Logitech G Pro Racing Wheel

Will the update break anything for me?
I carried out the update last night without any problems. G Hub will require an update beforehand. While I had the Pro connected to the PC I also named all my profiles and changed a couple of the custom rev led sequences - again without any issues. So all should be okay for you.

And I can also report that with the games I own, even without SDK updates, the vibrations after use are much improved. Pretty well gone in fact.

To celebrate I took the appropriate car out for a run.
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🙂


@LOGI_Rich will the FFB filter update mean there might be changes to the recommended settings? I've found that switching to auto now seems to work well.
 
Hi All, esp @miroshi and @LOGI_Rich. I've been disengaged from this thread for past few weeks but I've scanned through and seen lots of posts on various mechanical noises that people are or are not experiencing from their Pro Wheel. Can anyone provide a concise summary of all the noises that people are experiencing, how to check/test for them, and which ones are deemed normal and which ones are considered problematic?
 
Hi All, esp @miroshi and @LOGI_Rich. I've been disengaged from this thread for past few weeks but I've scanned through and seen lots of posts on various mechanical noises that people are or are not experiencing from their Pro Wheel. Can anyone provide a concise summary of all the noises that people are experiencing, how to check/test for them, and which ones are deemed normal and which ones are considered problematic?
I'm reposting the test here. In both cases your wheel should remain almost SILENT if it's mechanically sound.

=============GT7 TEST=============================
Force feedback: 7(game), 11(wheel)
Trueforce: 0(wheel), vibrations 0(game).

I'm driving the car (road car, SH tires) at constant speed on a long straight, waving left to right.


1. test = hands resting on the wheel = creaking / clicking noises = should not be there!


2. test = hands pushing upwards = almost silent = this is how the wheel should work in all situations!
 
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Will try these tests when I get a chance. When you say "should not be there" and "this is how the wheel should work" - are these your own conclusions? Or has their been consensus and agreement by others also?
 
Will try these tests when I get a chance. When you say "should not be there" and "this is how the wheel should work" - are these your own conclusions? Or has their been consensus and agreement by others also?
You don't need public consensus to recognize pretty obvious build quality flaws. Anyway people here say they don't have that noise issue.
Also self-evident, the wheel should never change its mechanical noise output based just on how you hold it. Otherwise it would be a pure design flaw or manufacturing defect or simply a low build quality product.
 
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Ok but I remember reading posts (maybe even from you?) saying that some of the noises being described are actually normal due to the design of the wheel, and therefore not problematic. Or am I totally wrong?
 
Ok but I remember reading posts (maybe even from you?) saying that some of the noises being described are actually normal due to the design of the wheel, and therefore not problematic. Or am I totally wrong?
Yes, that is correct, I was referring to the noise of the wheel when it's being turned in off state. That noise is very minor and is something that actually comes from the design. In my case that noise is absolutely not audible during gameplay. On the contrary those creaks and clicks are very audible, I can hear them over my sound system with the volume fairly cranked up and also feel them trough the rim.

 
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I'm reposting the test here. In both cases your wheel should remain almost SILENT if it's mechanically sound.

=============GT7 TEST=============================
Force feedback: 7(game), 11(wheel)
Trueforce: 0(wheel), vibrations 0(game).

I'm driving the car (road car, SH tires) at constant speed on a long straight, waving left to right.


1. test = hands resting on the wheel = creaking / clicking noises = should not be there!


2. test = hands pushing upwards = almost silent = this is how the wheel should work in all situations!

Which car in GT7 should I use for the tests?
 
Damn. I have my gaming PC and a PS5 in a room upstairs. I mainly play ACC on my PC, but GT7 is becoming better all the time. I currently run a G923 which works on both. It’s okay and does the job, but I want more.

Fanatec has the official PlayStation setup that works with both PS5 and PC, but I want more than 8nm after using a friend’s Fanatec setup on PC at around the 12nm mark. So. . .

I thought this would be perfect. To me it’s a lot of money, but these reports of what look to be hardware grumblings are worrying. I think I’ll just bite the bullet and go PC only with my DD setup, and look at either a Fanatec or Simucube setup, even though it’ll cost more. I can’t afford to take the risk, so I’ll just have to wait a little longer. It’s a lot of money and I need to get it right.
 
Damn. I have my gaming PC and a PS5 in a room upstairs. I mainly play ACC on my PC, but GT7 is becoming better all the time. I currently run a G923 which works on both. It’s okay and does the job, but I want more.

Fanatec has the official PlayStation setup that works with both PS5 and PC, but I want more than 8nm after using a friend’s Fanatec setup on PC at around the 12nm mark. So. . .

I thought this would be perfect. To me it’s a lot of money, but these reports of what look to be hardware grumblings are worrying. I think I’ll just bite the bullet and go PC only with my DD setup, and look at either a Fanatec or Simucube setup, even though it’ll cost more. I can’t afford to take the risk, so I’ll just have to wait a little longer. It’s a lot of money and I need to get it right.
Even though I have issues with the wheel, and they're being sorted out as we speak, through the RMA, I still would not want to buy anything else. For me, the experience this wheel delivers is just too good to jump the board. The torque and Trueforce especially never cease to amaze me. Yes, I had experienced the 8Nm Fanatec DD, the experience was as if somebody muted the TV, it just did not deliver the same goods.
 
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When I put the wheel into G23 mode I get more feedback then when it's in Pro wheel mode when playing GT7 do guys have this experience?
 
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Even though I have issues with the wheel, and they're being sorted out as we speak, through the RMA, I still would not want to buy anything else. For me, the experience this wheel delivers is just too good to jump the board. The torque and Trueforce especially never cease to amaze me. Yes, I had experienced the 8Nm Fanatec DD, the experience was as if somebody muted the TV, it just did not deliver the same goods.
I hope they get you sorted out mate. And yes, from what I’ve seen on the tube, it performs really well. That said, brand new units would be expected to for review. It seems to me maybe the hardware isn’t quite perfected yet. It’s not as though Logitech doesn’t have the resources. It’s unacceptable and so I’ll go PC only, save up, and likely go for a Simucube setup.

The old adage of ‘you get what you pay for’ springs to mind.
 
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I hope they get you sorted out mate. And yes, from what I’ve seen on the tube, it performs really well. That said, brand new units would be expected to for review. It seems to me maybe the hardware isn’t quite perfected yet. It’s not as though Logitech doesn’t have the resources. It’s unacceptable and so I’ll go PC only, save up, and likely go for a Simucube setup.

The old adage of ‘you get what you pay for’ springs to mind.
Literally every electronic product has a failure rate. I don't see any sign that Logi's higher than any other DD wheel. But do what feels good for you of course.
I, like the far majority here, have zero issues with my wheel. On the other hand i've had plenty of issues with Fanatec products and eventually switched to Logi when i wanted to upgrade to DD (bad customer service on Fanatecs part pushed me over the edge and now i'm actually thankful that happened as I love this Pro wheel. :) )
 
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When I put the wheel into G23 mode I get more feedback then when it's in Pro wheel mode when playing GT7 do guys have this experience?
Very different wheels with very different force curves applied by the game. Playing in G923 mode is not recommended with GT7 due to the overly strong centring force that will produce excessive oscillation around the centre. It becomes a distinctly unnatural experience!
 
Very different wheels with very different force curves applied by the game. Playing in G923 mode is not recommended with GT7 due to the overly strong centring force that will produce excessive oscillation around the centre. It becomes a distinctly unnatural experience!
So I guess it's normal, ffb feels like 3nm even in the corners and I got it turned up to 11nm and ingame to highest.
 
Damn. I have my gaming PC and a PS5 in a room upstairs. I mainly play ACC on my PC, but GT7 is becoming better all the time. I currently run a G923 which works on both. It’s okay and does the job, but I want more.

Fanatec has the official PlayStation setup that works with both PS5 and PC, but I want more than 8nm after using a friend’s Fanatec setup on PC at around the 12nm mark. So. . .

I thought this would be perfect. To me it’s a lot of money, but these reports of what look to be hardware grumblings are worrying. I think I’ll just bite the bullet and go PC only with my DD setup, and look at either a Fanatec or Simucube setup, even though it’ll cost more. I can’t afford to take the risk, so I’ll just have to wait a little longer. It’s a lot of money and I need to get it right.
Logitech is the next gen wheel. Remember that people who have issues tend to write more about them than the ones with no issues. You can find posts with issues with Fanatec too. Even though some people have issues with Logitech, they still recommend it … It only shows how great is this wheel. I wouldn’t go PC mode only wheel because of how amazing GT7 is becoming - VR, Sophy AI, etc. Now they even made great physics. I think it will be the king soon and buying a 1k+ wheel and not being able to play it, would be a huge miss imo.
 
Hello, just a short question regarding TrueForce. When driving over the expansion joints on the highway on Tokyo Expressway in GT7, the DualSense gives a slight rumble. When using the wheel, I noticed that the rumble effect is missing. Not a problem, but then I noticed that the haptic feedback does occur, but only when I‘m steering left or right while driving over them. Then I noticed that there are a lot of details which can only be felt if my wheel is not in a straight position. So it seems that the effects are somehow tied to the FFB of the wheel. Is this the expected behavior and the same for everyone else? I can for example always feel the curbs, and even on which side they are. My settings, if of interest, are:
Strength: 11
FFB Filter: 8
Dampener: 15
TF Audio: 100

FFB Max Torque: 8
FFB Sensitivity: 1
Vibration: 35

Thanks :)
 
Hello, just a short question regarding TrueForce. When driving over the expansion joints on the highway on Tokyo Expressway in GT7, the DualSense gives a slight rumble. When using the wheel, I noticed that the rumble effect is missing. Not a problem, but then I noticed that the haptic feedback does occur, but only when I‘m steering left or right while driving over them. Then I noticed that there are a lot of details which can only be felt if my wheel is not in a straight position. So it seems that the effects are somehow tied to the FFB of the wheel. Is this the expected behavior and the same for everyone else? I can for example always feel the curbs, and even on which side they are. My settings, if of interest, are:
Strength: 11
FFB Filter: 8
Dampener: 15
TF Audio: 100

FFB Max Torque: 8
FFB Sensitivity: 1
Vibration: 35

Thanks :)
You can try increasing FFB sensitivity and check if it changes anything.
 
Hello, just a short question regarding TrueForce. When driving over the expansion joints on the highway on Tokyo Expressway in GT7, the DualSense gives a slight rumble. When using the wheel, I noticed that the rumble effect is missing. Not a problem, but then I noticed that the haptic feedback does occur, but only when I‘m steering left or right while driving over them. Then I noticed that there are a lot of details which can only be felt if my wheel is not in a straight position. So it seems that the effects are somehow tied to the FFB of the wheel. Is this the expected behavior and the same for everyone else? I can for example always feel the curbs, and even on which side they are. My settings, if of interest, are:
Strength: 11
FFB Filter: 8
Dampener: 15
TF Audio: 100

FFB Max Torque: 8
FFB Sensitivity: 1
Vibration: 35

Thanks :)
Have looked into this previously within the GT7 tactile discussion thread.
My own understanding is, the steering wheel is using the same telemetry output from the game as Simhub now has access to.

You will feel sensations based on "Lateral G" being applied with steering, including the amount of steering applied.
However, GT7 also uses "Longitudinal G" with acceleration and deceleration. Therefore the wheels TF responds based on both these operations.

I am not aware that, this wheel uses any FFB-type motors within its rim and that instead, the TF comes from the wheels shaft/motor.
If so, then really any feedback going into the rim is mono, but we've seen already here people commenting or convinced a sensation is L/R. This perception can happen based on the users steering input actions combined with what they see/hear from activity in the game.


The "expansion joints".
Certain surfaces including these, may not generate much in terms of vertical surges regarding the usage of "Road Vibrations". GT7 supports data for each wheel/suspension movement. Simhub lets us apply/use specific tactile units for stereo L/R bumps or front/rear responses.

With my hardware, I can monitor the full 7.1 audio from PS5 and also monitor any generated effects with tactile from Simhub.
To cut to the chase, certain things Simhub brings in tactile that are better than what TF enables or traditional game audio-based tactile offers.

However, to best feel the "expansion joints", we need to use "Game Audio" with tactile. As it does create an "audible response" but did not have that I could tell, much output from the Simhub telemetry activity. To approach this best would be to duplicate the audio output and then be able to boost/modify it with crossover/equalisation or DSP. Doing that helps improve how well a game's audio will work on tactile transducers.

I will be doing a thread in the future sharing my own discoveries with GT7 effects creation and how to get the best tactile immersion from it by combining all possibilities. A small/private discussion group working with effects has been going for a while. I already have my own tested solution that lets me send "Game Audio" as a controlled mix with multi-channel "Simhub Tactile" and send it to any channel I want over multiple transducers/exciters.

Example Of Some Effects Within Simhub / GT7



It's not hard to determine and see certain aspects of an operation for the wheels generated TF, just that nobody in reviews went this far with trying to understand its operations. Doing this lets us build, tactile effects that can combine well with the TF activity.



We can then enjoy:

1. Tactile effects specifically made from the games telemetry and with "Simhub"
2. "Game Audio" based tactile (adapted for better results and over multiple tactile)
3. Logitech G-Pro True Force
 
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Have looked into this previously within the GT7 tactile discussion thread.
My own understanding is, the steering wheel is using the same telemetry output from the game as Simhub now has access to.

You will feel sensations based on "Lateral G" being applied with steering, including the amount of steering applied.
However, GT7 also uses "Longitudinal G" with acceleration and deceleration. Therefore the wheels TF responds based on both these operations.

I am not aware that, this wheel uses any FFB-type motors within its rim and that instead, the TF comes from the wheels shaft/motor.
If so, then really any feedback going into the rim is mono, but we've seen already here people commenting or convinced a sensation is L/R. This perception can happen based on the users steering input actions combined with what they see/hear from activity in the game.


The "expansion joints".
Certain surfaces including these, may not generate much in terms of vertical surges regarding the usage of "Road Vibrations". GT7 supports data for each wheel/suspension movement. Simhub lets us apply/use specific tactile units for stereo L/R bumps or front/rear responses.

With my hardware, I can monitor the full 7.1 audio from PS5 and also monitor any generated effects with tactile from Simhub.
To cut to the chase, certain things Simhub brings in tactile that are better than what TF enables or traditional game audio-based tactile offers.

However, to best feel the "expansion joints", we need to use "Game Audio" with tactile. As it does create an "audible response" but did not have that I could tell, much output from the Simhub telemetry activity. To approach this best would be to duplicate the audio output and then be able to boost/modify it with crossover/equalisation or DSP. Doing that helps improve how well a game's audio will work on tactile transducers.

I will be doing a thread in the future sharing my own discoveries with GT7 effects creation and how to get the best tactile immersion from it by combining all possibilities. A small/private discussion group working with effects has been going for a while. I already have my own tested solution that lets me send "Game Audio" as a controlled mix with multi-channel "Simhub Tactile" and send it to any channel I want over multiple transducers/exciters.

Example Of Some Effects Within Simhub / GT7


We can then enjoy:

1. Tactile effects specifically made from the games telemetry and with "Simhub"
2. "Game Audio" based tactile (adapted for better results and over multiple tactile)
3. Logitech G-Pro True Force
Wow, thank you for your amazingly detailed reply! I didn‘t know about the other thread, but have found it and am currently reading through it. Might have to get into SimHub now :) Thank you for all the effort you put into this! Much appreciated!
 
I'm reposting the test here. In both cases your wheel should remain almost SILENT if it's mechanically sound.

=============GT7 TEST=============================
Force feedback: 7(game), 11(wheel)
Trueforce: 0(wheel), vibrations 0(game).

I'm driving the car (road car, SH tires) at constant speed on a long straight, waving left to right.


1. test = hands resting on the wheel = creaking / clicking noises = should not be there!


2. test = hands pushing upwards = almost silent = this is how the wheel should work in all situations!


I ran these tests. Couldn't replicate the noise in the first one. I guess your unit must've been faulty.
 
I have decided that I want to buy this steering wheel. I would also like to order the Playseat Trophy. Unfortunately, the G Edition version is unavailable, so I am considering the standard version. Does the standard version of the Playseat Trophy come with screws to attach the Logitech G Pro steering wheel and pedals?
 
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