Logitech G Pro Racing Wheel

Can someone please tell me which settings on the wheel and in game I need to setup (ps5 Logo Pro wheel ad pedals and psvr2) to make it as close as possible to a real race car?
 
@LOGI_Rich i’m very happy with my pro wheel and pedals, in what timeframe will other wheelrims be released? Like a formula wheel or a GT3 wheel
The company won't divulge any details let alone a loose timeframe mate.

It hasn't confirmed (or denied) additional wheels, but we "know" they'll be coming; it makes sense.
 
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The company won't divulge any details let alone a loose timeframe mate.

It hasn't confirmed (or denied) additional wheels, but we "know" they'll be coming; it makes sense.
Yeah they made a quick release so more rims are only logic. With the partnership with Mclaren i’m hoping on a Mclaren F1 wheel. Just hope it will come sometime this year
 
@LOGI_Rich i’m very happy with my pro wheel and pedals, in what timeframe will other wheelrims be released? Like a formula wheel or a GT3 whee
The company won't divulge any details let alone a loose timeframe mate.

It hasn't confirmed (or denied) additional wheels, but we "know" they'll be coming; it makes sense.
Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
 
Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
As a PSVR2 user, I had to learn the layout in order to use the wheel buttons blindly by touch. I don't even get to use the shift LEDs nor the OLED display once in the game. But it's fine. I prefer the virtual wheels in the game. Polyphony puts a crazy amount of details into them. There are so many variations. The F1 and GT3 style wheels look sick and can fool me that I'm actually holding them. So I use the virtual shift LEDs, revs, speed info instead as it's provided to the driver in the real car, it's so much more immersive. Some users here know what I'm talking about. So, in my case, the wheel does not even need to have the LEDs, the backlight of buttons would be an overkill. Once you build up your VR legs it's impossible to return to flat sim-racing and all the fancy rev LEDs, speed indicators, backlight, whatever visual indicators they put today on the wheels become useless.
 
Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
I do occasionally as well. I think because the 4 top buttons aren't in the usual diamond pattern that we're so used to it takes a little while to adapt to their positions. But you do eventually.
It's not so bad when it's dark. I do have lights in my house. 😀😉
The bottom-right ones next to the dial for example, can be tricky to hit without bumping it a notch or two.
I feel the share and options buttons should have been at the bottom and the L3 & R3 moved into their place. It would make finding L3/R3 more intuitive while driving. I have to look down to find them - which I wouldn't mind doing with the options etc.

A right joystick of some sort would have been useful as well since some games make use of it. You need to pick up a controller if you want to move the right stick, which isn't ideal.

Still loving the Pro though.
 
I feel the share and options buttons should have been at the bottom and the L3 & R3 moved into their place. It would make finding L3/R3 more intuitive while driving. I have to look down to find them - which I wouldn't mind doing with the options etc.
Agreed.

Still loving the Pro though.
Same here mate; I can't complain in all fairness.
 
As a PSVR2 user, I had to learn the layout in order to use the wheel buttons blindly by touch. I don't even get to use the shift LEDs nor the OLED display once in the game. But it's fine. I prefer the virtual wheels in the game. Polyphony puts a crazy amount of details into them. There are so many variations. The F1 and GT3 style wheels look sick and can fool me that I'm actually holding them. So I use the virtual shift LEDs, revs, speed info instead as it's provided to the driver in the real car, it's so much more immersive. Some users here know what I'm talking about. So, in my case, the wheel does not even need to have the LEDs, the backlight of buttons would be an overkill. Once you build up your VR legs it's impossible to return to flat sim-racing and all the fancy rev LEDs, speed indicators, backlight, whatever visual indicators they put today on the wheels become useless.
Well that’s fine and dandy if you plan on using VR, I’m not planning on it. You may think soft backlit buttons is overkill, but I think it was maybe a bit of a missed opportunity, of course with the option to shut off for those that wouldn’t care for it. I don’t even think they’d need to be as bright the led screen,more of a glow.

I do have lights on behind me but I still find it difficult to hit the intended button. I’m going to be building a new rig, I’m going to make provisions for a little lamp to sit just behind me to act sort of like a little spotlight.
 
Honestly, I like the wheel but it’s really too bad they didn’t make the buttons softly backlit. Maybe it just me but I find the buttons in sort of weird places for some reason, in the dark I keep hitting the wrong one I intended to.
Definitly lacks something. The T-GT2 killed it with button layout. Was great to use for ETS2 as well with so many buttons. Why Logitech couldn't stick in a second stick on the right or more buttons along the top bugs the hell out of me. Those exposed 6 screws in the centre LOOK like buttons but aren't. :grumpy:

The clutch paddles are nice but shame they can't be used as regular buttons in games...unless I missed something?

Not the best looking wheel for sure; I've modded it with some blue centre-line tape to give it some bit of life.
 
Definitly lacks something. The T-GT2 killed it with button layout. Was great to use for ETS2 as well with so many buttons. Why Logitech couldn't stick in a second stick on the right or more buttons along the top bugs the hell out of me. Those exposed 6 screws in the centre LOOK like buttons but aren't. :grumpy:

The clutch paddles are nice but shame they can't be used as regular buttons in games...unless I missed something?

Not the best looking wheel for sure; I've modded it with some blue centre-line tape to give it some bit of life.
I like the wheel. I don’t like the little joystick. The button layout could have been better imo but I don’t design stuff so I’m sure there must be a reason it’s laid out the way it is. If I could have my way, I’d get rid of the joystick, put a button there instead as well as another on the other side. I would have put triangle above square and x above circle so I wouldn’t have to reach in as far. Essentially lining all the buttons in a curve with the wheel. Right side too to bottom would be R3 R2 O X, then the opposite on the other side obviously. Start button and share button are in good spots. The clutch paddles would be nice to be able to program those to just act as whatever button you choose. And of course I’d have the buttons softly backlit.

Don’t get me wrong though, I’m happy I got the wheel. It’s only GT7 and I’m addicted to sim racing. I might not have any life at all if GTR Revival comes out and proves to be what they claim it to be.

I see I missed out on the Logitech April sale, I should have grabbed the pedals then. Then I can sell or give away my G923. I’d hang onto the adapter just because.
 
There must be patents regarding buttons and their layout. Might explain why the wheel has one odd rotary button pointed sideways.

I'm also trying to sell the T-GT2 but keeping the T-LCM pedals which probably explain why no one is buying it, lol.
 
There must be patents regarding buttons and their layout. Might explain why the wheel has one odd rotary button pointed sideways.

I'm also trying to sell the T-GT2 but keeping the T-LCM pedals which probably explain why no one is buying it, lol.
What I dont understand is why one rotatory button is sideways and the other one is upward. The first one is easier to use with one thumb.
 
The button layout was the result of plenty of user testing. Picture the wheel you have now, but with a selection of different non-functional modules for the button clusters and the rotary clusters. Each of those were in different layouts and were able to be repositioned. The wheel was attached to a working wheel base so that they could then drive with their chosen layout. The final layout you have is the amalgam of all of the inputs we received from the different people who experimented with different layouts.

People sometimes wonder a couple of things:
  1. Why the A-B/Cross-Circle buttons aren't the other way around
  2. Why are the rotaries in different orientation
The answer to 1 is because B/Circle are most commonly assigned button for the handbrake and you want to be able to more easily hit that button in the heat of the moment.

The answer to 2 is because that's what the majority of people chose when specifying their layout for this specific wheel design. The most common reason people gave was that it was a "left brain/right brain kind of thing" where it helped them differentiate which function they'd assign to each rotary.

@Substance79 funnily enough, one of the earlier design options for the wheel did have the same blue that's on the rotaries in a similar subtle line around the edge of the centre section. User feedback indicated that most people felt it was too much, so it was dropped.
 
Well that’s fine and dandy if you plan on using VR, I’m not planning on it. You may think soft backlit buttons is overkill, but I think it was maybe a bit of a missed opportunity, of course with the option to shut off for those that wouldn’t care for it. I don’t even think they’d need to be as bright the led screen,more of a glow.

I do have lights on behind me but I still find it difficult to hit the intended button. I’m going to be building a new rig, I’m going to make provisions for a little lamp to sit just behind me to act sort of like a little spotlight.
Highly recommend to test the VR at some point in the future when the headsets get more affordable. Many people are blown away by it and currently the GT7 is probably the most recommended and discussed game over at PSVR2 reddit. Manny people that were not sim racers actually went out and purchased full rig setups just to play the GT7 fully immersed in VR.
 
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Highly recommend to test the VR at some point in the future when the headsets get more affordable. Many people are blown away by it and currently the GT7 is probably the most recommended and discussed game over at PSVR2 reddit. Manny people that were not sim racers actually went out and purchased full rig setups just to play the GT7 fully immersed in VR.
The only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.
 
The only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.
Just buy one and if you don’t like it return it within 30 days. On white backgrounds there is a little bit of screendoor, it is high def but not the same as your 4k tv, it’s 2k per eye and the screen is 3cm away from your eye looking trough a lens. Even gour tv looks worse that way compared to sitting on the sofa
 
The only way I’d buy one is being able to rent one first for a weekend or a week. The screen door effect on VR1… wasn’t a fan. Seems some say it’s there on VR2 and some say it’s not. Some say it’s super high def, some say it’s not. For that price I’m not taking a chance. I’ll have to rent one if that’s even possible.
I bought the VR for a month ago or something like that. And i absolutely LOVE it! Cant see myself racing in any other way now. (which totally ruinied ACC for me due to no VR there)
But there is a couple of things to have in mind.

Its NOT crystal clear 4K resulotion as many of the youtubers claim. Its a bit grainy and a downgrade from playing it on a TV. The footage shown in those videos does not represent what you see in VR. But its good enough, these things goes away the minute the race starts. And you are just sucked in to the car as you were there IRL. the immersion is incredible.
 
@LOGI_Rich

Definite odd issue with pro wheel and GT7. When I start the game and race, TF feels like its at 100% but my Wheel TF Audio is only set to 25 - in a race, if change the TF Audio to say 26 then the TF feel reverts ,in the race, to feeling about 26% - or whatever number I set it to, if I change TF Audio to say 50, it feels stronger at 50% and so on. If I shut down GT7 game and start again and go back into race, the TF feel is back to feeling as if its at 100% - until I alter the TF Audio on the wheel again by 1 to say 26 then its back to normal.

I have tested this several times and can easily reproduce this. Can you investigate, is it a GT7 issue or a Logi Pro Wheel issue. My firmware is 133.3.97

Please note my TF Audio, when I setup wheel the first time, for GT7 was 25, then I changed this to 100 as per your recommendation a few posts back, but after a couple of weeks, I felt the TF in game too over powering thus decided to go back to 25 /30 but then I realised the issue.

It feels like the Logi_Pro wheel is not consistent with GT7 as other users have reported similar issue but with FFB.
 
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What do you have the vibration set to in GT7’s options? It sounds like you’re set fairly high, so make sure that’s set lower (35 is my recommendation).
 
What do you have the vibration set to in GT7’s options? It sounds like you’re set fairly high, so make sure that’s set lower (35 is my recommendation).
Yep, just fired up GT7 and in game vibration is still set to 35. Had to dial Wheel TF Audio by 1 to get in race TF feel back to 25% then its fine until I close GT7 game and restart it - then I have to remember to dial wheel tf audio again.
 
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Are there any other Logi Pro Wheel users with this experiencing this issue - can you test please:

'Definite odd issue with pro wheel and GT7. When I start the game and race, TF feels like its at 100% but my Wheel TF Audio is only set to 25 - in a race, if change the TF Audio to say 26 then the TF feel reverts ,in the race, to feeling about 26% - or whatever number I set it to, if I change TF Audio to say 50, it feels stronger at 50% and so on. If I shut down GT7 game and start again and go back into race, the TF feel is back to feeling as if its at 100% - until I alter the TF Audio on the wheel again by 1 to say 26 then its back to normal.'
 
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Well as the game has full control of the FFB/Trueforce once it's loaded, it's got to be a GT7 issue in some way, but not one we can replicate here. Different PS5 consoles with different wheels all produce the same response: GT7 is the 'master' with any setting on the wheel acting as a "slider" within the limits set by the settings in GT7; and the values set by GT7 are all applied when starting the game.

We'll report it to Polyphony and see if they have any feedback. Are you on PS4 or PS5?
 
@bokspeed I don't have GT7 so I can't test this, but perhaps leave the setting on the wheel as it is (or what it appears to revert to) and just lower the vibrations setting within GT to what you feel is a comfortable level. That way it should stay constant on restart. At least I'd have thought so anyway.

I don't appear to have that problem with other games so maybe it is a PD thing. There was a recent GT update I believe, was it okay beforehand?
 
@bokspeed I don't have GT7 so I can't test this, but perhaps leave the setting on the wheel as it is (or what it appears to revert to) and just lower the vibrations setting within GT to what you feel is a comfortable level. That way it should stay constant on restart. At least I'd have thought so anyway.

I don't appear to have that problem with other games so maybe it is a PD thing. There was a recent GT update I believe, was it okay beforehand?
Will give that I try but I would need to set below the recommended 35. My TF Audio on the wheel was at 100 as per logi_rich recommendation - I did wonder if the 1.32 GT7 update has caused this but can't be sure as I only decided to change my TF Audio back down to 25 after it feeling too powerful. When I got the wheel a month ago I did have TF Audio at 25 and don't recall it being an issue then. But since then logi-rich said to change it to 100, I have had two wheel firmware updates and now the two recent GT7 updates. All I can say is that I noticed it today after wanting to turn then TF Audio down to 25 - and discovered the issue.

Hopefully, logi_rich and other wheel user on firmware 133.3.97 can test and see if they get the same results.
 
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