Lots of Games have it Now. Should GT 5 have a Rewind Option?

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Gameplay Rewind Feature. Opinions.

  • I will only buy GT5 if it makes it into the game.

    Votes: 1 0.3%
  • Yes, it should be in GT5.

    Votes: 19 5.8%
  • I don't care if it is included, nor if it isn't.

    Votes: 71 21.8%
  • No, it shouldn't be in GT5.

    Votes: 210 64.6%
  • I won't buy GT5 if it makes it into the game.

    Votes: 9 2.8%
  • I would never use it if it's in the game.

    Votes: 74 22.8%
  • I would use it only during practice.

    Votes: 30 9.2%
  • I would use it only during races.

    Votes: 4 1.2%
  • I would use it in both modes (racing and practice).

    Votes: 12 3.7%
  • Other (explain).

    Votes: 7 2.2%

  • Total voters
    325
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last two posts: wtf.

MAke a fracking poll!!!!! We would see even more clearly how much people don't want this feature.
Make rewinds in GT5?
Hell No!!!!!!:yuck:

If only this were a Poll. Then this thread would of went sprialing towards the bottom.:sly:
 
So, you're saying that people won't use the rewind feature? I find that hard to believe.
Did I say that, no, I didn't. Read.


And more people complaining it makes GT arcade. Listen, you n00bs, rewind has no effect on physics. GT can still have the most realistic physics in the world, and a rewind feature wouldn't change it.

The only reason people here are whining are because it's a Forza feature. If it was anything else, this discussion would be a lot different.
 
Not just Forza 3, NFS S & Grid.We aint whining we just don't want it in GT5.
No, I see a lot of whining from people who believe the physics become arcade, or people screaming, "No!" and can't even give a remotely valuable reason as to why not without sounding like a toddler.
 
A rewind feature teaches you how to drive. It helps you learn and improve your skills.

Or is improving your skills not "hardcore"?

When you are under pressure you are trying harder to get everything perfect, a rewing button would, without a doubt be a load of your mind. Its not teaching you how to drive its letting you have another go.

If I knew I could just retake a corner, why would I bother putting the effort in.

Yeah it aint hardcore when theres options like that.
 
It sounds to me like most people in this thread haven't put much thought into all the benefits a rewind feature brings to the table.

90% of the responses seem to be they fear it would remove the challenge/consequences from the game and seem to be under the impression that it must be used when it is infact an optional feature.

Many seem to equate it with cheating but there are many more uses.

If you could simply turn off the rewind option before the race, wouldn't this completely solve the perceived problem?

The only benefit, if you can call it that, would be making a driving simulator less simulator. (bad idea)
 
The first time I read about the "rewind" feature I had to think of one thing: Emulators that have this feature. I use to play on an NES emulator some time ago that did exactly this, I could just rewind whenever I felt like it and try again. What can I say? It utterly RUINED the experience. Nothing I did really mattered because I could just go back in time and try something different. Believe me, if you had this power in real life, it might be totally sweet at first, but I´m certain you would go insane after some time because if everything is undoable, what does anything matter?

And the problem isn´t that you "just don´t have to use it": It´s THERE, if you really screw up badly you´ll go "Ah, what´s one time gonna do, right?" And then you might up using it again and again with the same excuse. One might argue that "Well, it´s just a game after all, why don´t use it the way we please?" A game where you can just do whatever you want isn´t a game, it´s a toy.

Some of the best gaming sessions I ever had was with arcade 2D shooters played on MAME - finally reaching that stage I have never reached before on my last life, with sweaty palms and a racing heart. I did set the game up in a way that simply putting in another virtual quarter wouldn´t work - if I screwed up, it´s Game Over. If I would have known that I might simply continue after that, it would have been a vastly inferior experience. Another good example is the Ghosts`n`Ghouls series: These games get almost all their thrill from the brutal challenge they pose (which some people consider a bit too brutal, but whatever). Again, savestating (which basically is "rewind") completely ruins these games.

I feel that racing sims are very similar to these hardcore 2D shooters or platformers in this regard: They demand that you are concentrated at all times, always on the edge of your seat. If you know you can just rewind whenever you want, suddenly the race becomes a lot less urgent. And that´s why I still play games after all these years: Not for some softheaded entertainment, but for this feeling of concentration, urgency, reward and relief.

While I am far from being a racing sim purist, this rewind feature really only achieves one thing: It declaws a majestic, challenging experience.

Keep in mind that this doesn´t have anything to do with being a "tough guy": You´re robbing YOURSELF of a valuable experience. Failing in a videogame can be frustrating at times - but it´s this very real pain that makes overcoming the challenge that much rewarding. You wouldn´t believe how many people play games like Ikaruga, R-Type (or whatever is the most well-known 2D shooter to the mainsteam gamer) and people just go "DUH, you can just continue through the whole game at once, it´s over after 20 minutes, what a rip-off" while completely forgetting that these games are meant to be mastered, not played through in the least challenging way possible.

This applies to real life as well: Frustration, disappointment and failure are NEEDED to grow as a person. If everything would be handed to you on a silver platter, you would become a spoiled, bored crybaby with a overblown sense of entitlement. Sure, there´s some brainless games out there that mainly are meant to kill some time (The Sims or whatever), but games actually can be a good training in patience and stamina - if you learn how to deal with negative emotions. Hell, if a game doesn´t slap me in the face sometimes I won´t even properly respect it ;)

/rant
 
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Wait... are we talking about rewinding the replay? Because I'm totally for it.

We're not? We're talking about Matrix-style breaking the fourth wall? NFS:Shift seems to do fine without it.

A Rewind feature doesn't belong in a sim. Hell, Bullet-time doesn't belong in a properly hardcore shooter either. Neither does auto-aim... but then, console shooters are crap compared to PC Shooters... :lol:

It's a nifty feature for learning. But so is doing a hundred full laps with the racing line on.

Damage, you could make arguments for. Rollovers, you could make lots of arguments for. Both encourage cleaner driving. Rewind? The benefits are minimal, at best, and it can encourage lazy racing, at worst.

No thanks.
 
Oh my god, did I really read correct. Should GT5 have a rewind option ?

No thank you. If you want to rewind you can play GRID or Forza 3. It removes the ''real'' in the real driving simulator.
 
Rewind is a built in cheat for arcade games and casuals. Once game developers start adopting features like this it's a slippery slope down.

Soon Turn 10 will be selling "power ups" on X-box live. An example of a powerup?

$1 - Ghost Car. For one race make your car invulernable to other cars by having it drive right threw them. No need to worry about avoiding them.

$1 - Last Lap Hero - Your car receives a 20% horsepower boost for the final lap of a race.

See what I mean? This garbage is already in games and if you give in once you've opened up the floodgates.

OK don't you think that's going a bit far? I mean you are making a long chain of assumptions as if they are all true...

I can see how it could be a slippery slope, but it could also be a carefully made decision followed by other carefully made decisions to give you options but don't ruin the gameplay for anyone who wants it a certain way.

I think you are making a very poor argument based on a very weak set of assumptions as if they are true.

As for rewind function, I don't see any reason why not to have one. Just like different difficulties, arcade mode and optional driving assists, no reason not to as long as it's a choice.
 
I'm with the group that doesn't care if its there or not, I know I won't use it but for those people that feel it would help them get better than good for them.

I like learning over many laps how and where I can get the most out of my car. I think the game would become to easy if I could keep replaying a corner to find the perfect line. If I don't win a race I will learn more playing the entire race again than I would playing one corner over and over again.

But like I said if others want to use it good for them, its just not for me.
 
The only reason people here are whining are because it's a Forza feature. If it was anything else, this discussion would be a lot different.
Not just Forza 3, NFS S & Grid.We aint whining we just don't want it in GT5.
See, it's in those games too. The reason I cringe about it in Forza is because it's being heralded as the definitive God-game of racing sims on home consoles. Supposedly. ;)

Rewind just seems like a poke in the eye, and I have to tell you, that dumb "Rewind" banner reminder had better be disable-able or it's going to cause me headaches. Every time you touch a freaking blade of grass, it pops up, and I CAN'T STAND IT.
 
No. And I'm going to state my reasons why the way some others would say- Gran Turismo is a sim racer, not a racing version of recent Prince of Persia games. No. You screw up too many times, just take a loss. Think about your mistakes and try to learn from them before starting another race. I don't want to see this rewind feature in a racing game the likes of a Gran Turismo game. Do you see Marcos Ambrose wanting a rewind when he basically threw away the Nationwide series race to Carl Edwards? I know it's just a game, but a rewind feature has no place in Gran Turismo. Don't want to see this.
 
Why would people want rewind?
is it
a.they suck
b.too lazy to practice
c.they don't care for racing
d.all of the above
That's my view on rewind in racing games.
 
Answer: No

Why: Because people will secretly abuse it in career mode and we won't really know how good they were. Won't affect online. It just doesn't feel right in a Gran Turismo.

Good for: People who aren't good at racing sim/games. A very effective way to repeat the track and learn every corner without loading the Retry screen.
 
Rewind is a built in cheat for arcade games and casuals. Once game developers start adopting features like this it's a slippery slope down.

Soon Turn 10 will be selling "power ups" on X-box live. An example of a powerup?

$1 - Ghost Car. For one race make your car invulernable to other cars by having it drive right threw them. No need to worry about avoiding them.

$1 - Last Lap Hero - Your car receives a 20% horsepower boost for the final lap of a race.

See what I mean? This garbage is already in games and if you give in once you've opened up the floodgates.

Ridiculous.

1. You can't cheat in single player, there is nothing to cheat. You are against no one, and can do whatever you want in your game.

2. Your "power ups" in no way relate to rewind, which has value in driver training. If you drive the Ring and always mess up on a corner 4 minutes from start, you can only practice the corner once every 4 minutes. With rewind, you can practice it every 20 seconds. That's 12 times more effective than traditional methods.



Ah, but you see, when we screwed the pooch on a turn and smack a wall we all know we aren't simulating, we are racing:sly:. In real life when you smack the wall, you smack the wall. Deal with the consequences.👍

Games have no consequences and you misquoted me. When you use rewind, you are not participating in a GT race, you are using a simulator in the virtual world of GT. There is absolutely nothing unrealistic about rewind due to the fact that there are driver training tools in reality and that single player is for every person independent. Person A thinks (irrationally) that using rewind and 1000 hp cars in Sunday Cup is cheating [in the absolute sense]. Person B disagrees. Who is correct?


When you are under pressure you are trying harder to get everything perfect, a rewing button would, without a doubt be a load of your mind. Its not teaching you how to drive its letting you have another go.

If I knew I could just retake a corner, why would I bother putting the effort in.

Yeah it aint hardcore when theres options like that.

Irrelevant. Rewind can't be used in multiplayer, someone else using it has no effect on you. And if you hate so much, you won't be tempted to use it. I can say for sure I won't (should it be added).
 
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Why would people want rewind?
is it
a.they suck
b.too lazy to practice
c.they don't care for racing
d.all of the above
That's my view on rewind in racing games.



Forgot the most important one, so they can get a 100% win record!
 
DiRT 1 didn't have rewind.

Also, I don't care if it's in it or not, if it is I won't use it. Simple as that, I won't complain or call someone who uses it a cheater since it is something that was put in the game on purpose by the developer.
 
If you drive the Ring and always mess up on a corner 4 minutes from start, you can only practice the corner once every 4 minutes. With rewind, you can practice it every 20 seconds. That's 12 times more effective than traditional methods.
I'm not sure that's a valid argument. If you're messing up one turn at the Nurburgring, chances are you're also messing up 30 others, and don't know the 'Ring well enough to start with.
 
I'm not sure that's a valid argument. If you're messing up one turn at the Nurburgring, chances are you're also messing up 30 others, and don't know the 'Ring well enough to start with.

So that means basically every driver that has driven on the ring is absolutely horrible? The Ring has so many corners I'm guessing you probably screw up on 10-15 yourself.
 
I'm not sure that's a valid argument. If you're messing up one turn at the Nurburgring, chances are you're also messing up 30 others, and don't know the 'Ring well enough to start with.

Possible in reality (but certainly not garunteed). Impossible in my argument as I was talking about the specific case where you only mess up in one corner. Add to that the Ring only serves as an example that could be substituted with any track.

And the case I mentioned is possible. There's no reason to assume that because you are slow on one particular corner, you are also slow on the entire track. Say it's a bump on one of the high speed corners that is throwing you off. You can get a perfect run upto the bump, but once you are there you don't know when to start breaking or how fast you can go over it (if you can at all) while keeping control. In this case rewind also reduces the number of variables that would change from lap to lap allowing you to more precisely refine your technique.
 
Answer: No

Why: Because people will secretly abuse it in career mode and we won't really know how good they were. Won't affect online. It just doesn't feel right in a Gran Turismo.

Good for: People who aren't good at racing sim/games. A very effective way to repeat the track and learn every corner without loading the Retry screen.

I like this answer. 👍

Personally, I think a rewind feature is just gonna tempt us to depend on it some way or another. It's hard at least for me to ignore a feature when it's right there, if you know what I mean. It's better if it's not in the game at all so I don't have to deal with it.

So, no. Please no, or at least I hope not.
 
There is no justification for having this feature in GT5. IMHO it takes away part of the excitement when going at break neck speed when you know that if you screw up, you can just rewind to the spot where the error happened, no sweat.
 
There is no justification for having this feature in GT5. IMHO it takes away part of the excitement when going at break neck speed when you know that if you screw up, you can just rewind to the spot where the error happened, no sweat.

So how exactly will that effect you unless you decide to use it of your own free will?
 
I sure hope you mean "rewind" as in rewinding in replays.

If you mean rewinding in the actual gameplay well I'm pretty sure everyone else said what I say.

HELL NO!!!
 
So how exactly will that effect you unless you decide to use it of your own free will?

If PD ever got this radical idea of a 'rewind':irked: in a race they would probably limit the 'rewinds':irked: to only a few. If only the owner of this thread would of made a poll this thread would of went spiraling toward the bottom.👍 Now if PD made a rewind for the replays:) I would be very delighted.
 
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