EDIT: Predictably, all of Konami's links are broken, just like for Enthusia. The images I originally grabbed are also gone (sorry, this was before I turned to imgur for the task). However, the YT videos are still available.
Road Fighters
Released in Japanese arcades this past September, Road Fighters is not a new IP, but rather a reboot/remake of the Road Fighter series of the '80s and '90s. From the looks of it, Konami wants a piece of the card-based arcade racer pie (currently controlled by Initial D: Arcade Stage, Wangan Midnight: Maximum Tune, and other, mostly-Japan-exclusive titles).
More importantly to some of us here, it seems they may have appropriated Enthusia staff members for the task!
History
The original 1984 Road Fighter was a 2D overhead arcade racer that was also released for the MSX and NES. It is somewhat well-known, and has subsequently been re-released numerous times, in Konami's Arcade Classics pack for the PSX and Konami Classics Series: Arcade Hits for the DS, and more recently, on Microsoft's "Game Room" service, the Wii Virtual Console (in Japan), and Japanese cell phones. A year after the original Road Fighter, Konami made a pseudo-3D sequel called Konami RF2 - Red Fighter (also known as Konami GT).
A Mk.3 Supra edging up on a 180SX in Winding Heat
A decade later, the Road Fighter series returned in polygonal 3D with Midnight Run: Road Fighter 2, which also had a (reportedly terrible) Playstation port. I don't know much about that game, but I've actually played its sequel/update. The sequel, Winding Heat, featured a mix of '90s Japanese sportscars racing on touge-like tracks with some rather detailed physics for a game of its age (1996). Aside from Enthusia, I had never heard of a Konami racing game, so I was rather surprised when I found it at a local go-kart park.
Today
Until now, Winding Heat was the last Road Fighter game Konami made (though they made other arcade racers), and they certainly seem to have spared no expense in bringing it back. They've even thrown in the gimmick of 3D depth, using a permanent set of glasses fixed to a moving arm (the 3D effect is optional). Gimmick aside, the production values are impressive. Take a look for yourself:
That is an MX-5/Roadster at Autumn Hill. Yes, Autumn Hill.
Here are the remaining (full-size) screenshots I've found, followed by some information on the game. The track names in the original screenshots were read and translated by my fiancée, who studied Japanese in college. The rest are Google-translated.
Löwenseering (my first clue in all of this) | Dragon Range | Evo X at Shutokou
FD at Löwenseering | You can apparently flip your car | Some of the available cars
Tracks
Click to see course map, screenshot, and info:
Cars
Click to see a screenshot, color options, and basic info:
Game Modes
"Road Fighter Challenge"
Basic career/story mode. According to the official site, there are "over 100" challenges with unique characters and different types of missions (not just racing?). Completing these will earn you visual upgrades and tuning points.
"National Online Match"
Online multiplayer against a single opponent. Losers can request a rematch. Winners earn "game points," which accumulate toward a ranking. If you reach the top rank, you earn a medal. If you defeat another top-ranked player, you take their medal. More medals earn special ranks; if you lose all of your medals, you get demoted to a lower rank.
"Versus"
Local multiplayer against up to three opponents (4-player). You can use any of the cars on your e-Amusement Pass.
"Time Attack"
Basic time attack mode. Because of the online connectivity, there are national leaderboards, visible in-game.
"Event Mode"
Special events held over a limited time period, updated through the internet. There are two types of events -- time attacks, and something else Google Translate can't figure out.
Card System/Tuning
The game uses the e-Amusement Pass card system. Your card can apparently hold up to three cars, each with tuning and visual upgrades. You earn tuning points from all modes, but you earn the most tuning points (and visual upgrades) from the "Road Fighter Challenge" mode. After your car gains tuning levels, it seems like you can change the settings like in Wangan Midnight: Maximum Tune, using points split between "grip" and "power."
Finally, a gameplay video on YouTube. Keep in mind this is an arcade game, not a sim.
Having a better race to watch would help, but personally, having extensive experience with Initial D: Arcade Stage (1-3) and Wangan Midnight: Maximum Tune (also 1-3), I'd say the physics look pretty detailed for this genre.
The best news of all of this is that we finally (possibly) know what the Enthusia guys have been up to since 2005. Will Konami do anything a little more...simulation-like with those new, HD versions of Enthusia's tracks? I wouldn't count on it. But the chances of that happening have risen from 0%, even if it's now 5%...or 1%.
EDIT: As a part of their official time attack challenges, Konami has been uploading the top replays to YouTube. There's no sound, but better video quality than the video above:
Links
http://www.konami.jp/am/roadfighters/ -- Official Game Website
http://www.konami.jp/products/am_roadfighters/ -- Official Product Website
http://game.watch.impress.co.jp/docs/news/20100922_395699.html -- Road Fighters Game Watch Page
http://en.akihabaranews.com/69636/h...-gen-3d-arcade-cabinet-is-now-waiting-for-you -- Akihabara News Article
Road Fighters
Released in Japanese arcades this past September, Road Fighters is not a new IP, but rather a reboot/remake of the Road Fighter series of the '80s and '90s. From the looks of it, Konami wants a piece of the card-based arcade racer pie (currently controlled by Initial D: Arcade Stage, Wangan Midnight: Maximum Tune, and other, mostly-Japan-exclusive titles).
More importantly to some of us here, it seems they may have appropriated Enthusia staff members for the task!
History
The original 1984 Road Fighter was a 2D overhead arcade racer that was also released for the MSX and NES. It is somewhat well-known, and has subsequently been re-released numerous times, in Konami's Arcade Classics pack for the PSX and Konami Classics Series: Arcade Hits for the DS, and more recently, on Microsoft's "Game Room" service, the Wii Virtual Console (in Japan), and Japanese cell phones. A year after the original Road Fighter, Konami made a pseudo-3D sequel called Konami RF2 - Red Fighter (also known as Konami GT).
A Mk.3 Supra edging up on a 180SX in Winding Heat
A decade later, the Road Fighter series returned in polygonal 3D with Midnight Run: Road Fighter 2, which also had a (reportedly terrible) Playstation port. I don't know much about that game, but I've actually played its sequel/update. The sequel, Winding Heat, featured a mix of '90s Japanese sportscars racing on touge-like tracks with some rather detailed physics for a game of its age (1996). Aside from Enthusia, I had never heard of a Konami racing game, so I was rather surprised when I found it at a local go-kart park.
Today
Until now, Winding Heat was the last Road Fighter game Konami made (though they made other arcade racers), and they certainly seem to have spared no expense in bringing it back. They've even thrown in the gimmick of 3D depth, using a permanent set of glasses fixed to a moving arm (the 3D effect is optional). Gimmick aside, the production values are impressive. Take a look for yourself:
That is an MX-5/Roadster at Autumn Hill. Yes, Autumn Hill.
Here are the remaining (full-size) screenshots I've found, followed by some information on the game. The track names in the original screenshots were read and translated by my fiancée, who studied Japanese in college. The rest are Google-translated.
Löwenseering (my first clue in all of this) | Dragon Range | Evo X at Shutokou
FD at Löwenseering | You can apparently flip your car | Some of the available cars
Tracks
Click to see course map, screenshot, and info:
- Obaru ("Oval") -- Speediapolis
- Kougai ("Suburbs/Outskirts") -- Autumn Hill
- Shutokou ("Metropolitan Highway") -- (Based on a track from another Konami racing series, GTI Club)
- Shigaichi ("Urban Area") -- (Variation of same GTI Club track)
- Saakitto ("Circuit") -- Löwenseering
- Kyuuryou ("Hills") -- Burgenschlucht
- Touge Kudari ("Mountain Pass Downhill") -- Dragon Range Downhill
- Touge Nobori ("Mountain Pass Uphill") -- Dragon Range Uphill
- Eikoku ("United Kingdom") -- Victoria Garden
- Doukutsu ("Cave") -- Mystic Caveway
- Wangansen ("Bayside Line") -- Rev City
Cars
Click to see a screenshot, color options, and basic info:
- Audi R8 4.2 FSI quattro
- BMW M3 Sedan (E90)
- Ford Focus RS ('09)
- Ford GT
- Ford Mustang GT ('05-'09)
- Hino Dutro (commercial truck)
- Lexus IS F
- Mazda Roadster RS (NC)
- Mazda RX-7 Spirit R (FD)
- Mercedes-Benz S600*
- MINI Cooper S
- Mitsubishi Lancer Evolution X GSR
- Nissan GT-R Spec V (R35)*
- Peugeot 207 GTi
- Ruf CTR*
- Subaru Impreza WRX STi ('08+)
- Toyota Sprinter Trueno GT-Apex
- Toyota Supra RZ (JZA80)
- Toyota VELLFIRE
Game Modes
"Road Fighter Challenge"
Basic career/story mode. According to the official site, there are "over 100" challenges with unique characters and different types of missions (not just racing?). Completing these will earn you visual upgrades and tuning points.
"National Online Match"
Online multiplayer against a single opponent. Losers can request a rematch. Winners earn "game points," which accumulate toward a ranking. If you reach the top rank, you earn a medal. If you defeat another top-ranked player, you take their medal. More medals earn special ranks; if you lose all of your medals, you get demoted to a lower rank.
"Versus"
Local multiplayer against up to three opponents (4-player). You can use any of the cars on your e-Amusement Pass.
"Time Attack"
Basic time attack mode. Because of the online connectivity, there are national leaderboards, visible in-game.
"Event Mode"
Special events held over a limited time period, updated through the internet. There are two types of events -- time attacks, and something else Google Translate can't figure out.
Card System/Tuning
The game uses the e-Amusement Pass card system. Your card can apparently hold up to three cars, each with tuning and visual upgrades. You earn tuning points from all modes, but you earn the most tuning points (and visual upgrades) from the "Road Fighter Challenge" mode. After your car gains tuning levels, it seems like you can change the settings like in Wangan Midnight: Maximum Tune, using points split between "grip" and "power."
Akihabaranews.com...Konami ROAD FIGHTERS concept is not something new per se, basically you have here a basic arcade racing game where your goals is to go from point A to point B the fastest possible on different tracks with seven different level of difficulties (With more to come soon)...
...To make things even more interesting, Konami decided to add to ROAD FIGHTERS its e-AMUSEMENT PASS system allowing to not only keep up your score data, best track time but also giving you the possibility to fine tune your car and to allow you to get first hands on Konami latest ROAD FIGHTERS goodies and future cars...
Finally, a gameplay video on YouTube. Keep in mind this is an arcade game, not a sim.
Having a better race to watch would help, but personally, having extensive experience with Initial D: Arcade Stage (1-3) and Wangan Midnight: Maximum Tune (also 1-3), I'd say the physics look pretty detailed for this genre.
The best news of all of this is that we finally (possibly) know what the Enthusia guys have been up to since 2005. Will Konami do anything a little more...simulation-like with those new, HD versions of Enthusia's tracks? I wouldn't count on it. But the chances of that happening have risen from 0%, even if it's now 5%...or 1%.
EDIT: As a part of their official time attack challenges, Konami has been uploading the top replays to YouTube. There's no sound, but better video quality than the video above:
- MX-5 on Dragon Range Uphill
- MX-5 on Löwenseering
- RX-7 on Autumn Hill reverse
- MX-5 on Burgenschlucht
- RX-7 on Victoria Garden reverse
- MX-5 on Mystic Caveway
- RX-7 on Rev City reverse
- MX-5 on Dragon Range Downhill
Links
http://www.konami.jp/am/roadfighters/ -- Official Game Website
http://www.konami.jp/products/am_roadfighters/ -- Official Product Website
http://game.watch.impress.co.jp/docs/news/20100922_395699.html -- Road Fighters Game Watch Page
http://en.akihabaranews.com/69636/h...-gen-3d-arcade-cabinet-is-now-waiting-for-you -- Akihabara News Article
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