The fact that I could not use my G27 with the PS4 is still an issue for me. But I will one day have a wheel that is compatible with the PS4.![]()
If it was only 400 patetos , hmmmmmmNo. I wouldn't spend 400 bucks on a console for just 1 game that's going to become obsolete and unsupported soon.
You need to look here. The G27 does work with PS4. Good links in article. scroll up when opened
https://www.gtplanet.net/forum/thre...e-gt-g27-with-ffb.336625/page-5#post-11143799
No. I wouldn't spend 400 bucks on a console for just 1 game that's going to become obsolete and unsupported soon.
My biggest issue with PCARS is the AI. In my opinion, it's terrible, on par with GT. They drive sporadically, use no racecraft, drive like little scared chicken 🤬 (if you get close, or try to bump draft, they violently veer off course). You have to fiddle around with the AI difficulty to get a good race at an event, and every event seems to be slightly different. I usually put the AI somewhere between 85-95. When adjusting the AI difficulty, I've found that sometimes, for example, if I have the AI set at 90, I absolutely kill them. They are early on the brakes, slow through apexes, and slow on exit. If I up the difficulty to say 91 or 92, all the AI suddenly becomes insanely fast, and fast in unrealistic ways...mostly by being absolutely insane on the brakes, and having unrealistic speed down the straights. Also, about 50% of the time, when you start a race, the AI is crashed on the grid before the race even starts.
Check the "career mode" thread on here for all kinds of tips on setting the AI.Thanks @twitcher, what a great post. 👍
I was a pretty active sim racer between 2008 & 2011: GT Prologue, Ferrari Challenge, Supercar Challenge, Superstars of V8, & GT5. I even ran a league for a few years with weekly races. But there came a point where I was becoming increasingly frustrated with console sims, their limitations, online PSN issues, mind numbing public lobbies, and in general, I just wanted more realism in terms of tire modeling and drafting than what GT could give me and I eventually moved on to PC sims. I had a love/hate relationship with Simbin and finally moved to iRacing and was pretty active for about 2 years. It seemed to be everything I was looking for. But when the economy started to pick up in 2012 and my working life became busier, I just didn't have the time anymore. And with sims like iRacing, if you didn't spend the time to practice and settle on a decent setup and set a good qualifying pace and in general, didn't show up for a race with your A game on, you needn't bother showing up at all; those guys are all business. Likewise, it became a scheduling problem as the times during which the series I was racing in were running simply didn't work for me due to work or family obligations. I haven't run a race in iRacing in almost 2 years and my PC is now a bit slow and long in the tooth. When you're married and working long hours and have kids, you take your free time when ever you're luck y enough to get it. And since I only used that PC for gaming, it often sat hibernating for months at a time, and every time I turned it on, I spent 2 hours running a myriad of updates. There are pros and cons with the PC route.
So I was actually looking for a decent pick up game that I could just play off line when ever I had the time. In that sense, what you wrote above is really rather disappointing, although I should have expected as much. Having decent AI is a limitation that nearly all racing sims I've played suffer in varying degrees. They're usually needless slow, braking much too early, blocking at every opportunity and generally driving in a way that would have them black flagged in the real world. In very general terms, most racing sims have AI programmed to slow you down and make you lose, rather than just drive around the track setting competitive times. And the sims that seem to have somewhat competitive AI also seem to have AI that defy the laws of physics. I first found this in NFS:Shift so I guess it stands to reason that Slightly Mad hasn't pulled off some sort of miracle.
All that said, my wife bought me a PS4 and Project Cars for Christmas so it looks like I'm in by default. I haven't even opened the box yet, but I guess it's time to dust off the T500. At least now I have some idea of what I'm facing.
I bought a fairly high end PC for 700 bucks (GTX 960, i5 combo), ready made from Ebay. Best decision i ever made especially seeing console manufacturers, aside from restricting you and taking every opportunity to get in your wallet, are now also releasing systems that will only last for a few years. PS4 and Xbone are already struggling with reproducing all the visual goodies of the newest games, and the consoles are not even 2 years old.
Just plug it into your TV with a HDMI, get a wireless keyboard, use one of your existing controllers and you're all set. No need to be a brain surgeon to configure the thing, i could do it!
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$400 bucks,yeah OK.
I'm sure this has been discussed at length before, but .... as it's that time of year ... is it worth buying a PS4 for Project Cars. I wouldn't use a PS4 for anything other than sim racing. I have a full racing rig/Thrustmaster T500 which I haven't used in a while because my PS3 is in use elsewhere in the house. So ... I could get PS4 for $369 (CDN) & Project Cars or a second PS3 (refurbished for about $139) which would allow me to play GT6, F1CE (still one of my favourites), F12010, & a variety of my other PS3 racing titles (which I wouldn't be able to play on the PS4). Opinions?
In my experience if you want to go the PC route a desktop would be the better choice instead of a laptop, you are restricted on your options to improve it and laptops tend to thermal throttle on performance more. If the mobility of a laptop is prefered though, go for the laptop. With that said, the experience I have had with PCars on PC I would say is superb, I haven't done anything online yet because of a few personal reasons though. It seems that more people are preferring the idea of the PS4 for PCars so that might be a better option for that reason.@killerjimbag why am I unable to PM you? I am thinking about buying a gaming PC for Project Cars. Well, actually, the question is a bit different than that. I need to replace our 15+ year old laptop and will use it for my wife's craft projects and for my Spec Miata data and video. For an extra $200 I could buy a good gaming laptop. Should I make the transition from XBOX to PC for project cars. Is it worth it to get the PC version of Project Cars? When I play on XBOX, there are never more than three to five online rooms to choose from. I have zero friends on XBOX currently playing Project Cars. How are the rooms on PC?
@Johnnypenso - looking for your opinion too. And anyone else here who has Project Cars on PC.
Thanks,
Keith
That's such a tough call.
I already had my PS4 because of battlefield, so getting PCARS was a given.
I'm a long time GT player, since 1, played online 4-5 days a week since Prologue. After playing PCARS (with a controller) for a month, I can not go back to GT6. It just feels so sloppy and uncontrollable.
That said, PCARS has been one of the most frustrating gaming experiences I've had. The design decisions combined with the bugs have, on more than one occasion, caused me to walk away in frustration.
My biggest issue with PCARS is the AI. In my opinion, it's terrible, on par with GT. They drive sporadically, use no racecraft, drive like little scared chicken 🤬 (if you get close, or try to bump draft, they violently veer off course). You have to fiddle around with the AI difficulty to get a good race at an event, and every event seems to be slightly different. I usually put the AI somewhere between 85-95. When adjusting the AI difficulty, I've found that sometimes, for example, if I have the AI set at 90, I absolutely kill them. They are early on the brakes, slow through apexes, and slow on exit. If I up the difficulty to say 91 or 92, all the AI suddenly becomes insanely fast, and fast in unrealistic ways...mostly by being absolutely insane on the brakes, and having unrealistic speed down the straights. Also, about 50% of the time, when you start a race, the AI is crashed on the grid before the race even starts.
Like I said before, I usually play racing games online. I only turned to offline because the online for PCARS is so dead most days. I'm PST, and my gaming hours are in the evening. When I check the main lobby, I'm lucky if I can find 10 rooms; and most of those rooms have 1-2 people in them. If I do manage to get on earlier in the day, or on weekends, there's still only roughly 20 rooms open in the whole world. Half of those rooms will be GT3 lobbies with all assists turned on. There will be a handful of LMP1 and FA/FB/FC rooms, but those are usually crash fests as well.
The penalty system online is extremely obnoxious and extremely easy to abuse if you know how to. For one, the penalties really limit the amount of wheel to wheel racing you can do (especially against an unknown opponent), as your chances of getting bumped off track and taking a penalty are extremely high. Moves like Zanardi's "The Pass", or Lowdes at Bathurst, etc, are impossible in PCARS because of the penalty system. Dirty racers have learned that they can simply bump another racer off track, causing them to take a penalty, while the dirty offender carries on unscathed.
In an average lobby, when the race starts, it's not unusual for up to half the grid to have trouble loading. you then have a situation where half the cars on the grid are uncontrolled, which causes starts to be a mess. On top of that, the game does not remove stationary cars from the grid, so when you come around for lap 2, there's a parking lot on the starting line.
Lastly, like GT, PCARS has changed elements of its physics engine with patches. Most recently has been stuff to do with tire temps and camber. Now, I'm all for SMS trying to fix issue with the game, but at the same time, I am getting beyond sick and tired of these racing games constantly changing their physics. I spend dozens of hours refining the tune on my SLS AMG GT3. I took a brake from PCARS when Fallout 4 came out, and just went back to PCARS the other day. To my delight, I discovered there was changes made, and all my work on my SLS was for naught, as the car can't hold a decent temp/pressure in a suitable range to save its life. My SLS is now completely uncompetative online, and I really can't find the motivation to retune it; especially since I had a unique tune for over half the tracks in the game.
PCARS definitely has its moments where, when things are going well, it is freaking amazing. For me though, those moments are outweighed by the frustrating times. To me, PCARS is another classic case of a game being developed by people who aren't really "gamers". They're computer experts, racing experts, etc, but they must not be people who spend countless hours in online lobbies trying to be competitive, as if they were, they would not have made many of the design decisions they did.
I race with the Geezers (Age 60 & over) in GT6. A few have begun the swap to PS4, a couple are all in & we rarely see them on PS3 anymore. I'm not sure if anyone has gone the PC route. I've been holding off to see the trend and because I was a G27 owner. Some of the online experience posts caused me concern as well.
May go the PC route as well once I upgrade the boot drive to 1TB SSD. Already have AC on Steam but have not used it in a while.
@killerjimbag why am I unable to PM you? I am thinking about buying a gaming PC for Project Cars. Well, actually, the question is a bit different than that. I need to replace our 15+ year old laptop and will use it for my wife's craft projects and for my Spec Miata data and video. For an extra $200 I could buy a good gaming laptop. Should I make the transition from XBOX to PC for project cars. Is it worth it to get the PC version of Project Cars? When I play on XBOX, there are never more than three to five online rooms to choose from. I have zero friends on XBOX currently playing Project Cars. How are the rooms on PC?
@Johnnypenso - looking for your opinion too. And anyone else here who has Project Cars on PC.
Thanks,
Keith
The game really shines on PC Hami. But the issue is finding a crew of like minded (clean) racers to roll with.
And the social aspect of Pcars is poor. Cant talk to others in the room. GT has it beaten by a country mile in those areas.