Money and timeand one would assume that more than a tiny bit of research was behind the decision to use UE4
AgreeI see no problem with them using UE4, since they're not just going to use basic UE4 physics for the driving, are they... They'll use their own engine for the driving physics and such, and UE4 will be great for the graphics and other non physics related parts of the game.
Amper **80 with +20%(spring 2018), **80Ti with +40% (spring 2018). Price will be stupidly high.If NVIDIA is releasing a new high end gaming GPU this year that will beat the 1080 Ti by quite a margin
This is going to be a strong title for sure. I see me wearing out a wheel on this which is always a good thing.....because why not upgradeFrom Lord Kunos on the official forum:
Physics was one of the very few things we could salvage and bring over from AC1 to ACC moving to UE4, everything else needs to be redone from scratch.
So from any point of view you can consider ACC physics as a direct evolution of AC1 physics with the added bonus of not having 170+ cars to update and check if we decide to make substantial changes.... this is giving me, Aris and the new physics dev that joined us Fernando the opportunity to get in pretty hard in some areas and make some substantial changes that we couldn't afford to do with a big released product like AC1.
We'll have plenty of time to dig into the details of it both before the EA and after, I'll just drop one big one here tho. Although it's not really something we'll see fully utilized in ACC because of the nature of the tracks we are going to include but the physics engine is now running full blown 64bit math all around, so, as far the physics is concerned, there are virtually no limits to how big a track could be, we could literally race to Mars and back without suffering much precision losses in the calculations... again, not really something that will create a huge change in ACC but still a thing I can geek out and be happy about
I do wonder slightly about above. SRO themselves seem to have kind of abandoned iRacing outside of the name in the series. I think it's valid that they could be trying to break ties with iRacing considering Racing Esport is on the up and iRacing is taking backwards steps getting rid of live stewards.
Well it's a Blancpain GT Series game right? GT4 cars run in Blancpain GT Asia. So I dont' see why we wouldn't get GT4 cars.
Anyway I did not see anyone mention this so I'll put it in:
....
I posted this in post #68 here, you even 'liked' it
Another bit from Stefano regarding time of day:
"I guess that "moments" was a very unfortunate wording, I see a lot of people getting wrong ideas about this. The answer is very simple: time of the day is fully supported.. so just erase that "moments" word and be happy"
And that's not to mention the way the AC car feels so much more "real." It's too bad so many "sim" racers pander to "accessibility" - all they have to do is give us a mode sans that accessibility in addition to whatever else they do. Problem solved.)
Here:Where are the devs answering those questions? I'd like them to comment on HDR support
it seems it has career mode!Will this come to console and will it be worth getting. I’m not into e sports or do any multiplayer racing . But still looks good from the video.
it seems it has career mode!
You just can't skip AC with day/night and weather man! That's a sin!
Among all those Q&A's over at the AC forum, isn't there anyone asking Lord Kunos, point-blank, if ACC will make it to consoles?
Among all those Q&A's over at the AC forum, isn't there anyone asking Lord Kunos point blank if ACC will make it to consoles?
A debate as old as the world!The Hot Lap Simulator is what many people call Assetto Corsa and they're pretty accurate
That's probably the best way to look at AC:C 👍This title is going to get me back into racing. Plain and simple.
Well, the fact that he isn't answering "no" is good enough for now.