Logitech G Pro Racing Wheel

Sorry, if this has already been posted before. It looks like AC Evo (available in early access on PC from 16th January) will have Trueforce support. I was looking forward to this game anyway but I'm really pleased about this.


Maybe not a massive surprise considering it works in ACC but I wasn't taking it for granted.
 
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Finally got my wheel and pedals.

Ordered the lot 11/12/2024 knowing pedals were on back order 19/12/2024
Got wheel and hub on the 21/12/2024
Pedals arrived 13/01/2024

Shame as i really wanted to use it over the holidays but it is what it is.

Big learning curve, i have had my G29 for over 8 years.

Went into first game of GT7 and didn't stop at bottom of Druids at Brands hatch, such as the pressure that was required for the load cell brakes to give any bite.

After a bit of pedal calibration to suit my pressures and and to dial the FF right back to 4 in game (think wheel is max or Whatever the default is)
 
He wasn't "wrong", he just wants less torque on the wheel than the higher grip cars will provide.

Force feedback levels are commensurate with the level of mechanical grip any car has. Whether that grip is enhanced with tires, suspension, chassis and steering geometry, kinetic and/or aerodymamic weight, material technology or not, the force feedback is still a result of all of those things effects on mechanical grip, felt through all those aforementioned properties and all are variable at any given time while driving.

I'm currently running these settings;
View attachment 1420262

I keep these settings for all the cars. I've been slowly ramping up the Brake Force at the pedal, as my left foot gets used to the increased pressure required. That started out at 15.

Like I said in an earlier post, pick a car as close to something you drive IRL, change the in game settings to as closely match what you remember from that and leave it there. Or, just keep fiddling with settings until you like what you feel. That's why all those settings are available.

I've gone through 8 iterations of changes now. Not sure where I might settle on things. Then, there's PD's penchant for changing the game's FFB capabiliti
He wasn't "wrong", he just wants less torque on the wheel than the higher grip cars will provide.

Force feedback levels are commensurate with the level of mechanical grip any car has. Whether that grip is enhanced with tires, suspension, chassis and steering geometry, kinetic and/or aerodymamic weight, material technology or not, the force feedback is still a result of all of those things effects on mechanical grip, felt through all those aforementioned properties and all are variable at any given time while driving.

I'm currently running these settings;
View attachment 1420262

I keep these settings for all the cars. I've been slowly ramping up the Brake Force at the pedal, as my left foot gets used to the increased pressure required. That started out at 15.

Like I said in an earlier post, pick a car as close to something you drive IRL, change the in game settings to as closely match what you remember from that and leave it there. Or, just keep fiddling with settings until you like what you feel. That's why all those settings are available.

I've gone through 8 iterations of changes now. Not sure where I might settle on things. Then, there's PD's penchant for changing the game's FFB capabilities

He wasn't "wrong", he just wants less torque on the wheel than the higher grip cars will provide.

Force feedback levels are commensurate with the level of mechanical grip any car has. Whether that grip is enhanced with tires, suspension, chassis and steering geometry, kinetic and/or aerodymamic weight, material technology or not, the force feedback is still a result of all of those things effects on mechanical grip, felt through all those aforementioned properties and all are variable at any given time while driving.

I'm currently running these settings;
View attachment 1420262

I keep these settings for all the cars. I've been slowly ramping up the Brake Force at the pedal, as my left foot gets used to the increased pressure required. That started out at 15.

Like I said in an earlier post, pick a car as close to something you drive IRL, change the in game settings to as closely match what you remember from that and leave it there. Or, just keep fiddling with settings until you like what you feel. That's why all those settings are available.

I've gone through 8 iterations of changes now. Not sure where I might settle on things. Then, there's PD's penchant for changing the game's FFB capabilities.
Does controller sensitivity actually affect wheel sensitivity? I felt like there was no difference..
 
Does anyone have experience with G Pro pedal mods? I have my pedals mounted to a rig, but I can’t seem to dial them in to feel comfortable. Despite research and several YT videos on how to set up the pedals properly, the pedals feel too short and my feet hang over them (size 12 shoe). Has anyone else faced this issue? If so, what solutions have worked for you? I’m considering pedal arm extensions or something to lengthen them.
 
Sorry, if this has already been posted before. It looks like AC Evo (available in early access on PC from 16th January) will have Trueforce support. I was looking forward to this game anyway but I'm really pleased about this.


Maybe not a massive surprise considering it works in ACC but I wasn't taking it for granted.
Yep, it was working when we had it on the stand at ADAC. Based on what I tried there, you're going to love it. Wait until you try a race in heavy rain and watch how it changes the track after each lap; genuinely awesome stuff.
 
Hi @LOGI_Rich, with this global outage of logitech.com paying system, are you still launching the MOMO wheels tomorrow? Honestly at this point I don't even know where I could order it besides on logitech.com. Thanks in advance
 
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