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- Neomone
Glad I'm not the only one who finds this odd. I would imagine that designing the game's economy and reward system is easier than programming physics, making car models, recording sounds, and other complex areas of the game. The fact that they still can't decide how much money can be earned from events, how much cars cost, etc. after all this time is quite concerning to say the least.
I guess it explains why the single player aspects of GT5 and 6 are so weird. They must not have someone who designs this stuff, they must just throw it together at the last minute. Which is a shame, because I've thought for a long time that GT5 and 6 have all the systems available to be great games, they just lack the structure to really let people have fun. People who don't want to just free play, anyway.
I hope GTS isn't the same. I hope they've taken the time to design a progression structure that is fun and rewarding for people who enjoy that sort of challenge.