... and there are grounds to think GT5 could have been intended to run 720p@30fps.
You are really stubborn with this personal opinion you try to present as a fact over and over again, aren't you?
And mind you, I am taking on this from the purest logical and objective perspective, I really do not care about loving this series or another one, but you're really talking nonsense.
>First GT on PSX had 30fps and special 50 fps mode for sake of technical demostration.
> GT2 on PSX was 30 fps, naturally.
> GT3 introduced 60fps on PS2 with increased horizontal resolution
> both GT Concept and GT4
rloogue were 60fps
> GT4 was 60 fps with 480p/1080i option for NTSC sets
> Tourist Trophy was 60 fps with 480p/1080i mode for NTSC sets and increased horizontal resolution over GT4
> GT:HD for PS3 was 720p/1280p (for menus) upscaled to 1080p/60fps
> GT5
rologue introduced full-HD 1080p/60fps with ray-tracing for menus and 1280p/60fps for races (with 4XAA in 720p/60fps)
> GTPSP had pure 60 fps
> GT5 have 1280p/60fps throughout the game (2XAA) and 4XAA in 720p/60fps > with fps seriously optimised after Spec II update almost than year ago with introduction of varibale LOD on tracks and optimised shadowing
> GT5 also have full-scope 3D with 1280p/30fps per eye throughout the game
And as I mentioned on the previous pages, Polyphony also successfully demoed
4K@240p GT5
rologue back in 2008, using
only 4 PS3 consoles.
And everybody can be smart about whatever they want regarding graphical output of GT5, but at this point of time there is no single piece of software on Earth that can do 16 cars on track of GT5 Premium-quality with fully-animated cars, drivers and interiors, real-time visual and mechanical damage calculations, tire and fuel consumption, AI calculations, real-time day/night changes, real time weather changes, dynamic spray, rain, dust and smoke effects, real-time environmental dynamic lightning and particle shadowing, real-time effects of flames and brake-heating, animated pit-crews, 7.1 DTS audio with real-time spatial distortion... running in 1280p/60fps on 512MB of RAM. If that is not something to congratulate upon, I really do not know what is. And yes, alpha-mapping of smoke is the only downside of everything, but it is really not an issue when everything else is into picture.
You can say whatever you want subjectively and bring any kind of *reasoning* or *examples* into discussion, but if anyone can be proud about being focused on high-fps on their titles and achieving something that no other studio has achieved in same or similar development environment, PD can. And yes, they are focused in having as much fps they can in every game they make. Since 1997, mind you. Those are facts, not opinions.