I have been reading the comments and noticed a bit of a trend with some of them. Thankfully, others have already mentioned this, but I hall echo those sentiments.
I am not suggesting that this game should focus on the GT mode INSTEAD of online. I'm saying that it should be developed AS WELL AS online.
In other words; refine, don't remove.
And? What does my/yours/average Joe's advice of type "refine" mean? How is that helpful to actually make a
GOOD single-player, one that will not embarrass the game in this modern age...
And I'm really not asking this rhetorically - instead let's take a look at pCARS 2 single-player and how sim reviewers enjoyed it??? Like sim reviewer that was in great relation with SMS (he was given both old press release long ago, and preview of gold+D1P as well).
You know that actual gamers participated directly in development of pCARS 2 features, like investors/WMD members/ pure fans of franchise - so, it must be great, amazing, because they were adding all their gamer wisdom and perspective and "sticking it in their game"! But maybe they were (or some of them) just living in their little bubbles and petting each other backs and nudging a game towards embarrassment? Maybe not?
Lets take a look, "GamerMuscleVideo - HONEST REVIEW":
- "Which follows into our next bad point about the game – this single player, the structure is “nice” there and the amount of content is incredible… but going through the single player “structured thing” … because of the AI settings (difficulty is unreliable) and just because of how sort of underwhelming it is (as general structure),
it does not feel like a DEFINED challenge,
it really doesn’t feel like a drivers career – it feels like a designer has been tasked with making a UI appear like there is a PROPER single player there
when there actually ISN’T!"
((But I would venture to say "gamers that participated in its development did that"!))
- "And it’s just really underwhelming… If you were coming into pCARS 2 for a sort of Forza perspective “Oh, I really just wanna play through a single-player driving game”, I think you’ll be MASSIVELY DISSAPOINTED, it clearly doesn’t have that polish…
… it’s a shame, I was hoping pCARS 2 would have, you know a nice fleshed out single-player that was really satisfying to complete…"
- "From any complex game like every simulator is, even if its full of rubbish you can still dig out some “golden nuggets”…
and you WILL have to really dig for the gold with this one, and when you find it its absolutely incredible - BUT you’re gonna end up with a lot of broken fingernails, you’re gonna have the ceiling cave in on you
and you’re gonna wish that you you weren’t alive at times... it’s a bipolar game."
All of his comments are largely result of very unstable AI implementation in the game. But while I'm sure developer was totally aware of this and probably ready to simplify "single-player" as much as needed so that the AI does NOT ruin it, maybe all the smart gamers involved in its development were just egging everything on as "fantastic"? I don't know.
Except how obvious it seem from my perspective that PD or SMS could not find absolutely anything in this entire thread that would ACTUALLY help them, any practical advice on "how" and "what" is that illusive idea of "great single-player"! IMO
But "GamerMuscleVideos" gives also more detail on exact problems of pCARS 2 AI:
- "So, yes, the AI I think is probably one of the worst parts of Project CARS 2 in many ways… they’re NOWHERE near as AI in Assetto Corsa… or Race Room… or Automobilista… or rFactor 2… especially with a faster cars, if you brake too soon they will just ram into the back of you, but it varies from car to car, sometimes you’ll have a race and AI is totally fine, other times they - JUST MURDER YOU! And they just really make it quite frustrating."
- "A lot of the time they are all over the place, depending on class of the car and the track you are on. And there’s no way to know until you actually DRIVE that track with that car combo what difficulty you should put them on."
- "
NO! – it is a COMPLETE shot in the dark which in many ways destroys a lot of enjoyment you can get out of single player because you’ll have the AI on one setting and you’ll actually dominate them so you’ll increase it and be totally destroyed by them on
(next track of same championship) – and then you’ll actually wonder: “Well where do I actually stand, what’s the actual challenge?”
- "And given that you can change the AI difficulty on the fly between every single event (during same championship!) it just means that a single player is essentially a conveniently laid out way to do pre-constructed races with some arbitrary medal at the end… And if you couldn’t get the medal trough doing it on harder, you can put everything on easy and breeze trough and get the medals anyway…"
So, maybe, a better advice from gamers involved in pCARS 2 process could have been(?) that single-player can not have multi-race championships until it gets optimized to provide stable level of challenge throughout particular championship (or much close to that then now) so you
do not allow changing difficulty between races. That if you allow changing difficulties between races of same championships you will ruin any immersion about simulating any realistic challenge... And so on...
Just any helpful advice.