is the new physics on par with pc sims?

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From what i could feel (Through a controller) The sense of the limit of your tires grip is more apparent. The cars feel more twitchy, and body roll is also increased. I was most impressed with the feel of braking. The feeling of fade is definitely noticeable, which in turn gives it a more realistic feel

It's hard to give a full opinion considering this is more than likely not the "Final Verison" of the physics that will be in the full game. Overall it does feel more realistic, though i'll get a better feel for it once i get my load sensor for my wheel and try with that.
 
EDIT: Your right they are! Interestingly the tire feels so much like a slick tyre.
Perhaps that is what a semi-slick sports tyre should feel. I'm gonna edit my original post.

The tuned Z has much stiffer suspension and chassis, it also has downforce ( rear wing ), hence it felt more grippy at higher speed, but still can be handful at low speed ( 2nd gear corner )

The GTR also has sports hard, but now in 1st gear full throttle launch it will spin the rear almost like FR :crazy: I don't know if it does that in real life, but it's different than in GT5.
 
I think consoles will lag behind for a while before we actually get matches. I'll be back, I have to go drive my Nissan Leaf to the limits on a racetrack.
 
I will be the voice of dissent, because I've played almost everything but Richard Burns Rally and iRenting, along with any pre-release rF2 and P CARS demos. And after doing a run with the GTRs and Live For Speed a few months ago along with Forza 4, I've concluded that GT5 and Forza 4 are so close to the realism of anyone's hoighty toighty PC sims, it's not worth arguing over. And I'm willing to bet that no one torture tests their PC sims like I did Live For Speed - awesome experience by the way.

But yeah, GT5 made me quite happy so I'm even more pleased and disinterested in PC sims because of the GT6 demo. *still grouches at hard compound tires* :lol:

When did you play PCars and rFactor2?
 
I have an iRacing account, pCars Team Member, rFactor 1 and 2 installed, I own Race 07, GTR evolution, GT Power exp, Race on, Retro Exp, GTR, GTR2, Race Room, STCC II Game Stock Car 2012. GT Legends and Live for Speed and Nascar 2003.

I been doing this stuff for years so have lots of experience with many titles and Gran Turismo is closer than some make out.
It lacks in options and freedom both in setting up the car and setting up races.
It severely lacks in sounds but the cars (physics) generally behave as expected.
Some things the PC sims do better and some things GT does better.

PC elitists that ignore GT are missing out. Console elitists that ignore or dismiss PC sims are missing out.
 
This is where that upcoming Hardcore mode might push it into the hardcore PC sim boundary.

Can't wait to hear more about it.
 
EDIT: Your right they are! Interestingly the tire feels so much like a slick tyre.
Perhaps that is what a semi-slick sports tyre should feel. I'm gonna edit my original post.
OK i've only got some karting experience and absolutely 0 real life racing experience; but i'm a bit surprised you think the tyres on the tuned Z in the demo feel like slicks? The car breaks out almost every time on exit or when you push a bit too hard. It's perfectly possible to drift your way through all those corners if you want to.
 
This is where that upcoming Hardcore mode might push it into the hardcore PC sim boundary.

Can't wait to hear more about it.

Me too.

However, I believe Hardcore is more likely to be just a higher difficulty mode, as opposed to offering more advanced physics.
 
Ive not heard about this? what is it meant to be?

According to an interview with Taku Imasaki, North American Producer for Sony and GT6, there will be a, "Hardcore mode" in GT6, but little else is known at this point, as to any specifics.
 
Lets get something straight. Realism is not equal to tedious or "hard" handling. Realism is defined by mostly the suspension and tire models and there general appeal. Realism is where the car reacts similarly to reality.
Example racing cars being more brutal and unforgiving and road cars with road tyres being more forgiving. It doesn't mean that realistic handling equals hard or twitchy driving.

I think as far as the GTA demo the suspension behavior and movement is fairly realistic. The car rolls and has more weight movement on the track. Also you have an increased feel of where the weight and therefore grip is and what the car is doing.
Can't say the same about racing cars as there isn't one to drive atm.

The tire model on the other hand isn't even close to the suspension model. Oversteer kills forward momentum in reality as opposed in the demo. Also the tuned Z was on slicks and there were no snap off oversteer present.
Ignore this as the Z is on sports hard tyres. My bad.

All in all the demo is a huge leap forwards and some aspects are indeed very close to the best PC sims though the overall experience is not quite there yet. This dosn't mean that GT6 will be arcaidy.



That is a deeply over exaggerated example. Still must be fun. :dopey:

Are you sure about that? Because everytime I oversteer coming out of a corner, even a tiny bit, I see my ghost pull away...
 
^ GT-R is rear wheel drive biased most of the time, but up to 50% drive will be fed to the front wheels when slip is detected and other tricky sensor detected torque shifting schemes

Even the older Skyline GT-R can do the same, just not in GT games, except in rare circumstances when I played and did some extreme maneuvers :)

edit - an my vid looks almost the same, so much for GT physics not having any weight :sly:

 
Are you sure about that? Because everytime I oversteer coming out of a corner, even a tiny bit, I see my ghost pull away...

That's because out of the corner your ghost car has grip and can accelerate, while you do not and thus spin the wheels.

Drifting mid corner doesn't scrub any speed, or not enough. If you drift through a corner you could end up faster than someone who doesn't.
 
That's because out of the corner your ghost car has grip and can accelerate, while you do not and thus spin the wheels.

Drifting mid corner doesn't scrub any speed, or not enough. If you drift through a corner you could end up faster than someone who doesn't.

Well it could be that initial velocity into the turn was greater even if you did scrub some out drifting mid turn, so a net gain at exit.
Logically some slip tends to be faster, than trying to stay composed
 
PC elitists that ignore GT are missing out. Console elitists that ignore or dismiss PC sims are missing out.

I agree with you on that, their is better driving experience than gt5 or gt6 out there in PC Sim, but it does not mean you cannot get most of it with GT5/6.

To answer the OP, no, GT6 is a step in the right direction, but it still has a long way to go.

At the end of the day GT5/6 is good enough to qualify as a SIM. The beauty is that it is not so hard and/or expensive to get your own opinion on how real you need it to be and it is a fun ride,:)
 
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Console elitists that ignore or dismiss PC sims are missing out.
I know this isn't universally true, but as with many, the quality of physics in either Forza or Gran Turismo has reached the point that I'm personally not going to miss anything. Like Cote Dazur, both qualify as sims to me. And the support for online racing clubs and leagues in the sim world has been mitigated with Forza, and sounds to be in GT6.

Plus, for me the whole experience in sims is very dry, clinical and unemotional. Graphics were lame until recently, sounds and bots not much better, damage is mediocre, I usually don't care for the liveries and every car feels like a loaner. Some may be able to not just paint their own incredible liveries on these cars, but hack into the game data to put their number in the system, their driver name and their team in the ranks. But that wouldn't change the sterile flavor, and I just don't have the time for online leagues. Plus, the ability to modify your car endlessly in Forza and GT and see what they change on the track is priceless.

All of these games have reached the point that you could lose yourself in one or two in the console or PC side, and I doubt that you would really miss anything if you dug the heck out of what it was giving you. I just presume that if you're here, you'll be keeping at least one toe in the Gran Turismo pool. ;)
 
Ok just downloaded the demo. I am very impressed with the physics. The lift off oversteer and the throttle oversteer feel right. The unnatural understeer that I was feeling before in GT5 is gone.

here's my video

http://youtu.be/VjCjXK0FPmE

here's my rl s2k video at buttonwillow:

http://youtu.be/ivFk5zG0FCM

Very impressed and it doesnt have that video game feel to me. can't wait for it to release!
 
Depends which sims

GT6 feels better/more realistic than pCars, simbin titles, and rfactor 1. pCars obviously still has a little bit of that floaty feel all SMS games have and it just doesn't feel right. Simbin and rfactor still suffer from a completely lack of progression from grip to no grip on the tires so although up to that point they feel better than GT6, the loss of grip really ruins the illusion of realism and in my opinion, that's one of the most important part of a simulation and racing in the real. You're supposed to be keeping the car on the edge of grip, and GT6 is just better at it than rfactor or simbin games.

Of course, GT6 isn't better than iracing nor rfactor 2. It's even further away from LFS and netkar pro but the great thing about GT6, is that it reminds me of netkar pro and assetto corsa. That's a huge step in the right direction because those 2 are easily the most realistic PC sims physics wise.

So yes, GT6 is on par with PC sims, but not better.
 
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