Do you have a source for that? I don't know anyone who is irrationally upset all the time, gamers or otherwise.
I don't have a primary source, no. In case it was unclear I meant that people collectively get irrationally upset about different things all of the time, not that any one individual was consistently irrationally upset about everything. I don't think you have to go very far on the internet (anywhere on the internet) to find a group of people irrationally upset about something or other, and I'm sure you're aware of this too.
And what is your expeirence on the matter of psychology? Genuine question as your answer either adds weight or takes it awy from your statements.
Only a layman's experience of reading some books, articles, listening to some podcasts and such.
I dissagree, the economy in GT2 for example was very weighted the other way once you got to the late game races. 5 laps of a fast track and you oculd have 550,000Cr in about 6 mins (maybe less). I don't recall epople complaining.
On the one hand I won't comment on the specifics of the GT2 economy because it was even longer since I played that than I played GT4, which as I said was almost 20 years ago, but I will say that when I was playing GT2 the only people I ever talked to about it was my friends in school and after school when we went home to each other to play it in split screen multiplayer. I didn't even have an internet connection at home during that time so I had no way of interacting with the fanbase at large. Hence it's hard to say what the general consensus was back then.
That's not to say I don't agree with the notion it can go too far the other way, but there is no real argument to say GT7's isn't broken when the sheer number of people in agreement that it is broken confirm otherwise. Of course, there is an element of personal preference involved, but on these matters the majority tend to take the vote and every poll and customer ratings and reviews reflect the position.
The point I was making there wasn't really tied to the actual economy of either game, it was about the fact that gamers tend to get upset about changes in games simply because the game changes
at all. Again I am speaking about the collective noun here, not about any one particular gamer. Any discussion forum or chat or twitter thread or what have you is chock full of people upset that something has changed, it's not hard to find. In either case argument from authority isn't always a persuasive counter argument when it comes to negative emotions, as people who are upset are more likely to make their opinion heard than people who are content.
Whatever you suspect, if you don't have anything to support that it's meerly conjecture, whereas we can actually see what the majority opinion is.
Yes, which is why that section is not worded in absolutes and is prefixed with the statement "I suspect". As I pointed out in the paragraph above this though, we don't really really know what the majority opinion is. We know what the majority opinion
of those who speak up is, which is rarely even a statistically representative sample of the total population.
I definitely agree you have to take everything into account, prize Cr, cost of cars, sale value of cars etc. But I would dissagree that GT7's economy is better than GT Sports (though I hated GT Sports).
That's fair, I've not twisted anyone's arm to agree with me and we're all entitled to our own opinions.
In GT Sport you could earn enough to purchase the most expensive cars faster than you can in GT7 and you can't sell your cars in GT7. That's a fact.
A fact which I've never disputed at all and have in fact a few times stated myself, so we're in full agreement on this one.
So you're welcome to your opinion on that, that's yours, but based on what you've said above I'm not sure what it's based on (though apologies if I've mised it earlier in this thread).
I haven't thoroughly explained my take on the economy so you haven't missed it, it wasn't even there
In games the economy exists as an integral part of the game design; it's there to create a sense of achievement and progress, to drive the gameplay forward, and to instill a sense of value in what is at the end of the day just visual representations of make-believe things. So a good and functioning economy would achieve most of those objectives, and a bad or broken economy would fail to meet most of those objectives.
In GT Sport it's incredibly easy to earn credits, so much so that you don't have to think about earning them at all, they just kind of appear when playing the game. There's also nothing to spend credits on besides cars so unless you are buying cars your credits just pile up. Cars which you might also win in the daily lottery that is guaranteed to give you a car every time you fulfill the mileage. Most of the time it's gonna be a Sambabus or yet another road car you don't want, but you might actually win the car you actually want to buy.
This means that you don't get any sense of achievement or progress because things are just handed to you on a plate (even when buying cars with credits, those credits just fell into your lap pretty much), you didn't have to put in any effort for it. And since you didn't put any effort into it, you also don't get any sense of value attached to the virtual car you just bought, you just decided what you wanted and clicked "buy" and that's that.
Another thing that is somewhat separate from the economy that influences this is how many cars you drive in GTS that just aren't
yours. You can only drive the Manufacturer cars in the Manu series, and you can use them for dailies as well, but when the series ends and you sign with a new Manu those cars disappear. So you weren't really racing
your imaginary Corvette C7, you were racing
a imaginary Corvette C7. This is another thing I think GT 7 does better! But I digress as this isn't technically part of the economy.
In GT 7 on the other hand it takes more effort to earn credits, cars are broadly the same price as in GTS with some variations, so it takes longer to earn enough to buy something you want. But this fulfills the objectives I outlined above about you feeling a sense of achievement and progress, and you value
your Corvette C7 because you can race that same car in every race and it's gonna be
your Corvette the whole time, that you bought for money you feel like you earned.
So yes I do think that GT 7 has a better designed economy from a game design perspective. I fully agree that it's terrible if you want to be able to buy all/most cars very quickly.
I am also assuming that PD will actually do what they said they would do in the coming updates, with adding more events with better payouts, and also increasing sport mode payouts which I have said a few times in here are way too low. Winning against 19 humans is much harder than winning against 19 AI, so payouts should accurately reflect the increased level of effort there.
I have every belief that PD will do what they said they will, and I am fairly sure it will be good enough, but who knows?
GT4's was almost perfect IMO, a delight to play through and you could earn more Cr per hour than GT7 and the most expensive cars were 4.5m Cr. So a far cry from the economy in GT7.
I'll take your word for it because as I said, memory is hazy that far back.