That's the problem, they didn't increase or upgraded force feedback.Thes just made a buzzword, trueforce. Its the same **** as my ancient G27.I read many comments saying " It is the copy of G29 ". First of all, Logitech was very smart to make the external body similar or same if you prefer, to G29, because looks friendly and quality of materials is good, they sold a lot of G27 many years ago, and a lot of G29 4-5 years ago. The most important thing in a racing wheel is the motor inside it, and reading the review and watching the first pictures seems that they made a great and good change by upgrading and increasing the FBB performance. That's what we need, a great response of FBB is what we really need. Maybe the price is a little bit high, but I am sure that during black Friday or later ( Christmas ) the price will go down. Don't forget for example that Thrustmaster T300 GT Edition ( good wheel ) costs 360-370 Euros in Europe. A little concern is about the games compatibily ( PS4 games ) I read ACC and GT sport will be already ok, F1 2020 and Dirt serie in September, but I did not see anything about project cars 3, ready for the market in the next weeks and NFS Heat, compatible with all wheels.
I hope it will not be an upgraded G29, but we'll see; if that's not the case, maybe my trusty G27 will finally retire.
How can you even be like this, i know you work for Logitech but then at least don't talk like we're idiots.@Klik The force feedback is upgraded though, thanks to the new electronic engineering solution: implementing a closed loop system for better linearity, new processor to handle the Trueforce algorithm, new motor drivers operating at 4000Hz and providing that direct link to the games' physics and audio systems. Once you try it, there would be no confusion between G923 and G27/G29.
Putting a piezo speaker(?) in the unit to play the engine audio as a way to simulate cockpit vibrations is not “upgraded”. And no matter how high the FFB sample frequency is touted to be it’s still going through an inherently flawed gear drive system that will always have slop and inaccuracy because of gear lash. Unless what you’re actually trying to simulate is a car with worn ball joints.@Klik The force feedback is upgraded though, thanks to the new electronic engineering solution: implementing a closed loop system for better linearity, new processor to handle the Trueforce algorithm, new motor drivers operating at 4000Hz and providing that direct link to the games' physics and audio systems. Once you try it, there would be no confusion between G923 and G27/G29.
Sorry, I should've included a "?" there because I of course don't know exactly what the internals are like yet and so guessed what was used. What I'm referring to though is the fact that engine audio can be picked up through this new "Trueforce" system which indicates that what Logi is doing is using that audio feed as the frequency playback (through whatever actual means is used) to try and simulate engine vibrations you'd feel through the steering wheel.@Granadier There is no piezo speaker (or any kind of speaker at all) in the wheel base. Everything is produced using the FFB motors.
Because making people feel bad because of their financial status really helps. I'm not happy with this reveal either but don't knock what I have because it's all I could afford at the time. It works and is fine.I gotta say, if you are still a Logitech owner after all these years, and haven't at least moved up into Thrustmaster, you're doing simracing wrong in my opinion. If you have had a G27 for all these years (or God forbid you "upgraded" to a G29), Logitech is stealing money from you guys. This is a joke of an upgrade
And what I'm referring to is that the gear drive system is inherently flawed and reduces the effectiveness of those FFB improvements because of the slop introduced from gear lash. Has this been improved at all with the G923 over the G29?Yes, that's the vibrotactile effects I was referring to in my other post. Clarification:
Kinesthetic = low frequency spring forces that we're all used to on force feedback wheels
Vibrotactile = higher frequency forces that you feel through the sense of touch (or hear, as you get higher up the frequencies)
As I pointed out in that post, it's not just the Vibrotactile aspect that is added here; the Kinesthetic forces get a huge boost in fidelity and nuance because of that direct (and fast) link to the physics engine.
@Klik It's not available to competitors, no, but that does not therefore mean that it won't have widespread support - we're talking to every sim developer about this and you'll see plenty more titles coming online in the near future and from now on. Logitech has the longest history of support with game developers of all the wheel makes and this is the start of something new.
Your opinion might be that the construction is archaic but the reality is that the benefit of Trueforce does come through and makes that mechanism feel even better. That point is worth reinforcing because it's not just about the vibrotactile effects, the kinesthetic forces are also massively improved in nuance and responsiveness.
The games don't need to calculate their physics at 4000Hz. We're still limited on the host communications to 1000Hz anyway, but that's not the point. The Trueforce SDK allows the developer to send a buffer of FFB effects whilst their game loop gets on with other work. The 4000Hz loop allows us to have that level of control over the motors so we can replicate the main forces and the vibrotactile effects with great fidelity so we miss nothing that the game engine sends us.
And what I'm referring to is that the gear drive system is inherently flawed and reduces the effectiveness of those FFB improvements because of the slop introduced from gear lash. Has this been improved at all with the G923 over the G29?
Also on the topic of improvements, the release mentions that the brake is progressive now. Does this mean that the rubber bumper that was in previous pedal sets has been replaced with a progressive compression-rate spring similar to what GTEye created? And if so I'm assuming the firmware is changed to support that instead of the harsh non-linear curve of the G29 pedals where a good amount of brake input was reserved for the last 10% or so of travel.
That's all well and good but don't you think it's about time Logitech had their wheels detachable instead of the all-in-one joined to the base? The advantage would be that one could swap in/out wheel and base in case either goes bad or to upgrade. C'mon now, Logitech has been in the business long enough...longer than most even.@Klik It's not available to competitors, no, but that does not therefore mean that it won't have widespread support - we're talking to every sim developer about this and you'll see plenty more titles coming online in the near future and from now on. Logitech has the longest history of support with game developers of all the wheel makes and this is the start of something new.
Your opinion might be that the construction is archaic but the reality is that the benefit of Trueforce does come through and makes that mechanism feel even better. That point is worth reinforcing because it's not just about the vibrotactile effects, the kinesthetic forces are also massively improved in nuance and responsiveness.
The games don't need to calculate their physics at 4000Hz. We're still limited on the host communications to 1000Hz anyway, but that's not the point. The Trueforce SDK allows the developer to send a buffer of FFB effects whilst their game loop gets on with other work. The 4000Hz loop allows us to have that level of control over the motors so we can replicate the main forces and the vibrotactile effects with great fidelity so we miss nothing that the game engine sends us.