Is this a Glitch????

Wow this is freaky. I have NEVER EVER had a glitch. At all. Not once. Nada. I have the PAL version though. Makes GOLD license times a ***** since they are harder to get in the PAL version as compared to the NTSC version. I sometimes backup my memory cards though. *has an idiot friend*
 
Well, you're very lucky, Liam! I've had all the glitches: Garage Bug, Phony records being kept @ the Test Track, game freezes (version 1.1), sound dropouts during enduros, etc. In GT1, I remember I was racing the Clubman Route 5 track and power-slid my Nissan across the finish line. A Toyota MR2 hit me and wound up flying 40 feet into the air! But the physics were all wrong. Instead of flying on a slant (/) it flew completely level (-) as though the computer hadn't realized the car left the ground.
 
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Parnelli Bone
Well, you're very lucky, Liam! I've had all the glitches: Garage Bug, PHony records being kept @ the Test Track, game freezes (version 1.1), sound dropouts during enduros, etc. In GT1, i remember i was racing the Clubman Route 5 track and power-slid my Nissan across the finish line. A Toyota MR2 hit me and wound up flying 40 feet into the air! But the physics were all wrong. Instead of flying on a slant (/) it flew completely level (-) as though the computer hadn't realized the car left the ground.

Well at least you got some air :P

*Is yet to complete rome endurance* I will try it out though and see what happens.
 
I hate the Rome enduro, only time I completed it, I finished lap 96. I haven't had any glitches either.
 
milefile
Here's a glitch...

I ran the 99 lap Rome endurance and it stopped at 90. That was it. It said 90/99 but it was over and I won.

Another thing I wonder about is when I go in the pits the car redlines in 1st gear the whole time until it stops. Is that normal, Doc?
Um. It's a 2 hour endurance race. It stops when the winning car first crosses the finish line after 2 hours. There are glitches however.

If you are more than a lap ahead of the nearest competitor, you can park before the end, wait an arbitrary time, and win with an arbitrarily large time. E.g. wait for an hour and finish and win with a time of over three hours, even though the AI obviously ought to have unlapped themselves by then. (I did wait for over an hour once, so I'm not totally speculating).

Also, if you practise and use an Escudo or something you can finish all 99 laps in less than two hours, and in that case the race doesn't last two hours. That's not quite a glitch, except for the fact the race is not clearly presented as working that way.
 
These bugs happens on all versions of GT2?

I heard there was like 4 or 5 versions (1.0, 1.1, 1.2, ...)

The 1.0 had that problem of being impossible to have 100%


Anyway, i heard that the last version, a Greatest Hits one, is bug-free.

Is it true?
 
The music drop-out problems actually seemed worse with my 1.2 disks than my 1.0 or 1.1 versions.

GameShark Code Writers classify versions based on the addresses in memory various structures acquire. Those define 1.0, 1.1 and 1.2.

I give my classification in
https://www.gtplanet.net/forum/showthread.php?t=48328

Now it's possible there were actually other versions which had changes which did not affect those addresses. For instance, several of us seem to have conflicting information on some details of the rare 1.1 (which had a few in-game documentation-type boo-boos fixed, had lost the Vector LM at the TM30, but still had the machine test "garage delete" bug). So it's possible there were actually several different minor versions of that released.

So, similarly, perhaps Greatest Hits, although it is version 1.2 might have less music dropout than earlier 1.2 versions.

Sony doesn't publicly admit to many of these problems, so there's no real way to be sure.
 
Johnny
Anyway, i heard that the last version, a Greatest Hits one, is bug-free.

Is it true?

The greatest hits version is not bug-free. Polyphony & Sony seem to have addresed some problems (I've never had my game freeze, the car wash says it costs 50 credits, not 5,000, various typos are fixed, etc.) but the garage-delete bug & music/sound drop-outs during enduros and other long events are still prevalent. Also, during a race, sometimes 2 cars will merge as one literally, altho this rarely happens. I've only seen it happen twice.

If you get the Greatest Hits version and don't want to be hit by the garage thief, don't use the machine tests and you'll be fine. If you're like me and find that you absolutely must use the tests, never save your game after a test...go check your garage first and your test records and make sure there's nothing screwy like cars with 5,000 hp that should have 120...and then save your game in the main menu.
 
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I claim the Garage Delete bug should be fixed in the Greatest Hits version.

I once used a GameShark Pro to watch what was happening in memory then the machine test results overwrote the garage, and the problem is fixed in newer versions.

I claim that if someone seems to have the Garage Delete Bug in a new version , that either i) they actually have some other problem, like a flakey memory card or ii) Sony decided to recycle some pre-v1.2 disks and maybe even relabel them silver and hoped nobody would notice (though I do need to allow for iii) Sony actually re-introduced the bug in a newer version which doesn't affect GameShark addresses)

I claim something like

http://www.geocities.com/gt2toxs/gt/logs/gt2-boom.txt

should reliably activate the Garage Delete bug in 17 days. (Well, the trick is to set easy-to-displace records so that you force eighth place to be rolled in to ninth).

Now true, if you avoid the Machine Test you will not hit the Garage Delete bug, but I claim that, at least for a substantial portion of GT2 sales, the bug was not present. For a while Sony would actually mail you a replacement Simulation Disk after they gave you a song-and-dance about never ever putting any third party peripherals in your PlayStation, etc. etc. It's very rare for a company to admit a problem like this, and so it would have been really silly to mail people replacement disks which didn't actually fix the problem.
 
Not another glitch thread.... There are more threads than actual glitches, and that's saying something. :dunce:

There are many screw-ups, but most of them aren't important. Muscle car races being I-A or the car wash "costing" 5000 Cr. isn't that bad. The worst one by far is the garage deletion that only seems to happen after machine tests. I have a used 1.0, and I've learning after much trial and error to never save the game from a prompt.

There are several other things: once the game froze right before I got a trophy for some cup. 👎 On the version I bought (1.2 and used) before my current game, going to the Volkswagen Special model (Beetle) would freeze the game.

This is certainly not a bug, but rather an engineering flaw: In manufacturer tuning screens, images (or configuration or auto-saving or god knows what) are stored on separate radii of the CD, making the laser slide back and forth to read the disc for each screen. After a long time playing and modifying cars, this problem is both palpable and annoying. It's definitely unnecesary wear on your PSX or PS2. :ouch: 👎 👎 👎
 
Sportwagon: sorry to disappoint you, but it's true, the Garage Delete bug still exists on newer copies of the game. I highly doubt that Sony sold me a refurbished disc. I think the more testing and sharing info between memory cards you do, the more susceptible your cars are getting lost.

I claim: the Thief he walks among us.
He lurketh unseen in Cyberspace
And reareth his ugly head on occasion to steal our precious mobiles.

Despite his tricks I envy him,
For I track him, I witness his moves,
But I can never catch him
As he makes off with my Civic, my Shelby, my RUF Porsche.

Beware! Turismo lé Grandé II.
 
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I'd just like to state that fact that I nearly always save after a race via the prompt it gives me and NEVER have I experienced someone runinng off with my car.
 
I doubt that the bug is transferred through memory card data, since theroretically it shouldn't touch any other segment on the card than the one you're saving to. Unless someone's had an experience where the bug got spread to several GT2 saves on one (or more) cards, of course.

Anyways the theives tend to frequent the test machine area, 1000 and TS, and they have one heck of a getaway car! An RX-7 LM doing 999.99 (or 666.66 in my case) mph! :lol:
 
I can't believe nobody even noticed my bad poetry! :(

Wonky, I was saying that when you transfer data (as in records) that the thief has an opportunity to jump from one mem. card to the next, it happened to all my memory cards a few months ago till I learned to just do all my testing on a brand-new (uninfected) card and share records using only this card as a source. But you're right about the getaway car! Mazda A-Spec with a top speed of 666.66 mph..whoo hooo!
 
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Parnelli Bone
Wow, i can't believe nobody even noticed my bad poetry! :(

Wonky, i was saying that when you transfer data (as in records) that the theif has an opportunity to jump from one mem. card to the next, it happened to all my memory cards a few months ago till i learned to just do all my testing on a brand-new (uninfected) card and share records using only this card as a source. But you're right about the getaway car! Mazda A-Spec with a top speed of 666.66 mph..whoo hooo!

That's interesting. Oh well- it doesn't concern me much...
a) I don't have multiple saves
b) I don't play GT2 anymore ;-)
^ Which doesn't keep me from being social, eh? ^ ;)
 
flamingwonky
That's interesting. Oh well- it doesn't concern me much...
a) I don't have multiple saves
b) I don't play GT2 anymore ;-)
^ Which doesn't keep me from being social, eh? ^ ;)

Good, well I'm glad you still write here at least. I'll be into GT3 soon enuff...
 
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flamingwonky
I doubt that the bug is transferred through memory card data, since theroretically it shouldn't touch any other segment on the card than the one you're saving to. Unless someone's had an experience where the bug got spread to several GT2 saves on one (or more) cards, of course.

Anyways the theives tend to frequent the test machine area, 1000 and TS, and they have one heck of a getaway car! An RX-7 LM doing 999.99 (or 666.66 in my case) mph! :lol:
The bad data will be saved to your garage, and can be transferred.

E.g. if the number of your cars is not clobbered, but the first entry is, you can certainly trade that to another card. However, it is true that shouldn't e.g. cause deletion of garage data in the new garage. Extreme cases of bad hybrids can do things like lock up the game, however.

I've been GT-uninspired recently, so I think perhaps I'll redo some Garage Delete Bug testing with various versions.
 
Parnelli Bone
Sportwagon: sorry to disappoint you, but it's true, the Garage Delete bug still exists on newer copies of the game. I highly doubt that Sony sold me a refurbished disc. I think the more testing and sharing info between memory cards you do, the more suseptible your cars are getting lost.

I claim: the Thief he walks among us.
He lurketh unseen in Cyberspace
And reareth his ugly head on occasion to steal our precious mobiles.

Despite his tricks i envy him,
For I track him, I witness his moves,
But I can never catch him
As he makes off with my Civic, my Shelby, my RUF Porsche.

Beware! Turismo lé Grandé II.
I didn't mean they were refurbishing the bad disks people sent them back.

My contention was there were stacks of buggy disks which had never got packed into games, perhaps never got their coloured sides put on even, and, assuming they never got destroyed, at some point Sony might have said "Why aren't we shipping these things? Surely this game is of secondary interest now, and anyone who does get hit by the problem will no longer have sufficient support from a fan base to cause trouble?". And besides, maybe only a small proportion of buyers of the original round of buggy disks bothered to contact the technical run-around service.

As I said before, I might try to test the Garage Delete thing with various versions of GT2 in the next few weeks.
 
SportWagon
I didn't mean they were refurbishing the bad disks people sent them back.

My contention was there were stacks of buggy disks which had never got packed into games, perhaps never got their coloured sides put on even, and, assuming they never got destroyed, at some point Sony might have said "Why aren't we shipping these things? Surely this game is of secondary interest now, and anyone who does get hit by the problem will no longer have sufficient support from a fan base to cause trouble?". And besides, maybe only a small proportion of buyers of the original round of buggy disks bothered to contact the technical run-around service.

As I said before, I might try to test the Garage Delete thing with various versions of GT2 in the next few weeks.

A nice observation on the mis-colored disk this. However, it doesn't seem that older GT are "losing interst" judging by the prices...
I got GT for $12
I got GT2 for $9
I got GT3 for $6
Hmmm....... :confused: :lol:
 
SportWagon
I didn't mean they were refurbishing the bad disks people sent them back.

My contention was there were stacks of buggy disks which had never got packed into games, perhaps never got their coloured sides put on even, and, assuming they never got destroyed, at some point Sony might have said "Why aren't we shipping these things? Surely this game is of secondary interest now, and anyone who does get hit by the problem will no longer have sufficient support from a fan base to cause trouble?". And besides, maybe only a small proportion of buyers of the original round of buggy disks bothered to contact the technical run-around service.

As I said before, I might try to test the Garage Delete thing with various versions of GT2 in the next few weeks.

Gotcha. Well if you wanna test for bugs try this: Do as many tests as you can, saving after each test, and then start sharing the records with another memory card. Keep going back and forth with the sharing & testing. Eventually, you'll either notice that your test records (for fastest times) are getting messed up (your name will be there but the car's name won't..) and then you'll see the rest of the symptoms occur. Next thing you know..BOOM! Gone in 60 credits. Your cars are all gone...
 
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So you say, use the "Load Records" screen or whatever it is called.

I don't think I ever used that. Maybe I did once. But then again, even after getting my "fixed" disk I kept away from the Machine Test.

So I'll try that.

It makes sense a similar confusion over the number of records could be skulking around in that rarely-used (I claim) part of the game.
 
SportWagon
So you say, use the "Load Records" screen or whatever it is called.

I don't think I ever used that. Maybe I did once. But then again, even after getting my "fixed" disk I kept away from the Machine Test.

So I'll try that.

It makes sense a similar confusion over the number of records could be skulking around in that rarely-used (I claim) part of the game.

Exactly, Sport. I use the machine tests all the time for my website; I got a big book full of home-made pages with all my test results & other miscellaneous data and I never race a car without testing it first, and I've learned a few tricks on how to avoid the thief.

I think if you just do testing over & over without saving your game right after the test (but saving in the main menu), you can avoid the bug. I know this because I have one memory card dedicated to testing that is ‘clean’...I've done plenty of testing on it, but have never hit ‘save’ afterwards. Instead I'll save my game in the main menu and I also sell whatever car I just tested.

The rest of my memory cards are like characters, and most of their careers were started before I knew about the thief; hence, most of them have been paid a visit from said thief since I've been in the habit of mixing all their records to see which ‘character’ currently has the fastest times.

Nowadays, I'll do my test on the clean memory card, and if the driver makes one of the Top 8 times, I'll save it in the main menu, and then I'll use the clean card to mix records onto all my other cards. This way, I rarely get a visit from the thief. He only seems to lurk around occasionally...and he always leaves clues when he's about to strike. For instance, you may do a test in a low-powered Ford Ka and it'll say you've made 1st place...even tho all 8 records have already been saved with much, much faster cars! And sure enuff, when you look at your records, the Ford Ka will be at the top...but some of the data will be missing. It actually takes a few GT days for the garage to be wiped out.
 
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while everyone is talking about glitches, here's one i've never heard anyone else verify, at laguna seca in arcade mode, you can drive through the wall that is approximantly 85 degrees from the road near the starting line. you end up driving anywhere you want to, you can see your little red dot on the tv screen, but if you cross the map of the track, you get sucked back on the track, sometimes you'll be stuck half in the assphalt for awhile. i've done this multiple times & even saved the replay to freak out people. what i'm curious about, is the fact that some claim that there is a "dragstrip" if you get your car's red dot near the center of the tv screen, i however, have never been able to find it. anyone here ever found it, or is this a load of bull****. i've spent hours trying to find it to no avail & have driven my escudo to the four corners of the tv screen, after you get so far from the map you can't see your car in the chase view either, then you'll start to see mirages of the track, but when you get right up to them, it'll disappear. any help unraveling this mystery would be great & if you've never done it, try it sometime (you need a really powerful car to do it)
 
SadisticS13
while everyone is talking about glitches, here's one i've never heard anyone else verify, at laguna seca in arcade mode, you can drive through the wall that is approximantly 85 degrees from the road near the starting line. you end up driving anywhere you want to, you can see your little red dot on the tv screen, but if you cross the map of the track, you get sucked back on the track, sometimes you'll be stuck half in the assphalt for awhile. i've done this multiple times & even saved the replay to freak out people. what i'm curious about, is the fact that some claim that there is a "dragstrip" if you get your car's red dot near the center of the tv screen, i however, have never been able to find it. anyone here ever found it, or is this a load of bull****. i've spent hours trying to find it to no avail & have driven my escudo to the four corners of the tv screen, after you get so far from the map you can't see your car in the chase view either, then you'll start to see mirages of the track, but when you get right up to them, it'll disappear. any help unraveling this mystery would be great & if you've never done it, try it sometime (you need a really powerful car to do it)

Wow, you've never heard anyone else mention this one? I've read about it so many times I forgot to mention it earlier! This is like the most famous glitch in GT2, tho I've never been able to do it.

And also: there is no drag strip near the Laguna Seca track, and it's not outside the track either. It doesn't exist anywhere in the game..
 
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I've tried to break thru in a Subaru WRX once but couldn't do it, but my car only had like 400 hp. I think you need a lot more than this. Hey, this might be the only time you'll actually see buy an Escudo!
 
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