He wasn't "wrong", he just wants less torque on the wheel than the higher grip cars will provide.
Force feedback levels are commensurate with the level of mechanical grip any car has. Whether that grip is enhanced with tires, suspension, chassis and steering geometry, kinetic and/or aerodymamic weight, material technology or not, the force feedback is still a result of all of those things effects on mechanical grip, felt through all those aforementioned properties and all are variable at any given time while driving.
I'm currently running these settings;
View attachment 1420262
I keep these settings for all the cars. I've been slowly ramping up the Brake Force at the pedal, as my left foot gets used to the increased pressure required. That started out at 15.
Like I said in an earlier post, pick a car as close to something you drive IRL, change the in game settings to as closely match what you remember from that and leave it there. Or, just keep fiddling with settings until you like what you feel. That's why all those settings are available.
I've gone through 8 iterations of changes now. Not sure where I might settle on things. Then, there's PD's penchant for changing the game's FFB capabilities.