You're correct, that isn't what GT has ever been, but I do think having content unlocked in an arcade mode isn't an idea without merit. Though personally that's not something I've requested, it's not something I'd be against either.
Yeah I definitely wouldn't mind some form of arcade mode, or perhaps even a test drive function in the store(s) where you can take the car you want to buy out on a spin on a small list of tracks, to see if it even feels good to drive before getting it.
Or alternatively, a full refund on the purchase price if you sell it within a small timeframe (1 hour? 2?) and don't use it to compete in sport mode or multiplayer (to prevent abusing the refund mechanic to always have the meta car for multiplayer). After the time limit, or using it in multiplayer, you can still sell it but at a loss.
You need to put what I'm saying in it's comlete context, the single player currently is far too short, there needs to be a lt more events.So I'm not saying after 100-ish races, you get to afford a 20m Cr car, that would either unbalance the economy the other way, or you'd have to begifted a car or one off Cr prize which doesn't really balalnce the economy well either.
So I definitely agree, you should be able to afford a unicorn car by the end of the single player career (not at least one, not all), but also the single player career is far too short, so it shouldn't be possible in the time it currently takes to complete GT7. There are also far too many cars in GT7 that are pretty useless, as in, there are no events designed for them. It takes very little time to create an event, I have created a large number of custom events for GT5, and I can manage 4 or 5 in a single evening, doing it on my laptop with the TV on.
Ah yeah, I think we are talking a little bit past each other here. If singleplayer is expanded to such an extent that completing it, and thus earning enough credits for a unicorn, represents a significant investment of time and effort then I wouldn't be against that. But currently I don't think we are there, and unless the promised content that is coming is absolutely massive I doubt that even that will represent enough of an investment in time and effort to qualify. But that remains to be seen obviously.
That's fair enough, I don't mean to misrepresent, but when it takes over 20hrs of grinding the most Cr efficient event (likely over 30 hrours in practice) just to afford a single unicorn car, I find it hard to understand your point of view if you're against grinding yourself.
If you're counting the economy as a whole, then you have to account for the grind it takes to afford any one of the several hyper expensive cars in the game. In fact, to afford every car in the game it will take the average player over 5 years.
Once agin, I dont mean to misrepresent, but I am having a hard time understanding your postion here.
It's okay, I didn't take offense I just think fair should be fair viz. misrepresentation. I think grinding (mechanically repeating the same thing over and over not because you want to do it, but as a means to an end) shouldn't be required for the common content in the game, or at least not significantly. By this I mean you should be able to earn enough money to buy the cars you want for competing in events (sport mode or singleplayer) with a reasonable investment of time, preferably by doing other events you actually want to do. For example at the end of the café menus you definitely will have enough money to buy one Gr4 and one Gr3 car with the requisite tyres, that lets you compete in daily races and Manufacturer's (though you get loaned cars for Manu), as well as several singleplayer events and championships. And doing those races that you want to be doing anyway will earn you the money to keep the ball rolling so to speak.
But once you start wanting cars that cost let's say 1 million and up, I think you should have to put in some effort before being able to acquire them. Scaling up as the price scales up. So you get the Gr4/Gr3 type cars just for completing the game, then you use those to compete in races in order to win enough money to buy your Gr2/Gr1 cars. Or in road car terms, you can afford something in a decent Porsche/Mercedes/Ferrari/Lamborghini/etc. that you can use to drive in road car events to earn you the money for your Carrera GTs etc.
And going into the territory of unicorns I think they should require a significant investment of time to get, but I can't honestly answer how much time. 20 hours is probably too much, but on the flip side I don't think it should be 3-4 hours either. 10-12 maybe?
Right now we don't have the SP content, or sport mode payouts, to provide that income rate. But as I explained I fully believe PD intend to fix that with the coming updates, and I also don't think it's unreasonable that 1 month into the game, the most expensive content is really difficult to get.
Also a point which rarely gets brought up: Prize cars and prize money from tickets. It's random so it's not a dependable source of income or cars, but I think it's a little bit unfair to talk about it requiring so many years to afford all the cars and completely disregard what could potentially be a huge source of cars and credits both. Yeah, worst case scenario it will be years and years with the current available content. In reality though, it's not going to be that.
The question I would like you to answer is why aren't more people who like the economy and game as it is voicing thier opinions and somewhat blaancing out the negative feedback?
According to Surveymonkey, statistically a higher percentage of people give good feedback than negative feedback, so if the userbase were happy with the economy overall, then the scores and freedback would reflect that, not the opposite.
Other sites dealing with statistics relating to feedback scores state people are two to three times more likely to leave a negative score, but don't provide any data for that. However even if you take that metric, that positive is 3 times less likely than positive feedback, that still pushes the positive reviews up to just under 4,000, a far cry from the golden 5:1 positivity ratio desired and still below 50% of the number of negative reviews. And that's just metacritic.
I think people are more likely to speak up if they're angry, and the same with review scores. This is speaking in general terms. And in the particular case of GT7 there was targeted reviewbombing campaigns going on which I think skews the results further negative than they would be for a game that was reviewed purely on its merits (good or bad).
Speaking for myself personally, I just don't bother leaving reviews or scores, I don't use social media, and I think my posting history here shows that I've tried to speak up in favour of the game.
Current estimate to buy all cars is 420 million. Maybe another 100m to upgrade them. You're a bit short.
I was told it was just over 300 million? In either case, neither I nor the poster I was replying to was speaking about buying every single car, we were talking about buying a small number of specific cars, so the total value of all cars is not that relevant to the line of discussion you replied to.