dylansan
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1 Lap Magic:
Inspired by GT4's 1 Lap Magic races, this league may not be everyone's cup of tea. For some, the missions in GT4 are a source of only bad memories. But if you're like me, you found them to be some of the most interesting and exciting races the game had to offer.
Some of you may remember attempting similar races back in the days of GT5. Well, those days are over, and now I'm happy to say that this event is coming back in full force, to take place within GT6. But that's not all. After slaving over an excel spreadsheet with a pencil tucked behind my ear and a calculator by my side, I've decided on a new format for the races which should make everything much easier. If you've never raced with us before, don't worry, it couldn't be simpler!
And if you happen not to know what 1 Lap Magic is, the basic idea is simple:
How It Works:
Before each week's races, I will post a track and a list of cars that fit the theme(s) of the night. It's your job to buy a couple of these cars, take them for a spin in arcade mode, and figure out your best laptime for each car you plan to drive.
At some point I will post a table, showing each car, along with the laptimes I've managed to run, and the required headstarts required for each car based on those delays. All you need to do is compare your times to the times I post, and add or subtract a few seconds from your delay based on that difference. It sounds complicated, but it will become clearer once I get an example going and post more detailed instructions.
In general, cars should be stock. Exceptions will probably be made for race cars with adjustable settings, or any time I feel it's warranted. Tire choices will be decided upon at some point as well. They will either be stock, or based loosely on PP. I also prefer it when people use realistic paints and other accessories on their cars. Many of these themes are about the history of a brand, and econoboxes painted like chameleons kind of ruin that effect. Again, exceptions will be granted.
Detailed Instructions:
Rules:
While this type of racing is whimsical and unlike most racing, it is still meant to be clean, to ensure the most fair outcomes. I understand that race endings may involve several vastly different cars all passing each other at the same time, which can cause chaos, but it should be treated the same way as the first corner on any other race: very carefully. In essence, this type of racing is like a regular race in reverse. Don't be surprised if it suddenly becomes very close in the last few corners.
Racers are expected to follow the applicable OLR Rules (which as far as I can tell is all of them) and pursue good racecraft. I will save all replays, and complaints can be PM'd to me for review if necessary.
Yes it is possible to game the system by reporting slower times than you are capable of. If you ask me, that's pointless unless you really need the money from getting first place. After all, the goal is a close finish, and there is no reward for first place besides a few measly credits. The more accurate your practice times, the better racing we can have!
Players whom I think are trying to cheat, I won't hesitate to kick, then ban if it's a common occurance. However, this has never happened in the past and I don't expect it to.
Feedback:
Please, absolutely give any suggestions or feedback, or ask any questions you need to if anything is unclear. This can be difficult to coordinate, so the better you understand, the easier it will be to run. If you have any ideas at all about how to improve this league, post them, and I'll be sure to discuss them to determine the best course of action.
Also feel free to suggest possible themes, as I am always open to interesting ideas.
Lastly:
Have fun! Hopefully you find this type of racing as fun as I do!
(PICTURES AND BANNERS IN THE WORKS)
Inspired by GT4's 1 Lap Magic races, this league may not be everyone's cup of tea. For some, the missions in GT4 are a source of only bad memories. But if you're like me, you found them to be some of the most interesting and exciting races the game had to offer.
Some of you may remember attempting similar races back in the days of GT5. Well, those days are over, and now I'm happy to say that this event is coming back in full force, to take place within GT6. But that's not all. After slaving over an excel spreadsheet with a pencil tucked behind my ear and a calculator by my side, I've decided on a new format for the races which should make everything much easier. If you've never raced with us before, don't worry, it couldn't be simpler!
And if you happen not to know what 1 Lap Magic is, the basic idea is simple:
A variety of cars of different performance levels are given
headstarts in order to achieve the perfect photo finish
Those familiar with GT4 will realize this is a bit different than those missions. In GT4 you would pass cars over the course of the race until passing the final car somewhere near the end. Here, to give all drivers a chance at victory, the goal is to have everyone cross the finish line at the same time, no easy feat!headstarts in order to achieve the perfect photo finish
How It Works:
Before each week's races, I will post a track and a list of cars that fit the theme(s) of the night. It's your job to buy a couple of these cars, take them for a spin in arcade mode, and figure out your best laptime for each car you plan to drive.
At some point I will post a table, showing each car, along with the laptimes I've managed to run, and the required headstarts required for each car based on those delays. All you need to do is compare your times to the times I post, and add or subtract a few seconds from your delay based on that difference. It sounds complicated, but it will become clearer once I get an example going and post more detailed instructions.
In general, cars should be stock. Exceptions will probably be made for race cars with adjustable settings, or any time I feel it's warranted. Tire choices will be decided upon at some point as well. They will either be stock, or based loosely on PP. I also prefer it when people use realistic paints and other accessories on their cars. Many of these themes are about the history of a brand, and econoboxes painted like chameleons kind of ruin that effect. Again, exceptions will be granted.
Detailed Instructions:
- Each week, I will post a list of cars to be used for that weeks races. You don't need to buy every car on the list, but you should ensure you have a few, as we will be switching cars a few times throughout the night. Ensure you have the correct tires for each car, and keep each car stock. Manufacturer colors are preferable, for thematic reasons.
- Take each car into Arcade Mode/Time Trial, and drive each car on the track chosen for the week. Use the following settings during your testing:
Active Steering: Off
Active Stability Management (ASM): Off
Skid Recovery Force: Off
In the Course Settings Menu:
Match the time/weather settings provided in the weekly theme
Grip Reduction on Wet Track/Track Edge: Real
Active Stability Management (ASM): Off
Skid Recovery Force: Off
In the Course Settings Menu:
Match the time/weather settings provided in the weekly theme
Grip Reduction on Wet Track/Track Edge: Real
- Get at least 4 or 5 good laps with each car, then take the average and write that down as your hotlap time. You may round to the nearest 10th of a second (first decimal).
- Use the table of target times and delays to calculate how long you will wait at the start of each race. If your laptime is slower than the target time, subtract the appropriate number of seconds from the delay. If your laptime is faster, you must add a few seconds to the delay. Due to difficulty in timing the start perfectly, you may round your delay to the nearest half a second. Write these delays down and keep them handy on race day.
For example, if the target time for your car is 1'33.500, with a delay of 34 seconds, and you manage to run a 1'32.100, you would add 1.4 seconds to your delay, giving you 35.5 seconds to wait at the beginning of each race.
- For races of more than one lap, you will have to add or subtract the difference multiple times. For example, if you're 2 seconds behind the pace, you'll need to subtract 4 seconds from the delay for a 2 lap race.
- Alternatively, use the Excel calculator posted with the theme in post #2 to calculate your delays. It gives slightly different results but is much simpler if you have Excel.
- On race day, we will run the same race several times before switching cars. If necessary, I may tell people to switch to different cars to add more variety to the lineup, but everyone should get to drive several different cars during the night. At the start of each race, keep your foot on the brake until the timer reaches the delay you calculated. As soon as the timer reaches your time, take your foot off the gas and begin the race!
- If all goes well, the race should end with everyone crossing the finish line in very close succession. There are no winners here, it's just for fun!
Rules:
While this type of racing is whimsical and unlike most racing, it is still meant to be clean, to ensure the most fair outcomes. I understand that race endings may involve several vastly different cars all passing each other at the same time, which can cause chaos, but it should be treated the same way as the first corner on any other race: very carefully. In essence, this type of racing is like a regular race in reverse. Don't be surprised if it suddenly becomes very close in the last few corners.
Racers are expected to follow the applicable OLR Rules (which as far as I can tell is all of them) and pursue good racecraft. I will save all replays, and complaints can be PM'd to me for review if necessary.
Yes it is possible to game the system by reporting slower times than you are capable of. If you ask me, that's pointless unless you really need the money from getting first place. After all, the goal is a close finish, and there is no reward for first place besides a few measly credits. The more accurate your practice times, the better racing we can have!
Players whom I think are trying to cheat, I won't hesitate to kick, then ban if it's a common occurance. However, this has never happened in the past and I don't expect it to.
Feedback:
Please, absolutely give any suggestions or feedback, or ask any questions you need to if anything is unclear. This can be difficult to coordinate, so the better you understand, the easier it will be to run. If you have any ideas at all about how to improve this league, post them, and I'll be sure to discuss them to determine the best course of action.
Also feel free to suggest possible themes, as I am always open to interesting ideas.
Lastly:
Have fun! Hopefully you find this type of racing as fun as I do!
(PICTURES AND BANNERS IN THE WORKS)
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