Is the Aston Martin Vulcan worth it?

Braking distances are surely a tyre grip issue first? I've not come across any car that won't lock its brakes up on the tyres it's given by default.

The work the brakes do increases as to the square of speed, so increasing the power will mark the brakes out even more as a weak point.

Im not sure what you are trying to say.
The standard brakes are bad enough for racing but if you increase the power of the car, you can obviously reach much higher speeds on most tracks.
I generally upgrade my tyres to the Racing Supersofts when racing with friends and the problem still exisits.
 
That isn't true. You got it as a reward doesn't mean they will. Mission challenge rewards are random.

8ig8urt82 is right though - I got this car as a prize a few days ago after finally golding missions. The prizes for silver/ gold of driving school and missions are fixed are they not?
 
They have messed up with the downforce on Vulcan - it should have loads. In the game 0/200 is way off.

Vulcan is basically an unrestricted GT3 car (as it doesn't have to meet FIA regs) for gentlemen racers. It can brake at 2.2g and corner at 2.4g in real life. Completely wrong.

In the game, on mission challenge, the brakes are so bad that you have to get on them earlier than any brake marker.

Because I know what it's like, I hate it in the game. So for me not worth it. I got mine as a gift for competing mission challenge on gold tho.
This seems to be an issue with the road cars in this game. If you make a road car as powerful, as stiff and as light as a racing car, then the performance envelopes on the same tyres should be broadly similar. The road cars always require much longer braking distances and - accounting for the fact that they may have more power and will therefore be approaching corners faster - that difference would normally be down to better aero on the race cars (unless GTS is modelling brake fade). In the case of the Vulcan and other winged or active aero cars where they should be able to match a strictly regulated race car, that's not happening, so even if you make it superlight, they always feel heavier under braking.

As it is, I quite like the Vulcan. I've won 2 of 3 of them in daily rewards now and it's easy to blitz N1000s with it, even if you de-tune it a bit. Just brake a bit earlier!
 
8ig8urt82 is right though - I got this car as a prize a few days ago after finally golding missions. The prizes for silver/ gold of driving school and missions are fixed are they not?
the prizes for silver and gold on driving school are fixed you get the veneno and gtr pace car. Every other reward car though even fully golding mission challenge is random.
 
The Lamborghini Veneno puts the power down better, but if you have the skills, Vulcan is a bit faster. I can do 54 seconds at Suzuka East on Sport Hard tires. Maybe 53 with some practice.
 
The Lamborghini Veneno puts the power down better, but if you have the skills, Vulcan is a bit faster. I can do 54 seconds at Suzuka East on Sport Hard tires. Maybe 53 with some practice.

A stock powered/weight GT3RS will run 54's on SH ;)

The Vulcan should be many seconds faster than this... it's pretty much a full race car.
 
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Im not sure what you are trying to say.
The standard brakes are bad enough for racing but if you increase the power of the car, you can obviously reach much higher speeds on most tracks.
I generally upgrade my tyres to the Racing Supersofts when racing with friends and the problem still exisits.
I'm saying bigger brakes won't cure what is ultimately a grip issue, caused by a total lack of front-end downforce.

I generally avoid super softs, so it could be that the brakes aren't strong enough to lock those. If the ABS light comes on when braking, you know there's enough power there, and what you really need is more grip in order to slow down more effectively.

In the absence of downforce tuning on this car, you're left with suspension settings and tyre compound choice to fine tune its balance and braking performance.
 
I've actually bought it because I like it - it needs time to get used to it, because people belive it behaves like a race car - somewhat it should, somewhat it shouldn't.

Hey @GTWelsh :)
 
A stock powered/weight GT3RS will run 54's on SH ;)

The Vulcan should be many seconds faster than this... it's pretty much a full race car.

Yes the GT3RS runs 54 seconds. I haven't ran many laps with the Vulcan yet but I doubt I can get under 53 seconds. It's just too difficult to drive without cheating (aids)
 
I'm saying bigger brakes won't cure what is ultimately a grip issue, caused by a total lack of front-end downforce.

I generally avoid super softs, so it could be that the brakes aren't strong enough to lock those. If the ABS light comes on when braking, you know there's enough power there, and what you really need is more grip in order to slow down more effectively.

In the absence of downforce tuning on this car, you're left with suspension settings and tyre compound choice to fine tune its balance and braking performance.

The big brakes solved the issue in previous Gran Turismos which is what I was comparing it to.
 
The big brakes solved the issue in previous Gran Turismos which is what I was comparing it to.
I just checked and the ABS light comes on when you brake, even with RSS tyres - it will lock up if you turn ABS off, as expected from the fact the ABS light comes on.

From that I can categorically state that "bigger brakes" will not improve braking distances one iota with this car (unless PD are modeling brake fade).

If you're going to make demands, be sure to demand the right thing ;)
 
Excuse me but you are saying that bigger brakes will NOT aid braking.
I will leave you to your delusions Sir.
You've backed yourself into this corner through a fundamental misunderstanding of the physics involved, so let's have less of the insults.

Please now explain to me how larger brakes will give you more grip, because that is the only way you will slow down any quicker given there is already a surplus of braking power in the car (because it skids, innit).
 
I am very sorry to say that I will not waste any more time on this. If you would like a better understanding of how brakes work, I suggest you do some research.
 
I am very sorry to say that I will not waste any more time on this. If you would like a better understanding of how brakes work, I suggest you do some research.
I'm with Griffith500 on this. If your limiting factor is the tyre-road interface (ie, your brakes are powerful enough that you can lock the wheels) then making the brakes more powerful won't help you one bit. The reason people use bigger brakes is for better modulation and better heat management and to avoid brake fade after multiple stops, none of which is, as far as i'm aware, modelled by game.
 
Made the test on Stage 8 just out of curiosity because of this thread, completed stage 7 last week, but was running other missions on stage 8.

The car isn't as bad as I was expecting from some opinions. Not a great front end, for the lack of downforce, as explained I guess, that's true, but if you brake soon (regard you reach the braking points at great speed), don't brake while turning, you can point the car quite easily and exit the corners like a rocket, just don't smash the gas pedal to the floor as soon you see the corner exit. Easy on the throttle because the engine seems to always have torque available and 30% or 40% on the pedal will give you enough kick to exit the corner.

Maybe not a "road legal" Gr. X, as the category N would suggest, but a fine car. Used the Bugatti Veyron N1000 on the Tokyo Expressway "endurance" and was far worse on the brakes and had huge amounts of oversteer. The only advantage of the Veyron is the huge engine, that allows you to massive short shifting to save fuel.

As said, If someone is in doubt about the Vulcan and the Veneno. You get the Veneno just by silvering driving school, don't waste credits on it.
 
Just bought it. Out of the box, it was everything I feared it would be in this game. It’s all down to a combination of high power(~300hp more than than a gr.3 car), low downforce -that’s not adjustable or anywhere near the real Vulcan’s downforce levels(supposed to have as much df as a GT3 race car), and terrible brakes!(supposed to be one of the most impressive things about this car in real life) and I was on RSS.

Even when you max out the weight reduction level and reduce the power to make it N700 when power level is fully “upgraded” -the brakes still can’t keep up!

It’s a bigger disappointment than the Ferrari FXX was in the GT6. Because at least the FXX was based on a road car and was never supposed to have crazy downforce.

I was expecting/hoping the Vulcan to be like the Zonda R was in GT6. Like Teflon on the track, great stopping performance, and a big stonking unhinged n/a V12.

So disappointed. If I was Aston Martin I’d be livid Gran Turismo represented the car so poorly. Spend your money elsewhere. Seriously, this is last car you should buy in the game.
 
I don't want to have to grind for a whopping 3.3 million credits, spend it all in literally one go, only for next day to come in and I manage to get the Vulcan again, this time from the Daily Workout Challenge. :boggled:

On a side note, I'm planning to get it and the DP-100.
I have 11 of them. I do not use them. Do u want one? :D
 
Yes both the Vulcan and the Veneno have bad understeer and really don't like hitting corners at high speeds. Best to brake early and lift off the throttle and lightly guide it round corners then accelerate once you have exit the corner.

Still that won't solve the cars issue as the downforce isn't enough. Because like the Veneno when you reach such high speeds suddenly the car is like a brick and there is not enough downforce to help it stick to the road and corner better and it's at that point where you have to slow down to reasonably slow speeds to corner.

I drove the Vulcan yesterday and in my opinion the Veneno is a little less understeer friendly and a bit easier in fact to get round the corners. I think the downforce adjustment will correct both cars. But they do reach HyperCar levels of speed so don't go into corners too fast thinking you'll get around as quick as other cars.

Lifting off throttle at certain speeds will make the cars feel lighter and a little easier to guide round. This is my opinion after driving the Veneno again today. I enjoyed the Veneno more than the Vulcan in fact. But they are both difficult.

Two cars I really really enjoyed driving today was the Viper GTS '02. The Viper is rock solid with no aids even stock and feels glued to the track and you feel connected to the car and feel you can trust it without tailing it or spinning and losing control. And being a rwd at that. Car feels wonderful to drive with 0 traction control, and stability control off.

The Ford GT is similar to Viper although it's MR car. It feels super friendly and forgiving to drive and goes just where you want it. They feel well planted much like a good 4WD feels but yet you can still slide them a little without losing control. w

The Nissan GT-R premium honestly feels disappointing to drive and more like a rear wheel drive car. Which to me is a bit too tail friendly for a 4WD. You can easily lose control of the Nissan more than the latter two cars I mentioned. It's a shame you can not add or enable the Torque distribution controller like you can on the Subaru.

I felt more in control with the Viper and GT than the GTR premium. And the Viper and GT were running RSS aswell. In fact I was so in control of the Ford GT that I was able to do the fastest lap around the Nur of any car I've driven today and to date. 7:06 was my best time and I was having and amazing amount of fun with both these cars.

In real life the Viper is supposed to be scary to drive but in GT sport it feels much tamer and cornering friendly than it did in GT5 and GT6. If this is how thr Ford GT and the Viper feel in real life they will be an enjoying and exciting car that you will feel you can push to the limits easier.

Even the F40 which people say is tricky to drive is ok if you stay in 3rd or 4th on some corners and gradually put the power down around corners. It has a decent amount of grip but you can push too much and lose control if you thtittlr too much in 3rd. However as I said the Viper, Ford GT and F40 do seem a lot more stable than they did in the last games.

This makes me wonder if the cars feel more accurate in terms of physics in GT Sport in relation to real life or do the older games simulate the cars character more accurately. GT5 and GT6
 
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Agreed, the Veneno is slightly easier to place even though it’s a bit heavier than the Vulcan. I think the 4wd traction helps the stability and power delivery through corners with the Veneno. Much better on fast tracks like Dragon Trail.

It’s ridiculous to think that they both have the same downforce values though (front:0 rear:200) especially when the Alfa Romeo 4C gr.3 road car has more downforce (front:100 rear: 200) and no giant rear wing.

Just such a missed opportunity all for the sake of making the cars more “equal.” The Vulcan should’ve just been a group X car with adjustable downforce levels and better brakes.
 
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I have it and it’s a beast with racing tires. I love it
I have it and struggling with tuning cant get it above 215mph surely it goes much faster 999BHP should be doing much more and I need help because Im a noob. Even my P1 McLaren is guttless.
 
I don't want to have to grind for a whopping 3.3 million credits, spend it all in literally one go, only for next day to come in and I manage to get the Vulcan again, this time from the Daily Workout Challenge. :boggled:

On a side note, I'm planning to get it and the DP-100.

No. Not at all.
 
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