This completely misses the entire point. Putting in breadcrumbs to try to trick someone into opting for a less fun experience is not what difficulty settings should be for. I'll never understand why people approach video game logic in this way. You can play the game on the difficulty you find enjoyable. So can everyone else. This does not affect your game play when they choose a different difficulty. It doesn't change any multiplayer outcomes. People pick the one that is most fun for them. Some people don't want a mega challenge and are just playing GT for fun and the car collecting aspect. This is, in fact, one of the features of older games they are trying to bring back. Some people, like myself, enjoy the challenge of racing, so I play on the hardest difficulty and do a lot of online racing.
I do not agree with difficulty incentives, because to me that line of thinking is based on flawed thinking. It is based on a flawed view on what difficulty is for the person playing their game. It is a setting that allows people to modify the game in a way that allows them to have fun on their terms. It's a setting that helps video games be fun for everyone. It is not a setting designed to take away from your enjoyment. The existence of said settings do not, in any way, alter your choice of the same setting. It IS NOT a setting to get extra stuff in exchange for enjoying the game less.
Video games are supposed to be fun. Even though I generally play on the hardest settings in all the games I play, I don't hate or descriminate on people who don't. They are playing the game in the way that is most fun to them. I don't need to feel special, or get extra stuff to make myself feel superior to them. I choose the settings that are most fun to me. The person having the most fun, is the player playing the game the best. People playing on harder difficulties are not better gamers than others and they don't deserve more. There is no place for this in video games outside of eSports where it is an official competition.
Respectfully you are reading completely wrong about me and totally missed my entire point yourself.
You spoke for me in the wrong way.
i wrote 3 sentences.
you wrote 3 paragraphs.
I know you try to explain what i was saying, but you explained wrong.
Here is how you should understand me:
I still stand by what i said: 1) There needs to be monetary incentive for people to try and give it a try in playing in the hardest settings.
As
@GazB_UK said, most everyone will play this game with the least amount of resistance because they just want to enjoy it and have fun, and i totally respect that, i have no issue whatsoever.
This also means that most people will play in Auto, with ABS on, driving aids, Traction controls, countersteering or what not. Again, i am totally fine with that.
No where in my previous post did i ever say or saw anyone in any disrespectful manner. ONLY YOU tried to paint me as such in your mind.
All i said above was that "i enjoy driving with the hardest settings because i want to learn about car control without aides, that's fun for me." I still do it up until now despite it not being any more finacially beneficial in any way.
I find it extremely fun to learn to catch my errors and trying to recover from losing control of the car.
I dont expect that anyone would find that fun or enjoyable, but i reckon that people should at least try to see it for themselves.
This being a "real driving simulator", i think monetary incientive would be just that: incentive for people to try it out... but also additional benefits for some of us like myself.
Why should chasing the rabbit just the only way to motivate people to play this game? Additional monetary benefits for trying in the hardest settings will show people that this game actually has a lot more replayable value than you can think... making people realized that driving doesn't have to be just for fun, but also a skils that real driving have rightfully acquired.
This game is not just 1s and 0s, black or white... it is a lot more nuanced and can be everything for everyone.
This completely misses the entire point. Putting in breadcrumbs to try to trick someone into opting for a less fun experience is not what difficulty settings should be for.
Nothing wrong with putting in breadcrumbs...
this entire GT7 is all about breadcrumbs... they force you into only one path...
if you or anyone thinks that the hardest setting is not fun, then no one here is forcing you to opt or play that way, with or without breadcrumbs...
You need to think this over for yourself instead of saying nonsense, especially while speaking for me.
I'll never understand why people approach video game logic in this way. You can play the game on the difficulty you find enjoyable. So can everyone else. This does not affect your game play when they choose a different difficulty. It doesn't change any multiplayer outcomes. People pick the one that is most fun for them. Some people don't want a mega challenge and are just playing GT for fun and the car collecting aspect. This is, in fact, one of the features of older games they are trying to bring back. Some people, like myself, enjoy the challenge of racing, so I play on the hardest difficulty and do a lot of online racing.
i dont think anyone ever approach video game this way...
i find it enjoyable playing in the hardest settings FOR MYSELF first and foremost.
PD and Kaz undrstand that and allows that too..
Thus the different spice level
we are literally saying the same thing here, no argument!! But somehow you seem to think that i think differently.
I do not agree with difficulty incentives, because to me that line of thinking is based on flawed thinking. It is based on a flawed view on what difficulty is for the person playing their game. It is a setting that allows people to modify the game in a way that allows them to have fun on their terms. It's a setting that helps video games be fun for everyone. It is not a setting designed to take away from your enjoyment. The existence of said settings do not, in any way, alter your choice of the same setting. It IS NOT a setting to get extra stuff in exchange for enjoying the game less.
In your second paragraph you are trying to prove that: "
difficulty incentives is based on flawed view on HOW difficulty is for the person playing the(ir) game."
but your subsequent statements in this paragraph have no argument or supporting value at all.
You state that "
(difficulty) setting allows people to modify the game in a way that allows them to have fun on their terms."
Even I agree with this, but your statement does not disprove the need for difficulty incentives.
You state that "
(difficulty) setting helps video games be fun for everyone".
No counter-argument from me here, because agreed. Yet again this does not disprove the need for difficulty incentives.
You will see that in the past, in other games, you do gain more if you play a game in the hardest settings, you get benefits that you do not get in easy settings. Just accept it.
Additional Monetary incentive in GT7 for difficulty level chosen by certain players should NOT diminish the enjoyment of the game by other players with easier settings.
If you dont enjoy getting less money because you choose to enjoy your game in an easy settings, then this is your incentive and motivation to try in the harder settings.
Your problem, not mine.
You state that "
(difficulty) settings is not designed to take away from your enjoyment".
And i agree with you, it is NOT. Au contraire and in fact: it is design to allow a greater reach of the game to a wider audience and player. This is not an argument against additional in-game monetary benefits for the difficulty level chosen.
You have to agree that the game designer didn't design the game in the hardest setting just because they wanted to waste their time and everyone's time. It is because they want people to be challenged and hope that more people will play it the way it really is intended to be played, in the hardest settings. A lot of games out there, i usually play in the normal setting because i am not Maso... Only Gran Turismo i play it hard because i enjoy it, BUT BECAUSE OF THE CONDITION WE ARE FINDING OURSELVES HERE with all the grind, i would like to be handsomely compensated for the difficulty i choose in order to aid me in getting more cars. I and we all deserve it because of the situation SONY, PD, and KAZ have artificially created. Without the need for griding, i would still play in the hardest settings for my enjoyment, as i have done so since GT4!
you state that "
(difficulty) settings is NOT a setting to get extra stuff in exchange for enjoying the game less".
NO ONE HERE SAID SO, only you did and you did so in trying to speak for me and you think that i think that way, which is why you are totally and completely missing my point.
your thought process is flawed and i think you need to think again.
Video games are supposed to be fun. Even though I generally play on the hardest settings in all the games I play, I don't hate or descriminate on people who don't. They are playing the game in the way that is most fun to them. I don't need to feel special, or get extra stuff to make myself feel superior to them. I choose the settings that are most fun to me. The person having the most fun, is the player playing the game the best. People playing on harder difficulties are not better gamers than others and they don't deserve more. There is no place for this in video games outside of eSports where it is an official competition.
You state that "
Video games are supposed to be fun".
I am 100% with you here.
You state that "
Even though I generally play on the hardest settings in all the games I play, I don't hate or descriminate on people who don't. They are playing the game in the way that is most fun to them. [...] I choose the settings that are most fun to me. The person having the most fun, is the player playing the game the best."
AGain, i am 100% in agreement with you.
You state that "
I don't need to feel special, or get extra stuff to make myself feel superior to them."
Now you are lying, or are in denial.
You state that "
People playing on harder difficulties are not better gamers than others and they don't deserve more." I DISAGREE WITH YOU AND I THINK MOST PEOPLE HERE WOULD DISAGREE WITH YOU.
You state that "
There is no place for this (in-game monetary incentive) in video games outside of eSports where it is an official competition."
I do not have the time nor the effort to compete officially in an eSport settings, nor have the skills to do so, but that doesn't mean i enjoy the game less than those people who are fortunate to do so. Having said that, i still want to be rewarded (in the game) for the difficulty settings i choose over another person who might play the game at a lower settings or less involving aspect.
This is exactly the same thing as Clean race bonus. Why do we have Clean Race Bonus? Please take a guess...
Look at the "
in-game monetary incentive" for choosing the most difficulty driving settings as a
difficulty race bonus. Me earning more per game because i play the way the game designers want me to play, should not get in the way of other playing, having fun and enjoying the game at their lower settings.