Yeah mate, I dunno, seems like nobody in thread knows tits from ass either. Stick with hard, tune up n have a laugh ehHi all,
New to GTPlanet and GT7 but im wondering what the point is to the dificulty rating.
I started on hard and ive been progressing nicely (apart from the famous gr3 event at the start) and now ive got to the stage where i cant win gold without either tuning the cars up (which i really cant be bothered with) or turning the setting down to normal. Ive just got to menu book 11 and 12 (french hot hatches and petite course de france) and i cant get gold. It was only today that i realised that the prize money doesnt change with difficulty so im now tempted to go down to normal.
Ive got a couple of questions.
1. If i stick with hard am i expected to tune up cars for upcoming events to be able to compete and get gold?
2. The update from polyphony mentioned further upcoming changes to prize money for events based on a number of factors but will one of those factors be the difficulty setting?
Also, sorry if this has already been covered. 🙂
This by far is the dirtiest, obvious strawman I've ever seen from the likes of you. Hilarious. 1,000,000/10 humor - IGNu cant be bothered to go to the shop and put a turbo into a car or soft tyres/weight reduction??
Interesting, I wonder what you mean exactly.I find myself disagreeing with both the extreme arguments in this thread. It's been an interesting read though.
I do find it funny when people say 'fun doesn't cut it' on a forum where probably 90% of people played the menus on the hardest difficulty though.
Could it be possible that GT7 was rushed out the door? That is my only question for you..Higher difficulty settings should pay more. I really don't understand why they don't in the global settings, but when putting together a custom event those particular difficulty settings do.
Of course it was rushed....Could it be possible that GT7 was rushed out the door? That is my only question for you..
I didn't even think about Kaz' slow pace, notoriously with GT5. You make a damn fine point.Of course it was rushed....
If it wasn't for our impatience with Kaz, he would have taken his sweet time and release GT7 in 2030...
This is all our fault. 😂
This is a prime example/case of "playing in the path of least resistance...Turn the difficulty down to easy. Tuning cars is expensive and the game is very stingy with credits at the moment.
I agree with you that: fun is its own reward. Wholeheartedly.I was badly paraphrasing the comment after yours. @KJF stated and others (such as OP) have intimated:
""Fun is it's own reward" doesn't really cut it"
I just found that an interesting take in the body of evidence that is this forum.
I have discovered that, for the first time in my GT experience, that all AI cars now do not use the same tires as other cars. Before GT7, AI cars within Gr. # races always seemed to use RH. In N#00 races, I saw pre-GT7 AI cars equipped only with SH tires.The AI absolutely don't use racing softs all the time. You can see what they use when they pit. Racing hards are their go to tires in most cases. In lower races sports hard I think but it's harder to tell.
I apologize I still don't understand what you mean with "every incentive is a disincentive".I understand the context. Every incentive is a disincentive (carrot stick are basically the same thing if the carrot is essential) so would you penalise those who prefer to play manual or use ASM? I know the answer is yes because you have said so but I would answer differently and I don't think we'll ever convince the other on this.
Also, saying this is your opinion 'in context' does that mean if rewards were more liberal you'd have a different opinion? If they add this then 'fix' the economy would you side with me that it should be removed again?
Every incentive to perform X rather than Y is a disincentive to perform Y rather than X. If we are truly saying that people should play the way they want then why should Y be disincentivised?I apologize I still don't understand what you mean with "every incentive is a disincentive".
I am trying my best to think but I am a bit slow now.
If you could please explain, it would be appreciated.
You ask if I would penalize those who play in manual or use ASM... (What is ASM? Sorry I am slow again).
But I would answer: no, because driving in manual is already difficult enough compared to those who play auto..., (But in the right hands, a manual is faster than an auto.)
If the reward was very liberal (opposite situation), to the point where people driving full manual hardest settings have an unfair advantage over those who play in easy settings, then yes i would say, my stand would change because of context.
Risk vs reward must be Balanced for all. Not unfairly favorable for one group over another.
My risk vs reward perspective is only true because of need for grinding in GT7.Every incentive to perform X rather than Y is a disincentive to perform Y rather than X. If we are truly saying that people should play the way they want then why should Y be disincentivised?
And yeah, I meant to put Auto not Manual since it is treated as an assist much like ASM is.
We'll never agree on this because of the simple fact that you see this as risk vs reward whereas I see this as a simple preference for how you optimise your fun and enjoyment from the game. So no, risk vs reward does not need to be balanced for all. Especially in a primarily single player game.
I got a genuine moment of happiness when I saw that the rewards were identical across all difficulties and yet I went straight to the hardest and have not looked back.
For what it's worth, I respect your opinion while disagreeing with many of your supporting statements.
Err. I mean I was replying to somebody who was unoquivocally stating that games should not tie rewards to difficulty.I was badly paraphrasing the comment after yours. @KJF stated and others (such as OP) have intimated:
""Fun is it's own reward" doesn't really cut it"
I just found that an interesting take in the body of evidence that is this forum.
I put it on Easy because the Cafe events are boring. I just wanted everything unlocked. Now that I've finished that mind numbing Cafe menu the real fun can begin. Mostly I'll race in Sport mode online, which makes "Hard AI" look like Sesame Street. That's where the real challenge and fun lies. But if I don't want to race online then the red chilli races are acceptable, and the AI much more capable than in the Cafe races (with the added bonus of proper grid, or close rolling starts).This is a prime example/case of "playing in the path of least resistance...
Personally I can't do it. I can see why some of you do it...
But turning everything to easy mode is just so boring to me, the game not being challenging is no fun in my eyes...
Rhetorically, I ask "why even bother playing?" ...
In this and from my perspective, I dont even understand why you bother wasting your time playing in easy cruising mode... There is no reward in playing that way.
Having said that I know why you do it...
You guys do it because you just want to get through the game and say that you done it and finish it and be able to claim you finish the game first before anyone else...
My risk vs reward perspective is only true because of need for grinding in GT7.
Without the need for grinding, I would take the stand that no extra reward is needed for the chosen difficulty level, as it already is right now.
Sadly right now I feel penalized because of the way I choose to play in this grinding context.
My fellow Floridian, you said it best.The problem with the economy it doesn't incentivize the players to try the harder events, why spend 20 minutes on a four chili race to earn 75,000cr, where you'll likely loose clean race bonus on turn 1 or do a easy race on Blue Moon Bay in the Pan-American event earning 52,500cr with clean race bonus every 5 minutes, where you'll likely earn 210,000cr for the same time spent doing the harder event. It like this in a lot of areas in the game, in the mission events, Moby Dick 30 lap in the wet at Tskuba earn only 5000cr.
The game should have a set formula, but doesn't appear to, that might be able to be measured per mi/km that pays out based on car class, AI difficulty, weather event, fixed PP event.
With a lot a cars in the Legends garage costing millions of credit, players look for events that make the best use of there time towards building credits, thus grinding on certain tracks. If PD doesn't want this, then make the harder events worth the time.
My understanding is that red pepper races are their own difficulty yes, and changing it under settings had no effect. My assumption is that the AI are hand tuned for these races as they act quite differently to normal events or custom races. I think it was PD's way of improving the AI by programming the driving lines, cornering speeds, braking zones, etc... manually. It makes for good, challenging, racing tbh. Far better than the normal AI.I had found something, that the difficulty setting you make in the options does NOT negate the difficulty setting of 4 peppers in the mission races for example the latest batch of missions "the human comedy" the one hour endurance races are 4 peppers, I was set on easy and in the first one with the MX5 Touring Car @ Tsukuba, 600 PP limit, and was 15th in start, had to pit 12 or so laps for fuel, RH tyres, it rained for most of race, switched to Wets, and finished in 15th , overall I was lapped about 5 times.
Im not a bad racer but with tuned car I should do better than 15th.
I went after the race to check the options in case it was set back to default with the new 1.11 update and it wasn't but I noticed the small print in the difficulty setting, it said "Online and certain other races are excluded from this"
I guess my theory may be correct on the races that have "peppers" numbered and the difficulty rating you have is null and void for duration of that race.
I am having a weird situation with this right now, I had my difficult setting on 'Hard' for awhilel due to the Mission Challenges having a bug where the difficulties swapped around but I thought that was fixed so I switched it back to Easy in options.My understanding is that red pepper races are their own difficulty yes, and changing it under settings had no effect. My assumption is that the AI are hand tuned for these races as they act quite differently to normal events or custom races. I think it was PD's way of improving the AI by programming the driving lines, cornering speeds, braking zones, etc... manually. It makes for good, challenging, racing tbh. Far better than the normal AI.