Magic Lap Racing :: New Club Created in GT6 :: Events IncomingOpen 

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dylansan

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1 Lap Magic:
Inspired by GT4's 1 Lap Magic races, this league may not be everyone's cup of tea. For some, the missions in GT4 are a source of only bad memories. But if you're like me, you found them to be some of the most interesting and exciting races the game had to offer.

Some of you may remember attempting similar races back in the days of GT5. Well, those days are over, and now I'm happy to say that this event is coming back in full force, to take place within GT6. But that's not all. After slaving over an excel spreadsheet with a pencil tucked behind my ear and a calculator by my side, I've decided on a new format for the races which should make everything much easier. If you've never raced with us before, don't worry, it couldn't be simpler!

And if you happen not to know what 1 Lap Magic is, the basic idea is simple:

A variety of cars of different performance levels are given
headstarts in order to achieve the perfect photo finish
Those familiar with GT4 will realize this is a bit different than those missions. In GT4 you would pass cars over the course of the race until passing the final car somewhere near the end. Here, to give all drivers a chance at victory, the goal is to have everyone cross the finish line at the same time, no easy feat!


How It Works:
Before each week's races, I will post a track and a list of cars that fit the theme(s) of the night. It's your job to buy a couple of these cars, take them for a spin in arcade mode, and figure out your best laptime for each car you plan to drive.

At some point I will post a table, showing each car, along with the laptimes I've managed to run, and the required headstarts required for each car based on those delays. All you need to do is compare your times to the times I post, and add or subtract a few seconds from your delay based on that difference. It sounds complicated, but it will become clearer once I get an example going and post more detailed instructions.

In general, cars should be stock. Exceptions will probably be made for race cars with adjustable settings, or any time I feel it's warranted. Tire choices will be decided upon at some point as well. They will either be stock, or based loosely on PP. I also prefer it when people use realistic paints and other accessories on their cars. Many of these themes are about the history of a brand, and econoboxes painted like chameleons kind of ruin that effect. Again, exceptions will be granted.

Detailed Instructions:
  • Each week, I will post a list of cars to be used for that weeks races. You don't need to buy every car on the list, but you should ensure you have a few, as we will be switching cars a few times throughout the night. Ensure you have the correct tires for each car, and keep each car stock. Manufacturer colors are preferable, for thematic reasons.
  • Take each car into Arcade Mode/Time Trial, and drive each car on the track chosen for the week. Use the following settings during your testing:
Active Steering: Off
Active Stability Management (ASM):
Off
Skid Recovery Force: Off
In the Course Settings Menu:
Match the time/weather settings provided in the weekly theme
Grip Reduction on Wet Track/Track Edge:
Real
  • Get at least 4 or 5 good laps with each car, then take the average and write that down as your hotlap time. You may round to the nearest 10th of a second (first decimal).
  • Use the table of target times and delays to calculate how long you will wait at the start of each race. If your laptime is slower than the target time, subtract the appropriate number of seconds from the delay. If your laptime is faster, you must add a few seconds to the delay. Due to difficulty in timing the start perfectly, you may round your delay to the nearest half a second. Write these delays down and keep them handy on race day.
For example, if the target time for your car is 1'33.500, with a delay of 34 seconds, and you manage to run a 1'32.100, you would add 1.4 seconds to your delay, giving you 35.5 seconds to wait at the beginning of each race.
  • For races of more than one lap, you will have to add or subtract the difference multiple times. For example, if you're 2 seconds behind the pace, you'll need to subtract 4 seconds from the delay for a 2 lap race.
  • Alternatively, use the Excel calculator posted with the theme in post #2 to calculate your delays. It gives slightly different results but is much simpler if you have Excel.
  • On race day, we will run the same race several times before switching cars. If necessary, I may tell people to switch to different cars to add more variety to the lineup, but everyone should get to drive several different cars during the night. At the start of each race, keep your foot on the brake until the timer reaches the delay you calculated. As soon as the timer reaches your time, take your foot off the gas and begin the race!
  • If all goes well, the race should end with everyone crossing the finish line in very close succession. There are no winners here, it's just for fun!
A few tips: During the race, it's sometimes easy to get a bit too competitive and push a little too hard, often leading to flying off the track. If that happens, you probably won't be too competitive in that race. Concentrate instead on consistency, and don't worry about anyone else. The more consistent you are, the better the racing will be.

Rules:
While this type of racing is whimsical and unlike most racing, it is still meant to be clean, to ensure the most fair outcomes. I understand that race endings may involve several vastly different cars all passing each other at the same time, which can cause chaos, but it should be treated the same way as the first corner on any other race: very carefully. In essence, this type of racing is like a regular race in reverse. Don't be surprised if it suddenly becomes very close in the last few corners.

Racers are expected to follow the applicable OLR Rules (which as far as I can tell is all of them) and pursue good racecraft. I will save all replays, and complaints can be PM'd to me for review if necessary.

Yes it is possible to game the system by reporting slower times than you are capable of. If you ask me, that's pointless unless you really need the money from getting first place. After all, the goal is a close finish, and there is no reward for first place besides a few measly credits. The more accurate your practice times, the better racing we can have!

Players whom I think are trying to cheat, I won't hesitate to kick, then ban if it's a common occurance. However, this has never happened in the past and I don't expect it to.

Feedback:
Please, absolutely give any suggestions or feedback, or ask any questions you need to if anything is unclear. This can be difficult to coordinate, so the better you understand, the easier it will be to run. If you have any ideas at all about how to improve this league, post them, and I'll be sure to discuss them to determine the best course of action.

Also feel free to suggest possible themes, as I am always open to interesting ideas.

Lastly:
Have fun! Hopefully you find this type of racing as fun as I do! :cheers:

(PICTURES AND BANNERS IN THE WORKS)
 
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Week 2 :: Saturday, June 21 :: 9PM EDT

Silverstone-Megane.jpg

Theme: Vive l'automobile française :: French Cars at Silverstone

Car List:
Code:
Peugeot 908 HDi FAP '10 (either livery)
Bugatti Veyron 16.4 '13
Renault R5 Turbo Rallye '85
Citroen Xsara Rally Car '99
Renault Sport Mégane R.S. Trophy '11
Peugeot 205 Turbo 16 '85
Alpine 1600S '72
Hommell Berlinette R/S Coupe '99
Citroen C4 Coupe 2.0VTS '05
Peugeot 206 RC '03
Renault Gordini '66
Citroen 2CV '54
Acquire at least a few of the above cars and take them for a spin around this week's track:

Track: Silverstone Grand Prix Circuit :: 3.66 miles
Time: 18:30
Time Progression: 1
Weather at Race Start: 0%
Weather Changeability: 0
Surface Water at Race Start: 0%
Grip Reduction: Real


Time calculations to be determined.

Get a few good laps in each car you intend to drive, and write down your times. Then calculate your delays for each car according to the procedure outlined in the "Detailed Instructions" in the first post.

Alternatively, Use this Excel Spreadsheet to calculate the delays if you like. Enter your time in the box with red text marked "ENTER HERE:", and delays for races of 1 to 5 laps will be shown below. Write these down and have them with you on race night!


Previous Weeks:

Week 1 :: Saturday, June 7 and 14 :: 9PM EDT
Theme: Triple Diamond Engineering :: Mitsubishi Sports Cars at Matterhorn
Track: Matterhorn Riffelsee :: 2.05 miles
(Link to post)


-----------------------------------------::-----------------------------------------

A few concerns:
The date: I've preemptively set this event for Saturday nights, but if that turns out to be a bad time it's open to change.

The host: I've had many problems with reliable internet in the past. This has led to situations where the room has been passed to another player to do with as he pleases, while I try and reconnect so I can give everyone their instructions. With the new system, the room should be mostly self sufficient, but a solid connection for racing is still desirable. If anyone thinks they may be participating in this often and has a good connection, let me know, and maybe you can host the room yourself so I don't have to. :P


We've had a lot of fun with this in the past. It would be nice to see faces both familiar and new this summer. If all goes well, I guarantee we'll have a blast!

:)

(here's the GT5 thread for those curious)
 
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Syracuse-Mitsubishi-Side-By-Side.jpg


The first event has been posted above, and features the most prominent sports models in Mitsubishi's lineup, including the new XR-PHEV EVOLUTION Vision GT!

The Track is Matterhorn Riffelsee, a difficult track with many elevation changes and blind corners. Concentration will be key here.

The racing is set for this Saturday at 9PM EST, and I'm hoping to run for at least 45 minutes. I plan to have everyone switch cars (if they want) after about 3 races. We'll do a few single lap races, then perhaps some two lap ones after. If you have any interest in this, or questions about it, please post here.
 
I'll also give a few test laps - great to see you back, Dylansan! I am pretty sure I'm available this Saturday. I have a bunch of Boy Scout activities coming up, but this is a great series. I hope to make this frequently.
 
Glad to see interest in this!

One thing I forgot to mention, if you've decided on what cars you want to use on Saturday, if you post them in the thread, it will be easier for others to pick some other cars so there's a bit more variety.

Also, if you'd like to drive something that I didn't list, go ahead and tell me. In most cases you can just compare it to a different car's time. For example, if anyone really wants to drive a later model FTO, you can just compare your time to the one I listed. It doesn't matter if the car is faster as that will also increase your delay by default.

And if anyone is wondering about an example of tuning, or painting non-standard colors, I plan on driving the '94 FTO GPX, painted dandelion yellow with an LSD installed, as found in their Car of The Year limited edition FTO. The Limited Edition isn't in GT6 so I made it myself.
 
Are cars "spec" for this? They are not modified beyond Brake Balance, etc?
For the most part yes, though it doesn't really matter. As I said above I'm using a modified FTO to represent a car not in GT6. It won't matter because if I'm faster, my dely will be increased too.

The only reason I stress stock cars is for accuracy. It should have no impact on the racing itself.
 
Is anyone set on using the Galant? It's a bit slower than I expected, slower than the FTO on the same tires. If anyone wants to use it that's fine, but otherwise I may remove it from the roster.

I'm having a lot of fun testing cars on this track. The first corner is a killer if you don't get it right, but these corners are a lot of fun. It reminds me a bit of Grand Valley Speedway.

If you guys have picked your cars already, let me know. I've got several cars to get times for still, and although it should go quickly now that I've got a feel for the track, I can still prioritize the cars you want to drive. Plus it will help me decide which cars I should bring tomorrow night.

Three people is enough for this event to be interesting. But more people will always make it more fun. It doesn't take much preparation to get involved, just a little math. Anyone else interested should post.
 
I tried the Lancer Evolution III GSR '95 stock + oil change on SH tires last night and it was fun. Final sharp corner kept killing me though. :dunce:
Forgot to write down any laptimes, but will test more tonight.
 
Times and delays have been posted for all cars but the Starion and Galant. Again, I will answer any questions about how to calculate your delay.

If anyone's using the Starion, let me know. I didn't feeling like spending the money for it unless it was necessary.
 
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I'm about 3sec off on the Lancer Evolution III GSR '95 laptime, but I think more practice would get me close to your mid 1'29.
 
I'm about 3sec off on the Lancer Evolution III GSR '95 laptime, but I think more practice would get me close to your mid 1'29.

Don't worry too much about getting close, concentrate more on what time you can hit consistently. Even I probably won't use the delays I listed. Those times aren't ones I can hit lap after lap, but my best lap after many laps with more mistakes. I'll probably be a second or so behind the times in my list.

At this point I would concentrate on testing with other cars if you can. Especially one of the faster cars like the Evo X Rally or the Vision GT, since we'll probably want one of those in each race.

I'll probably be running an FTO, the Eclipse, the Evo VI Rally, and maybe the Evo X tomorrow. I'm curious to know if @Handlebar is still planning for this, and if he's done any testing yet. If it's just us two it might not be very exciting (although I did have some interesting races with Corvettes once with one other person, I forget who exactly. There's a picture in the banner of the old GT5 thread).
 
I'm about 1sec slower on these vs your posted times:

RH Lancer Evolution X Rally Car 1:14.071 0:29.0 0:50.7
RH Concept XR-PHEV EVOLUTION Vision Gran Turismo 1:12.243 0:30.7 0:54.2
 
Dang - I wish I was as fast as you guys. :scared:

I as very inconsistent on some cars, others were great!
Eclipse GT - UGLY
Car / my time / target time / posted delay.... my guess on one lap - I'm not sure on 2 laps procedure.

GTO Twin Turbo MR '98 1:34.6 (target 1:32.252) / 1 lap delay... 10.1 8.5 / 2 laps at... 13.6 11.8 or 10.0?

Lancer Evolution III GSR '95 1:31.6 (+2.1 to target) / 1 lap delay 12.1 10.0 / 2 laps at 18.4 16.3 or 14.2?

Lancer 1600 GSR Rally Car '74 1:30.3 (+2.8 to target) / 1 lap delay 14.2 11.4 / 2 laps at 22.7 19.9 or 17.1?

PAJERO Rally Raid Car '85 1:26.3 (+1.0 to target) / 1 lap delay 16.7 15.7 / 2 laps at 27.0 26.0 or 25.0?
 
Good question about the two lap delays. I hadn't thought about it as much as I should have, but your second calculation seems correct. You should subtract the difference twice for two laps.

Now that I think of it, you two should probably add me as a friend on PSN. The room will probably be open only to friends, and random players won't have prepared laptimes yet. My PSN is GTP_dylansan (I think I'm already friends with you Handlebar) :)
 
Nice series! I'm currently planing to make a magic Lap Racing of Renault!

I'm planning to put the following structure:
18:00 GMT- Time Trial (To practice for the Magic Lap races)
18:30 GMT- 1 Magic Lap (without qualifying)
19:00 GMT- 2 Magic Laps (without qualifying)
20:00 GMT- Race between Renault's (Not Magic Lap, race just for fun!!! :D)
20:30 GMT- End of meeting.
 
Sounds like fun! 👍 Will you be including any Alpine cars in that event? Might be interesting.

Out of curiosity, will you be joining us tonight?

As of this post, the racing starts in 4 hours.
 
What is your guesstimate for duration tonight? Just trying to manage the expectations for the kids.

Dylan - make sure you have my "correct" PSN: HandlebarMustash
 
Sounds like fun! 👍 Will you be including any Alpine cars in that event? Might be interesting.

Out of curiosity, will you be joining us tonight?

As of this post, the racing starts in 4 hours.
Yes, the Alpines will be included because without Alpine, it will get boring. 👍 Shall I make just 12 cars like yours? (Just wondering)
 
What is your guesstimate for duration tonight? Just trying to manage the expectations for the kids.

Dylan - make sure you have my "correct" PSN: HandlebarMustash
I figure it could go anywhere from a half hour to an hour, depending on what we decide to do. Single lap races will only be about 2 minutes, so if we do three races per car selection, and switch cars four times, that would end up being about a half hour of single lap races. Then if we decide to do some two lap races, we could go another half hour perhaps. Don't worry though, if you have to leave at some point during the night, there's no penalty. Stay as long as you want. I'll be there until everyone wants to call it a night.

I'll check right now to make sure I have you added as a friend. 👍
Yes, the Alpines will be included because without Alpine, it will get boring. 👍 Shall I make just 12 cars like yours? (Just wondering)
That depends on how you plan to create the event. In my case, I had to run hotlaps in all the cars (minus two of them) and compile all their times. I use a slightly complicated spreadsheet to do all my calculations, which includes estimates for the first lap of each race, as that will be slower than all other laps. It can be quite a pain to set up, though driving all these cars has been fun, and hopefully it will be even more rewarding tonight.

I'm actually thinking right now about how I might make it easier for everyone by just posting an excel file which includes a calculator, so everyone can just enter their times and have the delays calculated automatically.

It may be harder than you think to set something like this up, or at least to get everything accurate enough. The number of cars you include depends entirely on how you intend to calculate everything and how much effort you're willing to put in.
 
I figure it could go anywhere from a half hour to an hour, depending on what we decide to do. Single lap races will only be about 2 minutes, so if we do three races per car selection, and switch cars four times, that would end up being about a half hour of single lap races. Then if we decide to do some two lap races, we could go another half hour perhaps. Don't worry though, if you have to leave at some point during the night, there's no penalty. Stay as long as you want. I'll be there until everyone wants to call it a night.

I'll check right now to make sure I have you added as a friend. 👍

That depends on how you plan to create the event. In my case, I had to run hotlaps in all the cars (minus two of them) and compile all their times. I use a slightly complicated spreadsheet to do all my calculations, which includes estimates for the first lap of each race, as that will be slower than all other laps. It can be quite a pain to set up, though driving all these cars has been fun, and hopefully it will be even more rewarding tonight.

I'm actually thinking right now about how I might make it easier for everyone by just posting an excel file which includes a calculator, so everyone can just enter their times and have the delays calculated automatically.

It may be harder than you think to set something like this up, or at least to get everything accurate enough. The number of cars you include depends entirely on how you intend to calculate everything and how much effort you're willing to put in.
I'm planning to put the following grid:
1- Renault 8 Gordini'66
2- Renault Mégane 2.0 Coupe IDE
3- Renault Mégane 2.0 16v
4- Alpine Renault A310 VE'73
5- Alpine Renault A110S'72
6- Renault Avantime'02
7- Renault Clio 2.0 16v'02
8- Renault 5 Turbo'80
9- Renault Sport Clio RS'11
10- Renault Sport Clio V6 24V'00
11- Renault Sport Clio V6 24V Phase'03
12- Renault Sport Mégane RS Trophy'11
13- Renault Sport Clio V6 24V Trophy'00
14- Renault R5 Rallye
15- Renault Sport Mégane Trophy'11
-----------------------------------------------------------------------------------------------------------------
But I got another projects in my mind:
Volkswagen cars
1- Schwimmwagen Typ 166 '42
2- Sambabus Typ 2 (T1) '62
3- Beetle 1100 Standard (Type-11) '49
4- Kubelwagen Typ 82 '44
5- Karmann Ghia coupe (Type-1) '68
6- New Beetle 2.0 '00
7- Lupo GTI '01
8- Golf I GTI '76
9- Golf IV GTI'01
10- Lupo GTI Cup Car (J) '03
11- Lupo Cup Car '00
12- Golf V GTI '05
13- New Beetle RSi '00
14- Golf VI R '10
15- Scirocco GT24 (Volkswagen Motorsport) '08
16- W12 Nardo '01
-----------------------------------------------------------------------------------------------------------------
Battle between BMW cars!
1- 507 '57
2- 120i '04
3- 2002 Turbo '73
4- Z4 '03
5- 330i '05
6- 320i Touring Car '03
7- Concept 1 Series tii '07
8- Z4 M Coupe '08
9- Z8 '01
10- M3 Coupe Chrome Line
11- M4 Coupe
12- M5 '08
13- BMW Vision GT
14- M3 (BMW Motorsport) '11
15- Z4 GT3 '11
16- V12 LMR '99
-----------------------------------------------------------------------------------------------------------------
Battle between Honda cars!
1- S500'63
2- S600'64
3- Beat Version Z'93
4- Civic CX 3 Door'78
5- CRX Delsol
6- Element
7- Integra Type R (DC2)'98
8- S2000 Type V'01
9- S2000'06
10- Spoon Honda Civic Type R
11- Mugen S2000
12- S2000 LM Race Car
13- Castrol Mugen NSX'00
14- Takata Dome NSX'03
15- NSX Stealth'08
16- HSV010 Weider'10
-----------------------------------------------------------------------------------------------------------------
Battle between Camaros!
1- Camaro IROC-Z Concept'88
2- Camaro Z28 Coupe'97
3- Camaro SS'69
4- Camaro SS'00
5- Camaro Z28'69
6- Camaro SS'10
7- Red Devil
8- Camaro Z28 Touring Car'69
9- Camaro SS Touring Car'10
10- Camaro LM Race Car'01
-----------------------------------------------------------------------------------------------------------------
 
My fault - just added Dylan on my end. Hopefully we can get it sorted out.

There are times I really wonder about Quality Control / Works As Intended! At some companies (cough, cough).
 
The room is currently open for business. I'm not sure how to find the room ID to post it, so if anyone knows, let me know.
 
If it's a friends-only room it won't have an ID, if it's public it'll be in the lower-right corner. I'll try to find you now, but I know of cases where friend-requests accepted while in GT6 require a GT6-restart in order to be able to see those new friends' rooms.
 
If it's a friends-only room it won't have an ID, if it's public it'll be in the lower-right corner. I'll try to find you now, but I know of cases where friend-requests accepted while in GT6 require a GT6-restart in order to be able to see those new friends' rooms.

That, exactly.
 

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