I dont care for either of those 2 options to be in the game. I also dont care for playing with the controller nor do I care to give this thread anymore bumps by posting here.
have fun whining about a feature that dumbs down the game and yourself, IMO.
You've contradicted yourself. Your reason for opposing rewind is because it doesn't exist in real physical racing. None of the thing you're fine with do either. Your point is broken. And using rewind says nothing of character. Stubbornness does, you might want to look into joining groups that proclaim that the Earth is flat or that the Sun orbits the Earth.
A rewind button isn't realistic on a simulation. Makes the game easier and eliminates frustration moments a bit, but isn't necessary. They could put it in, if they want to, but then they should really do this in the options and say it's on, you can rewind three times, and turn it off. Because who gets the option of the Rewind button will use it!
I won't use it. I don't use STD physics, aids, driving line, auto transmission. I'm not the only one. Your last statement is false. Also, what other people do is their business. You should go door to door and make sure people aren't crashing the AI off the track. It's effecting you because they're doing something you don't like. It must be wrong, morally and absolutely.
By the way limiting the use of rewind is more acrady than unlimited use. Limiting rewind makes it a game feature, removes it's practice value and practicality.
Having unlimited uses means you get to experiment indefinitely. <- This is what a racing driver would do if he were using a program to practice.
Secondly, rewind is 100% realistic. If an F1 driver has at his disposal a F1 simulator that he uses for practice, and it lets him rewind, change whether, make fantasy adjustments to his car, etc, why can't you have that in a simulator? But what about rewinding a race you ask? Easy, single player is people's own business. Multiplayer, they can't do it. You have no grounds to object.
NO.
Real drivers don't get to redo individual corners, not because they don't have a "rewind feature". Imagine a driver in real life practicing on a hairpin. He could, technically just turn around 180 degrees and do the corner again if he misses the apex, and do it over and over until he gets it right. But is that really gonna help him? No. What real drivers do is practice the entire course until they get most of it right, even if it's only one corner that gives them trouble. The reason is that, even if you already can do the rest of the course right, practicing the whole thing makes you better overall. Focusing on one spot means you're neglecting the rest.
Essentially, I think the rewind feature lends itself more to abuse than any real learning benefit.
It would help him immesnely, especially on a long track. To think they don't do it because it's not helpful is an irrational proposition born from having a baseless dislike, and then AFTERWARDS searching for a reason. The reason people don't make U turns on a track is because they'll probably die from oncoming traffic and that tracks are one way streets. They are designed for use in one direction so you won't be allowed to go reverse.
Nooo! It's a 🤬 arcade option!
It's actually very much a simulator option since it allows to very precisely refine your technique.
Actually... I was going to suggest this...
If the argument for rewind is for practice only... why not just U-turn and do the corner again? Or just finish the lap and start again?
Only two tracks (the Nurb and Sarthe) are so incredibly long as to make practicing one single corner tedious... the rest, you can just do lap after lap after lap...
Most tracks are over in just 1-2 minutes, anyway, and getting a corner right can never be done in isolation. The way you handle the two or three corners before it and your exit from them will dictate your line and speed through that corner.
So you'll still be rewinding at least twenty or thirty seconds of time... which really isn't that far off from one-and-a-half minutes... which means you don't really need a rewind. It'll be convenient, yes, but not that much more useful than simply restarting the lap entirely.
My point was that practicing the whole course instead of using rewind to focus on one section is a better way of learning to drive - not necessarily because it's done in real life, but the fact it's done as such means that it works. Like I said, if focusing on one corner was as beneficial as some people here have claimed, real drivers would be doing it too.
Conversely, I was gonna make that point as well. If you're only gonna use rewind for a few corners, that means you should be able to do well enough on a whole lap, therefore.......YOU DON'T NEED REWIND!
Discussion over. End thread.
No doing the whole track is not better. When one corner is killing you, the entire rest of the track is a waste of time. It's using up your practice time and your energy. Even if a corner is one minute from start, a 20 second rewind increases your productivity by three times. It also removes a huge amount a variation that will come lap by lap. When you rewind, you will be in the exact same position as when you started. When you go around things will have changed, slightly degrading your accuracy. Again, you're making up a reason to cover your bias.
Point broken.
My opinion on this is the following, Are there any points in real life in which you wanted to rewind time to fix a mistake that you have made? If your answer is yes and lets say that you could rewind time, then guess what, you wouldn't be able to. Why you ask? Because if you rewind time to fix a mistake, you will in turn forget about what you had to rewind because you won't be able to remember what you had to fix because you aren't protected by some barrier of time travel that wouldn't affect your memory at all and you will end up making the same mistake anyways.
In a game it is beneficial to have a rewind button, but not in a racing game that is all about realism. The GT series has always prided itself on how much of a realistic experience they could bring to the racing/driving sim world sans the damage that GRiD and ToCA offer (flawed as it may be). This isn't Prince Of Persia where the entire game series prided itself on the Sands Of time that could actually rewind time in game and you could fix your mistakes. Remember the lesson at the end of the game, You cannot mess with Fate. Every thing will in turn end up the same. So no, Having the rewind feature on GT5 would be a total flaw in the game's realism that PD and Kazunori Yamauchi is looking for. Y
The physics explanation has no bearing on anything. The point of rewind is not to simulate temporal displacement. It is to allow you to focus very precisely on an element of driving. I've already said quite a few times why anyone who thinks it's not realistic is wrong, but I'll say it again.
If a simulator in real life can be a tool for driver practice, then a simulator can take advantage tool. Having rewind in game is exactly like having an in game dyno. When you are using the rewind in the virtual world of GT, it is like you are using a virtual simulator. When you're actually racing (online) you can't use it. It mimics real life exactly.
But then you say, "There is racing in single player, Exorcet you can't be correct."
That statement is fanatsy. Single player is whatever the player wants it to be. You can use single player as a race, in which case you won't rewind. Or you could use single player as a simulation, where rewinding is far within the bounds of acceptibility.
So we're right back where we started. Every comment firmly against rewind is nonsesnse.
Now to answer the rational comments:
The temptation of using rewind to me is no issue. But if you really think you'll for to it ask yourself this: Do you use STND physics, aids, driving line, etc? Why and how often? Has it degraded your quality of life? Has it make you a sinner? How quickly did you forget about? Are you opposed to an on/off switch for rewind?
EDIT:
Depends.
When I got GT5P, the first thing I did was turn everything off and set physics to pro-mode. Hell... the only time I touched "standard" was to see what the racing was like online... for one race... never gone back since.
When I got Shift, the first thing I did was switch to Pro mode... everything off. Never touched any other mode.
Would I use replay? No.
Do I care if you guys do? No.
Do I think it will ever be in Gran Turismo? No. Because, as I said... it's not really necessary.
Think about it.
The sense of accomplishment of finishing a four-hour enduro.
That sinking feeling, after thirty-odd laps in a Formula car... of binning it a few corners from the finish line.
All of that made all the more satisfying because you either won or lost on your own merit.
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One of my favorite games back in my PC gaming days was Aces of the Pacific. That game gave you a rewind function in the replays. In other words... you could watch a replay, then enter the mission and see how it would have turned out if you'd done something different.
But when you do the mission the first time, no replays. And if you lose, and ditch the plane over enemy territory, your entire career mode ends then and there, and you spend the rest of the war as a POW.
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The tension this created was incredible. You could spend half-an-hour nursing a smoking plane home, skipping over the waves, a flight of Zeroes on your tail and your gunner slumped over in his seat behind you, dead... hoping to get close enough to your carrier to ditch in friendly waters...
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That's what I loved about GT3 and GT4. The feeling of accomplishment at finally finishing a race in one piece... or of nailing the perfect lap time, or even a pretty sloppy lap, filled with glorious drifts... it's the kind of feeling that makes you want to save the replay for future enjoyment. If that replay had come about as the result of numerous takes... retakes... re-retakes of every single corner... would it make you as proud? Knowing that anybody else could do exactly the same thing or do the exact same time by doing numerous rewinds?
I think not.
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I sucked at GT back in GT1 or GT2. But in GT3, I put in thousands of laps to master the cars and the tracks. In GT4, I did even more. The challenge is addicting. And yes, I'd get frustrated because I'd mess up one particular corner and have to wait another lap or restart the session to get back to it, but the trip back to that one corner helped me hone my skills on the other corners, and made me a better driver, for it.
If I was still that newb, would I use rewind? Probably. Now? Probably not. Would I have gotten better faster with it? Probably not. You can practice Ka-ra-te all you want with repetitious drills... chop-chop-chop... kick-kick-kick... but you aren't really going to learn anything until you chain that all together into an actual sparring session.
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You can have your rewinds. But this.is.Sparta!
Why can't you separate fact from opinion? You're saying that other people shouldn't use it because not having it adds tension to YOUR races. It makes no sense.
EDIT 2
Misread you a bit, you said you don't care if it's added. But you also say it's unecessay. Every feature is uncessary. You can't really say that. If GT was press start and enter a radom race, it would be as realistic as it was now.