Livery And Decal editor

16
United States
California
Danknasty86
I have ideas on what I'd want in the next GT game.

Livery editor- where you would take your car to have livery and decals installed, edited or removed.

Team sticker editor tool- a tool that will allow you to apply a custom made sticker depicting your favored team (whether it be a made up online team or a fictitious member of a real life race team) this will allow you to make layered stickers in every color available in game and then saved to be added to any car in your garage. Example would be the "Akina speed stars" sticker seen on the initial D anime

Individual body modification- being able to select a single body panel to add decals on, to allow the decal to bleed over the edge but to prevent it from being out on the rest of the car, this system would be used to add decals more precisely on body panel as well as the car selected

Color and texture selection- giving every decal the ability to be changed in color as well as texture, layering decals will result in more
Professional race car like livery. For example a chrome stripe on the car can be used as the bottom layer while a blue stripe of smaller dimensions can be used on top to create a unique decal.

Wheel customization- the ability to paint, add texture, decals, or stickers on the face,lip and anywhere else that would be visible through photo mode or replays, as well as coloring each wheel individually

That's what I've thought of so far, if you have ideas too let me know, I'd like to see what other people can think of.
 
Hi and welcome to GTplanet I like your ideas for livery editor but please search the forums as we have posts that talk about this topic.
 
Evidently TC has never played Forza. Forza can do more than all this but a lot more efficiently. This cluster**** sounds like a needlessly cumbersome mess that PD would cobble together. So..., a perfect fit for GT. If there was a much better way of doing it (hint - there is), PD won't find it.
 
Haha. My hopes for GT6 are not high, to say the least.

Well i understand where your coming from, but you just cant lower your expectations for GT6 before we have gotten any information on it at all. Who knows, PD can always surprise us and give us the best game in the series. We will never know until it hits shelves.

Also, this idea on Livery editor is currently being discussed in multiple threads but i like your idea nonetheless.
 
Who knows, PD can always surprise us and give us the best game in the series. We will never know until it hits shelves.

I will reserve my skepticism until proven otherwise. For a game developed for many years, I was expecting something more than total mediocrity. I no longer think Kazunori Yamauchi is capable of running PD, but since I do not envisage him being replaced, I am expecting another poorly managed and directed development effort culminating in more of the same kind of half-baked features seen in GT5, without bringing many significant gameplay aspects up to the industry standard.
 
I will reserve my skepticism until proven otherwise. For a game developed for many years, I was expecting something more than total mediocrity. I no longer think Kazunori Yamauchi is capable of running PD, but since I do not envisage him being replaced, I am expecting another poorly managed and directed development effort culminating in more of the same kind of half-baked features seen in GT5, without bringing many significant gameplay aspects up to the industry standard.

I doubt that, especially how @sorg found out about there was hidden tuning upgrades on the disk. I also doubt GT6 will be anything like how GT5 end up, I bet Kaz and PD will do anything to make GT6 the best game yet imo. We know so far that they'll include LOTS of tracks, so that's one of the things I want to see.

I have faith in them.
 
I will reserve my skepticism until proven otherwise. For a game developed for many years, I was expecting something more than total mediocrity. I no longer think Kazunori Yamauchi is capable of running PD, but since I do not envisage him being replaced, I am expecting another poorly managed and directed development effort culminating in more of the same kind of half-baked features seen in GT5, without bringing many significant gameplay aspects up to the industry standard.

It is kinda wrong to say that any future PD title will not meet your expectations all because one game was incomplete (maybe 2). But your opinion is your own and i have no right to make you change it.
 
After all these years it's a wonder we have not been given a camo paint scheme in any car
 
GT6 should aim to have all the features Forza 4 livery editor does and more.


It's pretty much embarrassing that GT5 players have to find and even trade paint chips just to get the colors they want. It's embarrassing to me anyway because it's very archaic and the whole system over all is stupid.

There, at the very least, should be a color wheel/slider or something to that effect, that allows the choice of pretty much any color imaginable.
 
GT6 should aim to have all the features Forza 4 livery editor does and more.


It's pretty much embarrassing that GT5 players have to find and even trade paint chips just to get the colors they want. It's embarrassing to me anyway because it's very archaic and the whole system over all is stupid.

There, at the very least, should be a color wheel/slider or something to that effect, that allows the choice of pretty much any color imaginable.

+1

But the painting crew from GT Auto will need to search for a new job then. =/

I think that PD could create a nice livery editor. With matte and carbon paint options. And more. :dopey:
 
+1

But the painting crew from GT Auto will need to search for a new job then. =/

I think that PD could create a nice livery editor. With matte and carbon paint options. And more. :dopey:

Oh yes, there should be Matte, carbon, Chrome, shiny finish, 2-tone/pearlescent, ect should be options, after picking from any color under the sun.
 
The Test Drive Unlimited 2 (TDU2) editor was good, combine that with the ability to create and save logos it would be probably the best livery editor. Other than the PC’s.
 
smuffyatfcp
The Test Drive Unlimited 2 (TDU2) editor was good, combine that with the ability to create and save logos it would be probably the best livery editor. Other than the PC’s.

👍 +1
 
Hmm - let's see. We have a number of posts from people here who do not feel that GT6 will match their hopes. Coincidentally they seem to like Forza and livery editing...

The two games are not the same and hopefully never will be - have you not realised this yet? I say hopefully because each has its strengths and who wants the exact same stuff in every racing game?
 
Forza is not the only game with a livery editor and it wasn't the first. It's now a basic feature that every car game should have in some form. If GT6 still has no way to paint a car beyond basic colours it's going to be way behind the pack.
 
Forza is not the only game with a livery editor and it wasn't the first...
True indeed, the livery editor in Racedriver: Grid was one I particularly liked, but that's no reason to want GT6 to emulate Grid. I only mentioned Forza due to the comments above from a few posters.

Makes no odds to me either way if GT6 has this or not.
 
As much as I'd enjoy making liveries of my own, I think the best way to do this is the way iRacing has. This would keep all the crappy stuff away, because let's be fair, A LOT of the paint jobs you see in Forza looks awful.

iRacing's concept is very good and easy to use, and PD could easily take it further by adding more colours (only 256 in iRacing), adding more layers (only 3 in iRacing), adding more sponsors to choose between, painting front and rear wheels seperately (still not possible to paint the wheels at all in iRacing) etc etc. This kind of livery editor with the tons of colours in GT5 wuld be pretty cool and more than enough in GT6 if you ask me.

iracingpainter.png
 
Hmm, I think that the presets idea should be a minimum. If they can add full customisation as well, that'd be great. It doesn't matter that most scratch-built liveries are likely to look awful, because my iRacing cars look awful, too. :P

I think I'm right in saying that Papyrus practically invented livery editors for sims, I remember spending a lot of time with the one that came with NASCAR Racing 2 (and it was present in Indy Car Racing some time before that, too). With that in mind, it's strange that they kinda went backwards to presets (although they allow full custom liveries now, externally edited.)

I guess that's the real problem, developing a full-featured image editing / 3D painting suite alongside the game proper.
 
The Test Drive Unlimited 2 (TDU2) editor was good, combine that with the ability to create and save logos it would be probably the best livery editor. Other than the PC’s.

Hell ya, I loved that game. It got a bad rap, it's really fun.

Forza is not the only game with a livery editor and it wasn't the first. It's now a basic feature that every car game should have in some form. If GT6 still has no way to paint a car beyond basic colours it's going to be way behind the pack.
+1
 
Livery editor is definitely one of the things that gt6 MUST have! It would allow the players to be more creative and we could make any car to look like a real race car instead of one single colour.
 
I think the current painting system is fine just the way it is. There should be no need to pile on tacky sponsors and outlandish decals and end up desecrating a million dollar supercar, don't you think?
 
As much as I'd enjoy making liveries of my own, I think the best way to do this is the way iRacing has. This would keep all the crappy stuff away, because let's be fair, A LOT of the paint jobs you see in Forza looks awful.

Limiting us to presets is unacceptable in my opinion. I've actually yet to see a livery in Forza that makes me wish the editor was restricted.

If someone wants to make their car look like vomit, it is their right. It's not a reason to punish me or those even more creative or skilled.

I think the current painting system is fine just the way it is. There should be no need to pile on tacky sponsors and outlandish decals and end up desecrating a million dollar supercar, don't you think?

For one, decals are realistic. And a livery editor is not limited to tacky paint jobs.
 
As much as I'd enjoy making liveries of my own, I think the best way to do this is the way iRacing has. This would keep all the crappy stuff away, because let's be fair, A LOT of the paint jobs you see in Forza looks awful.

iRacing's concept is very good and easy to use, and PD could easily take it further by adding more colours (only 256 in iRacing), adding more layers (only 3 in iRacing), adding more sponsors to choose between, painting front and rear wheels seperately (still not possible to paint the wheels at all in iRacing) etc etc. This kind of livery editor with the tons of colours in GT5 wuld be pretty cool and more than enough in GT6 if you ask me.

iracingpainter.png
This alongside making the paint chips unlimited in uses (How many civics and LFAs do I have to buy?Plus it's a stupid idea to be able to use a paint only once depending on how many you have).

I could finally stick a #55 sticker on my NSX.I have never seen the Forza livery editor but have seen creations from it,and I've got to say it's awesome.Starting to think of it the Forza way should be better.
 
I think the current painting system is fine just the way it is. There should be no need to pile on tacky sponsors and outlandish decals and end up desecrating a million dollar supercar, don't you think?

Then don't use it then. And look at real, expensive race cars from Ferrari or Porsche. They already put decals and whatnot all over them.
 
I think the current painting system is fine just the way it is. There should be no need to pile on tacky sponsors and outlandish decals and end up desecrating a million dollar supercar, don't you think?

Yes, because those things don't happen in real life, especially in a professional race setting.
 
GT6 should aim to have all the features Forza 4 livery editor does and more.


It's pretty much embarrassing that GT5 players have to find and even trade paint chips just to get the colors they want. It's embarrassing to me anyway because it's very archaic and the whole system over all is stupid.

There, at the very least, should be a color wheel/slider or something to that effect, that allows the choice of pretty much any color imaginable.
I agree. There are actually a LOT of features that Forza has that GT needs. But will probably never have. :indiff: I really lost a lot of hope for the GT series after GT5. Which is disappointing considering I was a massive GT fan.
 
Honestly, I don't really mind a livery editor. Just hoping they don't give people an unlimited choice of colours and stagnant prices for varying levels of decal.
 

Latest Posts

Back