@LOGI_Rich i’m very happy with my pro wheel and pedals, in what timeframe will other wheelrims be released? Like a formula wheel or a GT3 wheel
The company won't divulge any details let alone a loose timeframe mate.@LOGI_Rich i’m very happy with my pro wheel and pedals, in what timeframe will other wheelrims be released? Like a formula wheel or a GT3 wheel
Yeah they made a quick release so more rims are only logic. With the partnership with Mclaren i’m hoping on a Mclaren F1 wheel. Just hope it will come sometime this yearThe company won't divulge any details let alone a loose timeframe mate.
It hasn't confirmed (or denied) additional wheels, but we "know" they'll be coming; it makes sense.
I'd bet good money that something will come this year, whether it be an F1 or GT3 rim, handbrake, gear shifter or any number or all of 'em.Just hope it will come sometime this year
@LOGI_Rich i’m very happy with my pro wheel and pedals, in what timeframe will other wheelrims be released? Like a formula wheel or a GT3 whee
Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.The company won't divulge any details let alone a loose timeframe mate.
It hasn't confirmed (or denied) additional wheels, but we "know" they'll be coming; it makes sense.
As a PSVR2 user, I had to learn the layout in order to use the wheel buttons blindly by touch. I don't even get to use the shift LEDs nor the OLED display once in the game. But it's fine. I prefer the virtual wheels in the game. Polyphony puts a crazy amount of details into them. There are so many variations. The F1 and GT3 style wheels look sick and can fool me that I'm actually holding them. So I use the virtual shift LEDs, revs, speed info instead as it's provided to the driver in the real car, it's so much more immersive. Some users here know what I'm talking about. So, in my case, the wheel does not even need to have the LEDs, the backlight of buttons would be an overkill. Once you build up your VR legs it's impossible to return to flat sim-racing and all the fancy rev LEDs, speed indicators, backlight, whatever visual indicators they put today on the wheels become useless.Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
I do occasionally as well. I think because the 4 top buttons aren't in the usual diamond pattern that we're so used to it takes a little while to adapt to their positions. But you do eventually.Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
I feel the share and options buttons should have been at the bottom and the L3 & R3 moved into their place. It would make finding L3/R3 more intuitive while driving. I have to look down to find them - which I wouldn't mind doing with the options etc.The bottom-right ones next to the dial for example, can be tricky to hit without bumping it a notch or two.
Agreed.I feel the share and options buttons should have been at the bottom and the L3 & R3 moved into their place. It would make finding L3/R3 more intuitive while driving. I have to look down to find them - which I wouldn't mind doing with the options etc.
Same here mate; I can't complain in all fairness.Still loving the Pro though.
Well that’s fine and dandy if you plan on using VR, I’m not planning on it. You may think soft backlit buttons is overkill, but I think it was maybe a bit of a missed opportunity, of course with the option to shut off for those that wouldn’t care for it. I don’t even think they’d need to be as bright the led screen,more of a glow.As a PSVR2 user, I had to learn the layout in order to use the wheel buttons blindly by touch. I don't even get to use the shift LEDs nor the OLED display once in the game. But it's fine. I prefer the virtual wheels in the game. Polyphony puts a crazy amount of details into them. There are so many variations. The F1 and GT3 style wheels look sick and can fool me that I'm actually holding them. So I use the virtual shift LEDs, revs, speed info instead as it's provided to the driver in the real car, it's so much more immersive. Some users here know what I'm talking about. So, in my case, the wheel does not even need to have the LEDs, the backlight of buttons would be an overkill. Once you build up your VR legs it's impossible to return to flat sim-racing and all the fancy rev LEDs, speed indicators, backlight, whatever visual indicators they put today on the wheels become useless.
Definitly lacks something. The T-GT2 killed it with button layout. Was great to use for ETS2 as well with so many buttons. Why Logitech couldn't stick in a second stick on the right or more buttons along the top bugs the hell out of me. Those exposed 6 screws in the centre LOOK like buttons but aren't.Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
I like the wheel. I don’t like the little joystick. The button layout could have been better imo but I don’t design stuff so I’m sure there must be a reason it’s laid out the way it is. If I could have my way, I’d get rid of the joystick, put a button there instead as well as another on the other side. I would have put triangle above square and x above circle so I wouldn’t have to reach in as far. Essentially lining all the buttons in a curve with the wheel. Right side too to bottom would be R3 R2 O X, then the opposite on the other side obviously. Start button and share button are in good spots. The clutch paddles would be nice to be able to program those to just act as whatever button you choose. And of course I’d have the buttons softly backlit.Definitly lacks something. The T-GT2 killed it with button layout. Was great to use for ETS2 as well with so many buttons. Why Logitech couldn't stick in a second stick on the right or more buttons along the top bugs the hell out of me. Those exposed 6 screws in the centre LOOK like buttons but aren't.
The clutch paddles are nice but shame they can't be used as regular buttons in games...unless I missed something?
Not the best looking wheel for sure; I've modded it with some blue centre-line tape to give it some bit of life.
No, that was an ergonomic decision that was explained early-on in marketing.There must be patents regarding buttons and their layout. Might explain why the wheel has one odd rotary button pointed sideways.
What I dont understand is why one rotatory button is sideways and the other one is upward. The first one is easier to use with one thumb.There must be patents regarding buttons and their layout. Might explain why the wheel has one odd rotary button pointed sideways.
I'm also trying to sell the T-GT2 but keeping the T-LCM pedals which probably explain why no one is buying it, lol.
Highly recommend to test the VR at some point in the future when the headsets get more affordable. Many people are blown away by it and currently the GT7 is probably the most recommended and discussed game over at PSVR2 reddit. Manny people that were not sim racers actually went out and purchased full rig setups just to play the GT7 fully immersed in VR.Well that’s fine and dandy if you plan on using VR, I’m not planning on it. You may think soft backlit buttons is overkill, but I think it was maybe a bit of a missed opportunity, of course with the option to shut off for those that wouldn’t care for it. I don’t even think they’d need to be as bright the led screen,more of a glow.
I do have lights on behind me but I still find it difficult to hit the intended button. I’m going to be building a new rig, I’m going to make provisions for a little lamp to sit just behind me to act sort of like a little spotlight.
The only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.Highly recommend to test the VR at some point in the future when the headsets get more affordable. Many people are blown away by it and currently the GT7 is probably the most recommended and discussed game over at PSVR2 reddit. Manny people that were not sim racers actually went out and purchased full rig setups just to play the GT7 fully immersed in VR.
Just buy one and if you don’t like it return it within 30 days. On white backgrounds there is a little bit of screendoor, it is high def but not the same as your 4k tv, it’s 2k per eye and the screen is 3cm away from your eye looking trough a lens. Even gour tv looks worse that way compared to sitting on the sofaThe only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.
I bought the VR for a month ago or something like that. And i absolutely LOVE it! Cant see myself racing in any other way now. (which totally ruinied ACC for me due to no VR there)The only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.
It is set to 35 and always has been.What do you have the vibration set to in GT7’s options? It sounds like you’re set fairly high, so make sure that’s set lower (35 is my recommendation).
Yep, just fired up GT7 and in game vibration is still set to 35. Had to dial Wheel TF Audio by 1 to get in race TF feel back to 25% then its fine until I close GT7 game and restart it - then I have to remember to dial wheel tf audio again.What do you have the vibration set to in GT7’s options? It sounds like you’re set fairly high, so make sure that’s set lower (35 is my recommendation).
Will give that I try but I would need to set below the recommended 35. My TF Audio on the wheel was at 100 as per logi_rich recommendation - I did wonder if the 1.32 GT7 update has caused this but can't be sure as I only decided to change my TF Audio back down to 25 after it feeling too powerful. When I got the wheel a month ago I did have TF Audio at 25 and don't recall it being an issue then. But since then logi-rich said to change it to 100, I have had two wheel firmware updates and now the two recent GT7 updates. All I can say is that I noticed it today after wanting to turn then TF Audio down to 25 - and discovered the issue.@bokspeed I don't have GT7 so I can't test this, but perhaps leave the setting on the wheel as it is (or what it appears to revert to) and just lower the vibrations setting within GT to what you feel is a comfortable level. That way it should stay constant on restart. At least I'd have thought so anyway.
I don't appear to have that problem with other games so maybe it is a PD thing. There was a recent GT update I believe, was it okay beforehand?