Lego

  • Thread starter LoudMusic
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OK, this might be even uglier, you be the judge!
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I changed it up a bit after I took these photos though, too dark to take new ones. The concept is basically the same, I just revised the tail a bit. It may not surprise you to learn that this was inspired by a combine harvester.
 
I can see that now with the front windshield.


Jerome
 
So my son has now decided he's into wind turbines, I've made him a couple of toys to indulge this new fascination.

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First is a really simple offshore wind turbine that can yaw and spin. Nothing special.

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This is the one I'm really proud of, I found a pull back wind up motor from an old Racer theme car my brother had and realised you could pull the hard plastic wheels off and replace them with rubber ones, so I made a simple pivot to use gravity to make it touch a bigger Technic wheel, so you can wind it up to make the propeller spin. It takes a little effort to wind it up though so my son has worked out that there's just enough friction in the pivot to move the wind up motor out of the way so he can just hit the propeller or the big wheel directly to make it spin pretty well on its own.
 
The Mighty Bowser is a really nice build if you can still find one. I never bought the real set, but I built it in Studio.
Is it frustrating building a set in Studio? Is it as bad as I think where I have to search for a piece, pick the color and then drop it into the plane? or is there a faster way to auto import a parts list(?)

I built a Rebrickable version of it a few years ago. I ran out of room on my Nintendo shelf. He's sitting over here for now on my 'Rando Shelf' :lol:

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Jerome
 
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Is it frustrating building a set in Studio? Is it as bad as I think where I have to search for a piece, pick the color and then drop it into the plane? or is there a faster way to auto import a parts list(?)

I built a Rebrickable version of it a few years ago. I ran out of room on my Nintendo shelf. He's sitting over here for now on my 'Rando Shelf' :lol:

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Jerome
There are certain sets where you can import the entire parts list. I'm not sure if all sets are available for that though. I tried it for one set, and for me looking for a piece in the imported palette was slower than manually looking for a piece in the default palette. Once you've used Studio for long enough, you know where most of the parts are in the main palette, so they don't take long to find. I usually have the Bricklink inventory page for the set open on another monitor, and if there are any parts where I don't know where to find, or I don't know exactly what color it is, I can look for it on there then search the part number in Studio to get the piece. And I generally assign the color after I've placed the piece, rather than change the color of the palette first, because colors you've used before are already displayed, and you don't have to search for it again.

I usually don't find it frustrating. I build sets in Studio for fun, and generally find it relaxing. There can be times where it gets frustrating, especially in the beginning when you don't have a lot of experience with the software and don't know the tricks to doing certain things. Studio does have some limitations, mainly it does not allow for flexing of pieces in real life. Some real life sets rely on a certain amount of flex in pieces that are meant to be rigid, and there is no way account for that in Studio, so you'll have to compromise somehow and maybe end up with collisions. I'm at the point where I can probably build any Lego set in Studio if all the parts are available. The most complicated sets I've built are probably the GT3 RS and Chiron. Technic is generally the most difficult, because they can have things connected at all sorts of angles.

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There are certain sets where you can import the entire parts list. I'm not sure if all sets are available for that though. I tried it for one set, and for me looking for a piece in the imported palette was slower than manually looking for a piece in the default palette. Once you've used Studio for long enough, you know where most of the parts are in the main palette, so they don't take long to find. I usually have the Bricklink inventory page for the set open on another monitor, and if there are any parts where I don't know where to find, or I don't know exactly what color it is, I can look for it on there then search the part number in Studio to get the piece. And I generally assign the color after I've placed the piece, rather than change the color of the palette first, because colors you've used before are already displayed, and you don't have to search for it again.

I usually don't find it frustrating. I build sets in Studio for fun, and generally find it relaxing. There can be times where it gets frustrating, especially in the beginning when you don't have a lot of experience with the software and don't know the tricks to doing certain things. Studio does have some limitations, mainly it does not allow for flexing of pieces in real life. Some real life sets rely on a certain amount of flex in pieces that are meant to be rigid, and there is no way account for that in Studio, so you'll have to compromise somehow and maybe end up with collisions. I'm at the point where I can probably build any Lego set in Studio if all the parts are available. The most complicated sets I've built are probably the GT3 RS and Chiron. Technic is generally the most difficult, because they can have things connected at all sorts of angles.

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That is just awesome buddy, well done! I've used Studio for a while, but I still feel like I'm a beginner :lol: I may give it a try with a smaller set first when I have the time, it does look cool!


Jerome
 
That is just awesome buddy, well done! I've used Studio for a while, but I still feel like I'm a beginner :lol: I may give it a try with a smaller set first when I have the time, it does look cool!


Jerome
The comic book covers you do are awesome too. But I guess they are simple in terms of technique. The hard part for those are probably the planning phase. If you're interested in building in Studio, probably start with some of the earlier Speed Champions sets, or Lego City. Some later Speed Champions sets can actually get a little complicated. Definitely start with System sets. If you run into any issues, feel free to give me a shout here and I would be happy to try and help you sort it out.

I also did the giant Millennium Falcon set.

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The comic book covers you do are awesome too. But I guess they are simple in terms of technique. The hard part for those are probably the planning phase. If you're interested in building in Studio, probably start with some of the earlier Speed Champions sets, or Lego City. Some later Speed Champions sets can actually get a little complicated. Definitely start with System sets. If you run into any issues, feel free to give me a shout here and I would be happy to try and help you sort it out.

I also did the giant Millennium Falcon set.

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That is fire my guy! Love the falcon for sure! I'll certainly reach out if I have any questions along the way.

Yeah, the comic cover mosaics are all planning, overlaying a grid to help determine which square should be which color 12,240 times over :lol: Needless to say, I'm pretty burnt out on that front, but I will build the Batman one here in a few weeks.


Jerome
 
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