is GT6's photo mode better than Forza 5?

I think that pCARS video looks amazing? :lol: Oh well, What do I know!

One thing that did bother me however was how...rigid the camera was in the cockpit, looked very Ridge Racery movement wise.

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VXR
To their credit, the lighting on the Nordschleife is a step on again for Turn 10. If they had a five-year development cycle, I think they could accomplish benchmark graphical fidelity. They've changed the lighting engine three times in five years in pursuit of refining it.

They've had a whole console generation to refine their lighting engine, just like PD had a whole console generation. In the end, PD are just that much better in technical lighting abilities.

This is still unmatched on last gen consoles, and even by Forza 5's lighting imo. Real-time lighting will always give a more natural look than pre-baked.

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Those clouds are HDR and look terrible at times. It's ruined some shots I've taken in GT6 by looking really fake.

As for the lighting engine, they changed it between Forza 3 and 4 and again for 5, so they do at least continue to work on it.
 
VXR
Those clouds are HDR and look terrible at times. It's ruined some shots I've taken in GT6 by looking really fake.

As for the lighting engine, they changed it between Forza 3 and 4 and again for 5, so they do at least continue to work on it.

News flash, Forza and pretty much every next gen game uses HDR for skies. Forza 4 had one of the most obnoxious uses of the technology without a hint of subtlety.



I think the HDR was done better in GT5 myself but it still looks great in GT6 IMO. If your having trouble with the skies in photomode, just turn down the exposure.

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News flash, Forza and pretty much every next gen game uses HDR for skies. Forza 4 had one of the most obnoxious uses of the technology without a hint of subtlety.



I think the HDR was done better in GT5 myself but it still looks great in GT6 IMO. If your having trouble with the skies in photomode, just turn down the exposure.

circuitdespa-francorcywjc2.jpg


I personally think the GT5 photomode edges 6's slightly. Just seemed a tad crisper.
 
To be fair, Forza is kind of cheating since its in the more next gen console.

Forza models are obviously more detailed. But the technical things like lighting and are better in GT6 especially considering it has day/night changes (not to mention GT6 cars has more immersion on them ex. suspension on XBow). Transisioning to PS4 would be quite an easy task for PD with a bit improvement.

That said, I still rather play RFactor with 40 cars, downloadable cars and tracks, mod friendly, more realistic, and all day/night transision :P
How is this cheating? No one told PD to re-release GT5 instead of spending time getting, at the least in following with GT tradition now, a GT6: Prologue for the PS4 launch. Guarantee they would have sold even more consoles with such a highly-respected developer by Sony.
 
VXR
It would help if some of the shots showed cars not first featured on the 360. Try the Veneno, new Audi S3 or the open wheelers that are all new to Forza 5 if you want to talk about model quality.
Not to put too terribly fine a point on it, but to try to make that distinction flies in the face of pretty much every piece of marketing material relating to the cars Forza 5 has had since they announced the original car list; nevermind every discussion in the Forza 5 forum about car quanitity and Turn 10's DLC packages that devolves to circle jerking about how awesomely next gen it all is.


I want to talk about model quality in relation to the game whose developers claimed (even if its somewhat obvious at times that it wasn't true) to have thrown out all 360 assets and/or substantially upgraded them for the Xbone; even for models that were already made to Autovista quality in Forza 4 which didn't return in 5 or cars that were being made at the same time Forza 5 was. There shouldn't be any difference between the new Audi S3 and the Ferrari F40 for modeling quality.
 
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How is this cheating? No one told PD to re-release GT5 instead of spending time getting, at the least in following with GT tradition now, a GT6: Prologue for the PS4 launch. Guarantee they would have sold even more consoles with such a highly-respected developer by Sony.
No i meant the technical specs.

Its obvious that Forza CAN put a higher poly model without system restriction. PD is just maxed out console's potential on the PS3. Wait until PD reworked the game for PS4.
 
I think that pCARS video looks amazing? :lol: Oh well, What do I know!

One thing that did bother me however was how...rigid the camera was in the cockpit, looked very Ridge Racery movement wise.

iE766Vg4WkPiV.gif

Completely unrelated but let's just take a moment to appreciate how amazing this game still looks 14 years on. They say 32-bit games don't age well, but then there's R4.
 
No i meant the technical specs.

Its obvious that Forza CAN put a higher poly model without system restriction. PD is just maxed out console's potential on the PS3. Wait until PD reworked the game for PS4.
It doesn't change the fact that it's not cheating just because T10 have a more powerful console to work with. PD could have worked with PS4 hardware if they had chosen to.
 
Not to put too terribly fine a point on it, but to try to make that distinction flies in the face of pretty much every piece of marketing material relating to the cars Forza 5 has had since they announced the original car list; nevermind every discussion in the Forza 5 forum about car quanitity and Turn 10's DLC packages that devolves to circle jerking about how awesomely next gen it all is.


I want to talk about model quality in relation to the game whose developers claimed (even if its somewhat obvious at times that it wasn't true) to have thrown out all 360 assets and/or substantially upgraded them for the Xbone; even for models that were already made to Autovista quality in Forza 4 which didn't return in 5 or cars that were being made at the same time Forza 5 was. There shouldn't be any difference between the new Audi S3 and the Ferrari F40 for modeling quality.

There shouldn't, but then cars like the F40 had their wheels and track worked on, but little else.
 
Why aren't there any interior vs interior in both games hmmm? I'll love to see that with the RUF Yellowbirds. :sly:

Desperate much :lol:

It is not surprising that GT6 actually look better than Forza5 on new console and has some good looking standard which is not even noticeable when playing like the RUF. Deal with it. Having said that I really hope Polyphony concentrates on in game gfx more. Phtomode, auto vista is just for advertizing the game and they concentrate way too much on it :banghead: Pcars I think will be a good benchmark and I expect GT7 to raise the bar.
 
Desperate much :lol:

It is not surprising that GT6 actually look better than Forza5 on new console and has some good looking standard which is not even noticeable when playing like the RUF. Deal with it. Having said that I really hope Polyphony concentrates on in game gfx more. Phtomode, auto vista is just for advertizing the game and they concentrate way too much on it :banghead: Pcars I think will be a good benchmark and I expect GT7 to raise the bar.

Really? Perhaps you missed this little article. https://www.gtplanet.net/kazunori-h...eatures-in-gt7-wants-to-satisfy-connoisseurs/

So, by the sounds of that article, looks like you're going to continue to :banghead:. :lol:
 
in the GT pictures with cloudy weather is more real than with the sunny weather. in Forza Motorsport5 does not have much choice.(point to the GT)

Japanese companies have a very strong tradition ,a very large knowledge in photographs. I think the PD/SONY explores this very well. (point to the GT)

and lastly also has the intention of the person making the comparisons, for example taking pictures with cloudy lighting and real (GT6) , and sunny photos , more artificial (F5), and avoid things that can highlight the qualities of another game.
 
I don't understand how car models got brought into this, but Photomode isn't dependent on models alone. It's more about lighting and reflection. F5's cars seem far, far too shiny, and GT6's can seem far too dull and flat, which can then give F5 the "Realistic" look in comparison, just because the car is more reflective. But in a real life comparision, GT6's relfections can be much more spot on.

Another than can lean in F5's favor is "Oh, those GT6 shots are edited. They don't look that good in game." But the thing is, if F5's photomode is still the same as 4, you're doing the same thing. It's just in-game. Forza 4 had contrast, saturation and brightness adjustments, where as GT5/6 is a real camera, meaning that editing is meant afterwards. And lets face it. Every photographer edits their pictures. If you say you don't, you're lying.

As for the Interior debate... Really? Does it even matter? Just cause a car doesn't have an interior means it sucks, and the game sucks too? What I find sad is that GT6's Yellowbird looks better, an upgraded PS2 model essentially, It's not quite Premium level, but is atleast on par with Forza's. But then again, this is about lighting and rendering. Both games can produce their amazingly realistic shots, but I have to side with GT's more professional, and realistic photomode.





And yes. Those are untouched, straight from GT6.
 
It doesn't change the fact that it's not cheating just because T10 have a more powerful console to work with. PD could have worked with PS4 hardware if they had chosen to.
Youre not reading comperhensively. I meant only about technicial specs and NOT anything else.

The story would me much different if PD release an exact game on PS4. Its just PD didnt have resources ready for PS4 so they choose to maxing out PS3 potential instead. You know PD is a perfectionist type of company.
 
in the GT pictures with cloudy weather is more real than with the sunny weather. in Forza Motorsport5 does not have much choice.(point to the GT)

Japanese companies have a very strong tradition ,a very large knowledge in photographs. I think the PD/SONY explores this very well. (point to the GT)

and lastly also has the intention of the person making the comparisons, for example taking pictures with cloudy lighting and real (GT6) , and sunny photos , more artificial (F5), and avoid things that can highlight the qualities of another game.
It doesn't matter how many polygons Forza's models have, it's more about the staff who put more efforts on tiny details that make GT's lighting so real.
I bet GTon PS4 will look super realistic that no other games can touch
 
Youre not reading comperhensively. I meant only about technicial specs and NOT anything else.

The story would me much different if PD release an exact game on PS4. Its just PD didnt have resources ready for PS4 so they choose to maxing out PS3 potential instead. You know PD is a perfectionist type of company.
And you're still not understanding the fact that it is not "kind of cheating" in any way, just because T10 developed on a more powerful console as you originally claimed.
To be fair, Forza is kind of cheating since its in the more next gen console.

Technical specs & anything or not, is just excuses.
 
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