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- F1fan1
Worse still, about 20 different variations of the Japanese models."
I assume you were talking about the fully functioning, dynamic weather.... At suzuka.
Worse still, about 20 different variations of the Japanese models."
Does 2010 have realistic physics or arcade physics? And what will 2011 be under these categories? I haven't played F1 yet
ARCADE!!!! There's no force feedback, the braking distances are 200 meters. Real F1 cars stop in 60 meters. LOL
It doesnt feel like your driving a car at all. Its all mucked up. The lap times are replicated in a test drive sort of manner, the tracks look like the tracks & thats about it.
You know how in the old Test Drive series how the storyline was all cool, and the actual performance of the cars was similar? Yet it didnt feel ANYTHING LIKE a real car? Thats how F1 2010 is. Its good fun if you like to just play (I have been since PSN has been down.)
But as for a driving sim you need whats called a physics engine. F1 2010 had a weather engine but no physics it seems.
Rich is, uh, a very enthusiastic poster...Are you being serious?
Rich is, uh, a very enthusiastic poster...
First of all I still play F1 2010 and enjoy it. I'm 2nd season with Lotus on EXPERT. Since PSN is down there's little else to do but enjoy the career mode of this game, the interesting story line similar to what Test Drive Series had.Are you being serious?
IF your illiterate I cant help it.The typical GTP fare that doesn't make any sense..that kind of enthusiastic poster?![]()
💡IF your illiterate I cant help it.
First of all I still play F1 2010 and enjoy it. I'm 2nd season with Lotus on EXPERT. Since PSN is down there's little else to do but enjoy the career mode of this game, the interesting story line similar to what Test Drive Series had.
IF your illiterate I cant help it.
Ad hominen style attacks are useless in a real debate.
If you want games to improve you have to address the real problems.....Namely, F1 2010 feeling like TEST DRIVE, with no wheel feedback and braking distances twice as long as real life. 💡
Its not something thats ever mentioned....When you slide you cant counter steer, all you do is stomp the brakes.thats seriously F-d up. In fact stomping the brakes corrects ANY slide at all at any speed (prooves there's no physics in the game). Its like a pig growing wings and soaring off.
In F1 2010 You can rear end other cars going 30 mph faster with NO DAMAGE with damage turned on FULL. You can side swipe impact walls going 120+ mph without knocking the car out of balance, no effect whatsoever, damage on FULL. When you turn into the pits the car teleports turns at what looks like 30 lateral Gs. (No physics) if there was the car would spin when entering the pits at high speed.
The AI cars teleport ahead at Catulunya. Try driving with simulation on FULL and see how fast they are in sector 2. They take off like their in a tractor beam. In an environment with physical laws programmed in they could not do that because of things like aerodynamic drag, gravity.![]()
Irony.IF your illiterate I cant help it.
...
.....
Ad hominen style attacks are useless in a real debate.
Its totally F-d up.I REALLY have to agree on braking distances, especially in rain
They're horrible and completely unrealistic, yet the lap times still add up
wtf?
Its totally F-d up.I do enjoy the game, but it has very little realism apart from the track layouts & lap times. Everything is off and mis calculated.
And....if somebody cant make specific refutes than I have to assume they do not read English. My points are spot on. I've played the game alot.
The way they act one would think they work for codemasters.![]()
You CANNOT counter steer in the game period. You cannot snap the car right after over-correcting the steering. Once the car slides all you can do is stomp the brake pedal and it corrects regardless of the situation.Because I can think of at least 12 scenarios where when the grip threshold was exceeded counter-steering just resulted in snap oversteer. But...what do I know right? I can't read English...
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You CANNOT counter steer in the game period. You cannot snap the car right after over-correcting the steering. Once the car slides all you can do is stomp the brake pedal and it corrects regardless of the situation.Thats F-d up. I've spun numerous times in real cars during the winter and guess What: Hitting the brake doesnt correct a slide.
But yes it helps arcade players regain control after sliding out.
You dont need to be a F1 driver to see that Test drive & F1 2010 have more in common than a real sim like i racing and F1 2010.
Need For Speed Shift is more realistic than F1 2010. There's no progressive loss of grip in F1 2010. It all goes away at once. And as somebody else said "the spin-out points are scripted." Great comment, spot on again. Just like the AI teleports away at Catulunya, its scripted and doesnt obey any physical characteristics. The car accelerates and brakes, corners at different levels from circuit to circuit. Its like your driving a diff type of race car at the different tracks.
The AI do as well, their ability varies dramatically from circuit to circuit. Valencia being another prime example. How come I pole every race in the Red Bull but cant at Valencia? WTF. Its like the AI's performance characteristics are different. But if shifts right back over again the next race.
The AI is easy to beat at Valencia DURING THE RACE. But in quali they are 2 seconds a lap faster than they will be at the end of the race.Also, I've found the AI pretty easy to beat at Valencia. Their braking points are way off and they never take the final sector flat out, which is possible in all of the cars. Guaranteed you will overtake 1 car every lap if you take that section flat out.
Only at Catalunya is the AI anywhere near unbeatable. Why can't you beat the AI in a Red Bull at Valencia? Well its not anything wrong with the AI....
Even with Catalunya, I don't think its a problem just with F1 2010, as Sony's F1:CE also featured pretty dominant AI at Catalunya, its clearly a layout which requires precision driving at high speed with no mistakes, it plays to all of the AI's strengths. Most games, the AI is always weak in braking zones but at Catalunya you don't gain much by braking later (which is partly why its also a terrible track for overtaking), so the AI doesn't lose as much to a player because they can gain so much time running the perfect lines and not dropping the car.
On No aids, tire sim, fuel sim you cant....On a first year Red Bull/Ferrari unless it rains. In the dry no chance in hell.Pretty much all of the times don't represent what the cars are actually doing on track. Its not really a problem in the end as you can beat them easily in the race.
Having said that I'm sure I've managed Pole at Valencia before, perhaps it was in the wet.
Yes you can. I've beaten the AI at Valencia in both a Lotus and a Sauber now on my 7 year career. I fully expect to completely batter them now I'm at Ferrari.
I currently have 5 wins out of 5 races in my current season with Ferrari and while the AI has got the better of me in qualifying from time to time, they are nothing come race day. This is no aids, tyre sim and fuel sim and on Legendary AI.
Its perfectly possible to do it - all it requires is practice and a little work on setups. Nothing like trying to complete a license test in Gran Turismo or something. (not that difficulty is bad...but the point is this game is not that difficult, its not impossible) (also, I'm not suggesting GT is impossible either, just that F1 2010 is no where near that end of the difficulty spectrum)
For someone that has supposedly played the game so much, I'm surprised you can't beat them at Valencia on a dry race day. Valencia is one of several tracks where the AI is pretty weak (Montreal is the weakest of all).
You can quit with the constant paragraphs of trash talk on the game though, yeah we get it already, you think its unrealistic and terrible. We can read your 20 other posts repeating the same mantra. I don't know why you keep adding that to every post.
On a fully dev. car during the race, not in quali.Yes you can. I've beaten the AI at Valencia in both a Lotus and a Sauber now on my 7 year career. .
ARCADE!!!! There's no force feedback,
Rich Sthe braking distances are 200 meters. Real F1 cars stop in 60 meters. LOL
Rich SIt doesnt feel like your driving a car at all. Its all mucked up.
Rich Sthe tracks look like the tracks & thats about it.![]()
Rich SYet it didnt feel ANYTHING LIKE a real car?
Rich SBut as for a driving sim you need whats called a physics engine. F1 2010 had a weather engine but no physics it seems.
Terronium-12Are you being serious?![]()
MikeTheHockeyFanRich is, uh, a very enthusiastic poster...
Rich SNamely, F1 2010 feeling like TEST DRIVE
Rich Swith no wheel feedback
Not true... Unless it's a lack of personal skill.RICH Sand braking distances twice as long as real life
Rich SIts not something thats ever mentioned....When you slide you cant counter steer, all you do is stomp the brakes. thats seriously F-d up. In fact stomping the brakes corrects ANY slide at all at any speed (prooves there's no physics in the game). Its like a pig growing wings and soaring off.
Rich SIn F1 2010 You can rear end other cars going 30 mph faster with NO DAMAGE with damage turned on FULL.
Rich SWhen you turn into the pits the car teleports turns at what looks like 30 lateral Gs. (No physics) if there was the car would spin when entering the pits at high speed.
Rich SThe AI cars teleport ahead at Catulunya. Try driving with simulation on FULL and see how fast they are in sector 2. They take off like their in a tractor beam. In an environment with physical laws programmed in they could not do that because of things like aerodynamic drag, gravity.
fissionprojectThey're horrible and completely unrealistic, yet the lap times still add up
Rich SMy points are spot on. I've played the game alot.
Rich SThe way they act one would think they work for codemasters.
Terronium-12But...what do I know right? I can't read English...
Rich SThe AI do as well, their ability varies dramatically from circuit to circuit. Valencia being another prime example. How come I pole every race in the Red Bull but cant at Valencia? WTF. Its like the AI's performance characteristics are different. But if shifts right back over again the next race.
Rich SNOTHING. The car handling in F1 2010 is indeed less advanced than the Shift series....
Rich SThe AI is easy to beat at Valencia DURING THE RACE. But in quali they are 2 seconds a lap faster than they will be at the end of the race.
Rich SDo the AI suddenly have nearly twice the power going up the hill and down the straight, because thats what it looks like.
ArdiusHaving said that I'm sure I've managed Pole at Valencia before, perhaps it was in the wet.
This, I can agree on. So many people focus on trivial details.Rich SAll players want is this number or that driver. They dont care about the gameplay, kinda sad really.
Rich SThe more realistic a game is the more fun.
Ardius(Montreal is the weakest of all).
ArdiusYou can quit with the constant paragraphs of trash talk on the game though, yeah we get it already, you think its unrealistic and terrible. We can read your 20 other posts repeating the same mantra. I don't know why you keep adding that to every post.
On a fully dev. car during the race, not in quali.
If you say you get pole at Valencia in the Lotus with no TCS, legend AI I'm going to have to see a vid of that including you turning off the aids and putting it on legend....Because thats pretty damn good. I think my first season with Lotus was 22nd in quali and 6th in the race.
This games physics are "rubbish". Period. It has flashy graphics, setup screem, times, etc. But the times are fake & so are the car performances.
Terronium isnt part of the conversation because he has no points, examples, facts or anything to add to this. He's just like a Codemaster's minion troll.
I srsly doubt it..... The braking distances on some of the corners are close to 250 meters & you can smack the car into a wall fairly hard with NO DAMAGE at all.3. Will there be a safety car this season?
4. Will there be any mechanical failures implemented?
5. Will the damage on the cars have a larger affect?
6. Will the physics be improved any?
7. Will force feedback be improved any?
Anything else you all can think of?
!
First off the fake qualifying is a big letdown.
Then the first thing I noticed when driving was that the brakes seem far too weak for an F1 car and talking about brakes surely they don't get "cold" from the run down from the first corner at Spa to the run onto Les Combes and then back up to temprature as soon as you hit the brakes again?
I was at Silverstone and the chapel corner seems to be mapped wrong it's far too tight like they accidently used the Moto GP layout!
Which jogged my memory to the very dodgy mapping of Monaco where there's banking in the tunnel... which in turn (on the PS3 at least) leads onto massive framerate drops as you go round Rascasse.
There's lots more wrong as well.
The cars are mapped really well though.![]()