremblant:

IMG_2680-L.png


I believe my version to have minimized changes over the original tracks.

I will try yours later to see how it feels to drive it.

Check out my other tracks here:
https://www.gtplanet.net/forum/members/ctznoftime.130214/

Cheers ;)

GTP_MooCow
 
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