Being a massive fan of rallying, I had to mention this. It's a very average game to be honest, but a chunk of my childhood went into this. I still have vivid memories of racing in the Corsican mountains during a thunderstorm and thick fog with a 400m drop right beside the road. Also, it had a fun rally school/licence.
What do you think of Touge 3 (known as Road Rage 3 in Europe) on PS2? It's a budget title, but tracks have a nice atmosphere and the physics seem to be good for straightforward, casual drifting.
also wish I kept that Holden racing team game from 1994? I think lol it was horrible back then with graphics and handling lol it was on pc.
Has anyone ever played any Alarm for Cobra? Is it just a mission-based game or you can roam around freely and do some side-quests/random busts?
I played a demo of Crash Time I recently, couldn't resist it. The tracks are too wide for my taste (you don't need to concentrate much while avoiding traffic, which is completely the opposite of what high-speed pursuits demand) and the physics would have been far better if the cars didn't have such tight turning angle and responsiveness, even at higher speed.We got it in the UK as CRASH TIME. The first one was purely mission based while II & III had free roam. There was a fourth called Undercover I believe but I never playedd it. I dont think you could really do anything in free roam aside from just driving around
I played a demo of Crash Time I recently, couldn't resist it. The tracks are too wide for my taste (you don't need to concentrate much while avoiding traffic, which is completely the opposite of what high-speed pursuits demand) and the physics would have been far better if the cars didn't have such tight turning angle and responsiveness, even at higher speed.
And yes, it seems the first title doesn't have any free-roam, you can complete the story mode and then repeat each for maximum score, but that's pretty much all. It's a shame they didn't put more effort into the game, it had a big potential.
The GT-R series was a series of racing games created by Kuju Entertainment. @CORRUPTEDDISC called it one of the worst racing games of all time, but for me it was definitely one of the most fun.
I'll put some more information about them later on as currently I'm stuck for time.
You know I bought this game new at Gamestop for $20 for the PS2 back in early 2008, but I only barely played it. I had gotten NFS Prostreet for Christmas shortly before buying this game and I had a hard time understanding that game and Test Drive Unlimited. I guess I got tired of not fully understanding what to do in those games, then I moved on and Test Drive Unlimited hasn't seen the light of day since! I have considered playing it in recent years, but I forget all about it most of the time. Am I missing out on much?Test Drive Unlimited
It depends. If you enjoy racing at high speed in vast, open environment, it probably would be a welcome change if you are used to circuit games. When I first tried it out, I thought it was awesome. Huge world to explore, exciting cars, and tons of races.You know I bought this game new at Gamestop for $20 for the PS2 back in early 2008, but I only barely played it. I had gotten NFS Prostreet for Christmas shortly before buying this game and I had a hard time understanding that game and Test Drive Unlimited. I guess I got tired of not fully understanding what to do in those games, then I moved on and Test Drive Unlimited hasn't seen the light of day since! I have considered playing it in recent years, but I forget all about it most of the time. Am I missing out on much?
I was actually talking about GT-R 400 and Touring. I personally loved the games.Haha, not specifically the GT-R series bud. I am yet to play GT-R and GT-R.2. The one which I was referencing was GTR-400, a racing game for the PS2 consisting of only the Mosler MT900 and Ascari KZ-1. Great cars, but boring monotonous trash, published by Midas.
About a month ago, I mentioned the GT-R games. Finally, here's the full 'history', if you will.
In the early 2000s Gran Turismo was the king of the racing genre, followed by Need For Speed, the critically-acclaimed Burnout games and a few others. Anyway, developers wanted to tap into GT's market to make money. This is how we got Enthusia, a racing game (that I hate for it's horrible controls) and GT-R.
Please don't confuse the GT-R simulator game with this, as they are very different but have the same name. The GT-R I'm talking about was developed by Kuju Entertainment and published (in Europe at least) by Midas, who also published Takara's Choro Q games. There were two games in the series, GT-R 400 and GT-R Touring.
GT-R 400 was the first and was developed by KE's GlossGhost. It featured versions of two cars, the Mosler MT900 and the Ascari KZ1. All the tracks were original designs and had usually two layouts and reverse versions. They were:
- Woodcote Park - unlocked at the start of the game, this is a British touring car track. This is my favourite in the game and had only one layout.
- Glendale - an American race track like Willow Springs but more built up. There were two layouts, a short and long circuit.
- Altendorf - this is the hardest track on the game and is also the longest. It is based on a German airfield and on the track you actually drive under stationary planes and helicopters. This also had two layouts.
- Rouen - my second favourite track in the game, this track is based in a French valley (that according to my father looks nothing like the real Rouen). It has two layouts, a high-speed layout (named Scenic) and a shorter layout, possibly called Touring.
- Atlanta Raceway 500 - as you could expect, this is an oval track in America. Weirdly, only the road course is available, no oval version to be seen. It's like the opposite of GTS's Blue Moon Bay Speedway in that sense.
The singleplayer is made of two modes: Championship (exactly what you expect) and Time Trial (also as expected. There are two classes of cars: road and race. These classes can only race with cars of the same type, so Mosler race cars can only race Mosler race cars. This rule does not apply in split-screen. There is also one special car, unlocked by beating all the time trials, a supercar Ascari. I can't tell you how it drives because I never unlocked it.
The physics in the game aren't good but they're not bad either. Cars like to oversteer and the physics aren't really arcadey because you can spin out easily. In general, the handling is light and responsive, and makes you feel like you're controlling the car.
GT-R Touring was the sequel, released a few years later and developed by Kuju's Infusion Games. It ditched the real cars and replaced them with two original cars: the Auburn, a German saloon, and the Crusader, a hatchback. Both feel suited to the game, which is based on touring car racing. The singleplayer is the same, but new tracks and layouts have been added. These are:
- Alternative variations of last game's tracks. If I can remember, these were new layout for Rouen, Altendorf and Glendale. These replaced one of the layouts for the last game.
- Yellow Brick - an Australian race track similar to that Phillip Island track (or whatever it was called). There were two variations, one called Clubmans.
- Savannah - African race tracks on the plains. There were two layouts, Rocks and Grasslands.
- Eastern Star - a track obviously based on the Istanbul circuit, but based in a Middle East desert.
There might have been another track but I can't remember it. What's more important though is that these new tracks also could be raced in the wet, something Gran Turismo hadn't done much of yet. Locations from GT-R 400 cannot be raced in the wet, though.
The car classes have been expanded. Now each car has three classes. However, only one type of car can be raced at a time like the last game. There is a basic track class with light track modifications. Then there's a more serious heavily-modified race class. Finally there are the crazy super touring cars that are basically mad and don't like you very much. For some reason, this final class changes the tail lights on the Crusader, which is odd.
As for the driving, the physics are much lighter in this and harder to control, you'll need to get used to them first. Both of these games have damage, bith physical and mechanical and can be turned off. The system is actually very nice. However, in Touring (I don't think this happened in 400) is you receive damage the tail lights on the cars break but glitch a bit, so when you start breaking, the tail lights will go on for a frame or to and then turn off.
I really liked these games, but @CORRUPTEDDISC didn't. May I ask what you found wrong with it?
Anyway, thanks for reading. I think next I might write about Downforce, an arcade racer developed by Titus and Smart Dog.
About a month ago, I mentioned the GT-R games. Finally, here's the full 'history', if you will.
In the early 2000s Gran Turismo was the king of the racing genre, followed by Need For Speed, the critically-acclaimed Burnout games and a few others. Anyway, developers wanted to tap into GT's market to make money. This is how we got Enthusia, a racing game (that I hate for it's horrible controls) and GT-R.
Please don't confuse the GT-R simulator game with this, as they are very different but have the same name. The GT-R I'm talking about was developed by Kuju Entertainment and published (in Europe at least) by Midas, who also published Takara's Choro Q games. There were two games in the series, GT-R 400 and GT-R Touring.
GT-R 400 was the first and was developed by KE's GlossGhost. It featured versions of two cars, the Mosler MT900 and the Ascari KZ1. All the tracks were original designs and had usually two layouts and reverse versions. They were:
- Woodcote Park - unlocked at the start of the game, this is a British touring car track. This is my favourite in the game and had only one layout.
- Glendale - an American race track like Willow Springs but more built up. There were two layouts, a short and long circuit.
- Altendorf - this is the hardest track on the game and is also the longest. It is based on a German airfield and on the track you actually drive under stationary planes and helicopters. This also had two layouts.
- Rouen - my second favourite track in the game, this track is based in a French valley (that according to my father looks nothing like the real Rouen). It has two layouts, a high-speed layout (named Scenic) and a shorter layout, possibly called Touring.
- Atlanta Raceway 500 - as you could expect, this is an oval track in America. Weirdly, only the road course is available, no oval version to be seen. It's like the opposite of GTS's Blue Moon Bay Speedway in that sense.
The singleplayer is made of two modes: Championship (exactly what you expect) and Time Trial (also as expected. There are two classes of cars: road and race. These classes can only race with cars of the same type, so Mosler race cars can only race Mosler race cars. This rule does not apply in split-screen. There is also one special car, unlocked by beating all the time trials, a supercar Ascari. I can't tell you how it drives because I never unlocked it.
The physics in the game aren't good but they're not bad either. Cars like to oversteer and the physics aren't really arcadey because you can spin out easily. In general, the handling is light and responsive, and makes you feel like you're controlling the car.
GT-R Touring was the sequel, released a few years later and developed by Kuju's Infusion Games. It ditched the real cars and replaced them with two original cars: the Auburn, a German saloon, and the Crusader, a hatchback. Both feel suited to the game, which is based on touring car racing. The singleplayer is the same, but new tracks and layouts have been added. These are:
- Alternative variations of last game's tracks. If I can remember, these were new layout for Rouen, Altendorf and Glendale. These replaced one of the layouts for the last game.
- Yellow Brick - an Australian race track similar to that Phillip Island track (or whatever it was called). There were two variations, one called Clubmans.
- Savannah - African race tracks on the plains. There were two layouts, Rocks and Grasslands.
- Eastern Star - a track obviously based on the Istanbul circuit, but based in a Middle East desert.
There might have been another track but I can't remember it. What's more important though is that these new tracks also could be raced in the wet, something Gran Turismo hadn't done much of yet. Locations from GT-R 400 cannot be raced in the wet, though.
The car classes have been expanded. Now each car has three classes. However, only one type of car can be raced at a time like the last game. There is a basic track class with light track modifications. Then there's a more serious heavily-modified race class. Finally there are the crazy super touring cars that are basically mad and don't like you very much. For some reason, this final class changes the tail lights on the Crusader, which is odd.
As for the driving, the physics are much lighter in this and harder to control, you'll need to get used to them first. Both of these games have damage, bith physical and mechanical and can be turned off. The system is actually very nice. However, in Touring (I don't think this happened in 400) is you receive damage the tail lights on the cars break but glitch a bit, so when you start breaking, the tail lights will go on for a frame or to and then turn off.
I really liked these games, but @CORRUPTEDDISC didn't. May I ask what you found wrong with it?
Anyway, thanks for reading. I think next I might write about Downforce, an arcade racer developed by Titus and Smart Dog.