JEEPERS! Call of Duty 4 is sucking the life out of me! I've been planning to post updates since I got that game, but Its like online crack - I'm hooked! You can find me most nights ripping up shi... oops can't say that here! LOL I've had some great games with Beerz, Scaff, Dead_Poetic and Pako. If any of you guys have a PS3 add my PSN (its my GTP name) and look me up. 👍
Anyway, I digress. I have an update, AND I have a tutorial of sorts to bring to you. This is not a step by step guide on how to take great images (how can you explain that?), think of it instead as a discussion on my style, with observations and insight into how I utilise the Gran Turismo 4 Photomode application. My aim is for you to get a better understanding of the often overlooked power that is in your hands each time you grab hold of a Playstation pad. I feel that I'm very strong in this area, especially when it comes to clarity, focus and particularly lighting.
Artists vs. Photographers
The emphasis within this community has always been towards an artists ability with Photoshop (or whichever image editing application they prefer) - there are many tutorials out there, and the underlying theme of the most popular competitions here are biased heavily towards artists. Don't get me wrong, there there are many awesome images (and artists) out there, but more often than not it is the artists skills within Photoshop that are on show and not the image itself.
I'm not an artist, and I'm not ashamed to say that my Photoshop skills are poor. I think I'm lying there, my Photoshop skills are actually pretty good, its my tool use that's poor. I was right about not being an artist thought, because I'm not - I'm a photographer. Its that distinction between artist and photographer that is important. Whereas an artist will take a shot and 'clean it up' within Photoshop to make it look better. I take better shots in game so I don't need to 'clean it up' later on. By taking better shots in game, I have negated a part of the image creation process that can take artists considerably more time.
Gran Turismo 4 Photomode application
I'm going to talk a lot about the Gran Turismo 4 Photomode application in successive tutorials, because I feel that 99% of all images are created there, and not in Photoshop. If you think that Photomode is a 'simple' image taking process, then your in for a rude awakening, if you know better, then you've no need with this tutorial! 👍 I have a number of discussions in this area, in fact all but one of my discussions will be about the Photomode application, the other one will cover (in greater detail) what I do in Photoshop.
The Gran Turismo 4 Photomode application is actually a high fidelity system that simulates (though, not entirely accurately) the actions of a 35mm SLR camera. I'm not a professional photographer, but I do have a 35mm SLR. Thanks to the Photomode section on Gran Turismo 4, I have a better understanding of what some of the actions a 35mm can do. Of course I could of practised with my actual camera, but the cost of film, and the lack of immediacy where big draw backs. I now better understand focal length, shutter speed and depth of field, where before I kind of struggled with the concepts. You need to understand these concepts too, because your skill at mastering those three abilities will determine overall image quality.
Photoshop as a tool and not as a crutch
Photoshop is a part of my image creation process, but unlike artists, everything I do is procedural, that is, it is the same for every image, no matter what. Only lighting is different for each image. You might think that having every image edited identically would stifle creativity, well it doesn't. Standardisation does the exact opposite in fact. It gives you a platform that you can build on, and that's what I do. I'm that sure of my Photomode skills now that I know exactly how a final image will turn out after taking just a couple of shots in game - Photoshop is an extension of my Photomode skill.
Also, my design process is not the equivalent of a 'get rich quick scheme', it is underpinned by a deep understanding of GT4's Photomode application. This is something that is lost on everyone here - when you look at my images, you are not seeing my Photoshop skill, you are in fact seeing my Photomode skill. I have advanced Photomode skills that negate the use of tools - I don't need them, because there are very rarely if ever any jaggies to remove! If you don't use tools, you will have better images. Use Photomode properly, and you will not need to use tools! Its as simple as that.
Blended Layers
The process I use is called Blended Layers(tm). It is a design system I created myself for eliminating or reducing noise with sharpen, blur and lighting effects. The system I use is deeply integrated with my Photomode stlye, and like all systems, it has thresholds and tolerances. That is to say, if you cannot create sharp and well focussed images then it will not work as expected. On top of that, you have to understand the lighting model within GT4, to leverage the full power of this design process. Don't worry, I have further discussions to follow that will explore the aspects of Photomode I exploit in my image creation process.
Each image I post here has anywhere between 5 and 10 layers depending on the complexity of the lighting effects I use. The first 5 layers form the core of the image, and that's where the blended layers design system starts. (Working from top to bottom) Each layer has progressively less blurring, but progressively more opacity. Combine this with progressive or contrasting light, and strong Photomode skills, this design system can create fantastic images very quickly. How quick? Well, because the Photoshop side has been standardised and streamlined, I can output a finished image (without signature) in less than 5 seconds!
For those that must know the Photoshop part, I will discuss in detail this part at a later date, but for now, here is a quick breakdown of what I do. It is split into two parts. The first part will create a very sharp image that can be posted as is, or finalised with the second part (which softens).
First Part
* Create four copies of the same layer set to these opacities (lowest opacity = topmost layer) 25%, 50%, 75% the bottom layer is the background layer so that will be 100%.
* 25% layer - sharpen (normal or more) this layer and add blurring (Gaussian, surface, smart, lense blur etc)
* 50% layer - as above.
* 75% layer - sharpen (normal or more) this layer to your hearts desire (but keep an eye on the detail!)
* 100% layer - DO NOT ALTER.
* Alter layer blend modes for best lighting.
* Once this has been done add a curves adjustment layer on top of the stack. Alter the curve to get best lighting conditions through dialog and blend mode.
Second Part
* Create copy of first composite (you don't have to do this, but I do)..
* Flatten into a single layer.
* Create three layers in this image set at 33%, 66%, and 100% opacity (from top to bottom)
* Top layer is blurred a lot (Gaussian, surface, smart, lens blur etc).
* Middle layer is blurred not so much (Gaussian, surface, smart, lens blur etc).
* If you want to add a smidge more definition, sharpen the 66% layer (only sharpen, not sharpen more!)
* Bottom layer is not altered (it's a perfect copy of first part).
* Alter layer blend mode for 33% and 66% layers to get best lighting.
* Add additional adjustment layers as necessary for lighting (adjusting opacity, blend mode, and dialog details), I sometimes place up to three at the top of the stack (brightness/contrast, colour balance, curves etc.)
* Improve image quality by reduction. 640x480 (or vice versa) is my standard, though anything less than 1280x960 will do the job.
* If I decide to go for image desaturation, I always CTRL+SHIFT+U the 33% and 66% layers, and i may desaturate in game too.
...And that's it!
Of course some parts may or may not be used, and in the case of competition regulations, they will obviously not be. I hope that you have latched onto the recurring message in this discussion - great Photoshop skills are NOT necessary to create great images! Improve your Photomode skills and you will improve your image quality, (and thus reduce), no, eliminate tool use!
For my next discussion, I will talk about good focus, and how to spot the subtle differences between the states of focus present within the Gran Turismo 4 Photomode application. This is an important first step in creating great images. OK, I've gone on enough (sorry if I've bored you), I've got to get the girls ready for bed. When I return, I will post an update. Take care, magburner.