Nice thread Fyshokid 👍
Long time no post... Well, here I go!
I'm not too worried about damage myself, it's not somthing i'd spend much time with, i'd rather Polyphony spend time making more cars/tracks and other features such as Livery editors....
Sure, it would add some needed consequence to the gameplay, but concequences are only for those who have goals.... I'd hate to see people, with no intent for victory playing the game just for ridiculous crashes,then subsequently going online for some more
Polyphony can do as much as possible to stop them, but in a game with damage, surely this kind of thing is bound to happen.
Besides, i'd hate to see people spamming youtube with videos named 'Totally insane 5 flips ferrari enzo crash' Now I don't think a manufacturer as prestigous and proud as Ferrari to like this kind of thing...
Damage would be a licensing nightmare for Polyphony, I would not be suprised at all if they leave it out. This would anger alot of people however... Microsoft managed it with Forza.
Although the damage was unrealistic and well, it was rubbish.
Polyphony are on a bit of a tightrope here.... The other games have all sold well and gotten rave reviews without damage. But Kaz said they were going to implement damage into GT5, i'm not sure how much of a promise he made but people will keep and eye on that....
They will get alot of extra sales if they put in damage, as to mainstream gamers this would be a great thing, it would also prove what the PS3's CPU is truely capable of... But damage as realistic as Polyphony would want to be surely would not be possible. A 16 car pile up, with highly realistic physics, would be quite a feat. It would have to be
far from the damage in that render, it took 10 seconds per frame!
It would probably have to be like GRID's damage physics, but hopefully with more fidelity and realism, with different effects for different materials.
For example, a carbon fibre race shell would crack and splinter like wood, breaking into many small fragments, and a car with and aluminium shell would bend much more, with little fracturing.
I hope they put in as many 'promised' features as possible, but if they put in damage, it had better have a point.
Mechanical damage is extremely important, it effects what actually happens to the car in a crash, a car that got air for example, would break it's suspension, which would likely have to stop. Of course, aerodynamics can relate to cosmetic damage, as a car with a bent bumper, or a missing wing would surely lose handling quality and top speed...
They could at least change the 'Bumper car' physics, so at least the collisions are more 'real' take for example Ferrari Challenge, they isn't any proper damage in that, but when a car hits a wall, it will 'dig in' and spin, instead of bouncing off with no speed lost.
I'm sure Polyphony will do as much as they can, but they will always do what they think is best for the game.
