- 35,174
- Addison,Texas
- GTP_RACECAR
We know what we're doing. The AI (I've gotta stop calling them that...) don't.
To be fair, its "Artificial Intelligence". Like many things that are artificial, it doesn't guarantee its good
We know what we're doing. The AI (I've gotta stop calling them that...) don't.
They probably have Dev Tools to run those A.I Bop tests before being finetuned by one of the Devs.“The simplest aspect to it the system is always looking at and comparing how much time gain there was by making that shortcut as compared to the lap time of an AI."
That's part of the problem. The AI is incredibly poor, at many aspects. Pace, awareness, racecraft etc
So a slight cut might actually gain a driver only a few tenths, but because the AI is going 6 seconds slower in that sector, the driver is penalised 6 seconds? Honestly not a good system. Maybe if the AI was actually Intelligent, it would be more sensible.
Also, AI being used for BOP to an extent partially explains why tyre wear and fuel wear aren't looked at as much, or how some cars have really poor default gearing for example. The AI can't tell you that.
It seems they were on vacation, chilling somewhere most of the year?!,Extremely dissapointed with their contribution to the game so far, especially since I know who they are (at least I think, presuming) and on what level they can compete and drive.But the top drivers can which makes all these problems very confusing,the drivers that work for PD don't tell them about the tire/fuel problems?
“The simplest aspect to it the system is always looking at and comparing how much time gain there was by making that shortcut as compared to the lap time of an AI."
That's part of the problem. The AI is incredibly poor, at many aspects. Pace, awareness, racecraft etc
So a slight cut might actually gain a driver only a few tenths, but because the AI is going 6 seconds slower in that sector, the driver is penalised 6 seconds? Honestly not a good system. Maybe if the AI was actually Intelligent, it would be more sensible.
Also, AI being used for BOP to an extent partially explains why tyre wear and fuel wear aren't looked at as much, or how some cars have really poor default gearing for example. The AI can't tell you that.
already have it as a difference between you and average driver (AI).
BoP is done by a team of people?
Seems like the guy driving the RSR, FT-1 etc is a lot worse than whoever is driving the alfa 4c or viper if they are meant to end up equal.
In other words, sandbagging exists in GT Sport as well? Now that's a whole new level of realism. We need more human drama next year, though.Or they fancied driving those cars in the FIA events so needed them to be good and don't give a 🤬 whether cars they don't drive are good or not.
I'd know I'd tempted to do this if I was one of these "testers" and was racing FIA events.
The AI are a great way for 6 year olds to learn to race. Once past that, only humans are fast enough in GTS to not have you have to nerf your car at least three tire grades.
Unfortunately, the AI only teaches you to divebomb like crazy, knowing the AI will check up like your granny at all tighter turns and not defend the inside.
Clearly you. You've made him indigo.Who's the boss, me or Yamauchi?
The AI (I've gotta stop calling them that...) don't.
And how do you know it was "accidentally"? Put "gain time = penalty time", and you'll suddenly have a few "smart-ones" constantly cutting certain zones (like the last chicane of Le Mans).At the recent FIA Finals, if a driver accidentaly went wide at a chicane, gaining a fraction of time, they got an instant 6 second penalty (which actually is even more with the penalty zones), with no chance to manually slow down or correct their mistake. It wasn't a purpose cut.
Meanwhile in the same race, drivers would ram others off the track and get a smaller penalty.
So, it isn't as simple as you suggest.
More like RaidenKaz= Naked SNAKE
This looks like a dramatic cutscene before the final boss in a game
Clearly you. You've made him indigo.
It seems they were on vacation, chilling somewhere most of the year?!,Extremely dissapointed with their contribution to the game so far, especially since I know who they are (at least I think, presuming) and on what level they can compete and drive.
I understand the decision of pushing an idea of creating a perfect AI that will solve everything, much cheaper and conveinent then employing a bunch of test drivers.
As Famine pointed out the in-race AI are likely not the same ones used to determine penalties. For all we know they have some super efficient AI that can lap faster than most players but they don't use it for anything other than configuring penalties.
If that is the level of effort they're putting into testing, they should be fired. Simple as that.
They need to hire people from all across the world who can contribute to improving the game as much as possible.
Get a certain Austin, he would get the job done plain and simple.
That's pure conjecture.
But let me get this straight... PD are sitting on an AI strength way faster than typical race AI, and chose to deliberately make their game a joke offline for anyone even slightly competent?
I'm guessing there's a PD apologist about to jump in next and say why that's a good thing.
Everything in this thread apart from the initial post is conjecture, however it seems likely they use a different AI system to determine corner cuts as we know that the AI you see in the game is pretty woeful.
Regarding the AI that appears in offline racing, you're assuming that a more advanced AI system would run on a PS4. That's not always the case. There's a big difference between running a single AI car at highest performance to determine track limits and running multiple AI that have to react to player inputs.