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As I mentioned, it's a BoP in identical Gr3 cars (Viper). Thus, there is no tune, my FM is on 1, I have the tire advantage, and as far as pace... na, see below*. Regardless, the AI will sporadically go four seconds faster in a lap? There are just two of us. Basically what happens is I walk away from the other AI car at a pace of multiple seconds per lap. In this scenario, I am on RMs and the AI defaults to RH tires. Once I get away enough (whatever that is) AND the closer we get to the finish, the game gives the AI car ridiculous straight line speed. I have the purple lap the whole race, untill ~75% the way thru. In this 20 lap race it usually goes purple on lap 16-17 or something.I have 600 hours into the game on hard difficulty and no aids and this scenario has literally never happened to me once. Another player mentioned this phenomena but couldn't provide any proof of it actually happening. If this is custom race the rubberbanding is a very broken system, IIRC the settings are backwards. That said, I hardly ever play custom races, as there are plenty of in-game races to do, and custom race AI are always the slowest things on the planet.
It could be down to tune, setup, fuel map, tires, tire wear, or just your pace. They could have been blowing your doors off through the bus-stop in this case.
Regardless, the AI don't "cheat". Have unfair advantages? Sure... Unless we're talking about tuned PP races, then they 100% have way more power than we do.
*You can try to call out my pace if you want, but this is an exact replica of the Daytona GTWS race that pseudo-happened last Saturday and will happen again on Wednesday. My race pace is high 44s/low 45s and my TT time (last I checked) was top 150 in the world at a 43.8; P1's time was low 43s. So the fact that the AI, on RH tires and X amount of fuel puts in a low 41 is two seconds faster (did one of these yesterday and AI went 41.0) than the fastest human drivers on the planet while on RM tires, no tire wear, and running on fumes...? Come on.
Saying I am too slow in the bus stop? No. I've watched the replay. It's the exact opposite as you say. It's ridiculously slow to all the turny bits but becomes OP on the straights. Whereas I am hitting 176mph at the s/f line, the AI is hitting 186mph (despite it's well documented maximum 97% throttle input). If the AI has the fastest lap, I am purple through the first two sectors (turny bits) by .700" but it's all gone by the bus stop. Exiting the bus stop, purple again by .250", then +3.000" by the s/f line (ie, I am faster through the bus stop by magically lose three seconds on the second oval!?).
The AI cheats in an attempt to keep the race "close." The opposite as above happens as well: when I pit for new tires/fuel, I come out 15 seconds behind the AI but make it all up in ~1.5 laps. Literal seconds fall off the delta at every turn. This happens all the time in the races I set up to mimic WS races or league races in order to practice/try strats.
I run hard difficulty and rubberbanding off. Maybe the rubberbanding settings are backwards but your mention of it is the first time I've ever heard anyone say that.
Don't know what other proof you need other than the screenshot I provided. My pace is very consistent, and if the AI is consistently lapping four seconds a lap better (which would prove my pace (and GTWS drivers as well) is the issue) how am I possibly winning? That's because the AI cheats and once it gets far enough back it gets a boost on the straights to keep it "close." Once it closes the gap to ~ five seconds it backs back off. Maybe this doesn't happen in pre-programmed 1P races, but it does in Custom races; try one, you'll see. Lame and lazy programing, IMO.