Just being honest

  • Thread starter maxpontiac
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and you know that? Did you ask Every GT Player? Some would say it's because GT has no PS3 competition yet.

Of course not, and it works both ways. No one knows everything, yet plenty sure throw it around like they do.

It is all opinion on both sides of the fence.

It's why I found the information provided by Famine on the News Section so compelling. It's actual statistics that do not have an opinion behind them at all.
 
maxpontiac
It's why I found the information provided by Famine on the News Section so compelling. It's actual statistics that do not have an opinion behind them at all.

And they dont Proof anything. But they are impressive.
 
maxpontiac
On the contrary, they do. They prove that a ton of people have spent a ton of time playing GT5.

Myself included.:)

Yes. Myself included :). But they still dont Proof anything else.

You said:
maxpontiac
How many times have I came to read this website only to find posts and threads that indicate GT5 is a failure, people won't be buying GT6, the game is dying, PD has dropped the ball, etc. etc. etc.

These couldn't be further from the truth, and there is 36.4 billion reasons to prove that.

But the numbers don't proof that
 
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I put most of it down to people being far more cynical now than they used to be. You see it all the time in movie reviews, game reviews, peoples comments on TV shows.

The ending of Lost was the biggest pile of ____ ever.
Prometheus is utter _____
GT5 is complete _____

People hype things up to crazy levels and then tear them down when they dont reach the crazy expectations that they set for them. For some reason GT5 was meant to be the perfect game and when it wasn't that is PD's fault for not reaching an impossible goal.

I find it hard to agree with that when GT leaves out promised features, even those on the box. GT5 was hyped, but the backlash against it had many more factors than just hype.

GT5 wasn't supposed to be perfect, but it's not going too far to expect a new game to better its predecessors. GT5 had less to do than GT4 in a pretty poorly organized package that was plagued with unnecessary (level system, thought to be fair this specific example is an opinion) features. It even lacked some of the best features from GT5P, which PD should taken full advantage of when developing GT5. GT5 also failed to improve on a number of things that have been nearly stagnant throughout the series, like tuning and customization.

Nothing is set in stone, so anything announced before the release of the game was subject to change, but when some of these things are so horrible botched up I would expect someone to voice complaints about. Voicing complaints would be the better thing to do, for everyone. Going from Livery Editor to paint chip system is probably one prime example of this for me. I could understand that for some reason PD couldn't do a full livery editor. However, why GT5 came with a paint chip system instead of a paint shop shall forever escape me.
 
I'm forever amazed at how busy online is even two years after the release. There's still some damn good racing out there even now.

I guess what this ultimately says is that despite GT5s shortcomings the players are still able to use the sandbox given to them by PD to make their own fun in the online world.

Keep on racing friends. :)
 
I'm forever amazed at how busy online is even two years after the release. There's still some damn good racing out there even now.

I guess what this ultimately says is that despite GT5s shortcomings the players are still able to use the sandbox given to them by PD to make their own fun in the online world.

Keep on racing friends. :)

Plus, the creativity of the players online it's awesome. I've joined cruise rooms, cop rooms, roleplay, drag rooms...

You can always have a different kind of fun online. Really interesting.
 
An impressive figure no doubt but we don't have a yardstick.
Not sure what other games provide the figures.

F4 I've done over 120,000 miles, that's not including miles done tuning.

Ive clocked about 150 miles to the GT total though.

There were figures for Forza 3

Dan Greenawalt announced on Feb 3rd 2010 that Forza 3 players had driven 126 million races online and covered 1.1 Billion miles

http://www.vg247.com/2010/02/03/forza-3-players-have-driven-over-1-1-billion-miles-on-live/

That was 104 days after it's release. If we extrapolate that out to the 547 days after release Kaz tweeted the online figures for GT5 (taking off the 24 days PSN was down).

(and yes I know it's a far from perfect system)

You would get

663 million races Forza 3
3 Billion races GT5

5.8 Billion miles driven in Forza 3
36.4 Billion miles driven in GT5
 
This game is getting better and better, and it has been for about 577 days I believe..
The whole idea of customization in the online lobbies allows every kind of racing you would want.

Pointless thread to be honest.

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It honestly is, I don't see what is means by "The truth"
For something to be considered "The Truth" it needs to be back up by information and reasoning.. I didn't see any.

If the game was dying we wouldn't see DLC..
 
The numbers are pretty impressive, especially with all the bugs and online flaws people still manage to pull through it. I call that dedication!

I wonder if those miles include free run?

If it does, I may have put in thousands of miles.
 
There were figures for Forza 3

Dan Greenawalt announced on Feb 3rd 2010 that Forza 3 players had driven 126 million races online and covered 1.1 Billion miles

http://www.vg247.com/2010/02/03/forza-3-players-have-driven-over-1-1-billion-miles-on-live/

That was 104 days after it's release. If we extrapolate that out to the 547 days after release Kaz tweeted the online figures for GT5 (taking off the 24 days PSN was down).

(and yes I know it's a far from perfect system)

You would get

663 million races Forza 3
3 Billion races GT5

5.8 Billion miles driven in Forza 3
36.4 Billion miles driven in GT5


Lets just see what FM5 will do too Gt5...Pd may have won this battle but T10 WILL win the war..
 
That is exactly why I posted this. No one can deny how impressive those numbers are.

Not really. You have a racing game that sold several million units, meaning several million people who played it. Even if all those players just drove a single virtual mile and never played any further, you'd already be into the realm of "impressive numbers" because at a single mile apiece we're already talking several million miles. If those players average just a few hundred total laps, between however many laps around however many tracks, which might be an average of like thirty-some ten-lap races (track lengths vary, of course, but looking at a typical lap length) or sixty five-lap races, we're now looking at a thousand miles per player, we're now looking at over six billion virtual miles. A thousand miles per player wouldn't be all that impressive either, so one would expect many players to far exceed that, not just in GT5 but in any decent racing game.

When dealing with large volumes, it's easy to find very massive figures very quickly. As of the time of this posting, it's estimated that 387 million newspapers were sold worldwide just today. 4 million cell phones were sold today, as of this moment. $136 million was spend on video games just today. 286 million emails have likely been sent so far today, just today. 23,300 people have died of hunger just today. We've used 300 million MWh of electricity just today. 11.5 billion cigarettes were smoked so far just today.
 
Not really. You have a racing game that sold several million units, meaning several million people who played it. Even if all those players just drove a single virtual mile and never played any further, you'd already be into the realm of "impressive numbers" because at a single mile apiece we're already talking several million miles. If those players average just a few hundred total laps, between however many laps around however many tracks, which might be an average of like thirty-some ten-lap races (track lengths vary, of course, but looking at a typical lap length) or sixty five-lap races, we're now looking at a thousand miles per player, we're now looking at over six billion virtual miles. A thousand miles per player wouldn't be all that impressive either, so one would expect many players to far exceed that, not just in GT5 but in any decent racing game.

When dealing with large volumes, it's easy to find very massive figures very quickly. As of the time of this posting, it's estimated that 387 million newspapers were sold worldwide just today. 4 million cell phones were sold today, as of this moment. $136 million was spend on video games just today. 286 million emails have likely been sent so far today, just today. 23,300 people have died of hunger just today. We've used 300 million MWh of electricity just today. 11.5 billion cigarettes were smoked so far just today.

Large numbers is exactly point. You can attempt to downplay the numbers that PD (and any game developer) are proud of all you want.

No other single racing title has reached GT5's numbers this generation of video gaming which speaks for itself.

With all those statistics you just posted, I am sure PD has and is looking at numbers too.

Games sold. Care to do the math on that?
 
Not really. You have a racing game that sold several million units, meaning several million people who played it. Even if all those players just drove a single virtual mile and never played any further, you'd already be into the realm of "impressive numbers" because at a single mile apiece we're already talking several million miles. If those players average just a few hundred total laps, between however many laps around however many tracks, which might be an average of like thirty-some ten-lap races (track lengths vary, of course, but looking at a typical lap length) or sixty five-lap races, we're now looking at a thousand miles per player, we're now looking at over six billion virtual miles. A thousand miles per player wouldn't be all that impressive either, so one would expect many players to far exceed that, not just in GT5 but in any decent racing game.

You wouldn't be impressed by 7+ million people racing a thousand miles each online......wow......talk about hard to impress.

Except that would only get you to 7 Billion miles not the 36.4 Billion that has been driven.

You would need your 7 million people who bought GT5 to each race 5200 miles online......still not impressed?

As you say only a fraction of that 7 million people race online so the actual distance raced is far higher than that per player.

I don't know about you but I find those figures incredibly impressive. Especially in the context the OP mentioned of how many people complain daily that GT5 is such a major disapointment and suggesting that it has destroyed the franchise.

and as I pointed out above they a far, far greater than the numbers the competition can put up.
 
Lets just see what FM5 will do too Gt5...Pd may have won this battle but T10 WILL win the war..

FM5, 2013. Lets compare it to a most likely still supported 3 year old game.

*keyboard smashes and or speaking Icelandic language*

Wait one second here, Ah, another Forza boys onslaught on a GT site. Nevermind. Carry on. :sly:
 
Especially in the context the OP mentioned of how many people complain daily that GT5 is such a major disapointment and suggesting that it has destroyed the franchise.

and as I pointed out above they a far, far greater than the numbers the competition can put up.

There isn't a conflict between calling GT5 a major disappointment while it has high sales/player activity. It's a personal opinion.

I consider GT5 a very flawed game that PD handled in nearly the worst manner possible yet I played it a lot for quite a while. Bought the original DLC too on the same week it came out. Disapproval isn't hate and it's not always blind.

On the numbers things, I wouldn't look at the numbers to be impressed, and without context (though some has been provided in this thread) the numbers lack meaning. I would look at the game itself to judge its worth. On the other hand, for a product, sales/usage are probably a good indicator of success. I'm also sure that GT5 owes some success to GT1-GT5P. It could be the racing analogue to CoD; it's popularity boosting its sales as much as what it actually offers to players. Or you could compare it to Coke being larger than Pepsi in part because it came first.
 
This thread may not be pointless but it is a bit redundant. You basically repeated what the article already told us, just in thread form. And I doubt you accumulated almost 1,200 posts without being in any of those pety arguments you spoke of. Honestly this thread comes across a little self-righteous, but either way, I'll agree that those stats are in fact very impressive.
 
Honestly I got a good one since this thread has turn into a "let's compare battle". The comparison to how expensive the Forza franchise has been since GT5, including it's own total amount of DLC. That's FM3 + years worth of monthly DLC, and FM4 + years worth of monthly DLC. Also including the two XBL year memberships. One the regular XBL 1 Year pricing of $50, to the new upped membership price of $60.

That'll settle things.
 
There isn't a conflict between calling GT5 a major disappointment while it has high sales/player activity. It's a personal opinion.

Very true. I think the OP's point was more to do with the way the people that criticise GT5 state their case as if it were fact instead of their personal opinion. They seem to feel that everybody feels the same way that they do. Whilst figures like these show that GT5 is a very heavily played game and that the majority of people have played the hell out of it.

I consider GT5 a very flawed game that PD handled in nearly the worst manner possible yet I played it a lot for quite a while. Bought the original DLC too on the same week it came out. Disapproval isn't hate and it's not always blind.

also true. I think most people here can agree that GT5 has flaws and is not a perfect game. However it is a game that a lot of people have played a lot of as shown by the numbers.....It all comes down to the level of fun you think people have had with the game.....some posters argue that the game is a complete mess that nobody could ever enjoy playing....clearly that is being shown to be an extreemist view. You are free to suggest that it's a disapointment and not the game you hoped it would be....but clearly that disapointment hasn't stopped players from playing the hell out of it.

On the numbers things, I wouldn't look at the numbers to be impressed, and without context (though some has been provided in this thread) the numbers lack meaning. I would look at the game itself to judge its worth. On the other hand, for a product, sales/usage are probably a good indicator of success. I'm also sure that GT5 owes some success to GT1-GT5P. It could be the racing analogue to CoD; it's popularity boosting its sales as much as what it actually offers to players. Or you could compare it to Coke being larger than Pepsi in part because it came first.

I'm sure sales numbers owe plenty to GT1-GT5P but I think the usage numbers do speak for themselves and are impressive. People may buy a game based on how good past titles were in a series but I dont think anybody is going to make people play a bad game on name alone. If a game is no good then people are going to move on to something else with the large number of titles all trying to earn our money. If people are playing so much of GT5 then clearly there are a large number of people having enough fun with the game to keep them coming back for more.

Coke may be bigger than Pepsi but that doesn't mean that people will keep coming back for more if they dont like the "new Coke"....you name may get you the initial sale but if people are coming back for more it's because they like the product.

Sales figures for GT5 show us that plenty of people liked the franchise and were prepared to buy the game. But these figures show us that plenty of the people that did buy the game thought it was good enough to keep coming back for more.
 
Very true. I think the OP's point was more to do with the way the people that criticise GT5 state their case as if it were fact instead of their personal opinion. They seem to feel that everybody feels the same way that they do. Whilst figures like these show that GT5 is a very heavily played game and that the majority of people have played the hell out of it.



also true. I think most people here can agree that GT5 has flaws and is not a perfect game. However it is a game that a lot of people have played a lot of as shown by the numbers.....It all comes down to the level of fun you think people have had with the game.....some posters argue that the game is a complete mess that nobody could ever enjoy playing....clearly that is being shown to be an extreemist view. You are free to suggest that it's a disapointment and not the game you hoped it would be....but clearly that disapointment hasn't stopped players from playing the hell out of it.

There is a lot I agree with here. There is definitely an extreme view in some of the arguments against GT5 and those aren't very valid. Trying to pass off one's opinion as belonging to the everybody is a bad idea, and it should be called out when spotted. But, there are valid complaints that get labeled as extreme. I think that just as often as one makes an unjustified negative statement, there is someone else who will read a post that says something negative and then assume that the poster who wrote it hates GT completely or isn't posting something that is worth taking seriously.

I guess I don't feel like there are/were enough extremist negative comments that make this thread mightily relevant or anything. But then again, I like to make sure my criticisms aren't confused for compliments so it might just be me.


I'm sure sales numbers owe plenty to GT1-GT5P but I think the usage numbers do speak for themselves and are impressive. People may buy a game based on how good past titles were in a series but I dont think anybody is going to make people play a bad game on name alone. If a game is no good then people are going to move on to something else with the large number of titles all trying to earn our money. If people are playing so much of GT5 then clearly there are a large number of people having enough fun with the game to keep them coming back for more.

Coke may be bigger than Pepsi but that doesn't mean that people will keep coming back for more if they dont like the "new Coke"....you name may get you the initial sale but if people are coming back for more it's because they like the product.

Sales figures for GT5 show us that plenty of people liked the franchise and were prepared to buy the game. But these figures show us that plenty of the people that did buy the game thought it was good enough to keep coming back for more.

One issue here is that people may hear the hype around the game, try it, and then like it without considering alternatives. This is probably a big issue when alternatives could be on an entirely different console (or the PC) which makes direct comparisons difficult. Now, just trying a game and liking it is not a big deal, but assuming things about the competition that you know nothing about is. I'm sure everyone has seen someone compare GT to ones of its competitors and act like one is Mario Kart while the other is a simulator used by F1 teams. Bias is certainly a big part of this issue, but some of the comments that go with posts like that also seem to carry a large amount of ignorance, as if the poster is just repeating something they've heard someone else say and never bothered to check. And sometimes these false ideas spread.

The point is, these numbers tell us something. They tell us that the game has sold and is still alive, but they're not exactly a gold mine of data that can be used to draw grand conclusions on GT5 and its impact on virtual racing. At least I don't think so. I actually think this forum, praise, complaints, analysis, and all is probably better place to look to gauge the actual value of GT5. Now if only we could get all the players to join the forum and post their opinions.
 
Very true. I think the OP's point was more to do with the way the people that criticise GT5 state their case as if it were fact instead of their personal opinion. They seem to feel that everybody feels the same way that they do. Whilst figures like these show that GT5 is a very heavily played game and that the majority of people have played the hell out of it.

That was exactly the point.

This forum in the past four years (that I have been here) has been home to more specualation then anyone could shake a stick at. Most of it was done exactly as you indicated and that is with "my opinion is fact" all the while failing to understand that GT5 is different for everyone. For example, to me, it is a game that will last for years, and I will keep playing it until GT6 arrives. This was the case with GT4 as well.
 
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